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-rwxr-xr-xcode/unix/build_setup.sh125
1 files changed, 125 insertions, 0 deletions
diff --git a/code/unix/build_setup.sh b/code/unix/build_setup.sh
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+#!/bin/bash
+# Build various setups..
+
+# inputs:
+# directory with the common media
+Q3SETUPMEDIA=/home/timo/Id/Q3SetupMedia/quake3
+# directory with binaries tree
+Q3BINARIES=../install
+# version: $1
+VERSION=$1
+# temporary directory used to prepare the files
+# NOTE: this dir is erased before a new setup is built
+TMPDIR=setup.tmp
+
+# location of the setup dir (for graphical installer and makeself)
+SETUPDIR=setup
+
+# cp setup phase
+# we need to copy the symlinked files, and not the symlinks themselves
+# on antares this is forced with a cp -L
+# on spoutnik, -L is not recognized, and dereference is the default behaviour
+# we need a robust way of checking
+TESTFILE=/tmp/foo$$
+touch $TESTFILE
+# see if option is supported
+cp -L $TESTFILE $TESTFILE.cp 2>/dev/null
+if [ $? -eq 1 ]
+then
+ # option not supported, should be on by default
+ echo "cp doesn't have -L option"
+ unset CPOPT
+else
+ # option supported, use it
+ echo "cp supports -L option"
+ CPOPT="-L"
+fi
+rm $TESTFILE
+
+
+# graphical installer (based on Loki Software's Setup tool)
+build_installer ()
+{
+TMPDIR=setup.tmp
+
+rm -rf $TMPDIR
+mkdir $TMPDIR
+
+# copy base setup files
+cp $CPOPT -R $SETUPDIR/setup.sh $SETUPDIR/setup.data $TMPDIR
+
+# copy media files
+cp $CPOPT -R $Q3SETUPMEDIA/* $TMPDIR
+
+# remove CVS entries
+find $TMPDIR -name CVS | xargs rm -rf
+
+# copy binaries
+mkdir -p $TMPDIR/bin/x86
+# smp
+cp $CPOPT $Q3BINARIES/linuxquake3-smp $TMPDIR/bin/x86/quake3-smp.x86
+strip $TMPDIR/bin/x86/quake3-smp.x86
+brandelf -t Linux $TMPDIR/bin/x86/quake3-smp.x86
+# old school
+cp $CPOPT $Q3BINARIES/linuxquake3 $TMPDIR/bin/x86/quake3.x86
+strip $TMPDIR/bin/x86/quake3.x86
+brandelf -t Linux $TMPDIR/bin/x86/quake3.x86
+# ded
+cp $CPOPT $Q3BINARIES/linuxq3ded $TMPDIR/bin/x86/q3ded
+strip $TMPDIR/bin/x86/q3ded
+brandelf -t Linux $TMPDIR/bin/x86/q3ded
+
+# PB files
+mkdir -p $TMPDIR/pb/htm
+cp $CPOPT ../pb/linux/*.so $TMPDIR/pb
+cp $CPOPT ../pb/htm/*.htm $TMPDIR/pb/htm
+
+# Linux FAQ
+mkdir -p $TMPDIR/Docs/LinuxFAQ
+cp $CPOPT LinuxSupport/* $TMPDIR/Docs/LinuxFAQ
+
+# generated .qvm pk3 files
+mkdir -p $TMPDIR/baseq3
+mkdir -p $TMPDIR/missionpack
+# not needed now
+#cp $CPOPT $Q3BINARIES/baseq3/pak8.pk3 $TMPDIR/baseq3/
+#cp $CPOPT $Q3BINARIES/missionpack/pak3.pk3 $TMPDIR/missionpack/
+
+# menu shortcut to the game
+# FIXME current setup doesn't have a way to set symlinks on arbitrary things
+# so we use a dummy quake3 script (which will be overwritten by postinstall.sh)
+echo -e "#!/bin/sh\necho \"If you read this, then the setup script failed miserably.\nPlease report to ttimo@idsoftware.com\n\"" > $TMPDIR/bin/x86/quake3
+echo -e "#!/bin/sh\necho \"If you read this, then the setup script failed miserably.\nPlease report to ttimo@idsoftware.com\n\"" > $TMPDIR/bin/x86/quake3-smp
+# create the auto-extractible archive
+# first step: on FreeBSD we would default to Linux binaries .. use a symlink
+(
+cd $TMPDIR/setup.data/bin
+ln -s Linux FreeBSD
+ln -s Linux NetBSD
+ln -s Linux OpenBSD
+)
+# NOTE: we used to pass the $VERSION, but it doesn't seem very usefull
+./$SETUPDIR/makeself/makeself.sh $TMPDIR linuxq3apoint-$VERSION.x86.run "Quake III Arena Point Release $VERSION " ./setup.sh
+
+chmod a+rx linuxq3apoint-$VERSION.x86.run
+
+#rm -rf $TMPDIR
+}
+
+check_brandelf()
+{
+ # make sure brandelf is installed to avoid any problem when building the setups
+ BRAND=`which brandelf`;
+ if [ -n "$BRAND" ] && [ -x "$BRAND" ]
+ then
+ echo "brandelf is present: $BRAND"
+ else
+ echo "brandelf not found"
+ exit
+ fi
+}
+
+# safe checks
+check_brandelf
+
+build_installer