aboutsummaryrefslogtreecommitdiffstats
path: root/code/unix/Makefile.Game
diff options
context:
space:
mode:
Diffstat (limited to 'code/unix/Makefile.Game')
-rwxr-xr-xcode/unix/Makefile.Game285
1 files changed, 285 insertions, 0 deletions
diff --git a/code/unix/Makefile.Game b/code/unix/Makefile.Game
new file mode 100755
index 0000000..8da0219
--- /dev/null
+++ b/code/unix/Makefile.Game
@@ -0,0 +1,285 @@
+#
+# Quake3 Unix Game Makefile
+#
+# GNU Make required
+#
+
+###
+### These paths are where you probably want to change things
+###
+
+#The main Quake3 directory
+BDIR=..
+
+#This is the game dir
+GAMEDIR=baseq3
+
+#Where the source is, assumed to be same directory as this Makefile
+SRCDIR=.
+
+#Location of binaries
+BINDIR=../bin
+LCC=$(BINDIR)/lcc # -lccdir=$(BINDIR)/
+Q3ASM=$(BINDIR)/q3asm
+
+
+#############################################################################
+##
+## You shouldn't have to touch anything below here
+##
+#############################################################################
+
+GDIR=$(SRCDIR)/game
+CGDIR=$(SRCDIR)/cgame
+UIDIR=$(SRCDIR)/ui
+
+LCCFLAGS=-DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\cgame -I..\game -I..\ui
+
+DO_LCC=$(LCC) $(LCCFLAGS) -o $@ -c $<
+
+TARGETS=\
+ $(BDIR)/$(GAMEDIR)/vm/cgame.qvm \
+ $(BDIR)/$(GAMEDIR)/vm/qagame.qvm \
+ $(BDIR)/$(GAMEDIR)/vm/ui.qvm
+
+default: makedir $(TARGETS)
+
+makedir:
+ @-mkdir $(GDIR)/vm
+ @-mkdir $(CGDIR)/vm
+ @-mkdir $(UIDIR)/vm
+
+#############################################################################
+# GAME VM
+#############################################################################
+
+##NOTE: g_main must be first. Control passes to first function in the vm
+
+GVMASM = \
+ $(GDIR)/vm/g_main.asm \
+ $(GDIR)/vm/bg_misc.asm \
+ $(GDIR)/vm/bg_lib.asm \
+ $(GDIR)/vm/bg_pmove.asm \
+ $(GDIR)/vm/bg_slidemove.asm \
+ $(GDIR)/vm/q_math.asm \
+ $(GDIR)/vm/q_shared.asm \
+ $(GDIR)/vm/ai_dmnet.asm \
+ $(GDIR)/vm/ai_dmq3.asm \
+ $(GDIR)/vm/ai_team.asm \
+ $(GDIR)/vm/ai_main.asm \
+ $(GDIR)/vm/ai_chat.asm \
+ $(GDIR)/vm/ai_cmd.asm \
+ $(GDIR)/vm/g_active.asm \
+ $(GDIR)/vm/g_arenas.asm \
+ $(GDIR)/vm/g_bot.asm \
+ $(GDIR)/vm/g_client.asm \
+ $(GDIR)/vm/g_cmds.asm \
+ $(GDIR)/vm/g_combat.asm \
+ $(GDIR)/vm/g_items.asm \
+ $(GDIR)/vm/g_mem.asm \
+ $(GDIR)/vm/g_misc.asm \
+ $(GDIR)/vm/g_missile.asm \
+ $(GDIR)/vm/g_mover.asm \
+ $(GDIR)/vm/g_session.asm \
+ $(GDIR)/vm/g_spawn.asm \
+ $(GDIR)/vm/g_svcmds.asm \
+ $(GDIR)/vm/g_target.asm \
+ $(GDIR)/vm/g_team.asm \
+ $(GDIR)/vm/g_trigger.asm \
+ $(GDIR)/vm/g_utils.asm \
+ $(GDIR)/vm/g_weapon.asm
+
+$(BDIR)/$(GAMEDIR)/vm/qagame.qvm : $(GVMASM)
+ $(Q3ASM) -o $@ $(GVMASM) $(SRCDIR)/game/g_syscalls.asm
+
+$(GDIR)/vm/ai_chat.asm : $(GDIR)/ai_chat.c; $(DO_LCC)
+$(GDIR)/vm/ai_cmd.asm : $(GDIR)/ai_cmd.c; $(DO_LCC)
+$(GDIR)/vm/ai_dmnet.asm : $(GDIR)/ai_dmnet.c; $(DO_LCC)
+$(GDIR)/vm/ai_dmq3.asm : $(GDIR)/ai_dmq3.c; $(DO_LCC)
+$(GDIR)/vm/ai_main.asm : $(GDIR)/ai_main.c; $(DO_LCC)
+$(GDIR)/vm/ai_team.asm : $(GDIR)/ai_team.c; $(DO_LCC)
+$(GDIR)/vm/bg_lib.asm : $(GDIR)/bg_lib.c; $(DO_LCC)
+$(GDIR)/vm/bg_misc.asm : $(GDIR)/bg_misc.c; $(DO_LCC)
+$(GDIR)/vm/bg_pmove.asm : $(GDIR)/bg_pmove.c; $(DO_LCC)
+$(GDIR)/vm/bg_slidemove.asm : $(GDIR)/bg_slidemove.c; $(DO_LCC)
+$(GDIR)/vm/g_active.asm : $(GDIR)/g_active.c; $(DO_LCC)
+$(GDIR)/vm/g_arenas.asm : $(GDIR)/g_arenas.c; $(DO_LCC)
+$(GDIR)/vm/g_bot.asm : $(GDIR)/g_bot.c; $(DO_LCC)
+$(GDIR)/vm/g_client.asm : $(GDIR)/g_client.c; $(DO_LCC)
+$(GDIR)/vm/g_cmds.asm : $(GDIR)/g_cmds.c; $(DO_LCC)
+$(GDIR)/vm/g_combat.asm : $(GDIR)/g_combat.c; $(DO_LCC)
+$(GDIR)/vm/g_items.asm : $(GDIR)/g_items.c; $(DO_LCC)
+$(GDIR)/vm/g_main.asm : $(GDIR)/g_main.c; $(DO_LCC)
+$(GDIR)/vm/g_mem.asm : $(GDIR)/g_mem.c; $(DO_LCC)
+$(GDIR)/vm/g_misc.asm : $(GDIR)/g_misc.c; $(DO_LCC)
+$(GDIR)/vm/g_missile.asm : $(GDIR)/g_missile.c; $(DO_LCC)
+$(GDIR)/vm/g_mover.asm : $(GDIR)/g_mover.c; $(DO_LCC)
+$(GDIR)/vm/g_session.asm : $(GDIR)/g_session.c; $(DO_LCC)
+$(GDIR)/vm/g_spawn.asm : $(GDIR)/g_spawn.c; $(DO_LCC)
+$(GDIR)/vm/g_svcmds.asm : $(GDIR)/g_svcmds.c; $(DO_LCC)
+$(GDIR)/vm/g_target.asm : $(GDIR)/g_target.c; $(DO_LCC)
+$(GDIR)/vm/g_team.asm : $(GDIR)/g_team.c; $(DO_LCC)
+$(GDIR)/vm/g_trigger.asm : $(GDIR)/g_trigger.c; $(DO_LCC)
+$(GDIR)/vm/g_utils.asm : $(GDIR)/g_utils.c; $(DO_LCC)
+$(GDIR)/vm/g_weapon.asm : $(GDIR)/g_weapon.c; $(DO_LCC)
+$(GDIR)/vm/q_math.asm : $(GDIR)/q_math.c; $(DO_LCC)
+$(GDIR)/vm/q_shared.asm : $(GDIR)/q_shared.c; $(DO_LCC)
+
+$(BDIR)/$(GAMEDIR)/vm/cgame.qvm :
+ echo cgame.qvm disabled
+
+$(BDIR)/$(GAMEDIR)/vm/ui.qvm :
+ echo ui.qvm disabled
+
+#############################################################################
+# CGAME
+#############################################################################
+
+CGOBJ = \
+ $(SRCDIR)/cgame/bg_lib.o \
+ $(SRCDIR)/cgame/bg_misc.o \
+ $(SRCDIR)/cgame/bg_pmove.o \
+ $(SRCDIR)/cgame/bg_slidemove.o \
+ $(SRCDIR)/cgame/cg_consolecmds.o \
+ $(SRCDIR)/cgame/cg_draw.o \
+ $(SRCDIR)/cgame/cg_drawtools.o \
+ $(SRCDIR)/cgame/cg_effects.o \
+ $(SRCDIR)/cgame/cg_ents.o \
+ $(SRCDIR)/cgame/cg_event.o \
+ $(SRCDIR)/cgame/cg_info.o \
+ $(SRCDIR)/cgame/cg_localents.o \
+ $(SRCDIR)/cgame/cg_main.o \
+ $(SRCDIR)/cgame/cg_marks.o \
+ $(SRCDIR)/cgame/cg_players.o \
+ $(SRCDIR)/cgame/cg_playerstate.o \
+ $(SRCDIR)/cgame/cg_predict.o \
+ $(SRCDIR)/cgame/cg_scoreboard.o \
+ $(SRCDIR)/cgame/cg_servercmds.o \
+ $(SRCDIR)/cgame/cg_snapshot.o \
+ $(SRCDIR)/cgame/cg_view.o \
+ $(SRCDIR)/cgame/cg_weapons.o \
+ $(SRCDIR)/cgame/q_math.o \
+ $(SRCDIR)/cgame/q_shared.o
+
+$(SRCDIR)/cgame$(ARCH).$(SHLIBEXT) : $(CGOBJ)
+ $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CGOBJ)
+
+$(SRCDIR)/cgame/bg_lib.o : $(GDIR)/bg_lib.c; $(DO_SHLIB_CC)
+$(SRCDIR)/cgame/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_SHLIB_CC)
+$(SRCDIR)/cgame/bg_pmove.o : $(GDIR)/bg_pmove.c; $(DO_SHLIB_CC)
+$(SRCDIR)/cgame/bg_slidemove.o : $(GDIR)/bg_slidemove.c; $(DO_SHLIB_CC)
+$(SRCDIR)/cgame/cg_consolecmds.o : $(CGDIR)/cg_consolecmds.c; $(DO_SHLIB_CC)
+$(SRCDIR)/cgame/cg_draw.o : $(CGDIR)/cg_draw.c; $(DO_SHLIB_CC)
+$(SRCDIR)/cgame/cg_drawtools.o : $(CGDIR)/cg_drawtools.c; $(DO_SHLIB_CC)
+$(SRCDIR)/cgame/cg_effects.o : $(CGDIR)/cg_effects.c; $(DO_SHLIB_CC)
+$(SRCDIR)/cgame/cg_ents.o : $(CGDIR)/cg_ents.c; $(DO_SHLIB_CC)
+$(SRCDIR)/cgame/cg_event.o : $(CGDIR)/cg_event.c; $(DO_SHLIB_CC)
+$(SRCDIR)/cgame/cg_info.o : $(CGDIR)/cg_info.c; $(DO_SHLIB_CC)
+$(SRCDIR)/cgame/cg_localents.o : $(CGDIR)/cg_localents.c; $(DO_SHLIB_CC)
+$(SRCDIR)/cgame/cg_main.o : $(CGDIR)/cg_main.c; $(DO_SHLIB_CC)
+$(SRCDIR)/cgame/cg_marks.o : $(CGDIR)/cg_marks.c; $(DO_SHLIB_CC)
+$(SRCDIR)/cgame/cg_players.o : $(CGDIR)/cg_players.c; $(DO_SHLIB_CC)
+$(SRCDIR)/cgame/cg_playerstate.o : $(CGDIR)/cg_playerstate.c; $(DO_SHLIB_CC)
+$(SRCDIR)/cgame/cg_predict.o : $(CGDIR)/cg_predict.c; $(DO_SHLIB_CC)
+$(SRCDIR)/cgame/cg_scoreboard.o : $(CGDIR)/cg_scoreboard.c; $(DO_SHLIB_CC)
+$(SRCDIR)/cgame/cg_servercmds.o : $(CGDIR)/cg_servercmds.c; $(DO_SHLIB_CC)
+$(SRCDIR)/cgame/cg_snapshot.o : $(CGDIR)/cg_snapshot.c; $(DO_SHLIB_CC)
+$(SRCDIR)/cgame/cg_view.o : $(CGDIR)/cg_view.c; $(DO_SHLIB_CC)
+$(SRCDIR)/cgame/cg_weapons.o : $(CGDIR)/cg_weapons.c; $(DO_SHLIB_CC)
+$(SRCDIR)/cgame/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC)
+$(SRCDIR)/cgame/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC)
+
+#############################################################################
+# UI
+#############################################################################
+
+UIOBJ = \
+ $(SRCDIR)/ui/bg_lib.o \
+ $(SRCDIR)/ui/bg_misc.o \
+ $(SRCDIR)/ui/ui_addbots.o \
+ $(SRCDIR)/ui/ui_atoms.o \
+ $(SRCDIR)/ui/ui_cinematics.o \
+ $(SRCDIR)/ui/ui_confirm.o \
+ $(SRCDIR)/ui/ui_connect.o \
+ $(SRCDIR)/ui/ui_controls2.o \
+ $(SRCDIR)/ui/ui_credits.o \
+ $(SRCDIR)/ui/ui_demo2.o \
+ $(SRCDIR)/ui/ui_display.o \
+ $(SRCDIR)/ui/ui_gameinfo.o \
+ $(SRCDIR)/ui/ui_ingame.o \
+ $(SRCDIR)/ui/ui_loadconfig.o \
+ $(SRCDIR)/ui/ui_main.o \
+ $(SRCDIR)/ui/ui_menu.o \
+ $(SRCDIR)/ui/ui_mfield.o \
+ $(SRCDIR)/ui/ui_network.o \
+ $(SRCDIR)/ui/ui_playermodel.o \
+ $(SRCDIR)/ui/ui_players.o \
+ $(SRCDIR)/ui/ui_playersettings.o \
+ $(SRCDIR)/ui/ui_preferences.o \
+ $(SRCDIR)/ui/ui_qmenu.o \
+ $(SRCDIR)/ui/ui_saveconfig.o \
+ $(SRCDIR)/ui/ui_serverinfo.o \
+ $(SRCDIR)/ui/ui_servers2.o \
+ $(SRCDIR)/ui/ui_setup.o \
+ $(SRCDIR)/ui/ui_sound.o \
+ $(SRCDIR)/ui/ui_sparena.o \
+ $(SRCDIR)/ui/ui_specifyserver.o \
+ $(SRCDIR)/ui/ui_splevel.o \
+ $(SRCDIR)/ui/ui_sppostgame.o \
+ $(SRCDIR)/ui/ui_spskill.o \
+ $(SRCDIR)/ui/ui_startserver.o \
+ $(SRCDIR)/ui/ui_team.o \
+ $(SRCDIR)/ui/ui_video.o \
+ \
+ $(SRCDIR)/ui/q_math.o \
+ $(SRCDIR)/ui/q_shared.o
+
+$(SRCDIR)/ui$(ARCH).$(SHLIBEXT) : $(UIOBJ)
+ $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(UIOBJ)
+
+$(SRCDIR)/ui/bg_lib.o : $(GDIR)/bg_lib.c; $(DO_CC)
+$(SRCDIR)/ui/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_CC)
+$(SRCDIR)/ui/ui_addbots.o : $(UIDIR)/ui_addbots.c; $(DO_CC)
+$(SRCDIR)/ui/ui_atoms.o : $(UIDIR)/ui_atoms.c; $(DO_CC)
+$(SRCDIR)/ui/ui_cinematics.o : $(UIDIR)/ui_cinematics.c; $(DO_CC)
+$(SRCDIR)/ui/ui_confirm.o : $(UIDIR)/ui_confirm.c; $(DO_CC)
+$(SRCDIR)/ui/ui_connect.o : $(UIDIR)/ui_connect.c; $(DO_CC)
+$(SRCDIR)/ui/ui_controls2.o : $(UIDIR)/ui_controls2.c; $(DO_CC)
+$(SRCDIR)/ui/ui_credits.o : $(UIDIR)/ui_credits.c; $(DO_CC)
+$(SRCDIR)/ui/ui_demo2.o : $(UIDIR)/ui_demo2.c; $(DO_CC)
+$(SRCDIR)/ui/ui_display.o : $(UIDIR)/ui_display.c; $(DO_CC)
+$(SRCDIR)/ui/ui_gameinfo.o : $(UIDIR)/ui_gameinfo.c; $(DO_CC)
+$(SRCDIR)/ui/ui_ingame.o : $(UIDIR)/ui_ingame.c; $(DO_CC)
+$(SRCDIR)/ui/ui_loadconfig.o : $(UIDIR)/ui_loadconfig.c; $(DO_CC)
+$(SRCDIR)/ui/ui_main.o : $(UIDIR)/ui_main.c; $(DO_CC)
+$(SRCDIR)/ui/ui_menu.o : $(UIDIR)/ui_menu.c; $(DO_CC)
+$(SRCDIR)/ui/ui_mfield.o : $(UIDIR)/ui_mfield.c; $(DO_CC)
+$(SRCDIR)/ui/ui_network.o : $(UIDIR)/ui_network.c; $(DO_CC)
+$(SRCDIR)/ui/ui_playermodel.o : $(UIDIR)/ui_playermodel.c; $(DO_CC)
+$(SRCDIR)/ui/ui_players.o : $(UIDIR)/ui_players.c; $(DO_CC)
+$(SRCDIR)/ui/ui_playersettings.o : $(UIDIR)/ui_playersettings.c; $(DO_CC)
+$(SRCDIR)/ui/ui_preferences.o : $(UIDIR)/ui_preferences.c; $(DO_CC)
+$(SRCDIR)/ui/ui_qmenu.o : $(UIDIR)/ui_qmenu.c; $(DO_CC)
+$(SRCDIR)/ui/ui_quit.o : $(UIDIR)/ui_quit.c; $(DO_CC)
+$(SRCDIR)/ui/ui_saveconfig.o : $(UIDIR)/ui_saveconfig.c; $(DO_CC)
+$(SRCDIR)/ui/ui_serverinfo.o : $(UIDIR)/ui_serverinfo.c; $(DO_CC)
+$(SRCDIR)/ui/ui_servers2.o : $(UIDIR)/ui_servers2.c; $(DO_CC)
+$(SRCDIR)/ui/ui_setup.o : $(UIDIR)/ui_setup.c; $(DO_CC)
+$(SRCDIR)/ui/ui_sound.o : $(UIDIR)/ui_sound.c; $(DO_CC)
+$(SRCDIR)/ui/ui_sparena.o : $(UIDIR)/ui_sparena.c; $(DO_CC)
+$(SRCDIR)/ui/ui_specifyserver.o : $(UIDIR)/ui_specifyserver.c; $(DO_CC)
+$(SRCDIR)/ui/ui_splevel.o : $(UIDIR)/ui_splevel.c; $(DO_CC)
+$(SRCDIR)/ui/ui_sppostgame.o : $(UIDIR)/ui_sppostgame.c; $(DO_CC)
+$(SRCDIR)/ui/ui_spskill.o : $(UIDIR)/ui_spskill.c; $(DO_CC)
+$(SRCDIR)/ui/ui_startserver.o : $(UIDIR)/ui_startserver.c; $(DO_CC)
+$(SRCDIR)/ui/ui_team.o : $(UIDIR)/ui_team.c; $(DO_CC)
+$(SRCDIR)/ui/ui_video.o : $(UIDIR)/ui_video.c; $(DO_CC)
+$(SRCDIR)/ui/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC)
+$(SRCDIR)/ui/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC)
+
+#############################################################################
+# MISC
+#############################################################################
+
+clean:
+ rm -f $(GVMASM)