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-rwxr-xr-xcode/unix/Conscript-setup33
1 files changed, 33 insertions, 0 deletions
diff --git a/code/unix/Conscript-setup b/code/unix/Conscript-setup
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+# setup
+
+Import qw( INSTALL_BASEDIR );
+
+$env = new cons(
+ # add this path so setup script finds brandelf
+ ENV => { PATH => $ENV{PATH} . ":" . $ENV{HOME} . "./usr/bin", },
+);
+
+sub launch {
+ # need to get the correct version (i.e. from SP source)
+ $version = `cat game/q_shared.h | grep Q3_VERSION`;
+ chomp $version;
+ $version =~ s/.*Q3\ (.*)\"/$1/;
+ print("version: $version\n");
+ system("cd unix ; ./build_setup.sh $version");
+
+ return 1;
+}
+
+# no dependency to PB, we get it directly from the tree and not in install/
+Depends $env "$INSTALL_BASEDIR/foo",
+ "$INSTALL_BASEDIR/linuxq3ded",
+ "$INSTALL_BASEDIR/linuxquake3-smp",
+ "$INSTALL_BASEDIR/linuxquake3";
+ # during developement phase, we generate and copy the pk3 on the fly
+ # then those should move to the media tree
+# those have been finalized and moved to the media tree
+# "$INSTALL_BASEDIR/baseq3/pak8.pk3",
+# "$INSTALL_BASEDIR/missionpack/pak3.pk3";
+
+
+Command $env "$INSTALL_BASEDIR/foo", "[perl] &launch()";