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-rw-r--r--code/unix/SDL12/include/SDL_keyboard.h125
1 files changed, 0 insertions, 125 deletions
diff --git a/code/unix/SDL12/include/SDL_keyboard.h b/code/unix/SDL12/include/SDL_keyboard.h
deleted file mode 100644
index d20655b..0000000
--- a/code/unix/SDL12/include/SDL_keyboard.h
+++ /dev/null
@@ -1,125 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-
-#ifdef SAVE_RCSID
-static char rcsid =
- "@(#) $Id: SDL_keyboard.h,v 1.5 2002/04/11 14:35:13 slouken Exp $";
-#endif
-
-/* Include file for SDL keyboard event handling */
-
-#ifndef _SDL_keyboard_h
-#define _SDL_keyboard_h
-
-#include "SDL_types.h"
-#include "SDL_keysym.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* Keysym structure
- - The scancode is hardware dependent, and should not be used by general
- applications. If no hardware scancode is available, it will be 0.
-
- - The 'unicode' translated character is only available when character
- translation is enabled by the SDL_EnableUNICODE() API. If non-zero,
- this is a UNICODE character corresponding to the keypress. If the
- high 9 bits of the character are 0, then this maps to the equivalent
- ASCII character:
- char ch;
- if ( (keysym.unicode & 0xFF80) == 0 ) {
- ch = keysym.unicode & 0x7F;
- } else {
- An international character..
- }
- */
-typedef struct {
- Uint8 scancode; /* hardware specific scancode */
- SDLKey sym; /* SDL virtual keysym */
- SDLMod mod; /* current key modifiers */
- Uint16 unicode; /* translated character */
-} SDL_keysym;
-
-/* This is the mask which refers to all hotkey bindings */
-#define SDL_ALL_HOTKEYS 0xFFFFFFFF
-
-/* Function prototypes */
-/*
- * Enable/Disable UNICODE translation of keyboard input.
- * This translation has some overhead, so translation defaults off.
- * If 'enable' is 1, translation is enabled.
- * If 'enable' is 0, translation is disabled.
- * If 'enable' is -1, the translation state is not changed.
- * It returns the previous state of keyboard translation.
- */
-extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
-
-/*
- * Enable/Disable keyboard repeat. Keyboard repeat defaults to off.
- * 'delay' is the initial delay in ms between the time when a key is
- * pressed, and keyboard repeat begins.
- * 'interval' is the time in ms between keyboard repeat events.
- */
-#define SDL_DEFAULT_REPEAT_DELAY 500
-#define SDL_DEFAULT_REPEAT_INTERVAL 30
-/*
- * If 'delay' is set to 0, keyboard repeat is disabled.
- */
-extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
-
-/*
- * Get a snapshot of the current state of the keyboard.
- * Returns an array of keystates, indexed by the SDLK_* syms.
- * Used:
- * Uint8 *keystate = SDL_GetKeyState(NULL);
- * if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed.
- */
-extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
-
-/*
- * Get the current key modifier state
- */
-extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
-
-/*
- * Set the current key modifier state
- * This does not change the keyboard state, only the key modifier flags.
- */
-extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
-
-/*
- * Get the name of an SDL virtual keysym
- */
-extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key);
-
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_keyboard_h */
-