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-rw-r--r--code/splines/splines.h1075
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diff --git a/code/splines/splines.h b/code/splines/splines.h
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--- a/code/splines/splines.h
+++ /dev/null
@@ -1,1075 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Quake III Arena source code; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-#ifndef __SPLINES_H
-#define __SPLINES_H
-
-extern "C" {
-#ifdef Q3RADIANT
-#include "../qgl.h"
-#else
-//#include "../renderer/qgl.h"
-#endif
-}
-#include "util_list.h"
-#include "util_str.h"
-#include "math_vector.h"
-
-typedef int fileHandle_t;
-
-//extern void glBox(idVec3_t &color, idVec3_t &point, float size);
-//extern void glLabeledPoint(idVec3_t &color, idVec3_t &point, float size, const char *label);
-
-static vec4_t blue(0, 0, 1, 1);
-static vec4_t red(1, 0, 0, 1);
-
-class idPointListInterface {
-public:
- idPointListInterface() {
- selectedPoints.Clear();
- }
- virtual ~idPointListInterface() {}
-
- virtual int numPoints() {
- return 0;
- }
-
- virtual void addPoint(const float x, const float y, const float z) {}
- virtual void addPoint(const idVec3_t &v) {}
- virtual void removePoint(int index) {}
- virtual idVec3_t *getPoint(int index) { return NULL; }
-
- int selectPointByRay(float ox, float oy, float oz, float dx, float dy, float dz, bool single) {
- idVec3_t origin(ox, oy, oz);
- idVec3_t dir(dx, dy, dz);
- return selectPointByRay(origin, dir, single);
- }
-
- int selectPointByRay(const idVec3_t origin, const idVec3_t direction, bool single) {
- int i, besti, count;
- float d, bestd;
- idVec3_t temp, temp2;
-
- // find the point closest to the ray
- besti = -1;
- bestd = 8;
- count = numPoints();
-
- for (i=0; i < count; i++) {
- temp = *getPoint(i);
- temp2 = temp;
- temp -= origin;
- d = DotProduct(temp, direction);
- __VectorMA (origin, d, direction, temp);
- temp2 -= temp;
- d = temp2.Length();
- if (d <= bestd) {
- bestd = d;
- besti = i;
- }
- }
-
- if (besti >= 0) {
- selectPoint(besti, single);
- }
-
- return besti;
- }
-
- int isPointSelected(int index) {
- int count = selectedPoints.Num();
- for (int i = 0; i < count; i++) {
- if (selectedPoints[i] == index) {
- return i;
- }
- }
- return -1;
- }
-
- int selectPoint(int index, bool single) {
- if (index >= 0 && index < numPoints()) {
- if (single) {
- deselectAll();
- } else {
- if (isPointSelected(index) >= 0) {
- selectedPoints.Remove(index);
- }
- }
- return selectedPoints.Append(index);
- }
- return -1;
- }
-
- void selectAll() {
- selectedPoints.Clear();
- for (int i = 0; i < numPoints(); i++) {
- selectedPoints.Append(i);
- }
- }
-
- void deselectAll() {
- selectedPoints.Clear();
- }
-
- virtual void updateSelection(float x, float y, float z) {
- idVec3_t move(x, y, z);
- updateSelection(move);
- }
-
- virtual void updateSelection(const idVec3_t &move) {
- int count = selectedPoints.Num();
- for (int i = 0; i < count; i++) {
- *getPoint(selectedPoints[i]) += move;
- }
- }
-/*
- void drawSelection() {
- int count = selectedPoints.Num();
- for (int i = 0; i < count; i++) {
- glBox(red, *getPoint(selectedPoints[i]), 4);
- }
- }
-*/
-protected:
- idList<int> selectedPoints;
-
-};
-
-
-class idSplineList {
-
-public:
-
- idSplineList() {
- clear();
- }
-
- idSplineList(const char *p) {
- clear();
- name = p;
- };
-
- ~idSplineList() {
- clear();
- };
-
- void clearControl() {
- for (int i = 0; i < controlPoints.Num(); i++) {
- delete controlPoints[i];
- }
- controlPoints.Clear();
- }
-
- void clearSpline() {
- for (int i = 0; i < splinePoints.Num(); i++) {
- delete splinePoints[i];
- }
- splinePoints.Clear();
- }
-
- void parse(const char *(*text));
- void write(fileHandle_t file, const char *name);
-
- void clear() {
- clearControl();
- clearSpline();
- splineTime.Clear();
- selected = NULL;
- dirty = true;
- activeSegment = 0;
- granularity = 0.025;
- pathColor.set(1.0, 0.5, 0.0);
- controlColor.set(0.7, 0.0, 1.0);
- segmentColor.set(0.0, 0.0, 1.0);
- activeColor.set(1.0, 0.0, 0.0);
- }
-
- void initPosition(long startTime, long totalTime);
- const idVec3_t *getPosition(long time);
-
-
-// void draw(bool editMode);
- void addToRenderer();
-
- void setSelectedPoint(idVec3_t *p);
- idVec3_t *getSelectedPoint() {
- return selected;
- }
-
- void addPoint(const idVec3_t &v) {
- controlPoints.Append(new idVec3_t(v));
- dirty = true;
- }
-
- void addPoint(float x, float y, float z) {
- controlPoints.Append(new idVec3_t(x, y, z));
- dirty = true;
- }
-
- void updateSelection(const idVec3_t &move);
-
- void startEdit() {
- editMode = true;
- }
-
- void stopEdit() {
- editMode = false;
- }
-
- void buildSpline();
-
- void setGranularity(float f) {
- granularity = f;
- }
-
- float getGranularity() {
- return granularity;
- }
-
- int numPoints() {
- return controlPoints.Num();
- }
-
- idVec3_t *getPoint(int index) {
- assert(index >= 0 && index < controlPoints.Num());
- return controlPoints[index];
- }
-
- idVec3_t *getSegmentPoint(int index) {
- assert(index >= 0 && index < splinePoints.Num());
- return splinePoints[index];
- }
-
-
- void setSegmentTime(int index, int time) {
- assert(index >= 0 && index < splinePoints.Num());
- splineTime[index] = time;
- }
-
- double getSegmentTime(int index) {
- assert(index >= 0 && index < splinePoints.Num());
- return splineTime[index];
- }
- void addSegmentTime(int index, int time) {
- assert(index >= 0 && index < splinePoints.Num());
- splineTime[index] += time;
- }
-
- float totalDistance();
-
- static idVec3_t zero;
-
- int getActiveSegment() {
- return activeSegment;
- }
-
- void setActiveSegment(int i) {
- //assert(i >= 0 && (splinePoints.Num() > 0 && i < splinePoints.Num()));
- activeSegment = i;
- }
-
- int numSegments() {
- return splinePoints.Num();
- }
-
- void setColors(idVec3_t &path, idVec3_t &segment, idVec3_t &control, idVec3_t &active) {
- pathColor = path;
- segmentColor = segment;
- controlColor = control;
- activeColor = active;
- }
-
- const char *getName() {
- return name.c_str();
- }
-
- void setName(const char *p) {
- name = p;
- }
-
- bool validTime() {
- if (dirty) {
- buildSpline();
- }
- // gcc doesn't allow static casting away from bools
- // why? I've no idea...
- return (bool)(splineTime.Num() > 0 && splineTime.Num() == splinePoints.Num());
- }
-
- void setTime(long t) {
- time = t;
- }
-
- void setBaseTime(long t) {
- baseTime = t;
- }
-
-protected:
- idStr name;
- float calcSpline(int step, float tension);
- idList<idVec3_t*> controlPoints;
- idList<idVec3_t*> splinePoints;
- idList<double> splineTime;
- idVec3_t *selected;
- idVec3_t pathColor, segmentColor, controlColor, activeColor;
- float granularity;
- bool editMode;
- bool dirty;
- int activeSegment;
- long baseTime;
- long time;
- friend class idCamera;
-};
-
-// time in milliseconds
-// velocity where 1.0 equal rough walking speed
-struct idVelocity {
- idVelocity(long start, long duration, float s) {
- startTime = start;
- time = duration;
- speed = s;
- }
- long startTime;
- long time;
- float speed;
-};
-
-// can either be a look at or origin position for a camera
-//
-class idCameraPosition : public idPointListInterface {
-public:
-
- virtual void clear() {
- editMode = false;
- for (int i = 0; i < velocities.Num(); i++) {
- delete velocities[i];
- velocities[i] = NULL;
- }
- velocities.Clear();
- }
-
- idCameraPosition(const char *p) {
- name = p;
- }
-
- idCameraPosition() {
- time = 0;
- name = "position";
- }
-
- idCameraPosition(long t) {
- time = t;
- }
-
- virtual ~idCameraPosition() {
- clear();
- }
-
-
- // this can be done with RTTI syntax but i like the derived classes setting a type
- // makes serialization a bit easier to see
- //
- enum positionType {
- FIXED = 0x00,
- INTERPOLATED,
- SPLINE,
- POSITION_COUNT
- };
-
-
- virtual void start(long t) {
- startTime = t;
- }
-
- long getTime() {
- return time;
- }
-
- virtual void setTime(long t) {
- time = t;
- }
-
- float getVelocity(long t) {
- long check = t - startTime;
- for (int i = 0; i < velocities.Num(); i++) {
- if (check >= velocities[i]->startTime && check <= velocities[i]->startTime + velocities[i]->time) {
- return velocities[i]->speed;
- }
- }
- return baseVelocity;
- }
-
- void addVelocity(long start, long duration, float speed) {
- velocities.Append(new idVelocity(start, duration, speed));
- }
-
- virtual const idVec3_t *getPosition(long t) {
- assert(true);
- return NULL;
- }
-
-// virtual void draw(bool editMode) {};
-
- virtual void parse(const char *(*text)) {};
- virtual void write(fileHandle_t file, const char *name);
- virtual bool parseToken(const char *key, const char *(*text));
-
- const char *getName() {
- return name.c_str();
- }
-
- void setName(const char *p) {
- name = p;
- }
-
- virtual void startEdit() {
- editMode = true;
- }
-
- virtual void stopEdit() {
- editMode = false;
- }
-
-// virtual void draw() {};
-
- const char *typeStr() {
- return positionStr[static_cast<int>(type)];
- }
-
- void calcVelocity(float distance) {
- float secs = (float)time / 1000;
- baseVelocity = distance / secs;
- }
-
-protected:
- static const char* positionStr[POSITION_COUNT];
- long startTime;
- long time;
- idCameraPosition::positionType type;
- idStr name;
- bool editMode;
- idList<idVelocity*> velocities;
- float baseVelocity;
-};
-
-class idFixedPosition : public idCameraPosition {
-public:
-
- void init() {
- pos.Zero();
- type = idCameraPosition::FIXED;
- }
-
- idFixedPosition() : idCameraPosition() {
- init();
- }
-
- idFixedPosition(idVec3_t p) : idCameraPosition() {
- init();
- pos = p;
- }
-
- virtual void addPoint(const idVec3_t &v) {
- pos = v;
- }
-
- virtual void addPoint(const float x, const float y, const float z) {
- pos.set(x, y, z);
- }
-
-
- ~idFixedPosition() {
- }
-
- virtual const idVec3_t *getPosition(long t) {
- return &pos;
- }
-
- void parse(const char *(*text));
- void write(fileHandle_t file, const char *name);
-
- virtual int numPoints() {
- return 1;
- }
-
- virtual idVec3_t *getPoint(int index) {
- if (index != 0) {
- assert(true);
- };
- return &pos;
- }
-/*
- virtual void draw(bool editMode) {
- glLabeledPoint(blue, pos, (editMode) ? 5 : 3, "Fixed point");
- }
-*/
-protected:
- idVec3_t pos;
-};
-
-class idInterpolatedPosition : public idCameraPosition {
-public:
-
- void init() {
- type = idCameraPosition::INTERPOLATED;
- first = true;
- startPos.Zero();
- endPos.Zero();
- }
-
- idInterpolatedPosition() : idCameraPosition() {
- init();
- }
-
- idInterpolatedPosition(idVec3_t start, idVec3_t end, long time) : idCameraPosition(time) {
- init();
- startPos = start;
- endPos = end;
- }
-
- ~idInterpolatedPosition() {
- }
-
- virtual const idVec3_t *getPosition(long t);
-
- void parse(const char *(*text));
- void write(fileHandle_t file, const char *name);
-
- virtual int numPoints() {
- return 2;
- }
-
- virtual idVec3_t *getPoint(int index) {
- assert(index >= 0 && index < 2);
- if (index == 0) {
- return &startPos;
- }
- return &endPos;
- }
-
- virtual void addPoint(const float x, const float y, const float z) {
- if (first) {
- startPos.set(x, y, z);
- first = false;
- } else {
- endPos.set(x, y, z);
- first = true;
- }
- }
-
- virtual void addPoint(const idVec3_t &v) {
- if (first) {
- startPos = v;
- first = false;
- } else {
- endPos = v;
- first = true;
- }
- }
-/*
- virtual void draw(bool editMode) {
- glLabeledPoint(blue, startPos, (editMode) ? 5 : 3, "Start interpolated");
- glLabeledPoint(blue, endPos, (editMode) ? 5 : 3, "End interpolated");
- qglBegin(GL_LINES);
- qglVertex3fv(startPos);
- qglVertex3fv(endPos);
- qglEnd();
- }
-*/
- virtual void start(long t) {
- idCameraPosition::start(t);
- lastTime = startTime;
- distSoFar = 0.0;
- idVec3_t temp = startPos;
- temp -= endPos;
- calcVelocity(temp.Length());
- }
-
-protected:
- bool first;
- idVec3_t startPos;
- idVec3_t endPos;
- long lastTime;
- float distSoFar;
-};
-
-class idSplinePosition : public idCameraPosition {
-public:
-
- void init() {
- type = idCameraPosition::SPLINE;
- }
-
- idSplinePosition() : idCameraPosition() {
- init();
- }
-
- idSplinePosition(long time) : idCameraPosition(time) {
- init();
- }
-
- ~idSplinePosition() {
- }
-
- virtual void start(long t) {
- idCameraPosition::start(t);
- target.initPosition(t, time);
- calcVelocity(target.totalDistance());
- }
-
- virtual const idVec3_t *getPosition(long t) {
- return target.getPosition(t);
- }
-
- //virtual const idVec3_t *getPosition(long t) const {
-
- void addControlPoint(idVec3_t &v) {
- target.addPoint(v);
- }
-
- void parse(const char *(*text));
- void write(fileHandle_t file, const char *name);
-
- virtual int numPoints() {
- return target.numPoints();
- }
-
- virtual idVec3_t *getPoint(int index) {
- return target.getPoint(index);
- }
-
- virtual void addPoint(const idVec3_t &v) {
- target.addPoint(v);
- }
-
- virtual void addPoint(const float x, const float y, const float z) {
- target.addPoint(x, y, z);
- }
-
-/* virtual void draw(bool editMode) {
- target.draw(editMode);
- }
-*/
- virtual void updateSelection(const idVec3_t &move) {
- idCameraPosition::updateSelection(move);
- target.buildSpline();
- }
-
-protected:
- idSplineList target;
-};
-
-class idCameraFOV {
-public:
-
- idCameraFOV() {
- time = 0;
- fov = 90;
- }
-
- idCameraFOV(int v) {
- time = 0;
- fov = v;
- }
-
- idCameraFOV(int s, int e, long t) {
- startFOV = s;
- endFOV = e;
- time = t;
- }
-
-
- ~idCameraFOV(){}
-
- void setFOV(float f) {
- fov = f;
- }
-
- float getFOV(long t) {
- if (time) {
- assert(startTime);
- float percent = t / startTime;
- float temp = startFOV - endFOV;
- temp *= percent;
- fov = startFOV + temp;
- }
- return fov;
- }
-
- void start(long t) {
- startTime = t;
- }
-
- void parse(const char *(*text));
- void write(fileHandle_t file, const char *name);
-
-protected:
- float fov;
- float startFOV;
- float endFOV;
- int startTime;
- int time;
-};
-
-
-
-
-class idCameraEvent {
-public:
- enum eventType {
- EVENT_NA = 0x00,
- EVENT_WAIT,
- EVENT_TARGETWAIT,
- EVENT_SPEED,
- EVENT_TARGET,
- EVENT_SNAPTARGET,
- EVENT_FOV,
- EVENT_SCRIPT,
- EVENT_TRIGGER,
- EVENT_STOP,
- EVENT_COUNT
- };
-
- static const char* eventStr[EVENT_COUNT];
-
- idCameraEvent() {
- paramStr = "";
- type = EVENT_NA;
- time = 0;
- }
-
- idCameraEvent(eventType t, const char *param, long n) {
- type = t;
- paramStr = param;
- time = n;
- }
-
- ~idCameraEvent() {};
-
- eventType getType() {
- return type;
- }
-
- const char *typeStr() {
- return eventStr[static_cast<int>(type)];
- }
-
- const char *getParam() {
- return paramStr.c_str();
- }
-
- long getTime() {
- return time;
- }
-
- void setTime(long n) {
- time = n;
- }
-
- void parse(const char *(*text));
- void write(fileHandle_t file, const char *name);
-
- void setTriggered(bool b) {
- triggered = b;
- }
-
- bool getTriggered() {
- return triggered;
- }
-
-protected:
- eventType type;
- idStr paramStr;
- long time;
- bool triggered;
-
-};
-
-class idCameraDef {
-public:
-
- void clear() {
- currentCameraPosition = 0;
- cameraRunning = false;
- lastDirection.Zero();
- baseTime = 30;
- activeTarget = 0;
- name = "camera01";
- fov.setFOV(90);
- int i;
- for (i = 0; i < targetPositions.Num(); i++) {
- delete targetPositions[i];
- }
- for (i = 0; i < events.Num(); i++) {
- delete events[i];
- }
- delete cameraPosition;
- cameraPosition = NULL;
- events.Clear();
- targetPositions.Clear();
- }
-
- idCameraPosition *startNewCamera(idCameraPosition::positionType type) {
- clear();
- if (type == idCameraPosition::SPLINE) {
- cameraPosition = new idSplinePosition();
- } else if (type == idCameraPosition::INTERPOLATED) {
- cameraPosition = new idInterpolatedPosition();
- } else {
- cameraPosition = new idFixedPosition();
- }
- return cameraPosition;
- }
-
- idCameraDef() {
- clear();
- }
-
- ~idCameraDef() {
- clear();
- }
-
- void addEvent(idCameraEvent::eventType t, const char *param, long time);
-
- void addEvent(idCameraEvent *event);
-
- static int sortEvents(const void *p1, const void *p2);
-
- int numEvents() {
- return events.Num();
- }
-
- idCameraEvent *getEvent(int index) {
- assert(index >= 0 && index < events.Num());
- return events[index];
- }
-
- void parse(const char *(*text));
- qboolean load(const char *filename);
- void save(const char *filename);
-
- void buildCamera();
-
- //idSplineList *getcameraPosition() {
- // return &cameraPosition;
- //}
-
- static idCameraPosition *newFromType(idCameraPosition::positionType t) {
- switch (t) {
- case idCameraPosition::FIXED : return new idFixedPosition();
- case idCameraPosition::INTERPOLATED : return new idInterpolatedPosition();
- case idCameraPosition::SPLINE : return new idSplinePosition();
- default:
- break;
- };
- return NULL;
- }
-
- void addTarget(const char *name, idCameraPosition::positionType type);
-
- idCameraPosition *getActiveTarget() {
- if (targetPositions.Num() == 0) {
- addTarget(NULL, idCameraPosition::FIXED);
- }
- return targetPositions[activeTarget];
- }
-
- idCameraPosition *getActiveTarget(int index) {
- if (targetPositions.Num() == 0) {
- addTarget(NULL, idCameraPosition::FIXED);
- return targetPositions[0];
- }
- return targetPositions[index];
- }
-
- int numTargets() {
- return targetPositions.Num();
- }
-
-
- void setActiveTargetByName(const char *name) {
- for (int i = 0; i < targetPositions.Num(); i++) {
- if (Q_stricmp(name, targetPositions[i]->getName()) == 0) {
- setActiveTarget(i);
- return;
- }
- }
- }
-
- void setActiveTarget(int index) {
- assert(index >= 0 && index < targetPositions.Num());
- activeTarget = index;
- }
-
- void setRunning(bool b) {
- cameraRunning = b;
- }
-
- void setBaseTime(float f) {
- baseTime = f;
- }
-
- float getBaseTime() {
- return baseTime;
- }
-
- float getTotalTime() {
- return totalTime;
- }
-
- void startCamera(long t);
- void stopCamera() {
- cameraRunning = true;
- }
- void getActiveSegmentInfo(int segment, idVec3_t &origin, idVec3_t &direction, float *fv);
-
- bool getCameraInfo(long time, idVec3_t &origin, idVec3_t &direction, float *fv);
- bool getCameraInfo(long time, float *origin, float *direction, float *fv) {
- idVec3_t org, dir;
- org[0] = origin[0];
- org[1] = origin[1];
- org[2] = origin[2];
- dir[0] = direction[0];
- dir[1] = direction[1];
- dir[2] = direction[2];
- bool b = getCameraInfo(time, org, dir, fv);
- origin[0] = org[0];
- origin[1] = org[1];
- origin[2] = org[2];
- direction[0] = dir[0];
- direction[1] = dir[1];
- direction[2] = dir[2];
- return b;
- }
-/*
- void draw(bool editMode) {
- // gcc doesn't allow casting away from bools
- // why? I've no idea...
- if (cameraPosition) {
- cameraPosition->draw((bool)((editMode || cameraRunning) && cameraEdit));
- int count = targetPositions.Num();
- for (int i = 0; i < count; i++) {
- targetPositions[i]->draw((bool)((editMode || cameraRunning) && i == activeTarget && !cameraEdit));
- }
- }
- }
-*/
-/*
- int numSegments() {
- if (cameraEdit) {
- return cameraPosition.numSegments();
- }
- return getTargetSpline()->numSegments();
- }
-
- int getActiveSegment() {
- if (cameraEdit) {
- return cameraPosition.getActiveSegment();
- }
- return getTargetSpline()->getActiveSegment();
- }
-
- void setActiveSegment(int i) {
- if (cameraEdit) {
- cameraPosition.setActiveSegment(i);
- } else {
- getTargetSpline()->setActiveSegment(i);
- }
- }
-*/
- int numPoints() {
- if (cameraEdit) {
- return cameraPosition->numPoints();
- }
- return getActiveTarget()->numPoints();
- }
-
- const idVec3_t *getPoint(int index) {
- if (cameraEdit) {
- return cameraPosition->getPoint(index);
- }
- return getActiveTarget()->getPoint(index);
- }
-
- void stopEdit() {
- editMode = false;
- if (cameraEdit) {
- cameraPosition->stopEdit();
- } else {
- getActiveTarget()->stopEdit();
- }
- }
-
- void startEdit(bool camera) {
- cameraEdit = camera;
- if (camera) {
- cameraPosition->startEdit();
- for (int i = 0; i < targetPositions.Num(); i++) {
- targetPositions[i]->stopEdit();
- }
- } else {
- getActiveTarget()->startEdit();
- cameraPosition->stopEdit();
- }
- editMode = true;
- }
-
- bool waitEvent(int index);
-
- const char *getName() {
- return name.c_str();
- }
-
- void setName(const char *p) {
- name = p;
- }
-
- idCameraPosition *getPositionObj() {
- if (cameraPosition == NULL) {
- cameraPosition = new idFixedPosition();
- }
- return cameraPosition;
- }
-
-protected:
- idStr name;
- int currentCameraPosition;
- idVec3_t lastDirection;
- bool cameraRunning;
- idCameraPosition *cameraPosition;
- idList<idCameraPosition*> targetPositions;
- idList<idCameraEvent*> events;
- idCameraFOV fov;
- int activeTarget;
- float totalTime;
- float baseTime;
- long startTime;
-
- bool cameraEdit;
- bool editMode;
-};
-
-extern bool g_splineMode;
-
-extern idCameraDef *g_splineList;
-
-
-#endif