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Diffstat (limited to 'code/splines/splines.h')
-rw-r--r-- | code/splines/splines.h | 1075 |
1 files changed, 0 insertions, 1075 deletions
diff --git a/code/splines/splines.h b/code/splines/splines.h deleted file mode 100644 index ad2ace5..0000000 --- a/code/splines/splines.h +++ /dev/null @@ -1,1075 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -#ifndef __SPLINES_H -#define __SPLINES_H - -extern "C" { -#ifdef Q3RADIANT -#include "../qgl.h" -#else -//#include "../renderer/qgl.h" -#endif -} -#include "util_list.h" -#include "util_str.h" -#include "math_vector.h" - -typedef int fileHandle_t; - -//extern void glBox(idVec3_t &color, idVec3_t &point, float size); -//extern void glLabeledPoint(idVec3_t &color, idVec3_t &point, float size, const char *label); - -static vec4_t blue(0, 0, 1, 1); -static vec4_t red(1, 0, 0, 1); - -class idPointListInterface { -public: - idPointListInterface() { - selectedPoints.Clear(); - } - virtual ~idPointListInterface() {} - - virtual int numPoints() { - return 0; - } - - virtual void addPoint(const float x, const float y, const float z) {} - virtual void addPoint(const idVec3_t &v) {} - virtual void removePoint(int index) {} - virtual idVec3_t *getPoint(int index) { return NULL; } - - int selectPointByRay(float ox, float oy, float oz, float dx, float dy, float dz, bool single) { - idVec3_t origin(ox, oy, oz); - idVec3_t dir(dx, dy, dz); - return selectPointByRay(origin, dir, single); - } - - int selectPointByRay(const idVec3_t origin, const idVec3_t direction, bool single) { - int i, besti, count; - float d, bestd; - idVec3_t temp, temp2; - - // find the point closest to the ray - besti = -1; - bestd = 8; - count = numPoints(); - - for (i=0; i < count; i++) { - temp = *getPoint(i); - temp2 = temp; - temp -= origin; - d = DotProduct(temp, direction); - __VectorMA (origin, d, direction, temp); - temp2 -= temp; - d = temp2.Length(); - if (d <= bestd) { - bestd = d; - besti = i; - } - } - - if (besti >= 0) { - selectPoint(besti, single); - } - - return besti; - } - - int isPointSelected(int index) { - int count = selectedPoints.Num(); - for (int i = 0; i < count; i++) { - if (selectedPoints[i] == index) { - return i; - } - } - return -1; - } - - int selectPoint(int index, bool single) { - if (index >= 0 && index < numPoints()) { - if (single) { - deselectAll(); - } else { - if (isPointSelected(index) >= 0) { - selectedPoints.Remove(index); - } - } - return selectedPoints.Append(index); - } - return -1; - } - - void selectAll() { - selectedPoints.Clear(); - for (int i = 0; i < numPoints(); i++) { - selectedPoints.Append(i); - } - } - - void deselectAll() { - selectedPoints.Clear(); - } - - virtual void updateSelection(float x, float y, float z) { - idVec3_t move(x, y, z); - updateSelection(move); - } - - virtual void updateSelection(const idVec3_t &move) { - int count = selectedPoints.Num(); - for (int i = 0; i < count; i++) { - *getPoint(selectedPoints[i]) += move; - } - } -/* - void drawSelection() { - int count = selectedPoints.Num(); - for (int i = 0; i < count; i++) { - glBox(red, *getPoint(selectedPoints[i]), 4); - } - } -*/ -protected: - idList<int> selectedPoints; - -}; - - -class idSplineList { - -public: - - idSplineList() { - clear(); - } - - idSplineList(const char *p) { - clear(); - name = p; - }; - - ~idSplineList() { - clear(); - }; - - void clearControl() { - for (int i = 0; i < controlPoints.Num(); i++) { - delete controlPoints[i]; - } - controlPoints.Clear(); - } - - void clearSpline() { - for (int i = 0; i < splinePoints.Num(); i++) { - delete splinePoints[i]; - } - splinePoints.Clear(); - } - - void parse(const char *(*text)); - void write(fileHandle_t file, const char *name); - - void clear() { - clearControl(); - clearSpline(); - splineTime.Clear(); - selected = NULL; - dirty = true; - activeSegment = 0; - granularity = 0.025; - pathColor.set(1.0, 0.5, 0.0); - controlColor.set(0.7, 0.0, 1.0); - segmentColor.set(0.0, 0.0, 1.0); - activeColor.set(1.0, 0.0, 0.0); - } - - void initPosition(long startTime, long totalTime); - const idVec3_t *getPosition(long time); - - -// void draw(bool editMode); - void addToRenderer(); - - void setSelectedPoint(idVec3_t *p); - idVec3_t *getSelectedPoint() { - return selected; - } - - void addPoint(const idVec3_t &v) { - controlPoints.Append(new idVec3_t(v)); - dirty = true; - } - - void addPoint(float x, float y, float z) { - controlPoints.Append(new idVec3_t(x, y, z)); - dirty = true; - } - - void updateSelection(const idVec3_t &move); - - void startEdit() { - editMode = true; - } - - void stopEdit() { - editMode = false; - } - - void buildSpline(); - - void setGranularity(float f) { - granularity = f; - } - - float getGranularity() { - return granularity; - } - - int numPoints() { - return controlPoints.Num(); - } - - idVec3_t *getPoint(int index) { - assert(index >= 0 && index < controlPoints.Num()); - return controlPoints[index]; - } - - idVec3_t *getSegmentPoint(int index) { - assert(index >= 0 && index < splinePoints.Num()); - return splinePoints[index]; - } - - - void setSegmentTime(int index, int time) { - assert(index >= 0 && index < splinePoints.Num()); - splineTime[index] = time; - } - - double getSegmentTime(int index) { - assert(index >= 0 && index < splinePoints.Num()); - return splineTime[index]; - } - void addSegmentTime(int index, int time) { - assert(index >= 0 && index < splinePoints.Num()); - splineTime[index] += time; - } - - float totalDistance(); - - static idVec3_t zero; - - int getActiveSegment() { - return activeSegment; - } - - void setActiveSegment(int i) { - //assert(i >= 0 && (splinePoints.Num() > 0 && i < splinePoints.Num())); - activeSegment = i; - } - - int numSegments() { - return splinePoints.Num(); - } - - void setColors(idVec3_t &path, idVec3_t &segment, idVec3_t &control, idVec3_t &active) { - pathColor = path; - segmentColor = segment; - controlColor = control; - activeColor = active; - } - - const char *getName() { - return name.c_str(); - } - - void setName(const char *p) { - name = p; - } - - bool validTime() { - if (dirty) { - buildSpline(); - } - // gcc doesn't allow static casting away from bools - // why? I've no idea... - return (bool)(splineTime.Num() > 0 && splineTime.Num() == splinePoints.Num()); - } - - void setTime(long t) { - time = t; - } - - void setBaseTime(long t) { - baseTime = t; - } - -protected: - idStr name; - float calcSpline(int step, float tension); - idList<idVec3_t*> controlPoints; - idList<idVec3_t*> splinePoints; - idList<double> splineTime; - idVec3_t *selected; - idVec3_t pathColor, segmentColor, controlColor, activeColor; - float granularity; - bool editMode; - bool dirty; - int activeSegment; - long baseTime; - long time; - friend class idCamera; -}; - -// time in milliseconds -// velocity where 1.0 equal rough walking speed -struct idVelocity { - idVelocity(long start, long duration, float s) { - startTime = start; - time = duration; - speed = s; - } - long startTime; - long time; - float speed; -}; - -// can either be a look at or origin position for a camera -// -class idCameraPosition : public idPointListInterface { -public: - - virtual void clear() { - editMode = false; - for (int i = 0; i < velocities.Num(); i++) { - delete velocities[i]; - velocities[i] = NULL; - } - velocities.Clear(); - } - - idCameraPosition(const char *p) { - name = p; - } - - idCameraPosition() { - time = 0; - name = "position"; - } - - idCameraPosition(long t) { - time = t; - } - - virtual ~idCameraPosition() { - clear(); - } - - - // this can be done with RTTI syntax but i like the derived classes setting a type - // makes serialization a bit easier to see - // - enum positionType { - FIXED = 0x00, - INTERPOLATED, - SPLINE, - POSITION_COUNT - }; - - - virtual void start(long t) { - startTime = t; - } - - long getTime() { - return time; - } - - virtual void setTime(long t) { - time = t; - } - - float getVelocity(long t) { - long check = t - startTime; - for (int i = 0; i < velocities.Num(); i++) { - if (check >= velocities[i]->startTime && check <= velocities[i]->startTime + velocities[i]->time) { - return velocities[i]->speed; - } - } - return baseVelocity; - } - - void addVelocity(long start, long duration, float speed) { - velocities.Append(new idVelocity(start, duration, speed)); - } - - virtual const idVec3_t *getPosition(long t) { - assert(true); - return NULL; - } - -// virtual void draw(bool editMode) {}; - - virtual void parse(const char *(*text)) {}; - virtual void write(fileHandle_t file, const char *name); - virtual bool parseToken(const char *key, const char *(*text)); - - const char *getName() { - return name.c_str(); - } - - void setName(const char *p) { - name = p; - } - - virtual void startEdit() { - editMode = true; - } - - virtual void stopEdit() { - editMode = false; - } - -// virtual void draw() {}; - - const char *typeStr() { - return positionStr[static_cast<int>(type)]; - } - - void calcVelocity(float distance) { - float secs = (float)time / 1000; - baseVelocity = distance / secs; - } - -protected: - static const char* positionStr[POSITION_COUNT]; - long startTime; - long time; - idCameraPosition::positionType type; - idStr name; - bool editMode; - idList<idVelocity*> velocities; - float baseVelocity; -}; - -class idFixedPosition : public idCameraPosition { -public: - - void init() { - pos.Zero(); - type = idCameraPosition::FIXED; - } - - idFixedPosition() : idCameraPosition() { - init(); - } - - idFixedPosition(idVec3_t p) : idCameraPosition() { - init(); - pos = p; - } - - virtual void addPoint(const idVec3_t &v) { - pos = v; - } - - virtual void addPoint(const float x, const float y, const float z) { - pos.set(x, y, z); - } - - - ~idFixedPosition() { - } - - virtual const idVec3_t *getPosition(long t) { - return &pos; - } - - void parse(const char *(*text)); - void write(fileHandle_t file, const char *name); - - virtual int numPoints() { - return 1; - } - - virtual idVec3_t *getPoint(int index) { - if (index != 0) { - assert(true); - }; - return &pos; - } -/* - virtual void draw(bool editMode) { - glLabeledPoint(blue, pos, (editMode) ? 5 : 3, "Fixed point"); - } -*/ -protected: - idVec3_t pos; -}; - -class idInterpolatedPosition : public idCameraPosition { -public: - - void init() { - type = idCameraPosition::INTERPOLATED; - first = true; - startPos.Zero(); - endPos.Zero(); - } - - idInterpolatedPosition() : idCameraPosition() { - init(); - } - - idInterpolatedPosition(idVec3_t start, idVec3_t end, long time) : idCameraPosition(time) { - init(); - startPos = start; - endPos = end; - } - - ~idInterpolatedPosition() { - } - - virtual const idVec3_t *getPosition(long t); - - void parse(const char *(*text)); - void write(fileHandle_t file, const char *name); - - virtual int numPoints() { - return 2; - } - - virtual idVec3_t *getPoint(int index) { - assert(index >= 0 && index < 2); - if (index == 0) { - return &startPos; - } - return &endPos; - } - - virtual void addPoint(const float x, const float y, const float z) { - if (first) { - startPos.set(x, y, z); - first = false; - } else { - endPos.set(x, y, z); - first = true; - } - } - - virtual void addPoint(const idVec3_t &v) { - if (first) { - startPos = v; - first = false; - } else { - endPos = v; - first = true; - } - } -/* - virtual void draw(bool editMode) { - glLabeledPoint(blue, startPos, (editMode) ? 5 : 3, "Start interpolated"); - glLabeledPoint(blue, endPos, (editMode) ? 5 : 3, "End interpolated"); - qglBegin(GL_LINES); - qglVertex3fv(startPos); - qglVertex3fv(endPos); - qglEnd(); - } -*/ - virtual void start(long t) { - idCameraPosition::start(t); - lastTime = startTime; - distSoFar = 0.0; - idVec3_t temp = startPos; - temp -= endPos; - calcVelocity(temp.Length()); - } - -protected: - bool first; - idVec3_t startPos; - idVec3_t endPos; - long lastTime; - float distSoFar; -}; - -class idSplinePosition : public idCameraPosition { -public: - - void init() { - type = idCameraPosition::SPLINE; - } - - idSplinePosition() : idCameraPosition() { - init(); - } - - idSplinePosition(long time) : idCameraPosition(time) { - init(); - } - - ~idSplinePosition() { - } - - virtual void start(long t) { - idCameraPosition::start(t); - target.initPosition(t, time); - calcVelocity(target.totalDistance()); - } - - virtual const idVec3_t *getPosition(long t) { - return target.getPosition(t); - } - - //virtual const idVec3_t *getPosition(long t) const { - - void addControlPoint(idVec3_t &v) { - target.addPoint(v); - } - - void parse(const char *(*text)); - void write(fileHandle_t file, const char *name); - - virtual int numPoints() { - return target.numPoints(); - } - - virtual idVec3_t *getPoint(int index) { - return target.getPoint(index); - } - - virtual void addPoint(const idVec3_t &v) { - target.addPoint(v); - } - - virtual void addPoint(const float x, const float y, const float z) { - target.addPoint(x, y, z); - } - -/* virtual void draw(bool editMode) { - target.draw(editMode); - } -*/ - virtual void updateSelection(const idVec3_t &move) { - idCameraPosition::updateSelection(move); - target.buildSpline(); - } - -protected: - idSplineList target; -}; - -class idCameraFOV { -public: - - idCameraFOV() { - time = 0; - fov = 90; - } - - idCameraFOV(int v) { - time = 0; - fov = v; - } - - idCameraFOV(int s, int e, long t) { - startFOV = s; - endFOV = e; - time = t; - } - - - ~idCameraFOV(){} - - void setFOV(float f) { - fov = f; - } - - float getFOV(long t) { - if (time) { - assert(startTime); - float percent = t / startTime; - float temp = startFOV - endFOV; - temp *= percent; - fov = startFOV + temp; - } - return fov; - } - - void start(long t) { - startTime = t; - } - - void parse(const char *(*text)); - void write(fileHandle_t file, const char *name); - -protected: - float fov; - float startFOV; - float endFOV; - int startTime; - int time; -}; - - - - -class idCameraEvent { -public: - enum eventType { - EVENT_NA = 0x00, - EVENT_WAIT, - EVENT_TARGETWAIT, - EVENT_SPEED, - EVENT_TARGET, - EVENT_SNAPTARGET, - EVENT_FOV, - EVENT_SCRIPT, - EVENT_TRIGGER, - EVENT_STOP, - EVENT_COUNT - }; - - static const char* eventStr[EVENT_COUNT]; - - idCameraEvent() { - paramStr = ""; - type = EVENT_NA; - time = 0; - } - - idCameraEvent(eventType t, const char *param, long n) { - type = t; - paramStr = param; - time = n; - } - - ~idCameraEvent() {}; - - eventType getType() { - return type; - } - - const char *typeStr() { - return eventStr[static_cast<int>(type)]; - } - - const char *getParam() { - return paramStr.c_str(); - } - - long getTime() { - return time; - } - - void setTime(long n) { - time = n; - } - - void parse(const char *(*text)); - void write(fileHandle_t file, const char *name); - - void setTriggered(bool b) { - triggered = b; - } - - bool getTriggered() { - return triggered; - } - -protected: - eventType type; - idStr paramStr; - long time; - bool triggered; - -}; - -class idCameraDef { -public: - - void clear() { - currentCameraPosition = 0; - cameraRunning = false; - lastDirection.Zero(); - baseTime = 30; - activeTarget = 0; - name = "camera01"; - fov.setFOV(90); - int i; - for (i = 0; i < targetPositions.Num(); i++) { - delete targetPositions[i]; - } - for (i = 0; i < events.Num(); i++) { - delete events[i]; - } - delete cameraPosition; - cameraPosition = NULL; - events.Clear(); - targetPositions.Clear(); - } - - idCameraPosition *startNewCamera(idCameraPosition::positionType type) { - clear(); - if (type == idCameraPosition::SPLINE) { - cameraPosition = new idSplinePosition(); - } else if (type == idCameraPosition::INTERPOLATED) { - cameraPosition = new idInterpolatedPosition(); - } else { - cameraPosition = new idFixedPosition(); - } - return cameraPosition; - } - - idCameraDef() { - clear(); - } - - ~idCameraDef() { - clear(); - } - - void addEvent(idCameraEvent::eventType t, const char *param, long time); - - void addEvent(idCameraEvent *event); - - static int sortEvents(const void *p1, const void *p2); - - int numEvents() { - return events.Num(); - } - - idCameraEvent *getEvent(int index) { - assert(index >= 0 && index < events.Num()); - return events[index]; - } - - void parse(const char *(*text)); - qboolean load(const char *filename); - void save(const char *filename); - - void buildCamera(); - - //idSplineList *getcameraPosition() { - // return &cameraPosition; - //} - - static idCameraPosition *newFromType(idCameraPosition::positionType t) { - switch (t) { - case idCameraPosition::FIXED : return new idFixedPosition(); - case idCameraPosition::INTERPOLATED : return new idInterpolatedPosition(); - case idCameraPosition::SPLINE : return new idSplinePosition(); - default: - break; - }; - return NULL; - } - - void addTarget(const char *name, idCameraPosition::positionType type); - - idCameraPosition *getActiveTarget() { - if (targetPositions.Num() == 0) { - addTarget(NULL, idCameraPosition::FIXED); - } - return targetPositions[activeTarget]; - } - - idCameraPosition *getActiveTarget(int index) { - if (targetPositions.Num() == 0) { - addTarget(NULL, idCameraPosition::FIXED); - return targetPositions[0]; - } - return targetPositions[index]; - } - - int numTargets() { - return targetPositions.Num(); - } - - - void setActiveTargetByName(const char *name) { - for (int i = 0; i < targetPositions.Num(); i++) { - if (Q_stricmp(name, targetPositions[i]->getName()) == 0) { - setActiveTarget(i); - return; - } - } - } - - void setActiveTarget(int index) { - assert(index >= 0 && index < targetPositions.Num()); - activeTarget = index; - } - - void setRunning(bool b) { - cameraRunning = b; - } - - void setBaseTime(float f) { - baseTime = f; - } - - float getBaseTime() { - return baseTime; - } - - float getTotalTime() { - return totalTime; - } - - void startCamera(long t); - void stopCamera() { - cameraRunning = true; - } - void getActiveSegmentInfo(int segment, idVec3_t &origin, idVec3_t &direction, float *fv); - - bool getCameraInfo(long time, idVec3_t &origin, idVec3_t &direction, float *fv); - bool getCameraInfo(long time, float *origin, float *direction, float *fv) { - idVec3_t org, dir; - org[0] = origin[0]; - org[1] = origin[1]; - org[2] = origin[2]; - dir[0] = direction[0]; - dir[1] = direction[1]; - dir[2] = direction[2]; - bool b = getCameraInfo(time, org, dir, fv); - origin[0] = org[0]; - origin[1] = org[1]; - origin[2] = org[2]; - direction[0] = dir[0]; - direction[1] = dir[1]; - direction[2] = dir[2]; - return b; - } -/* - void draw(bool editMode) { - // gcc doesn't allow casting away from bools - // why? I've no idea... - if (cameraPosition) { - cameraPosition->draw((bool)((editMode || cameraRunning) && cameraEdit)); - int count = targetPositions.Num(); - for (int i = 0; i < count; i++) { - targetPositions[i]->draw((bool)((editMode || cameraRunning) && i == activeTarget && !cameraEdit)); - } - } - } -*/ -/* - int numSegments() { - if (cameraEdit) { - return cameraPosition.numSegments(); - } - return getTargetSpline()->numSegments(); - } - - int getActiveSegment() { - if (cameraEdit) { - return cameraPosition.getActiveSegment(); - } - return getTargetSpline()->getActiveSegment(); - } - - void setActiveSegment(int i) { - if (cameraEdit) { - cameraPosition.setActiveSegment(i); - } else { - getTargetSpline()->setActiveSegment(i); - } - } -*/ - int numPoints() { - if (cameraEdit) { - return cameraPosition->numPoints(); - } - return getActiveTarget()->numPoints(); - } - - const idVec3_t *getPoint(int index) { - if (cameraEdit) { - return cameraPosition->getPoint(index); - } - return getActiveTarget()->getPoint(index); - } - - void stopEdit() { - editMode = false; - if (cameraEdit) { - cameraPosition->stopEdit(); - } else { - getActiveTarget()->stopEdit(); - } - } - - void startEdit(bool camera) { - cameraEdit = camera; - if (camera) { - cameraPosition->startEdit(); - for (int i = 0; i < targetPositions.Num(); i++) { - targetPositions[i]->stopEdit(); - } - } else { - getActiveTarget()->startEdit(); - cameraPosition->stopEdit(); - } - editMode = true; - } - - bool waitEvent(int index); - - const char *getName() { - return name.c_str(); - } - - void setName(const char *p) { - name = p; - } - - idCameraPosition *getPositionObj() { - if (cameraPosition == NULL) { - cameraPosition = new idFixedPosition(); - } - return cameraPosition; - } - -protected: - idStr name; - int currentCameraPosition; - idVec3_t lastDirection; - bool cameraRunning; - idCameraPosition *cameraPosition; - idList<idCameraPosition*> targetPositions; - idList<idCameraEvent*> events; - idCameraFOV fov; - int activeTarget; - float totalTime; - float baseTime; - long startTime; - - bool cameraEdit; - bool editMode; -}; - -extern bool g_splineMode; - -extern idCameraDef *g_splineList; - - -#endif |