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-rw-r--r--code/sdl/sdl_gamma.c84
-rw-r--r--code/sdl/sdl_glimp.c804
-rw-r--r--code/sdl/sdl_icon.h132
-rw-r--r--code/sdl/sdl_input.c801
-rw-r--r--code/sdl/sdl_snd.c295
5 files changed, 2116 insertions, 0 deletions
diff --git a/code/sdl/sdl_gamma.c b/code/sdl/sdl_gamma.c
new file mode 100644
index 0000000..69143cb
--- /dev/null
+++ b/code/sdl/sdl_gamma.c
@@ -0,0 +1,84 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "SDL.h"
+#include "../renderer/tr_local.h"
+#include "../qcommon/qcommon.h"
+
+/*
+=================
+GLimp_SetGamma
+=================
+*/
+void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] )
+{
+ Uint16 table[3][256];
+ int i, j;
+
+ if( !glConfig.deviceSupportsGamma || r_ignorehwgamma->integer )
+ return;
+
+ for (i = 0; i < 256; i++)
+ {
+ table[0][i] = ( ( ( Uint16 ) red[i] ) << 8 ) | red[i];
+ table[1][i] = ( ( ( Uint16 ) green[i] ) << 8 ) | green[i];
+ table[2][i] = ( ( ( Uint16 ) blue[i] ) << 8 ) | blue[i];
+ }
+
+#ifdef _WIN32
+#include <windows.h>
+
+ // Win2K and newer put this odd restriction on gamma ramps...
+ OSVERSIONINFO vinfo;
+
+ vinfo.dwOSVersionInfoSize = sizeof( vinfo );
+ GetVersionEx( &vinfo );
+ if( vinfo.dwMajorVersion >= 5 && vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT )
+ {
+ Com_DPrintf( "performing gamma clamp.\n" );
+ for( j = 0 ; j < 3 ; j++ )
+ {
+ for( i = 0 ; i < 128 ; i++ )
+ {
+ if( table[ j ] [ i] > ( ( 128 + i ) << 8 ) )
+ table[ j ][ i ] = ( 128 + i ) << 8;
+ }
+
+ if( table[ j ] [127 ] > 254 << 8 )
+ table[ j ][ 127 ] = 254 << 8;
+ }
+ }
+#endif
+
+ // enforce constantly increasing
+ for (j = 0; j < 3; j++)
+ {
+ for (i = 1; i < 256; i++)
+ {
+ if (table[j][i] < table[j][i-1])
+ table[j][i] = table[j][i-1];
+ }
+ }
+
+ SDL_SetGammaRamp(table[0], table[1], table[2]);
+}
+
diff --git a/code/sdl/sdl_glimp.c b/code/sdl/sdl_glimp.c
new file mode 100644
index 0000000..b32dac1
--- /dev/null
+++ b/code/sdl/sdl_glimp.c
@@ -0,0 +1,804 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "SDL.h"
+
+#ifdef SMP
+#include "SDL_thread.h"
+#endif
+
+#include <stdarg.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "../renderer/tr_local.h"
+#include "../client/client.h"
+#include "../sys/sys_local.h"
+#include "sdl_icon.h"
+
+/* Just hack it for now. */
+#ifdef MACOS_X
+typedef CGLContextObj QGLContext;
+#define GLimp_GetCurrentContext() CGLGetCurrentContext()
+#define GLimp_SetCurrentContext(ctx) CGLSetCurrentContext(ctx)
+#else
+typedef void *QGLContext;
+#define GLimp_GetCurrentContext() (NULL)
+#define GLimp_SetCurrentContext(ctx)
+#endif
+
+static QGLContext opengl_context;
+
+typedef enum
+{
+ RSERR_OK,
+
+ RSERR_INVALID_FULLSCREEN,
+ RSERR_INVALID_MODE,
+
+ RSERR_UNKNOWN
+} rserr_t;
+
+static SDL_Surface *screen = NULL;
+
+cvar_t *r_allowSoftwareGL; // Don't abort out if a hardware visual can't be obtained
+
+void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t );
+void ( APIENTRY * qglActiveTextureARB )( GLenum texture );
+void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture );
+
+void ( APIENTRY * qglLockArraysEXT)( GLint, GLint);
+void ( APIENTRY * qglUnlockArraysEXT) ( void );
+
+/*
+===============
+GLimp_Shutdown
+===============
+*/
+void GLimp_Shutdown( void )
+{
+ IN_Shutdown();
+
+ SDL_QuitSubSystem( SDL_INIT_VIDEO );
+ screen = NULL;
+
+ memset( &glConfig, 0, sizeof( glConfig ) );
+ memset( &glState, 0, sizeof( glState ) );
+}
+
+/*
+===============
+GLimp_LogComment
+===============
+*/
+void GLimp_LogComment( char *comment )
+{
+}
+
+/*
+===============
+GLimp_SetMode
+===============
+*/
+static int GLimp_SetMode( int mode, qboolean fullscreen )
+{
+ const char* glstring;
+ int sdlcolorbits;
+ int colorbits, depthbits, stencilbits;
+ int tcolorbits, tdepthbits, tstencilbits;
+ int i = 0;
+ SDL_Surface *vidscreen = NULL;
+
+ ri.Printf( PRINT_ALL, "Initializing OpenGL display\n");
+
+ ri.Printf (PRINT_ALL, "...setting mode %d:", mode );
+
+ if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, mode ) )
+ {
+ ri.Printf( PRINT_ALL, " invalid mode\n" );
+ return RSERR_INVALID_MODE;
+ }
+ ri.Printf( PRINT_ALL, " %d %d\n", glConfig.vidWidth, glConfig.vidHeight);
+
+ Uint32 flags = SDL_OPENGL;
+ if (fullscreen)
+ {
+ flags |= SDL_FULLSCREEN;
+ glConfig.isFullscreen = qtrue;
+ }
+ else
+ glConfig.isFullscreen = qfalse;
+
+ if (!r_colorbits->value)
+ colorbits = 24;
+ else
+ colorbits = r_colorbits->value;
+
+ if (!r_depthbits->value)
+ depthbits = 24;
+ else
+ depthbits = r_depthbits->value;
+ stencilbits = r_stencilbits->value;
+
+ for (i = 0; i < 16; i++)
+ {
+ // 0 - default
+ // 1 - minus colorbits
+ // 2 - minus depthbits
+ // 3 - minus stencil
+ if ((i % 4) == 0 && i)
+ {
+ // one pass, reduce
+ switch (i / 4)
+ {
+ case 2 :
+ if (colorbits == 24)
+ colorbits = 16;
+ break;
+ case 1 :
+ if (depthbits == 24)
+ depthbits = 16;
+ else if (depthbits == 16)
+ depthbits = 8;
+ case 3 :
+ if (stencilbits == 24)
+ stencilbits = 16;
+ else if (stencilbits == 16)
+ stencilbits = 8;
+ }
+ }
+
+ tcolorbits = colorbits;
+ tdepthbits = depthbits;
+ tstencilbits = stencilbits;
+
+ if ((i % 4) == 3)
+ { // reduce colorbits
+ if (tcolorbits == 24)
+ tcolorbits = 16;
+ }
+
+ if ((i % 4) == 2)
+ { // reduce depthbits
+ if (tdepthbits == 24)
+ tdepthbits = 16;
+ else if (tdepthbits == 16)
+ tdepthbits = 8;
+ }
+
+ if ((i % 4) == 1)
+ { // reduce stencilbits
+ if (tstencilbits == 24)
+ tstencilbits = 16;
+ else if (tstencilbits == 16)
+ tstencilbits = 8;
+ else
+ tstencilbits = 0;
+ }
+
+ sdlcolorbits = 4;
+ if (tcolorbits == 24)
+ sdlcolorbits = 8;
+
+ SDL_GL_SetAttribute( SDL_GL_RED_SIZE, sdlcolorbits );
+ SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, sdlcolorbits );
+ SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits );
+ SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, tdepthbits );
+ SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits );
+ SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
+
+ // If not allowing software GL, demand accelerated
+ if( !r_allowSoftwareGL->integer )
+ {
+ if( SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 ) < 0 )
+ {
+ ri.Printf( PRINT_ALL, "Unable to guarantee accelerated "
+ "visual with libSDL < 1.2.10\n" );
+ }
+ }
+
+ if( SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, r_swapInterval->integer ) < 0 )
+ ri.Printf( PRINT_ALL, "r_swapInterval requires libSDL >= 1.2.10\n" );
+
+#ifdef USE_ICON
+ {
+ SDL_Surface *icon = SDL_CreateRGBSurfaceFrom(
+ (void *)CLIENT_WINDOW_ICON.pixel_data,
+ CLIENT_WINDOW_ICON.width,
+ CLIENT_WINDOW_ICON.height,
+ CLIENT_WINDOW_ICON.bytes_per_pixel * 8,
+ CLIENT_WINDOW_ICON.bytes_per_pixel * CLIENT_WINDOW_ICON.width,
+#ifdef Q3_LITTLE_ENDIAN
+ 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
+#else
+ 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
+#endif
+ );
+
+ SDL_WM_SetIcon( icon, NULL );
+ SDL_FreeSurface( icon );
+ }
+#endif
+
+ SDL_WM_SetCaption(CLIENT_WINDOW_TITLE, CLIENT_WINDOW_MIN_TITLE);
+ SDL_ShowCursor(0);
+
+ if (!(vidscreen = SDL_SetVideoMode(glConfig.vidWidth, glConfig.vidHeight, colorbits, flags)))
+ {
+ ri.Printf( PRINT_DEVELOPER, "SDL_SetVideoMode failed: %s\n", SDL_GetError( ) );
+ continue;
+ }
+
+ opengl_context = GLimp_GetCurrentContext();
+
+ ri.Printf( PRINT_ALL, "Using %d/%d/%d Color bits, %d depth, %d stencil display.\n",
+ sdlcolorbits, sdlcolorbits, sdlcolorbits, tdepthbits, tstencilbits);
+
+ glConfig.colorBits = tcolorbits;
+ glConfig.depthBits = tdepthbits;
+ glConfig.stencilBits = tstencilbits;
+ break;
+ }
+
+ if (!vidscreen)
+ {
+ ri.Printf( PRINT_ALL, "Couldn't get a visual\n" );
+ return RSERR_INVALID_MODE;
+ }
+
+ screen = vidscreen;
+
+ glstring = (char *) qglGetString (GL_RENDERER);
+ ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring );
+
+ return RSERR_OK;
+}
+
+/*
+===============
+GLimp_StartDriverAndSetMode
+===============
+*/
+static qboolean GLimp_StartDriverAndSetMode( int mode, qboolean fullscreen )
+{
+ rserr_t err;
+
+ if (!SDL_WasInit(SDL_INIT_VIDEO))
+ {
+ ri.Printf( PRINT_ALL, "SDL_Init( SDL_INIT_VIDEO )... ");
+ if (SDL_Init(SDL_INIT_VIDEO) == -1)
+ {
+ ri.Printf( PRINT_ALL, "FAILED (%s)\n", SDL_GetError());
+ return qfalse;
+ }
+ ri.Printf( PRINT_ALL, "OK\n");
+ }
+
+ if (fullscreen && Cvar_VariableIntegerValue( "in_nograb" ) )
+ {
+ ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n");
+ ri.Cvar_Set( "r_fullscreen", "0" );
+ r_fullscreen->modified = qfalse;
+ fullscreen = qfalse;
+ }
+
+ err = GLimp_SetMode( mode, fullscreen );
+
+ switch ( err )
+ {
+ case RSERR_INVALID_FULLSCREEN:
+ ri.Printf( PRINT_ALL, "...WARNING: fullscreen unavailable in this mode\n" );
+ return qfalse;
+ case RSERR_INVALID_MODE:
+ ri.Printf( PRINT_ALL, "...WARNING: could not set the given mode (%d)\n", mode );
+ return qfalse;
+ default:
+ break;
+ }
+
+ return qtrue;
+}
+/*
+===============
+GLimp_InitExtensions
+===============
+*/
+static void GLimp_InitExtensions( void )
+{
+ if ( !r_allowExtensions->integer )
+ {
+ ri.Printf( PRINT_ALL, "* IGNORING OPENGL EXTENSIONS *\n" );
+ return;
+ }
+
+ ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" );
+
+ // GL_S3_s3tc
+ if ( Q_stristr( glConfig.extensions_string, "GL_S3_s3tc" ) )
+ {
+ if ( r_ext_compressed_textures->value )
+ {
+ glConfig.textureCompression = TC_S3TC;
+ ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" );
+ }
+ else
+ {
+ glConfig.textureCompression = TC_NONE;
+ ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" );
+ }
+ }
+ else
+ {
+ glConfig.textureCompression = TC_NONE;
+ ri.Printf( PRINT_ALL, "...GL_S3_s3tc not found\n" );
+ }
+
+ // GL_EXT_texture_env_add
+ glConfig.textureEnvAddAvailable = qfalse;
+ if ( Q_stristr( glConfig.extensions_string, "EXT_texture_env_add" ) )
+ {
+ if ( r_ext_texture_env_add->integer )
+ {
+ glConfig.textureEnvAddAvailable = qtrue;
+ ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" );
+ }
+ else
+ {
+ glConfig.textureEnvAddAvailable = qfalse;
+ ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" );
+ }
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" );
+ }
+
+ // GL_ARB_multitexture
+ qglMultiTexCoord2fARB = NULL;
+ qglActiveTextureARB = NULL;
+ qglClientActiveTextureARB = NULL;
+ if ( Q_stristr( glConfig.extensions_string, "GL_ARB_multitexture" ) )
+ {
+ if ( r_ext_multitexture->value )
+ {
+ qglMultiTexCoord2fARB = ( PFNGLMULTITEXCOORD2FARBPROC ) SDL_GL_GetProcAddress( "glMultiTexCoord2fARB" );
+ qglActiveTextureARB = ( PFNGLACTIVETEXTUREARBPROC ) SDL_GL_GetProcAddress( "glActiveTextureARB" );
+ qglClientActiveTextureARB = ( PFNGLCLIENTACTIVETEXTUREARBPROC ) SDL_GL_GetProcAddress( "glClientActiveTextureARB" );
+
+ if ( qglActiveTextureARB )
+ {
+ GLint glint = 0;
+ qglGetIntegerv( GL_MAX_ACTIVE_TEXTURES_ARB, &glint );
+ glConfig.maxActiveTextures = (int) glint;
+ if ( glConfig.maxActiveTextures > 1 )
+ {
+ ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" );
+ }
+ else
+ {
+ qglMultiTexCoord2fARB = NULL;
+ qglActiveTextureARB = NULL;
+ qglClientActiveTextureARB = NULL;
+ ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" );
+ }
+ }
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" );
+ }
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" );
+ }
+
+ // GL_EXT_compiled_vertex_array
+ if ( Q_stristr( glConfig.extensions_string, "GL_EXT_compiled_vertex_array" ) )
+ {
+ if ( r_ext_compiled_vertex_array->value )
+ {
+ ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" );
+ qglLockArraysEXT = ( void ( APIENTRY * )( GLint, GLint ) ) SDL_GL_GetProcAddress( "glLockArraysEXT" );
+ qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) ) SDL_GL_GetProcAddress( "glUnlockArraysEXT" );
+ if (!qglLockArraysEXT || !qglUnlockArraysEXT)
+ {
+ ri.Error (ERR_FATAL, "bad getprocaddress");
+ }
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" );
+ }
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" );
+ }
+
+ textureFilterAnisotropic = qfalse;
+ if ( strstr( glConfig.extensions_string, "GL_EXT_texture_filter_anisotropic" ) )
+ {
+ if ( r_ext_texture_filter_anisotropic->integer ) {
+ qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint *)&maxAnisotropy );
+ if ( maxAnisotropy <= 0 ) {
+ ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not properly supported!\n" );
+ maxAnisotropy = 0;
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...using GL_EXT_texture_filter_anisotropic (max: %i)\n", maxAnisotropy );
+ textureFilterAnisotropic = qtrue;
+ }
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_filter_anisotropic\n" );
+ }
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not found\n" );
+ }
+}
+
+#define R_MODE_FALLBACK 3 // 640 * 480
+
+/*
+===============
+GLimp_Init
+
+This routine is responsible for initializing the OS specific portions
+of OpenGL
+===============
+*/
+void GLimp_Init( void )
+{
+ qboolean success = qtrue;
+
+ r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH );
+
+ // create the window and set up the context
+ if( !GLimp_StartDriverAndSetMode( r_mode->integer, r_fullscreen->integer ) )
+ {
+ if( r_mode->integer != R_MODE_FALLBACK )
+ {
+ ri.Printf( PRINT_ALL, "Setting r_mode %d failed, falling back on r_mode %d",
+ r_mode->integer, R_MODE_FALLBACK );
+ if( !GLimp_StartDriverAndSetMode( R_MODE_FALLBACK, r_fullscreen->integer ) )
+ success = qfalse;
+ }
+ else
+ success = qfalse;
+ }
+
+ if( !success )
+ ri.Error( ERR_FATAL, "GLimp_Init() - could not load OpenGL subsystem\n" );
+
+ // This values force the UI to disable driver selection
+ glConfig.driverType = GLDRV_ICD;
+ glConfig.hardwareType = GLHW_GENERIC;
+ glConfig.deviceSupportsGamma = !!( SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0 );
+
+ // get our config strings
+ Q_strncpyz( glConfig.vendor_string, (char *) qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) );
+ Q_strncpyz( glConfig.renderer_string, (char *) qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) );
+ if (*glConfig.renderer_string && glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] == '\n')
+ glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] = 0;
+ Q_strncpyz( glConfig.version_string, (char *) qglGetString (GL_VERSION), sizeof( glConfig.version_string ) );
+ Q_strncpyz( glConfig.extensions_string, (char *) qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) );
+
+ // initialize extensions
+ GLimp_InitExtensions( );
+
+ // This depends on SDL_INIT_VIDEO, hence having it here
+ IN_Init( );
+
+ return;
+}
+
+
+/*
+===============
+GLimp_EndFrame
+
+Responsible for doing a swapbuffers
+===============
+*/
+void GLimp_EndFrame( void )
+{
+ // don't flip if drawing to front buffer
+ if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 )
+ {
+ SDL_GL_SwapBuffers();
+ }
+
+ if( r_fullscreen->modified )
+ {
+ qboolean fullscreen;
+ qboolean sdlToggled = qfalse;
+ SDL_Surface *s = SDL_GetVideoSurface( );
+
+ if( s )
+ {
+ // Find out the current state
+ if( s->flags & SDL_FULLSCREEN )
+ fullscreen = qtrue;
+ else
+ fullscreen = qfalse;
+
+ // Is the state we want different from the current state?
+ if( !!r_fullscreen->integer != fullscreen )
+ sdlToggled = SDL_WM_ToggleFullScreen( s );
+ else
+ sdlToggled = qtrue;
+ }
+
+ // SDL_WM_ToggleFullScreen didn't work, so do it the slow way
+ if( !sdlToggled )
+ Cbuf_AddText( "vid_restart" );
+
+ r_fullscreen->modified = qfalse;
+ }
+}
+
+
+
+#ifdef SMP
+/*
+===========================================================
+
+SMP acceleration
+
+===========================================================
+*/
+
+/*
+ * I have no idea if this will even work...most platforms don't offer
+ * thread-safe OpenGL libraries, and it looks like the original Linux
+ * code counted on each thread claiming the GL context with glXMakeCurrent(),
+ * which you can't currently do in SDL. We'll just have to hope for the best.
+ */
+
+static SDL_mutex *smpMutex = NULL;
+static SDL_cond *renderCommandsEvent = NULL;
+static SDL_cond *renderCompletedEvent = NULL;
+static void (*glimpRenderThread)( void ) = NULL;
+static SDL_Thread *renderThread = NULL;
+
+/*
+===============
+GLimp_ShutdownRenderThread
+===============
+*/
+static void GLimp_ShutdownRenderThread(void)
+{
+ if (smpMutex != NULL)
+ {
+ SDL_DestroyMutex(smpMutex);
+ smpMutex = NULL;
+ }
+
+ if (renderCommandsEvent != NULL)
+ {
+ SDL_DestroyCond(renderCommandsEvent);
+ renderCommandsEvent = NULL;
+ }
+
+ if (renderCompletedEvent != NULL)
+ {
+ SDL_DestroyCond(renderCompletedEvent);
+ renderCompletedEvent = NULL;
+ }
+
+ glimpRenderThread = NULL;
+}
+
+/*
+===============
+GLimp_RenderThreadWrapper
+===============
+*/
+static int GLimp_RenderThreadWrapper( void *arg )
+{
+ Com_Printf( "Render thread starting\n" );
+
+ glimpRenderThread();
+
+ GLimp_SetCurrentContext(NULL);
+
+ Com_Printf( "Render thread terminating\n" );
+
+ return 0;
+}
+
+/*
+===============
+GLimp_SpawnRenderThread
+===============
+*/
+qboolean GLimp_SpawnRenderThread( void (*function)( void ) )
+{
+ static qboolean warned = qfalse;
+ if (!warned)
+ {
+ Com_Printf("WARNING: You enable r_smp at your own risk!\n");
+ warned = qtrue;
+ }
+
+#ifndef MACOS_X
+ return qfalse; /* better safe than sorry for now. */
+#endif
+
+ if (renderThread != NULL) /* hopefully just a zombie at this point... */
+ {
+ Com_Printf("Already a render thread? Trying to clean it up...\n");
+ SDL_WaitThread(renderThread, NULL);
+ renderThread = NULL;
+ GLimp_ShutdownRenderThread();
+ }
+
+ smpMutex = SDL_CreateMutex();
+ if (smpMutex == NULL)
+ {
+ Com_Printf( "smpMutex creation failed: %s\n", SDL_GetError() );
+ GLimp_ShutdownRenderThread();
+ return qfalse;
+ }
+
+ renderCommandsEvent = SDL_CreateCond();
+ if (renderCommandsEvent == NULL)
+ {
+ Com_Printf( "renderCommandsEvent creation failed: %s\n", SDL_GetError() );
+ GLimp_ShutdownRenderThread();
+ return qfalse;
+ }
+
+ renderCompletedEvent = SDL_CreateCond();
+ if (renderCompletedEvent == NULL)
+ {
+ Com_Printf( "renderCompletedEvent creation failed: %s\n", SDL_GetError() );
+ GLimp_ShutdownRenderThread();
+ return qfalse;
+ }
+
+ glimpRenderThread = function;
+ renderThread = SDL_CreateThread(GLimp_RenderThreadWrapper, NULL);
+ if ( renderThread == NULL )
+ {
+ ri.Printf( PRINT_ALL, "SDL_CreateThread() returned %s", SDL_GetError() );
+ GLimp_ShutdownRenderThread();
+ return qfalse;
+ }
+ else
+ {
+ // tma 01/09/07: don't think this is necessary anyway?
+ //
+ // !!! FIXME: No detach API available in SDL!
+ //ret = pthread_detach( renderThread );
+ //if ( ret ) {
+ //ri.Printf( PRINT_ALL, "pthread_detach returned %d: %s", ret, strerror( ret ) );
+ //}
+ }
+
+ return qtrue;
+}
+
+static volatile void *smpData = NULL;
+static volatile qboolean smpDataReady;
+
+/*
+===============
+GLimp_RendererSleep
+===============
+*/
+void *GLimp_RendererSleep( void )
+{
+ void *data = NULL;
+
+ GLimp_SetCurrentContext(NULL);
+
+ SDL_LockMutex(smpMutex);
+ {
+ smpData = NULL;
+ smpDataReady = qfalse;
+
+ // after this, the front end can exit GLimp_FrontEndSleep
+ SDL_CondSignal(renderCompletedEvent);
+
+ while ( !smpDataReady )
+ SDL_CondWait(renderCommandsEvent, smpMutex);
+
+ data = (void *)smpData;
+ }
+ SDL_UnlockMutex(smpMutex);
+
+ GLimp_SetCurrentContext(opengl_context);
+
+ return data;
+}
+
+/*
+===============
+GLimp_FrontEndSleep
+===============
+*/
+void GLimp_FrontEndSleep( void )
+{
+ SDL_LockMutex(smpMutex);
+ {
+ while ( smpData )
+ SDL_CondWait(renderCompletedEvent, smpMutex);
+ }
+ SDL_UnlockMutex(smpMutex);
+
+ GLimp_SetCurrentContext(opengl_context);
+}
+
+/*
+===============
+GLimp_WakeRenderer
+===============
+*/
+void GLimp_WakeRenderer( void *data )
+{
+ GLimp_SetCurrentContext(NULL);
+
+ SDL_LockMutex(smpMutex);
+ {
+ assert( smpData == NULL );
+ smpData = data;
+ smpDataReady = qtrue;
+
+ // after this, the renderer can continue through GLimp_RendererSleep
+ SDL_CondSignal(renderCommandsEvent);
+ }
+ SDL_UnlockMutex(smpMutex);
+}
+
+#else
+
+// No SMP - stubs
+void GLimp_RenderThreadWrapper( void *arg )
+{
+}
+
+qboolean GLimp_SpawnRenderThread( void (*function)( void ) )
+{
+ ri.Printf( PRINT_WARNING, "ERROR: SMP support was disabled at compile time\n");
+ return qfalse;
+}
+
+void *GLimp_RendererSleep( void )
+{
+ return NULL;
+}
+
+void GLimp_FrontEndSleep( void )
+{
+}
+
+void GLimp_WakeRenderer( void *data )
+{
+}
+
+#endif
diff --git a/code/sdl/sdl_icon.h b/code/sdl/sdl_icon.h
new file mode 100644
index 0000000..866c549
--- /dev/null
+++ b/code/sdl/sdl_icon.h
@@ -0,0 +1,132 @@
+/* GIMP RGBA C-Source image dump (sdl_icon.h) */
+
+static const struct {
+ unsigned int width;
+ unsigned int height;
+ unsigned int bytes_per_pixel; /* 3:RGB, 4:RGBA */
+ unsigned char pixel_data[32 * 32 * 4 + 1];
+} CLIENT_WINDOW_ICON = {
+ 32, 32, 4,
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0w\0\0\377w\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0w\0\0\377w\0\0"
+ "\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0w\0\0\377w\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0w\0"
+ "\0\377w\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0w\0\0\377w\0\0\377\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0w\0\0\377w\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\210\0\0\377\210\0\0\377"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\210\0\0\377\210\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\210\0\0\377\210\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\231\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\210\0\0\377\210\0\0"
+ "\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\231\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\252\0\0"
+ "\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\231\0\0\377\210\0\0\377\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\252\0\0\377\0\0\0\0\273\0\0\377\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\231\0\0\377\231\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\273\0\0\377\314\0\0\377\231\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\231\0\0\377\231\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\231\0\0"
+ "\377\314\0\0\377\0\0\0\0\335\0\0\377\314\0\0\377\231\0\0\377\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\231\0\0\377\231\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\231\0\0\377\314\0\0\377\335"
+ "\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\231\0\0\377\314\0\0\377\335\0\0\377\335"
+ "\0\0\377\273\0\0\377\231\0\0\377\210\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\231\0\0\377\252\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\252\0\0\377\273\0\0\377\335\0\0\377\335\0\0"
+ "\377\314\0\0\377\231\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\252\0\0\377\314\0\0\377\314\0\0\377\314\0\0\377\314\0\0\377"
+ "\314\0\0\377\314\0\0\377\314\0\0\377\314\0\0\377\0\0\0\0\252\0\0\377\252"
+ "\0\0\377\0\0\0\0\314\0\0\377\314\0\0\377\314\0\0\377\314\0\0\377\314\0\0"
+ "\377\314\0\0\377\314\0\0\377\314\0\0\377\252\0\0\377\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\210\0\0\377\231\0\0\377\273\0\0\377\314\0\0\377\314"
+ "\0\0\377\0\0\0\0\252\0\0\377\252\0\0\377\0\0\0\0\314\0\0\377\314\0\0\377"
+ "\273\0\0\377\231\0\0\377\210\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\210\0\0\377"
+ "\273\0\0\377\0\0\0\0\252\0\0\377\252\0\0\377\0\0\0\0\273\0\0\377\210\0\0"
+ "\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0w\0\0\377\273\0\0\377"
+ "\0\0\0\0\231\0\0\377\252\0\0\377\0\0\0\0\273\0\0\377w\0\0\377\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\252\0\0\377\0\0\0\0\231\0\0"
+ "\377\231\0\0\377\0\0\0\0\252\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\252\0\0\377\0\0\0\0\210\0\0\377\231\0\0\377"
+ "\0\0\0\0\252\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\231\0\0\377\0\0\0\0\210\0\0\377\210\0\0\377\0\0\0\0\231\0\0"
+ "\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\231"
+ "\0\0\377\0\0\0\0w\0\0\377\210\0\0\377\0\0\0\0\231\0\0\377\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\210\0\0\377\0\0\0\0\210"
+ "\0\0\377\210\0\0\377\0\0\0\0\210\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\210\0\0\377\0\0\0\0w\0\0\377\210\0\0\377"
+ "\0\0\0\0\210\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0w\0\0\377\0\0\0\0w\0\0\377w\0\0\377\0\0\0\0w\0\0\377\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0w\0\0\377\0\0\0\0"
+ "w\0\0\377w\0\0\377\0\0\0\0w\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0w\0\0\377\0\0\0\0w\0\0\377w\0\0\377\0\0\0\0w\0"
+ "\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0f\0\0\377f\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0f\0\0\377f\0\0\377"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0",
+};
+
diff --git a/code/sdl/sdl_input.c b/code/sdl/sdl_input.c
new file mode 100644
index 0000000..89b8be6
--- /dev/null
+++ b/code/sdl/sdl_input.c
@@ -0,0 +1,801 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "SDL.h"
+
+#include <stdarg.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "../renderer/tr_local.h"
+#include "../client/client.h"
+#include "../sys/sys_local.h"
+
+#ifdef MACOS_X
+// Mouse acceleration needs to be disabled
+#define MACOS_X_ACCELERATION_HACK
+// Cursor needs hack to hide
+#define MACOS_X_CURSOR_HACK
+#endif
+
+#ifdef MACOS_X_ACCELERATION_HACK
+#include <IOKit/hidsystem/IOHIDLib.h>
+#include <IOKit/hidsystem/IOHIDParameter.h>
+#include <drivers/event_status_driver.h>
+#endif
+
+//#define KBD_DBG
+
+static SDL_Joystick *stick = NULL;
+
+static qboolean mouseAvailable = qfalse;
+static qboolean mouseActive = qfalse;
+static qboolean keyRepeatEnabled = qfalse;
+
+static cvar_t *in_mouse;
+#ifdef MACOS_X_ACCELERATION_HACK
+static cvar_t *in_disablemacosxmouseaccel;
+static double originalMouseSpeed = -1.0;
+#endif
+static cvar_t *in_nograb;
+
+static cvar_t *in_joystick = NULL;
+static cvar_t *in_joystickDebug = NULL;
+static cvar_t *in_joystickThreshold = NULL;
+
+/*
+===============
+IN_TranslateSDLToQ3Key
+===============
+*/
+static const char *IN_TranslateSDLToQ3Key(SDL_keysym *keysym, int *key)
+{
+ static char buf[2] = { '\0', '\0' };
+ *buf = '\0';
+
+ *key = 0;
+
+ // these happen to match the ASCII chars.
+ if ((keysym->sym >= ' ') && (keysym->sym <= '~'))
+ {
+ *key = (int) keysym->sym;
+ }
+ else
+ {
+ switch (keysym->sym)
+ {
+ case SDLK_PAGEUP: *key = K_PGUP; break;
+ case SDLK_KP9: *key = K_KP_PGUP; break;
+ case SDLK_PAGEDOWN: *key = K_PGDN; break;
+ case SDLK_KP3: *key = K_KP_PGDN; break;
+ case SDLK_KP7: *key = K_KP_HOME; break;
+ case SDLK_HOME: *key = K_HOME; break;
+ case SDLK_KP1: *key = K_KP_END; break;
+ case SDLK_END: *key = K_END; break;
+ case SDLK_KP4: *key = K_KP_LEFTARROW; break;
+ case SDLK_LEFT: *key = K_LEFTARROW; break;
+ case SDLK_KP6: *key = K_KP_RIGHTARROW; break;
+ case SDLK_RIGHT: *key = K_RIGHTARROW; break;
+ case SDLK_KP2: *key = K_KP_DOWNARROW; break;
+ case SDLK_DOWN: *key = K_DOWNARROW; break;
+ case SDLK_KP8: *key = K_KP_UPARROW; break;
+ case SDLK_UP: *key = K_UPARROW; break;
+ case SDLK_ESCAPE: *key = K_ESCAPE; break;
+ case SDLK_KP_ENTER: *key = K_KP_ENTER; break;
+ case SDLK_RETURN: *key = K_ENTER; break;
+ case SDLK_TAB: *key = K_TAB; break;
+ case SDLK_F1: *key = K_F1; break;
+ case SDLK_F2: *key = K_F2; break;
+ case SDLK_F3: *key = K_F3; break;
+ case SDLK_F4: *key = K_F4; break;
+ case SDLK_F5: *key = K_F5; break;
+ case SDLK_F6: *key = K_F6; break;
+ case SDLK_F7: *key = K_F7; break;
+ case SDLK_F8: *key = K_F8; break;
+ case SDLK_F9: *key = K_F9; break;
+ case SDLK_F10: *key = K_F10; break;
+ case SDLK_F11: *key = K_F11; break;
+ case SDLK_F12: *key = K_F12; break;
+ case SDLK_F13: *key = K_F13; break;
+ case SDLK_F14: *key = K_F14; break;
+ case SDLK_F15: *key = K_F15; break;
+
+ case SDLK_BACKSPACE: *key = K_BACKSPACE; break; // ctrl-h
+ case SDLK_KP_PERIOD: *key = K_KP_DEL; break;
+ case SDLK_DELETE: *key = K_DEL; break;
+ case SDLK_PAUSE: *key = K_PAUSE; break;
+
+ case SDLK_LSHIFT:
+ case SDLK_RSHIFT: *key = K_SHIFT; break;
+
+ case SDLK_LCTRL:
+ case SDLK_RCTRL: *key = K_CTRL; break;
+
+ case SDLK_RMETA:
+ case SDLK_LMETA:
+ case SDLK_RALT:
+ case SDLK_LALT: *key = K_ALT; break;
+
+ case SDLK_LSUPER:
+ case SDLK_RSUPER: *key = K_SUPER; break;
+
+ case SDLK_KP5: *key = K_KP_5; break;
+ case SDLK_INSERT: *key = K_INS; break;
+ case SDLK_KP0: *key = K_KP_INS; break;
+ case SDLK_KP_MULTIPLY: *key = K_KP_STAR; break;
+ case SDLK_KP_PLUS: *key = K_KP_PLUS; break;
+ case SDLK_KP_MINUS: *key = K_KP_MINUS; break;
+ case SDLK_KP_DIVIDE: *key = K_KP_SLASH; break;
+
+ case SDLK_MODE: *key = K_MODE; break;
+ case SDLK_COMPOSE: *key = K_COMPOSE; break;
+ case SDLK_HELP: *key = K_HELP; break;
+ case SDLK_PRINT: *key = K_PRINT; break;
+ case SDLK_SYSREQ: *key = K_SYSREQ; break;
+ case SDLK_BREAK: *key = K_BREAK; break;
+ case SDLK_MENU: *key = K_MENU; break;
+ case SDLK_POWER: *key = K_POWER; break;
+ case SDLK_EURO: *key = K_EURO; break;
+ case SDLK_UNDO: *key = K_UNDO; break;
+ case SDLK_SCROLLOCK: *key = K_SCROLLOCK; break;
+ case SDLK_NUMLOCK: *key = K_KP_NUMLOCK; break;
+ case SDLK_CAPSLOCK: *key = K_CAPSLOCK; break;
+
+ default:
+ if (keysym->sym >= SDLK_WORLD_0 && keysym->sym <= SDLK_WORLD_95)
+ *key = (keysym->sym - SDLK_WORLD_0) + K_WORLD_0;
+ break;
+ }
+ }
+
+ if( keysym->unicode <= 127 ) // maps to ASCII?
+ {
+ char ch = (char) keysym->unicode;
+ if (ch == '~')
+ *key = '~'; // console HACK
+
+ // translate K_BACKSPACE to ctrl-h for MACOS_X (others?)
+ if (ch == K_BACKSPACE && keysym->sym != SDLK_DELETE)
+ {
+ *key = 'h' - 'a' + 1;
+ buf[0] = *key;
+ }
+ else
+ buf[0] = ch;
+ }
+
+ return buf;
+}
+
+/*
+===============
+IN_PrintKey
+===============
+*/
+static void IN_PrintKey(const SDL_Event* event)
+{
+#ifdef KBD_DBG
+ fprintf( stderr, "key name: %s", SDL_GetKeyName (event->key.keysym.sym ) );
+ if(event->key.keysym.unicode)
+ {
+ fprintf( stderr, " unicode: %hx", event->key.keysym.unicode );
+ if( event->key.keysym.unicode >= '0' &&
+ event->key.keysym.unicode <= '~') // printable?
+ {
+ fprintf( stderr, " (%c)", (unsigned char)event->key.keysym.unicode );
+ }
+ }
+ fflush( stderr );
+#endif
+}
+
+#ifdef MACOS_X_ACCELERATION_HACK
+/*
+===============
+IN_GetIOHandle
+===============
+*/
+static io_connect_t IN_GetIOHandle() // mac os x mouse accel hack
+{
+ io_connect_t iohandle = MACH_PORT_NULL;
+ kern_return_t status;
+ io_service_t iohidsystem = MACH_PORT_NULL;
+ mach_port_t masterport;
+
+ status = IOMasterPort(MACH_PORT_NULL, &masterport);
+ if(status != KERN_SUCCESS)
+ return 0;
+
+ iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem");
+ if(!iohidsystem)
+ return 0;
+
+ status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle);
+ IOObjectRelease(iohidsystem);
+
+ return iohandle;
+}
+#endif
+
+/*
+===============
+IN_ActivateMouse
+===============
+*/
+static void IN_ActivateMouse( void )
+{
+ if (!mouseAvailable || !SDL_WasInit( SDL_INIT_VIDEO ) )
+ return;
+
+#ifdef MACOS_X_ACCELERATION_HACK
+ if (!mouseActive) // mac os x mouse accel hack
+ {
+ // Save the status of mouse acceleration
+ originalMouseSpeed = -1.0; // in case of error
+ if(in_disablemacosxmouseaccel->integer)
+ {
+ io_connect_t mouseDev = IN_GetIOHandle();
+ if(mouseDev != 0)
+ {
+ if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
+ {
+ Com_Printf("previous mouse acceleration: %f\n", originalMouseSpeed);
+ if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
+ {
+ Com_Printf("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
+ Cvar_Set ("in_disablemacosxmouseaccel", 0);
+ }
+ }
+ else
+ {
+ Com_Printf("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n");
+ Cvar_Set ("in_disablemacosxmouseaccel", 0);
+ }
+ IOServiceClose(mouseDev);
+ }
+ else
+ {
+ Com_Printf("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n");
+ Cvar_Set ("in_disablemacosxmouseaccel", 0);
+ }
+ }
+ }
+#endif
+
+ if( !mouseActive )
+ {
+ SDL_WM_GrabInput( SDL_GRAB_ON );
+ SDL_ShowCursor( 0 );
+
+#ifdef MACOS_X_CURSOR_HACK
+ // This is a bug in the current SDL/macosx...have to toggle it a few
+ // times to get the cursor to hide.
+ SDL_ShowCursor( 1 );
+ SDL_ShowCursor( 0 );
+#endif
+ }
+
+ // in_nograb makes no sense unless fullscreen
+ if( !r_fullscreen->integer )
+ {
+ if( in_nograb->modified || !mouseActive )
+ {
+ if( in_nograb->integer )
+ SDL_WM_GrabInput( SDL_GRAB_OFF );
+ else
+ SDL_WM_GrabInput( SDL_GRAB_ON );
+
+ in_nograb->modified = qfalse;
+ }
+ }
+
+ mouseActive = qtrue;
+}
+
+/*
+===============
+IN_DeactivateMouse
+===============
+*/
+static void IN_DeactivateMouse( void )
+{
+ if (!mouseAvailable || !SDL_WasInit( SDL_INIT_VIDEO ) )
+ return;
+
+#ifdef MACOS_X_ACCELERATION_HACK
+ if (mouseActive) // mac os x mouse accel hack
+ {
+ if(originalMouseSpeed != -1.0)
+ {
+ io_connect_t mouseDev = IN_GetIOHandle();
+ if(mouseDev != 0)
+ {
+ Com_Printf("restoring mouse acceleration to: %f\n", originalMouseSpeed);
+ if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
+ Com_Printf("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
+ IOServiceClose(mouseDev);
+ }
+ else
+ Com_Printf("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
+ }
+ }
+#endif
+
+ if( mouseActive )
+ {
+ SDL_ShowCursor( 1 );
+ SDL_WM_GrabInput( SDL_GRAB_OFF );
+
+ mouseActive = qfalse;
+ }
+}
+
+// We translate axes movement into keypresses
+static int joy_keys[16] = {
+ K_LEFTARROW, K_RIGHTARROW,
+ K_UPARROW, K_DOWNARROW,
+ K_JOY16, K_JOY17,
+ K_JOY18, K_JOY19,
+ K_JOY20, K_JOY21,
+ K_JOY22, K_JOY23,
+
+ K_JOY24, K_JOY25,
+ K_JOY26, K_JOY27
+};
+
+// translate hat events into keypresses
+// the 4 highest buttons are used for the first hat ...
+static int hat_keys[16] = {
+ K_JOY29, K_JOY30,
+ K_JOY31, K_JOY32,
+ K_JOY25, K_JOY26,
+ K_JOY27, K_JOY28,
+ K_JOY21, K_JOY22,
+ K_JOY23, K_JOY24,
+ K_JOY17, K_JOY18,
+ K_JOY19, K_JOY20
+};
+
+
+extern cvar_t * in_joystick;
+extern cvar_t * in_joystickDebug;
+extern cvar_t * in_joystickThreshold;
+cvar_t *in_joystickNo;
+
+#define ARRAYLEN(x) (sizeof (x) / sizeof (x[0]))
+struct
+{
+ qboolean buttons[16]; // !!! FIXME: these might be too many.
+ unsigned int oldaxes;
+ unsigned int oldhats;
+} stick_state;
+
+
+/*
+===============
+IN_StartupJoystick
+===============
+*/
+static void IN_StartupJoystick( void )
+{
+ int i = 0;
+ int total = 0;
+
+ if (stick != NULL)
+ SDL_JoystickClose(stick);
+
+ stick = NULL;
+ memset(&stick_state, '\0', sizeof (stick_state));
+
+ if( !in_joystick->integer ) {
+ Com_DPrintf( "Joystick is not active.\n" );
+ return;
+ }
+
+ if (!SDL_WasInit(SDL_INIT_JOYSTICK))
+ {
+ Com_DPrintf("Calling SDL_Init(SDL_INIT_JOYSTICK)...\n");
+ if (SDL_Init(SDL_INIT_JOYSTICK) == -1)
+ {
+ Com_DPrintf("SDL_Init(SDL_INIT_JOYSTICK) failed: %s\n", SDL_GetError());
+ return;
+ }
+ Com_DPrintf("SDL_Init(SDL_INIT_JOYSTICK) passed.\n");
+ }
+
+ total = SDL_NumJoysticks();
+ Com_DPrintf("%d possible joysticks\n", total);
+ for (i = 0; i < total; i++)
+ Com_DPrintf("[%d] %s\n", i, SDL_JoystickName(i));
+
+ in_joystickNo = Cvar_Get( "in_joystickNo", "0", CVAR_ARCHIVE );
+ if( in_joystickNo->integer < 0 || in_joystickNo->integer >= total )
+ Cvar_Set( "in_joystickNo", "0" );
+
+ stick = SDL_JoystickOpen( in_joystickNo->integer );
+
+ if (stick == NULL) {
+ Com_DPrintf( "No joystick opened.\n" );
+ return;
+ }
+
+ Com_DPrintf( "Joystick %d opened\n", in_joystickNo->integer );
+ Com_DPrintf( "Name: %s\n", SDL_JoystickName(in_joystickNo->integer) );
+ Com_DPrintf( "Axes: %d\n", SDL_JoystickNumAxes(stick) );
+ Com_DPrintf( "Hats: %d\n", SDL_JoystickNumHats(stick) );
+ Com_DPrintf( "Buttons: %d\n", SDL_JoystickNumButtons(stick) );
+ Com_DPrintf( "Balls: %d\n", SDL_JoystickNumBalls(stick) );
+
+ SDL_JoystickEventState(SDL_QUERY);
+
+ return;
+}
+
+/*
+===============
+IN_JoyMove
+===============
+*/
+static void IN_JoyMove( void )
+{
+ qboolean joy_pressed[ARRAYLEN(joy_keys)];
+ unsigned int axes = 0;
+ unsigned int hats = 0;
+ int total = 0;
+ int i = 0;
+
+ if (!stick)
+ return;
+
+ SDL_JoystickUpdate();
+
+ memset(joy_pressed, '\0', sizeof (joy_pressed));
+
+ // update the ball state.
+ total = SDL_JoystickNumBalls(stick);
+ if (total > 0)
+ {
+ int balldx = 0;
+ int balldy = 0;
+ for (i = 0; i < total; i++)
+ {
+ int dx = 0;
+ int dy = 0;
+ SDL_JoystickGetBall(stick, i, &dx, &dy);
+ balldx += dx;
+ balldy += dy;
+ }
+ if (balldx || balldy)
+ {
+ // !!! FIXME: is this good for stick balls, or just mice?
+ // Scale like the mouse input...
+ if (abs(balldx) > 1)
+ balldx *= 2;
+ if (abs(balldy) > 1)
+ balldy *= 2;
+ Com_QueueEvent( 0, SE_MOUSE, balldx, balldy, 0, NULL );
+ }
+ }
+
+ // now query the stick buttons...
+ total = SDL_JoystickNumButtons(stick);
+ if (total > 0)
+ {
+ if (total > ARRAYLEN(stick_state.buttons))
+ total = ARRAYLEN(stick_state.buttons);
+ for (i = 0; i < total; i++)
+ {
+ qboolean pressed = (SDL_JoystickGetButton(stick, i) != 0);
+ if (pressed != stick_state.buttons[i])
+ {
+ Com_QueueEvent( 0, SE_KEY, K_JOY1 + i, pressed, 0, NULL );
+ stick_state.buttons[i] = pressed;
+ }
+ }
+ }
+
+ // look at the hats...
+ total = SDL_JoystickNumHats(stick);
+ if (total > 0)
+ {
+ if (total > 4) total = 4;
+ for (i = 0; i < total; i++)
+ {
+ ((Uint8 *)&hats)[i] = SDL_JoystickGetHat(stick, i);
+ }
+ }
+
+ // update hat state
+ if (hats != stick_state.oldhats)
+ {
+ for( i = 0; i < 4; i++ ) {
+ if( ((Uint8 *)&hats)[i] != ((Uint8 *)&stick_state.oldhats)[i] ) {
+ // release event
+ switch( ((Uint8 *)&stick_state.oldhats)[i] ) {
+ case SDL_HAT_UP:
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qfalse, 0, NULL );
+ break;
+ case SDL_HAT_RIGHT:
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qfalse, 0, NULL );
+ break;
+ case SDL_HAT_DOWN:
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qfalse, 0, NULL );
+ break;
+ case SDL_HAT_LEFT:
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qfalse, 0, NULL );
+ break;
+ case SDL_HAT_RIGHTUP:
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qfalse, 0, NULL );
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qfalse, 0, NULL );
+ break;
+ case SDL_HAT_RIGHTDOWN:
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qfalse, 0, NULL );
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qfalse, 0, NULL );
+ break;
+ case SDL_HAT_LEFTUP:
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qfalse, 0, NULL );
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qfalse, 0, NULL );
+ break;
+ case SDL_HAT_LEFTDOWN:
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qfalse, 0, NULL );
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qfalse, 0, NULL );
+ break;
+ default:
+ break;
+ }
+ // press event
+ switch( ((Uint8 *)&hats)[i] ) {
+ case SDL_HAT_UP:
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qtrue, 0, NULL );
+ break;
+ case SDL_HAT_RIGHT:
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qtrue, 0, NULL );
+ break;
+ case SDL_HAT_DOWN:
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qtrue, 0, NULL );
+ break;
+ case SDL_HAT_LEFT:
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qtrue, 0, NULL );
+ break;
+ case SDL_HAT_RIGHTUP:
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qtrue, 0, NULL );
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qtrue, 0, NULL );
+ break;
+ case SDL_HAT_RIGHTDOWN:
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qtrue, 0, NULL );
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qtrue, 0, NULL );
+ break;
+ case SDL_HAT_LEFTUP:
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qtrue, 0, NULL );
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qtrue, 0, NULL );
+ break;
+ case SDL_HAT_LEFTDOWN:
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qtrue, 0, NULL );
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qtrue, 0, NULL );
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ }
+
+ // save hat state
+ stick_state.oldhats = hats;
+
+ // finally, look at the axes...
+ total = SDL_JoystickNumAxes(stick);
+ if (total > 0)
+ {
+ if (total > 16) total = 16;
+ for (i = 0; i < total; i++)
+ {
+ Sint16 axis = SDL_JoystickGetAxis(stick, i);
+ float f = ( (float) axis ) / 32767.0f;
+ if( f < -in_joystickThreshold->value ) {
+ axes |= ( 1 << ( i * 2 ) );
+ } else if( f > in_joystickThreshold->value ) {
+ axes |= ( 1 << ( ( i * 2 ) + 1 ) );
+ }
+ }
+ }
+
+ /* Time to update axes state based on old vs. new. */
+ if (axes != stick_state.oldaxes)
+ {
+ for( i = 0; i < 16; i++ ) {
+ if( ( axes & ( 1 << i ) ) && !( stick_state.oldaxes & ( 1 << i ) ) ) {
+ Com_QueueEvent( 0, SE_KEY, joy_keys[i], qtrue, 0, NULL );
+ }
+
+ if( !( axes & ( 1 << i ) ) && ( stick_state.oldaxes & ( 1 << i ) ) ) {
+ Com_QueueEvent( 0, SE_KEY, joy_keys[i], qfalse, 0, NULL );
+ }
+ }
+ }
+
+ /* Save for future generations. */
+ stick_state.oldaxes = axes;
+}
+
+/*
+===============
+IN_ProcessEvents
+===============
+*/
+static void IN_ProcessEvents( void )
+{
+ SDL_Event e;
+ const char *p = NULL;
+ int key = 0;
+
+ if( !SDL_WasInit( SDL_INIT_VIDEO ) )
+ return;
+
+ if( cls.keyCatchers == 0 && keyRepeatEnabled )
+ {
+ SDL_EnableKeyRepeat( 0, 0 );
+ keyRepeatEnabled = qfalse;
+ }
+ else if( !keyRepeatEnabled )
+ {
+ SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY,
+ SDL_DEFAULT_REPEAT_INTERVAL );
+ keyRepeatEnabled = qtrue;
+ }
+
+ while (SDL_PollEvent(&e))
+ {
+ switch (e.type)
+ {
+ case SDL_KEYDOWN:
+ IN_PrintKey(&e);
+ p = IN_TranslateSDLToQ3Key(&e.key.keysym, &key);
+ if( key )
+ Com_QueueEvent( 0, SE_KEY, key, qtrue, 0, NULL );
+
+ if( p )
+ {
+ while( *p )
+ Com_QueueEvent( 0, SE_CHAR, *p++, 0, 0, NULL );
+ }
+ break;
+
+ case SDL_KEYUP:
+ IN_TranslateSDLToQ3Key(&e.key.keysym, &key);
+ Com_QueueEvent( 0, SE_KEY, key, qfalse, 0, NULL );
+ break;
+
+ case SDL_MOUSEMOTION:
+ if (mouseActive)
+ Com_QueueEvent( 0, SE_MOUSE, e.motion.xrel, e.motion.yrel, 0, NULL );
+ break;
+
+ case SDL_MOUSEBUTTONDOWN:
+ case SDL_MOUSEBUTTONUP:
+ {
+ unsigned char b;
+ switch (e.button.button)
+ {
+ case 1: b = K_MOUSE1; break;
+ case 2: b = K_MOUSE3; break;
+ case 3: b = K_MOUSE2; break;
+ case 4: b = K_MWHEELUP; break;
+ case 5: b = K_MWHEELDOWN; break;
+ case 6: b = K_MOUSE4; break;
+ case 7: b = K_MOUSE5; break;
+ default: b = K_AUX1 + (e.button.button - 8)%16; break;
+ }
+ Com_QueueEvent( 0, SE_KEY, b,
+ ( e.type == SDL_MOUSEBUTTONDOWN ? qtrue : qfalse ), 0, NULL );
+ }
+ break;
+
+ case SDL_QUIT:
+ Sys_Quit();
+ break;
+
+ default:
+ break;
+ }
+ }
+}
+
+/*
+===============
+IN_Frame
+===============
+*/
+void IN_Frame (void)
+{
+ IN_JoyMove( );
+
+ // Release the mouse if the console if down and we're windowed
+ if( ( cls.keyCatchers & KEYCATCH_CONSOLE ) && !r_fullscreen->integer )
+ IN_DeactivateMouse( );
+ else
+ IN_ActivateMouse( );
+
+ IN_ProcessEvents( );
+}
+
+/*
+===============
+IN_Init
+===============
+*/
+void IN_Init(void)
+{
+ if( !SDL_WasInit( SDL_INIT_VIDEO ) )
+ {
+ Com_Error( ERR_FATAL, "IN_Init called before SDL_Init( SDL_INIT_VIDEO )\n" );
+ return;
+ }
+
+ Com_DPrintf ("\n------- Input Initialization -------\n");
+
+ // mouse variables
+ in_mouse = Cvar_Get ("in_mouse", "1", CVAR_ARCHIVE);
+ in_nograb = Cvar_Get ("in_nograb", "0", CVAR_ARCHIVE);
+
+ in_joystick = Cvar_Get ("in_joystick", "0", CVAR_ARCHIVE|CVAR_LATCH);
+ in_joystickDebug = Cvar_Get ("in_debugjoystick", "0", CVAR_TEMP);
+ in_joystickThreshold = Cvar_Get ("in_joystickThreshold", "0.15", CVAR_ARCHIVE);
+
+#ifdef MACOS_X_ACCELERATION_HACK
+ in_disablemacosxmouseaccel = Cvar_Get ("in_disablemacosxmouseaccel", "1", CVAR_ARCHIVE);
+#endif
+
+ Cvar_Set( "cl_platformSensitivity", "1.0" );
+
+ SDL_EnableUNICODE(1);
+ SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
+ keyRepeatEnabled = qtrue;
+
+ if (in_mouse->value)
+ mouseAvailable = qtrue;
+ else
+ mouseAvailable = qfalse;
+
+ IN_StartupJoystick( );
+ Com_DPrintf ("------------------------------------\n");
+}
+
+/*
+===============
+IN_Shutdown
+===============
+*/
+void IN_Shutdown(void)
+{
+ IN_DeactivateMouse();
+
+ mouseAvailable = qfalse;
+
+ if (stick)
+ {
+ SDL_JoystickClose(stick);
+ stick = NULL;
+ }
+
+ SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
+}
diff --git a/code/sdl/sdl_snd.c b/code/sdl/sdl_snd.c
new file mode 100644
index 0000000..dfc2316
--- /dev/null
+++ b/code/sdl/sdl_snd.c
@@ -0,0 +1,295 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include <stdlib.h>
+#include <stdio.h>
+
+#include "SDL.h"
+
+#include "../qcommon/q_shared.h"
+#include "../client/snd_local.h"
+
+qboolean snd_inited = qfalse;
+
+cvar_t *s_sdlBits;
+cvar_t *s_sdlSpeed;
+cvar_t *s_sdlChannels;
+cvar_t *s_sdlDevSamps;
+cvar_t *s_sdlMixSamps;
+
+/* The audio callback. All the magic happens here. */
+static int dmapos = 0;
+static int dmasize = 0;
+
+/*
+===============
+SNDDMA_AudioCallback
+===============
+*/
+static void SNDDMA_AudioCallback(void *userdata, Uint8 *stream, int len)
+{
+ int pos = (dmapos * (dma.samplebits/8));
+ if (pos >= dmasize)
+ dmapos = pos = 0;
+
+ if (!snd_inited) /* shouldn't happen, but just in case... */
+ {
+ memset(stream, '\0', len);
+ return;
+ }
+ else
+ {
+ int tobufend = dmasize - pos; /* bytes to buffer's end. */
+ int len1 = len;
+ int len2 = 0;
+
+ if (len1 > tobufend)
+ {
+ len1 = tobufend;
+ len2 = len - len1;
+ }
+ memcpy(stream, dma.buffer + pos, len1);
+ if (len2 <= 0)
+ dmapos += (len1 / (dma.samplebits/8));
+ else /* wraparound? */
+ {
+ memcpy(stream+len1, dma.buffer, len2);
+ dmapos = (len2 / (dma.samplebits/8));
+ }
+ }
+
+ if (dmapos >= dmasize)
+ dmapos = 0;
+}
+
+static struct
+{
+ Uint16 enumFormat;
+ char *stringFormat;
+} formatToStringTable[ ] =
+{
+ { AUDIO_U8, "AUDIO_U8" },
+ { AUDIO_S8, "AUDIO_S8" },
+ { AUDIO_U16LSB, "AUDIO_U16LSB" },
+ { AUDIO_S16LSB, "AUDIO_S16LSB" },
+ { AUDIO_U16MSB, "AUDIO_U16MSB" },
+ { AUDIO_S16MSB, "AUDIO_S16MSB" }
+};
+
+static int formatToStringTableSize =
+ sizeof( formatToStringTable ) / sizeof( formatToStringTable[ 0 ] );
+
+/*
+===============
+SNDDMA_PrintAudiospec
+===============
+*/
+static void SNDDMA_PrintAudiospec(const char *str, const SDL_AudioSpec *spec)
+{
+ int i;
+ char *fmt = NULL;
+
+ Com_Printf("%s:\n", str);
+
+ for( i = 0; i < formatToStringTableSize; i++ ) {
+ if( spec->format == formatToStringTable[ i ].enumFormat ) {
+ fmt = formatToStringTable[ i ].stringFormat;
+ }
+ }
+
+ if( fmt ) {
+ Com_Printf( " Format: %s\n", fmt );
+ } else {
+ Com_Printf( " Format: " S_COLOR_RED "UNKNOWN\n");
+ }
+
+ Com_Printf( " Freq: %d\n", (int) spec->freq );
+ Com_Printf( " Samples: %d\n", (int) spec->samples );
+ Com_Printf( " Channels: %d\n", (int) spec->channels );
+}
+
+/*
+===============
+SNDDMA_Init
+===============
+*/
+qboolean SNDDMA_Init(void)
+{
+ char drivername[128];
+ SDL_AudioSpec desired;
+ SDL_AudioSpec obtained;
+ int tmp;
+
+ if (snd_inited)
+ return qtrue;
+
+ if (!s_sdlBits) {
+ s_sdlBits = Cvar_Get("s_sdlBits", "16", CVAR_ARCHIVE);
+ s_sdlSpeed = Cvar_Get("s_sdlSpeed", "0", CVAR_ARCHIVE);
+ s_sdlChannels = Cvar_Get("s_sdlChannels", "2", CVAR_ARCHIVE);
+ s_sdlDevSamps = Cvar_Get("s_sdlDevSamps", "0", CVAR_ARCHIVE);
+ s_sdlMixSamps = Cvar_Get("s_sdlMixSamps", "0", CVAR_ARCHIVE);
+ }
+
+ Com_Printf( "SDL_Init( SDL_INIT_AUDIO )... " );
+
+ if (!SDL_WasInit(SDL_INIT_AUDIO))
+ {
+ if (SDL_Init(SDL_INIT_AUDIO) == -1)
+ {
+ Com_Printf( "FAILED (%s)\n", SDL_GetError( ) );
+ return qfalse;
+ }
+ }
+
+ Com_Printf( "OK\n" );
+
+ if (SDL_AudioDriverName(drivername, sizeof (drivername)) == NULL)
+ strcpy(drivername, "(UNKNOWN)");
+ Com_Printf("SDL audio driver is \"%s\".\n", drivername);
+
+ memset(&desired, '\0', sizeof (desired));
+ memset(&obtained, '\0', sizeof (obtained));
+
+ tmp = ((int) s_sdlBits->value);
+ if ((tmp != 16) && (tmp != 8))
+ tmp = 16;
+
+ desired.freq = (int) s_sdlSpeed->value;
+ if(!desired.freq) desired.freq = 22050;
+ desired.format = ((tmp == 16) ? AUDIO_S16SYS : AUDIO_U8);
+
+ // I dunno if this is the best idea, but I'll give it a try...
+ // should probably check a cvar for this...
+ if (s_sdlDevSamps->value)
+ desired.samples = s_sdlDevSamps->value;
+ else
+ {
+ // just pick a sane default.
+ if (desired.freq <= 11025)
+ desired.samples = 256;
+ else if (desired.freq <= 22050)
+ desired.samples = 512;
+ else if (desired.freq <= 44100)
+ desired.samples = 1024;
+ else
+ desired.samples = 2048; // (*shrug*)
+ }
+
+ desired.channels = (int) s_sdlChannels->value;
+ desired.callback = SNDDMA_AudioCallback;
+
+ if (SDL_OpenAudio(&desired, &obtained) == -1)
+ {
+ Com_Printf("SDL_OpenAudio() failed: %s\n", SDL_GetError());
+ SDL_QuitSubSystem(SDL_INIT_AUDIO);
+ return qfalse;
+ }
+
+ SNDDMA_PrintAudiospec("SDL_AudioSpec", &obtained);
+
+ // dma.samples needs to be big, or id's mixer will just refuse to
+ // work at all; we need to keep it significantly bigger than the
+ // amount of SDL callback samples, and just copy a little each time
+ // the callback runs.
+ // 32768 is what the OSS driver filled in here on my system. I don't
+ // know if it's a good value overall, but at least we know it's
+ // reasonable...this is why I let the user override.
+ tmp = s_sdlMixSamps->value;
+ if (!tmp)
+ tmp = (obtained.samples * obtained.channels) * 10;
+
+ if (tmp & (tmp - 1)) // not a power of two? Seems to confuse something.
+ {
+ int val = 1;
+ while (val < tmp)
+ val <<= 1;
+
+ tmp = val;
+ }
+
+ dmapos = 0;
+ dma.samplebits = obtained.format & 0xFF; // first byte of format is bits.
+ dma.channels = obtained.channels;
+ dma.samples = tmp;
+ dma.submission_chunk = 1;
+ dma.speed = obtained.freq;
+ dmasize = (dma.samples * (dma.samplebits/8));
+ dma.buffer = calloc(1, dmasize);
+
+ Com_Printf("Starting SDL audio callback...\n");
+ SDL_PauseAudio(0); // start callback.
+
+ Com_Printf("SDL audio initialized.\n");
+ snd_inited = qtrue;
+ return qtrue;
+}
+
+/*
+===============
+SNDDMA_GetDMAPos
+===============
+*/
+int SNDDMA_GetDMAPos(void)
+{
+ return dmapos;
+}
+
+/*
+===============
+SNDDMA_Shutdown
+===============
+*/
+void SNDDMA_Shutdown(void)
+{
+ Com_Printf("Closing SDL audio device...\n");
+ SDL_PauseAudio(1);
+ SDL_CloseAudio();
+ SDL_QuitSubSystem(SDL_INIT_AUDIO);
+ free(dma.buffer);
+ dma.buffer = NULL;
+ dmapos = dmasize = 0;
+ snd_inited = qfalse;
+ Com_Printf("SDL audio device shut down.\n");
+}
+
+/*
+===============
+SNDDMA_Submit
+
+Send sound to device if buffer isn't really the dma buffer
+===============
+*/
+void SNDDMA_Submit(void)
+{
+ SDL_UnlockAudio();
+}
+
+/*
+===============
+SNDDMA_BeginPainting
+===============
+*/
+void SNDDMA_BeginPainting (void)
+{
+ SDL_LockAudio();
+}