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-rwxr-xr-xcode/server/sv_ccmds.c762
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diff --git a/code/server/sv_ccmds.c b/code/server/sv_ccmds.c
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "server.h"
+
+/*
+===============================================================================
+
+OPERATOR CONSOLE ONLY COMMANDS
+
+These commands can only be entered from stdin or by a remote operator datagram
+===============================================================================
+*/
+
+
+/*
+==================
+SV_GetPlayerByName
+
+Returns the player with name from Cmd_Argv(1)
+==================
+*/
+static client_t *SV_GetPlayerByName( void ) {
+ client_t *cl;
+ int i;
+ char *s;
+ char cleanName[64];
+
+ // make sure server is running
+ if ( !com_sv_running->integer ) {
+ return NULL;
+ }
+
+ if ( Cmd_Argc() < 2 ) {
+ Com_Printf( "No player specified.\n" );
+ return NULL;
+ }
+
+ s = Cmd_Argv(1);
+
+ // check for a name match
+ for ( i=0, cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++ ) {
+ if ( !cl->state ) {
+ continue;
+ }
+ if ( !Q_stricmp( cl->name, s ) ) {
+ return cl;
+ }
+
+ Q_strncpyz( cleanName, cl->name, sizeof(cleanName) );
+ Q_CleanStr( cleanName );
+ if ( !Q_stricmp( cleanName, s ) ) {
+ return cl;
+ }
+ }
+
+ Com_Printf( "Player %s is not on the server\n", s );
+
+ return NULL;
+}
+
+/*
+==================
+SV_GetPlayerByNum
+
+Returns the player with idnum from Cmd_Argv(1)
+==================
+*/
+static client_t *SV_GetPlayerByNum( void ) {
+ client_t *cl;
+ int i;
+ int idnum;
+ char *s;
+
+ // make sure server is running
+ if ( !com_sv_running->integer ) {
+ return NULL;
+ }
+
+ if ( Cmd_Argc() < 2 ) {
+ Com_Printf( "No player specified.\n" );
+ return NULL;
+ }
+
+ s = Cmd_Argv(1);
+
+ for (i = 0; s[i]; i++) {
+ if (s[i] < '0' || s[i] > '9') {
+ Com_Printf( "Bad slot number: %s\n", s);
+ return NULL;
+ }
+ }
+ idnum = atoi( s );
+ if ( idnum < 0 || idnum >= sv_maxclients->integer ) {
+ Com_Printf( "Bad client slot: %i\n", idnum );
+ return NULL;
+ }
+
+ cl = &svs.clients[idnum];
+ if ( !cl->state ) {
+ Com_Printf( "Client %i is not active\n", idnum );
+ return NULL;
+ }
+ return cl;
+
+ return NULL;
+}
+
+//=========================================================
+
+
+/*
+==================
+SV_Map_f
+
+Restart the server on a different map
+==================
+*/
+static void SV_Map_f( void ) {
+ char *cmd;
+ char *map;
+ qboolean killBots, cheat;
+ char expanded[MAX_QPATH];
+ char mapname[MAX_QPATH];
+
+ map = Cmd_Argv(1);
+ if ( !map ) {
+ return;
+ }
+
+ // make sure the level exists before trying to change, so that
+ // a typo at the server console won't end the game
+ Com_sprintf (expanded, sizeof(expanded), "maps/%s.bsp", map);
+ if ( FS_ReadFile (expanded, NULL) == -1 ) {
+ Com_Printf ("Can't find map %s\n", expanded);
+ return;
+ }
+
+ // force latched values to get set
+ Cvar_Get ("g_gametype", "0", CVAR_SERVERINFO | CVAR_USERINFO | CVAR_LATCH );
+
+ cmd = Cmd_Argv(0);
+ if( Q_stricmpn( cmd, "sp", 2 ) == 0 ) {
+ Cvar_SetValue( "g_gametype", GT_SINGLE_PLAYER );
+ Cvar_SetValue( "g_doWarmup", 0 );
+ // may not set sv_maxclients directly, always set latched
+ Cvar_SetLatched( "sv_maxclients", "8" );
+ cmd += 2;
+ cheat = qfalse;
+ killBots = qtrue;
+ }
+ else {
+ if ( !Q_stricmp( cmd, "devmap" ) || !Q_stricmp( cmd, "spdevmap" ) ) {
+ cheat = qtrue;
+ killBots = qtrue;
+ } else {
+ cheat = qfalse;
+ killBots = qfalse;
+ }
+ if( sv_gametype->integer == GT_SINGLE_PLAYER ) {
+ Cvar_SetValue( "g_gametype", GT_FFA );
+ }
+ }
+
+ // save the map name here cause on a map restart we reload the q3config.cfg
+ // and thus nuke the arguments of the map command
+ Q_strncpyz(mapname, map, sizeof(mapname));
+
+ // start up the map
+ SV_SpawnServer( mapname, killBots );
+
+ // set the cheat value
+ // if the level was started with "map <levelname>", then
+ // cheats will not be allowed. If started with "devmap <levelname>"
+ // then cheats will be allowed
+ if ( cheat ) {
+ Cvar_Set( "sv_cheats", "1" );
+ } else {
+ Cvar_Set( "sv_cheats", "0" );
+ }
+}
+
+/*
+================
+SV_MapRestart_f
+
+Completely restarts a level, but doesn't send a new gamestate to the clients.
+This allows fair starts with variable load times.
+================
+*/
+static void SV_MapRestart_f( void ) {
+ int i;
+ client_t *client;
+ char *denied;
+ qboolean isBot;
+ int delay;
+
+ // make sure we aren't restarting twice in the same frame
+ if ( com_frameTime == sv.serverId ) {
+ return;
+ }
+
+ // make sure server is running
+ if ( !com_sv_running->integer ) {
+ Com_Printf( "Server is not running.\n" );
+ return;
+ }
+
+ if ( sv.restartTime ) {
+ return;
+ }
+
+ if (Cmd_Argc() > 1 ) {
+ delay = atoi( Cmd_Argv(1) );
+ }
+ else {
+ delay = 5;
+ }
+ if( delay && !Cvar_VariableValue("g_doWarmup") ) {
+ sv.restartTime = svs.time + delay * 1000;
+ SV_SetConfigstring( CS_WARMUP, va("%i", sv.restartTime) );
+ return;
+ }
+
+ // check for changes in variables that can't just be restarted
+ // check for maxclients change
+ if ( sv_maxclients->modified || sv_gametype->modified ) {
+ char mapname[MAX_QPATH];
+
+ Com_Printf( "variable change -- restarting.\n" );
+ // restart the map the slow way
+ Q_strncpyz( mapname, Cvar_VariableString( "mapname" ), sizeof( mapname ) );
+
+ SV_SpawnServer( mapname, qfalse );
+ return;
+ }
+
+ // toggle the server bit so clients can detect that a
+ // map_restart has happened
+ svs.snapFlagServerBit ^= SNAPFLAG_SERVERCOUNT;
+
+ // generate a new serverid
+ // TTimo - don't update restartedserverId there, otherwise we won't deal correctly with multiple map_restart
+ sv.serverId = com_frameTime;
+ Cvar_Set( "sv_serverid", va("%i", sv.serverId ) );
+
+ // reset all the vm data in place without changing memory allocation
+ // note that we do NOT set sv.state = SS_LOADING, so configstrings that
+ // had been changed from their default values will generate broadcast updates
+ sv.state = SS_LOADING;
+ sv.restarting = qtrue;
+
+ SV_RestartGameProgs();
+
+ // run a few frames to allow everything to settle
+ for ( i = 0 ;i < 3 ; i++ ) {
+ VM_Call( gvm, GAME_RUN_FRAME, svs.time );
+ svs.time += 100;
+ }
+
+ sv.state = SS_GAME;
+ sv.restarting = qfalse;
+
+ // connect and begin all the clients
+ for (i=0 ; i<sv_maxclients->integer ; i++) {
+ client = &svs.clients[i];
+
+ // send the new gamestate to all connected clients
+ if ( client->state < CS_CONNECTED) {
+ continue;
+ }
+
+ if ( client->netchan.remoteAddress.type == NA_BOT ) {
+ isBot = qtrue;
+ } else {
+ isBot = qfalse;
+ }
+
+ // add the map_restart command
+ SV_AddServerCommand( client, "map_restart\n" );
+
+ // connect the client again, without the firstTime flag
+ denied = VM_ExplicitArgPtr( gvm, VM_Call( gvm, GAME_CLIENT_CONNECT, i, qfalse, isBot ) );
+ if ( denied ) {
+ // this generally shouldn't happen, because the client
+ // was connected before the level change
+ SV_DropClient( client, denied );
+ Com_Printf( "SV_MapRestart_f(%d): dropped client %i - denied!\n", delay, i ); // bk010125
+ continue;
+ }
+
+ client->state = CS_ACTIVE;
+
+ SV_ClientEnterWorld( client, &client->lastUsercmd );
+ }
+
+ // run another frame to allow things to look at all the players
+ VM_Call( gvm, GAME_RUN_FRAME, svs.time );
+ svs.time += 100;
+}
+
+//===============================================================
+
+/*
+==================
+SV_Kick_f
+
+Kick a user off of the server FIXME: move to game
+==================
+*/
+static void SV_Kick_f( void ) {
+ client_t *cl;
+ int i;
+
+ // make sure server is running
+ if ( !com_sv_running->integer ) {
+ Com_Printf( "Server is not running.\n" );
+ return;
+ }
+
+ if ( Cmd_Argc() != 2 ) {
+ Com_Printf ("Usage: kick <player name>\nkick all = kick everyone\nkick allbots = kick all bots\n");
+ return;
+ }
+
+ cl = SV_GetPlayerByName();
+ if ( !cl ) {
+ if ( !Q_stricmp(Cmd_Argv(1), "all") ) {
+ for ( i=0, cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++ ) {
+ if ( !cl->state ) {
+ continue;
+ }
+ if( cl->netchan.remoteAddress.type == NA_LOOPBACK ) {
+ continue;
+ }
+ SV_DropClient( cl, "was kicked" );
+ cl->lastPacketTime = svs.time; // in case there is a funny zombie
+ }
+ }
+ else if ( !Q_stricmp(Cmd_Argv(1), "allbots") ) {
+ for ( i=0, cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++ ) {
+ if ( !cl->state ) {
+ continue;
+ }
+ if( cl->netchan.remoteAddress.type != NA_BOT ) {
+ continue;
+ }
+ SV_DropClient( cl, "was kicked" );
+ cl->lastPacketTime = svs.time; // in case there is a funny zombie
+ }
+ }
+ return;
+ }
+ if( cl->netchan.remoteAddress.type == NA_LOOPBACK ) {
+ SV_SendServerCommand(NULL, "print \"%s\"", "Cannot kick host player\n");
+ return;
+ }
+
+ SV_DropClient( cl, "was kicked" );
+ cl->lastPacketTime = svs.time; // in case there is a funny zombie
+}
+
+/*
+==================
+SV_Ban_f
+
+Ban a user from being able to play on this server through the auth
+server
+==================
+*/
+static void SV_Ban_f( void ) {
+ client_t *cl;
+
+ // make sure server is running
+ if ( !com_sv_running->integer ) {
+ Com_Printf( "Server is not running.\n" );
+ return;
+ }
+
+ if ( Cmd_Argc() != 2 ) {
+ Com_Printf ("Usage: banUser <player name>\n");
+ return;
+ }
+
+ cl = SV_GetPlayerByName();
+
+ if (!cl) {
+ return;
+ }
+
+ if( cl->netchan.remoteAddress.type == NA_LOOPBACK ) {
+ SV_SendServerCommand(NULL, "print \"%s\"", "Cannot kick host player\n");
+ return;
+ }
+
+ // look up the authorize server's IP
+ if ( !svs.authorizeAddress.ip[0] && svs.authorizeAddress.type != NA_BAD ) {
+ Com_Printf( "Resolving %s\n", AUTHORIZE_SERVER_NAME );
+ if ( !NET_StringToAdr( AUTHORIZE_SERVER_NAME, &svs.authorizeAddress ) ) {
+ Com_Printf( "Couldn't resolve address\n" );
+ return;
+ }
+ svs.authorizeAddress.port = BigShort( PORT_AUTHORIZE );
+ Com_Printf( "%s resolved to %i.%i.%i.%i:%i\n", AUTHORIZE_SERVER_NAME,
+ svs.authorizeAddress.ip[0], svs.authorizeAddress.ip[1],
+ svs.authorizeAddress.ip[2], svs.authorizeAddress.ip[3],
+ BigShort( svs.authorizeAddress.port ) );
+ }
+
+ // otherwise send their ip to the authorize server
+ if ( svs.authorizeAddress.type != NA_BAD ) {
+ NET_OutOfBandPrint( NS_SERVER, svs.authorizeAddress,
+ "banUser %i.%i.%i.%i", cl->netchan.remoteAddress.ip[0], cl->netchan.remoteAddress.ip[1],
+ cl->netchan.remoteAddress.ip[2], cl->netchan.remoteAddress.ip[3] );
+ Com_Printf("%s was banned from coming back\n", cl->name);
+ }
+}
+
+/*
+==================
+SV_BanNum_f
+
+Ban a user from being able to play on this server through the auth
+server
+==================
+*/
+static void SV_BanNum_f( void ) {
+ client_t *cl;
+
+ // make sure server is running
+ if ( !com_sv_running->integer ) {
+ Com_Printf( "Server is not running.\n" );
+ return;
+ }
+
+ if ( Cmd_Argc() != 2 ) {
+ Com_Printf ("Usage: banClient <client number>\n");
+ return;
+ }
+
+ cl = SV_GetPlayerByNum();
+ if ( !cl ) {
+ return;
+ }
+ if( cl->netchan.remoteAddress.type == NA_LOOPBACK ) {
+ SV_SendServerCommand(NULL, "print \"%s\"", "Cannot kick host player\n");
+ return;
+ }
+
+ // look up the authorize server's IP
+ if ( !svs.authorizeAddress.ip[0] && svs.authorizeAddress.type != NA_BAD ) {
+ Com_Printf( "Resolving %s\n", AUTHORIZE_SERVER_NAME );
+ if ( !NET_StringToAdr( AUTHORIZE_SERVER_NAME, &svs.authorizeAddress ) ) {
+ Com_Printf( "Couldn't resolve address\n" );
+ return;
+ }
+ svs.authorizeAddress.port = BigShort( PORT_AUTHORIZE );
+ Com_Printf( "%s resolved to %i.%i.%i.%i:%i\n", AUTHORIZE_SERVER_NAME,
+ svs.authorizeAddress.ip[0], svs.authorizeAddress.ip[1],
+ svs.authorizeAddress.ip[2], svs.authorizeAddress.ip[3],
+ BigShort( svs.authorizeAddress.port ) );
+ }
+
+ // otherwise send their ip to the authorize server
+ if ( svs.authorizeAddress.type != NA_BAD ) {
+ NET_OutOfBandPrint( NS_SERVER, svs.authorizeAddress,
+ "banUser %i.%i.%i.%i", cl->netchan.remoteAddress.ip[0], cl->netchan.remoteAddress.ip[1],
+ cl->netchan.remoteAddress.ip[2], cl->netchan.remoteAddress.ip[3] );
+ Com_Printf("%s was banned from coming back\n", cl->name);
+ }
+}
+
+/*
+==================
+SV_KickNum_f
+
+Kick a user off of the server FIXME: move to game
+==================
+*/
+static void SV_KickNum_f( void ) {
+ client_t *cl;
+
+ // make sure server is running
+ if ( !com_sv_running->integer ) {
+ Com_Printf( "Server is not running.\n" );
+ return;
+ }
+
+ if ( Cmd_Argc() != 2 ) {
+ Com_Printf ("Usage: kicknum <client number>\n");
+ return;
+ }
+
+ cl = SV_GetPlayerByNum();
+ if ( !cl ) {
+ return;
+ }
+ if( cl->netchan.remoteAddress.type == NA_LOOPBACK ) {
+ SV_SendServerCommand(NULL, "print \"%s\"", "Cannot kick host player\n");
+ return;
+ }
+
+ SV_DropClient( cl, "was kicked" );
+ cl->lastPacketTime = svs.time; // in case there is a funny zombie
+}
+
+/*
+================
+SV_Status_f
+================
+*/
+static void SV_Status_f( void ) {
+ int i, j, l;
+ client_t *cl;
+ playerState_t *ps;
+ const char *s;
+ int ping;
+
+ // make sure server is running
+ if ( !com_sv_running->integer ) {
+ Com_Printf( "Server is not running.\n" );
+ return;
+ }
+
+ Com_Printf ("map: %s\n", sv_mapname->string );
+
+ Com_Printf ("num score ping name lastmsg address qport rate\n");
+ Com_Printf ("--- ----- ---- --------------- ------- --------------------- ----- -----\n");
+ for (i=0,cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++)
+ {
+ if (!cl->state)
+ continue;
+ Com_Printf ("%3i ", i);
+ ps = SV_GameClientNum( i );
+ Com_Printf ("%5i ", ps->persistant[PERS_SCORE]);
+
+ if (cl->state == CS_CONNECTED)
+ Com_Printf ("CNCT ");
+ else if (cl->state == CS_ZOMBIE)
+ Com_Printf ("ZMBI ");
+ else
+ {
+ ping = cl->ping < 9999 ? cl->ping : 9999;
+ Com_Printf ("%4i ", ping);
+ }
+
+ Com_Printf ("%s", cl->name);
+ // TTimo adding a ^7 to reset the color
+ // NOTE: colored names in status breaks the padding (WONTFIX)
+ Com_Printf ("^7");
+ l = 16 - strlen(cl->name);
+ for (j=0 ; j<l ; j++)
+ Com_Printf (" ");
+
+ Com_Printf ("%7i ", svs.time - cl->lastPacketTime );
+
+ s = NET_AdrToString( cl->netchan.remoteAddress );
+ Com_Printf ("%s", s);
+ l = 22 - strlen(s);
+ for (j=0 ; j<l ; j++)
+ Com_Printf (" ");
+
+ Com_Printf ("%5i", cl->netchan.qport);
+
+ Com_Printf (" %5i", cl->rate);
+
+ Com_Printf ("\n");
+ }
+ Com_Printf ("\n");
+}
+
+/*
+==================
+SV_ConSay_f
+==================
+*/
+static void SV_ConSay_f(void) {
+ char *p;
+ char text[1024];
+
+ // make sure server is running
+ if ( !com_sv_running->integer ) {
+ Com_Printf( "Server is not running.\n" );
+ return;
+ }
+
+ if ( Cmd_Argc () < 2 ) {
+ return;
+ }
+
+ strcpy (text, "console: ");
+ p = Cmd_Args();
+
+ if ( *p == '"' ) {
+ p++;
+ p[strlen(p)-1] = 0;
+ }
+
+ strcat(text, p);
+
+ SV_SendServerCommand(NULL, "chat \"%s\n\"", text);
+}
+
+
+/*
+==================
+SV_Heartbeat_f
+
+Also called by SV_DropClient, SV_DirectConnect, and SV_SpawnServer
+==================
+*/
+void SV_Heartbeat_f( void ) {
+ svs.nextHeartbeatTime = -9999999;
+}
+
+
+/*
+===========
+SV_Serverinfo_f
+
+Examine the serverinfo string
+===========
+*/
+static void SV_Serverinfo_f( void ) {
+ Com_Printf ("Server info settings:\n");
+ Info_Print ( Cvar_InfoString( CVAR_SERVERINFO ) );
+}
+
+
+/*
+===========
+SV_Systeminfo_f
+
+Examine or change the serverinfo string
+===========
+*/
+static void SV_Systeminfo_f( void ) {
+ Com_Printf ("System info settings:\n");
+ Info_Print ( Cvar_InfoString( CVAR_SYSTEMINFO ) );
+}
+
+
+/*
+===========
+SV_DumpUser_f
+
+Examine all a users info strings FIXME: move to game
+===========
+*/
+static void SV_DumpUser_f( void ) {
+ client_t *cl;
+
+ // make sure server is running
+ if ( !com_sv_running->integer ) {
+ Com_Printf( "Server is not running.\n" );
+ return;
+ }
+
+ if ( Cmd_Argc() != 2 ) {
+ Com_Printf ("Usage: info <userid>\n");
+ return;
+ }
+
+ cl = SV_GetPlayerByName();
+ if ( !cl ) {
+ return;
+ }
+
+ Com_Printf( "userinfo\n" );
+ Com_Printf( "--------\n" );
+ Info_Print( cl->userinfo );
+}
+
+
+/*
+=================
+SV_KillServer
+=================
+*/
+static void SV_KillServer_f( void ) {
+ SV_Shutdown( "killserver" );
+}
+
+//===========================================================
+
+/*
+==================
+SV_AddOperatorCommands
+==================
+*/
+void SV_AddOperatorCommands( void ) {
+ static qboolean initialized;
+
+ if ( initialized ) {
+ return;
+ }
+ initialized = qtrue;
+
+ Cmd_AddCommand ("heartbeat", SV_Heartbeat_f);
+ Cmd_AddCommand ("kick", SV_Kick_f);
+ Cmd_AddCommand ("banUser", SV_Ban_f);
+ Cmd_AddCommand ("banClient", SV_BanNum_f);
+ Cmd_AddCommand ("clientkick", SV_KickNum_f);
+ Cmd_AddCommand ("status", SV_Status_f);
+ Cmd_AddCommand ("serverinfo", SV_Serverinfo_f);
+ Cmd_AddCommand ("systeminfo", SV_Systeminfo_f);
+ Cmd_AddCommand ("dumpuser", SV_DumpUser_f);
+ Cmd_AddCommand ("map_restart", SV_MapRestart_f);
+ Cmd_AddCommand ("sectorlist", SV_SectorList_f);
+ Cmd_AddCommand ("map", SV_Map_f);
+#ifndef PRE_RELEASE_DEMO
+ Cmd_AddCommand ("devmap", SV_Map_f);
+ Cmd_AddCommand ("spmap", SV_Map_f);
+ Cmd_AddCommand ("spdevmap", SV_Map_f);
+#endif
+ Cmd_AddCommand ("killserver", SV_KillServer_f);
+ if( com_dedicated->integer ) {
+ Cmd_AddCommand ("say", SV_ConSay_f);
+ }
+}
+
+/*
+==================
+SV_RemoveOperatorCommands
+==================
+*/
+void SV_RemoveOperatorCommands( void ) {
+#if 0
+ // removing these won't let the server start again
+ Cmd_RemoveCommand ("heartbeat");
+ Cmd_RemoveCommand ("kick");
+ Cmd_RemoveCommand ("banUser");
+ Cmd_RemoveCommand ("banClient");
+ Cmd_RemoveCommand ("status");
+ Cmd_RemoveCommand ("serverinfo");
+ Cmd_RemoveCommand ("systeminfo");
+ Cmd_RemoveCommand ("dumpuser");
+ Cmd_RemoveCommand ("map_restart");
+ Cmd_RemoveCommand ("sectorlist");
+ Cmd_RemoveCommand ("say");
+#endif
+}
+