diff options
Diffstat (limited to 'code/sdl')
-rw-r--r-- | code/sdl/sdl_glimp.c | 33 |
1 files changed, 26 insertions, 7 deletions
diff --git a/code/sdl/sdl_glimp.c b/code/sdl/sdl_glimp.c index 40c1e6d..91298f6 100644 --- a/code/sdl/sdl_glimp.c +++ b/code/sdl/sdl_glimp.c @@ -76,6 +76,7 @@ typedef enum } rserr_t; static SDL_Surface *screen = NULL; +static const SDL_VideoInfo *videoInfo = NULL; cvar_t *r_allowSoftwareGL; // Don't abort out if a hardware visual can't be obtained cvar_t *r_sdlDriver; @@ -150,8 +151,16 @@ static void GLimp_DetectAvailableModes(void) SDL_Rect **modes; int numModes; int i; + SDL_PixelFormat *format = NULL; - modes = SDL_ListModes( NULL, SDL_OPENGL | SDL_FULLSCREEN ); +#if SDL_VERSION_ATLEAST(1, 2, 10) + format = videoInfo->vfmt; +# if MINSDL_PATCH >= 10 +# error Ifdeffery no longer necessary, please remove +# endif +#endif + + modes = SDL_ListModes( format, SDL_OPENGL | SDL_FULLSCREEN ); if( !modes ) { @@ -202,22 +211,32 @@ static int GLimp_SetMode( int mode, qboolean fullscreen ) int i = 0; SDL_Surface *vidscreen = NULL; Uint32 flags = SDL_OPENGL; - const SDL_VideoInfo *videoInfo; ri.Printf( PRINT_ALL, "Initializing OpenGL display\n"); - if( displayAspect == 0.0f ) - { #if !SDL_VERSION_ATLEAST(1, 2, 10) - // 1.2.10 is needed to get the desktop resolution - displayAspect = 4.0f / 3.0f; + // 1.2.10 is needed to get the desktop resolution + displayAspect = 4.0f / 3.0f; #elif MINSDL_PATCH >= 10 # error Ifdeffery no longer necessary, please remove #else + if( videoInfo == NULL ) + { + static SDL_VideoInfo sVideoInfo; + static SDL_PixelFormat sPixelFormat; + + videoInfo = SDL_GetVideoInfo( ); + + // Take a copy of the videoInfo + Com_Memcpy( &sPixelFormat, videoInfo->vfmt, sizeof( SDL_PixelFormat ) ); + sPixelFormat.palette = NULL; // Should already be the case + Com_Memcpy( &sVideoInfo, videoInfo, sizeof( SDL_VideoInfo ) ); + sVideoInfo.vfmt = &sPixelFormat; + videoInfo = &sVideoInfo; + // Guess the display aspect ratio through the desktop resolution // by assuming (relatively safely) that it is set at or close to // the display's native aspect ratio - videoInfo = SDL_GetVideoInfo( ); displayAspect = (float)videoInfo->current_w / (float)videoInfo->current_h; #endif |