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-rw-r--r--code/renderer/tr_shade.c124
1 files changed, 58 insertions, 66 deletions
diff --git a/code/renderer/tr_shade.c b/code/renderer/tr_shade.c
index f85d336..838e25d 100644
--- a/code/renderer/tr_shade.c
+++ b/code/renderer/tr_shade.c
@@ -473,54 +473,73 @@ static void ProjectDlightTexture( void ) {
floatColorVec0 = vec_perm(floatColorVec0,floatColorVec0,floatColorVecPerm);
#endif
for ( i = 0 ; i < tess.numVertexes ; i++, texCoords += 2, colors += 4 ) {
+ int clip = 0;
#if idppc_altivec
+#define DIST0 dist0
+#define DIST1 dist1
+#define DIST2 dist2
+#define TEXCOORDS0 texCoords0
+#define TEXCOORDS1 texCoords1
vec_t dist0, dist1, dist2;
+
+ dist0 = origin0 - tess.xyz[i][0];
+ dist1 = origin1 - tess.xyz[i][1];
+ dist2 = origin2 - tess.xyz[i][2];
#else
+#define DIST0 dist[0]
+#define DIST1 dist[1]
+#define DIST2 dist[2]
+#define TEXCOORDS0 texCoords[0]
+#define TEXCOORDS1 texCoords[1]
vec3_t dist;
+
+ VectorSubtract( origin, tess.xyz[i], dist );
#endif
- int clip;
backEnd.pc.c_dlightVertexes++;
-#if idppc_altivec
- //VectorSubtract( origin, tess.xyz[i], dist );
- dist0 = origin0 - tess.xyz[i][0];
- dist1 = origin1 - tess.xyz[i][1];
- dist2 = origin2 - tess.xyz[i][2];
- texCoords0 = 0.5f + dist0 * scale;
- texCoords1 = 0.5f + dist1 * scale;
-
- clip = 0;
- if ( texCoords0 < 0.0f ) {
- clip |= 1;
- } else if ( texCoords0 > 1.0f ) {
- clip |= 2;
- }
- if ( texCoords1 < 0.0f ) {
- clip |= 4;
- } else if ( texCoords1 > 1.0f ) {
- clip |= 8;
- }
- texCoords[0] = texCoords0;
- texCoords[1] = texCoords1;
-
- // modulate the strength based on the height and color
- if ( dist2 > radius ) {
- clip |= 16;
- modulate = 0.0f;
- } else if ( dist2 < -radius ) {
- clip |= 32;
- modulate = 0.0f;
+ TEXCOORDS0 = 0.5f + DIST0 * scale;
+ TEXCOORDS1 = 0.5f + DIST1 * scale;
+
+ if( !r_dlightBacks->integer &&
+ // dist . tess.normal[i]
+ ( DIST0 * tess.normal[i][0] +
+ DIST1 * tess.normal[i][1] +
+ DIST2 * tess.normal[i][2] ) < 0.0f ) {
+ clip = 63;
} else {
- dist2 = Q_fabs(dist2);
- if ( dist2 < radius * 0.5f ) {
- modulate = 1.0f;
+ if ( TEXCOORDS0 < 0.0f ) {
+ clip |= 1;
+ } else if ( TEXCOORDS0 > 1.0f ) {
+ clip |= 2;
+ }
+ if ( TEXCOORDS1 < 0.0f ) {
+ clip |= 4;
+ } else if ( TEXCOORDS1 > 1.0f ) {
+ clip |= 8;
+ }
+ texCoords[0] = TEXCOORDS0;
+ texCoords[1] = TEXCOORDS1;
+
+ // modulate the strength based on the height and color
+ if ( DIST2 > radius ) {
+ clip |= 16;
+ modulate = 0.0f;
+ } else if ( DIST2 < -radius ) {
+ clip |= 32;
+ modulate = 0.0f;
} else {
- modulate = 2.0f * (radius - dist2) * scale;
+ DIST2 = Q_fabs(DIST2);
+ if ( DIST2 < radius * 0.5f ) {
+ modulate = 1.0f;
+ } else {
+ modulate = 2.0f * (radius - DIST2) * scale;
+ }
}
}
clipBits[i] = clip;
+#if idppc_altivec
modulateVec = vec_ld(0,(float *)&modulate);
modulateVec = vec_perm(modulateVec,modulateVec,modulatePerm);
colorVec = vec_madd(floatColorVec0,modulateVec,zero);
@@ -530,44 +549,17 @@ static void ProjectDlightTexture( void ) {
colorChar = vec_sel(colorChar,vSel,vSel); // RGBARGBARGBARGBA replace alpha with 255
vec_ste((vector unsigned int)colorChar,0,(unsigned int *)colors); // store color
#else
- VectorSubtract( origin, tess.xyz[i], dist );
- texCoords[0] = 0.5f + dist[0] * scale;
- texCoords[1] = 0.5f + dist[1] * scale;
-
- clip = 0;
- if ( texCoords[0] < 0.0f ) {
- clip |= 1;
- } else if ( texCoords[0] > 1.0f ) {
- clip |= 2;
- }
- if ( texCoords[1] < 0.0f ) {
- clip |= 4;
- } else if ( texCoords[1] > 1.0f ) {
- clip |= 8;
- }
- // modulate the strength based on the height and color
- if ( dist[2] > radius ) {
- clip |= 16;
- modulate = 0.0f;
- } else if ( dist[2] < -radius ) {
- clip |= 32;
- modulate = 0.0f;
- } else {
- dist[2] = Q_fabs(dist[2]);
- if ( dist[2] < radius * 0.5f ) {
- modulate = 1.0f;
- } else {
- modulate = 2.0f * (radius - dist[2]) * scale;
- }
- }
- clipBits[i] = clip;
-
colors[0] = myftol(floatColor[0] * modulate);
colors[1] = myftol(floatColor[1] * modulate);
colors[2] = myftol(floatColor[2] * modulate);
colors[3] = 255;
#endif
}
+#undef DIST0
+#undef DIST1
+#undef DIST2
+#undef TEXCOORDS0
+#undef TEXCOORDS1
// build a list of triangles that need light
numIndexes = 0;