diff options
Diffstat (limited to 'code/unix/LinuxSupport/CHANGES-1.32.txt')
-rwxr-xr-x | code/unix/LinuxSupport/CHANGES-1.32.txt | 300 |
1 files changed, 150 insertions, 150 deletions
diff --git a/code/unix/LinuxSupport/CHANGES-1.32.txt b/code/unix/LinuxSupport/CHANGES-1.32.txt index 86577af..0208b82 100755 --- a/code/unix/LinuxSupport/CHANGES-1.32.txt +++ b/code/unix/LinuxSupport/CHANGES-1.32.txt @@ -1,150 +1,150 @@ -CHANGES 1.32
-
-11/13/2002 - 1.32b
-
-Update to the Linux client, fixing a number of issues:
-
-
-- Text mode install broken on glibc 2.3 (Debian Sid)
-http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=165358
-Current Debian Sid's glibc package break backwards compatibility
-with binaries compiled on older glibc and statically linked.
-This will cause the text mode setup to segfault.
-
-For now you can either:
- - find a solution to run the graphical gtk-based setup
- - roll back to glibc 2.2
- - use an updated setup binary:
- run the linux setup once, with the --keep option
- (this will exand all the files to setup.tmp/)
- get this updated setup file:
- http://zerowing.idsoftware.com/linux/165358/setup
- replace setup.tmp/setup.data/bin/Linux/x86/setup by the new one
- cd to setup.tmp/ and run setup.sh
-
-
-- Current NVidia drivers don't officially support glibc 2.3 systems
-This affects Debian Sid in particular, causing crashes during vid_restart
-The issue is related to the SMP build depending upon libpthreads
-1.32b has both SMP and non-SMP binary. Use quake3-smp to launch
-the SMP version if you want to use it.
-
-
-- SMP and non-SMP builds:
-Default quake3 shortcut will spawn a non-SMP build. Use quake3-smp
-for an SMP-enabled run. From the feedback we got after the 1.32 release,
-the SMP support as designed in the Quake III Arena technology isn't so
-much relevant anymore. It was designed for much lower CPU frequencies
-and lower AGP throughputs. Modern systems won't benefit from SMP. Since
-it didn't make much sense to remove the SMP binary, we have both now.
-
-
-- Fixing broken mouse on Suse:
-Starting with XFree 4.2, the event timestamps returned by the X server
-are no longer matching gettimeofday. And there is currently no API in X
-to provide easy synchronisation. 1.32 introduced improved event timing
-by correcting event time with X server event timestamp (sub-frame timing).
-This worked fine with XFree 4.1, and no longer does. 1.32b adds a safe
-check to work again with XFree 4.2, but basically the input timing is
-back to 1.31 quality.
-
-Some new cvars related to the mouse control:
-in_dgamouse - not new, but be sure to have it set to 1 on any recent system
-in_subframe - completely disables sub-frame timing. If XFree 4.2
- in_subframe 1 won't hurt, but it won't do anything either.
-in_nograb - for mod developers. Set to 1 and run windowed, Q3 won't be
- grabbing your mouse pointer (useful for debug breaks)
-
-
-8/26/2002
-
-General:
-
-- new network protocol, 68
-
-- network code:
- improved fragmented messages handling
- map change while client loads map no longer causes an 'Invalid .PK3' error
- map_restart while client loads map no longer causes a reload
- fixing donedl being ignored after autodl if map_restart'ed
-- the demo command has a list of compatible protocols, it will loop through 66 67 68
- you can do '/demo four' and it will try four.dm_66 four.dm_67 four.dm_68
- or you can explicitely give a '/demo demoname.dm_??'
-
-- added mousewheel support in the console:
- wheel to scroll, ctrl+wheel to scroll faster, shift+wheel to scroll history
-
-- UI in baseq3/ and missionpack/ for PunkBuster configuration
- punkbuster server in server creation dialog (sv_punkbuster)
- punkbuster client in server browser (cl_punkbuster)
- added PB Yes/No to the browsers
-- removed obsolete MPlayer UI stuff
-- bumped server browser to handle up to 4096 servers
-
-- IP maintained in userinfo
-- cl_guid in userinfo (as part of PB integration)
-- printing ports as unsigned ints, no longer printing negative port numbers
-- cleaned up the legacy IP banning code
- use * for IP pattern matching now instead of 0 (fixes some confusion)
- ex: 192.246.12.*
- made it safe from overflowing and crashing
- NOTE: using PunkBuster's banning system is advised instead though
-- rcon: some fixes to the buffering to avoid overflowing and dropping parts of the message
-- rcon: now supports quoting /rcon g_motd "foo bar"
-- added SVF_CLIENTMASK (0x00000002), works only with <= 32 players
- set bitmask of players to which send entity
-- pushed cl_maxpackets upper limit to 125
-- added [skipnotify] from RTCW, use to display in the console only, but not on client screen
- (also fixes pb_msgprefix and pb_sv_msgprefix)
-
-- new cvar sv_lanForceRate (defaults 1):
- forces LAN clients to the maximum rate instead of accepting client setting
- (1 is the default behaviour, backward compatible)
-
-- new cvar sv_strictAuth (defaults 1):
- server side variable to control wether strict CDKEY auth should be performed with the auth server
- this is required if you want reliable cl_guid for the server (for users tracking)
-
-- filesystem:
- client re-orders it's pk3s according to the order given by server
- (fixes some 'Invalid .PK3 files referenced' situations
-
-- fixed invisible entities/players bug (thanks goes to Rick Johnson / Raven for this one!)
-- update x86 VM code (better and safer optimisations) (Richk Johnson / Raven too)
-- clearing client gentity before GAME_INIT call
-- failing vote if there's only one voting client (fixes exploit on 2-player server where one player votes then disconnects, forcing vote to pass)
-
-- added trap_FS_Seek
-
-- renderer fix:
- if client game code registers a shader after drawsurfaces are generated but before frame is rendered
- had a one-frame visual glitch (shader indexes messed up)
-- renderer fix:
- r_roundImagesDown 0 + map q3dm1 -> crash (buffer overflow fix)
-- renderer fix:
- fixed a crash in widescreen displays (q3dm11)
-- renderer fix:
- MAX_SHADERS up to 2^12
-- renderer fix:
- moved screenshot from frontend to backend, fixes broken r_smp 1 screenshots
-
-- TA fixes:
- MOD_KAMIKAZE MOD_JUICED logging properly to games.log
- fixed bot taunt spamming
-- fixed typo in scripts/models2.shader (shader error Ursula head)
-
-Win32 specific:
-
-- fixed the DirectInput mouse init procedure
-- rcon:
- fixed rcon not working on NT/2000/XP workstations that have a long uptime
-
-Linux specific:
-
-- no longer trying to load libMesaVoodooGL.so
- obsolete code, was confusing when trying to setup correct OpenGL acceleration
-- SMP support in the renderer. Detects CPU count, r_smp 1 default if available. (thanks to Gareth Hughes for contributing this)
-- changed default GL driver from libGL.so to libGL.so.1
- see LSB 1.2 spec: http://www.linuxbase.org/spec/refspecs/LSB_1.2.0/gLSB/libgl.html
-- Handle Ctrl and Space key together correctly (Ctrl was disabling Space)
-- sub-frame timing of input events (key/mouse) (input timing quality now equivalent to win32)
+CHANGES 1.32 + +11/13/2002 - 1.32b + +Update to the Linux client, fixing a number of issues: + + +- Text mode install broken on glibc 2.3 (Debian Sid) +http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=165358 +Current Debian Sid's glibc package break backwards compatibility +with binaries compiled on older glibc and statically linked. +This will cause the text mode setup to segfault. + +For now you can either: + - find a solution to run the graphical gtk-based setup + - roll back to glibc 2.2 + - use an updated setup binary: + run the linux setup once, with the --keep option + (this will exand all the files to setup.tmp/) + get this updated setup file: + http://zerowing.idsoftware.com/linux/165358/setup + replace setup.tmp/setup.data/bin/Linux/x86/setup by the new one + cd to setup.tmp/ and run setup.sh + + +- Current NVidia drivers don't officially support glibc 2.3 systems +This affects Debian Sid in particular, causing crashes during vid_restart +The issue is related to the SMP build depending upon libpthreads +1.32b has both SMP and non-SMP binary. Use quake3-smp to launch +the SMP version if you want to use it. + + +- SMP and non-SMP builds: +Default quake3 shortcut will spawn a non-SMP build. Use quake3-smp +for an SMP-enabled run. From the feedback we got after the 1.32 release, +the SMP support as designed in the Quake III Arena technology isn't so +much relevant anymore. It was designed for much lower CPU frequencies +and lower AGP throughputs. Modern systems won't benefit from SMP. Since +it didn't make much sense to remove the SMP binary, we have both now. + + +- Fixing broken mouse on Suse: +Starting with XFree 4.2, the event timestamps returned by the X server +are no longer matching gettimeofday. And there is currently no API in X +to provide easy synchronisation. 1.32 introduced improved event timing +by correcting event time with X server event timestamp (sub-frame timing). +This worked fine with XFree 4.1, and no longer does. 1.32b adds a safe +check to work again with XFree 4.2, but basically the input timing is +back to 1.31 quality. + +Some new cvars related to the mouse control: +in_dgamouse - not new, but be sure to have it set to 1 on any recent system +in_subframe - completely disables sub-frame timing. If XFree 4.2 + in_subframe 1 won't hurt, but it won't do anything either. +in_nograb - for mod developers. Set to 1 and run windowed, Q3 won't be + grabbing your mouse pointer (useful for debug breaks) + + +8/26/2002 + +General: + +- new network protocol, 68 + +- network code: + improved fragmented messages handling + map change while client loads map no longer causes an 'Invalid .PK3' error + map_restart while client loads map no longer causes a reload + fixing donedl being ignored after autodl if map_restart'ed +- the demo command has a list of compatible protocols, it will loop through 66 67 68 + you can do '/demo four' and it will try four.dm_66 four.dm_67 four.dm_68 + or you can explicitely give a '/demo demoname.dm_??' + +- added mousewheel support in the console: + wheel to scroll, ctrl+wheel to scroll faster, shift+wheel to scroll history + +- UI in baseq3/ and missionpack/ for PunkBuster configuration + punkbuster server in server creation dialog (sv_punkbuster) + punkbuster client in server browser (cl_punkbuster) + added PB Yes/No to the browsers +- removed obsolete MPlayer UI stuff +- bumped server browser to handle up to 4096 servers + +- IP maintained in userinfo +- cl_guid in userinfo (as part of PB integration) +- printing ports as unsigned ints, no longer printing negative port numbers +- cleaned up the legacy IP banning code + use * for IP pattern matching now instead of 0 (fixes some confusion) + ex: 192.246.12.* + made it safe from overflowing and crashing + NOTE: using PunkBuster's banning system is advised instead though +- rcon: some fixes to the buffering to avoid overflowing and dropping parts of the message +- rcon: now supports quoting /rcon g_motd "foo bar" +- added SVF_CLIENTMASK (0x00000002), works only with <= 32 players + set bitmask of players to which send entity +- pushed cl_maxpackets upper limit to 125 +- added [skipnotify] from RTCW, use to display in the console only, but not on client screen + (also fixes pb_msgprefix and pb_sv_msgprefix) + +- new cvar sv_lanForceRate (defaults 1): + forces LAN clients to the maximum rate instead of accepting client setting + (1 is the default behaviour, backward compatible) + +- new cvar sv_strictAuth (defaults 1): + server side variable to control wether strict CDKEY auth should be performed with the auth server + this is required if you want reliable cl_guid for the server (for users tracking) + +- filesystem: + client re-orders it's pk3s according to the order given by server + (fixes some 'Invalid .PK3 files referenced' situations + +- fixed invisible entities/players bug (thanks goes to Rick Johnson / Raven for this one!) +- update x86 VM code (better and safer optimisations) (Richk Johnson / Raven too) +- clearing client gentity before GAME_INIT call +- failing vote if there's only one voting client (fixes exploit on 2-player server where one player votes then disconnects, forcing vote to pass) + +- added trap_FS_Seek + +- renderer fix: + if client game code registers a shader after drawsurfaces are generated but before frame is rendered + had a one-frame visual glitch (shader indexes messed up) +- renderer fix: + r_roundImagesDown 0 + map q3dm1 -> crash (buffer overflow fix) +- renderer fix: + fixed a crash in widescreen displays (q3dm11) +- renderer fix: + MAX_SHADERS up to 2^12 +- renderer fix: + moved screenshot from frontend to backend, fixes broken r_smp 1 screenshots + +- TA fixes: + MOD_KAMIKAZE MOD_JUICED logging properly to games.log + fixed bot taunt spamming +- fixed typo in scripts/models2.shader (shader error Ursula head) + +Win32 specific: + +- fixed the DirectInput mouse init procedure +- rcon: + fixed rcon not working on NT/2000/XP workstations that have a long uptime + +Linux specific: + +- no longer trying to load libMesaVoodooGL.so + obsolete code, was confusing when trying to setup correct OpenGL acceleration +- SMP support in the renderer. Detects CPU count, r_smp 1 default if available. (thanks to Gareth Hughes for contributing this) +- changed default GL driver from libGL.so to libGL.so.1 + see LSB 1.2 spec: http://www.linuxbase.org/spec/refspecs/LSB_1.2.0/gLSB/libgl.html +- Handle Ctrl and Space key together correctly (Ctrl was disabling Space) +- sub-frame timing of input events (key/mouse) (input timing quality now equivalent to win32) |