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-rwxr-xr-xcode/renderer/tr_cmds.c447
1 files changed, 447 insertions, 0 deletions
diff --git a/code/renderer/tr_cmds.c b/code/renderer/tr_cmds.c
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--- /dev/null
+++ b/code/renderer/tr_cmds.c
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+#include "tr_local.h"
+
+volatile renderCommandList_t *renderCommandList;
+
+volatile qboolean renderThreadActive;
+
+
+/*
+=====================
+R_PerformanceCounters
+=====================
+*/
+void R_PerformanceCounters( void ) {
+ if ( !r_speeds->integer ) {
+ // clear the counters even if we aren't printing
+ Com_Memset( &tr.pc, 0, sizeof( tr.pc ) );
+ Com_Memset( &backEnd.pc, 0, sizeof( backEnd.pc ) );
+ return;
+ }
+
+ if (r_speeds->integer == 1) {
+ ri.Printf (PRINT_ALL, "%i/%i shaders/surfs %i leafs %i verts %i/%i tris %.2f mtex %.2f dc\n",
+ backEnd.pc.c_shaders, backEnd.pc.c_surfaces, tr.pc.c_leafs, backEnd.pc.c_vertexes,
+ backEnd.pc.c_indexes/3, backEnd.pc.c_totalIndexes/3,
+ R_SumOfUsedImages()/(1000000.0f), backEnd.pc.c_overDraw / (float)(glConfig.vidWidth * glConfig.vidHeight) );
+ } else if (r_speeds->integer == 2) {
+ ri.Printf (PRINT_ALL, "(patch) %i sin %i sclip %i sout %i bin %i bclip %i bout\n",
+ tr.pc.c_sphere_cull_patch_in, tr.pc.c_sphere_cull_patch_clip, tr.pc.c_sphere_cull_patch_out,
+ tr.pc.c_box_cull_patch_in, tr.pc.c_box_cull_patch_clip, tr.pc.c_box_cull_patch_out );
+ ri.Printf (PRINT_ALL, "(md3) %i sin %i sclip %i sout %i bin %i bclip %i bout\n",
+ tr.pc.c_sphere_cull_md3_in, tr.pc.c_sphere_cull_md3_clip, tr.pc.c_sphere_cull_md3_out,
+ tr.pc.c_box_cull_md3_in, tr.pc.c_box_cull_md3_clip, tr.pc.c_box_cull_md3_out );
+ } else if (r_speeds->integer == 3) {
+ ri.Printf (PRINT_ALL, "viewcluster: %i\n", tr.viewCluster );
+ } else if (r_speeds->integer == 4) {
+ if ( backEnd.pc.c_dlightVertexes ) {
+ ri.Printf (PRINT_ALL, "dlight srf:%i culled:%i verts:%i tris:%i\n",
+ tr.pc.c_dlightSurfaces, tr.pc.c_dlightSurfacesCulled,
+ backEnd.pc.c_dlightVertexes, backEnd.pc.c_dlightIndexes / 3 );
+ }
+ }
+ else if (r_speeds->integer == 5 )
+ {
+ ri.Printf( PRINT_ALL, "zFar: %.0f\n", tr.viewParms.zFar );
+ }
+ else if (r_speeds->integer == 6 )
+ {
+ ri.Printf( PRINT_ALL, "flare adds:%i tests:%i renders:%i\n",
+ backEnd.pc.c_flareAdds, backEnd.pc.c_flareTests, backEnd.pc.c_flareRenders );
+ }
+
+ Com_Memset( &tr.pc, 0, sizeof( tr.pc ) );
+ Com_Memset( &backEnd.pc, 0, sizeof( backEnd.pc ) );
+}
+
+
+/*
+====================
+R_InitCommandBuffers
+====================
+*/
+void R_InitCommandBuffers( void ) {
+ glConfig.smpActive = qfalse;
+ if ( r_smp->integer ) {
+ ri.Printf( PRINT_ALL, "Trying SMP acceleration...\n" );
+ if ( GLimp_SpawnRenderThread( RB_RenderThread ) ) {
+ ri.Printf( PRINT_ALL, "...succeeded.\n" );
+ glConfig.smpActive = qtrue;
+ } else {
+ ri.Printf( PRINT_ALL, "...failed.\n" );
+ }
+ }
+}
+
+/*
+====================
+R_ShutdownCommandBuffers
+====================
+*/
+void R_ShutdownCommandBuffers( void ) {
+ // kill the rendering thread
+ if ( glConfig.smpActive ) {
+ GLimp_WakeRenderer( NULL );
+ glConfig.smpActive = qfalse;
+ }
+}
+
+/*
+====================
+R_IssueRenderCommands
+====================
+*/
+int c_blockedOnRender;
+int c_blockedOnMain;
+
+void R_IssueRenderCommands( qboolean runPerformanceCounters ) {
+ renderCommandList_t *cmdList;
+
+ cmdList = &backEndData[tr.smpFrame]->commands;
+ assert(cmdList); // bk001205
+ // add an end-of-list command
+ *(int *)(cmdList->cmds + cmdList->used) = RC_END_OF_LIST;
+
+ // clear it out, in case this is a sync and not a buffer flip
+ cmdList->used = 0;
+
+ if ( glConfig.smpActive ) {
+ // if the render thread is not idle, wait for it
+ if ( renderThreadActive ) {
+ c_blockedOnRender++;
+ if ( r_showSmp->integer ) {
+ ri.Printf( PRINT_ALL, "R" );
+ }
+ } else {
+ c_blockedOnMain++;
+ if ( r_showSmp->integer ) {
+ ri.Printf( PRINT_ALL, "." );
+ }
+ }
+
+ // sleep until the renderer has completed
+ GLimp_FrontEndSleep();
+ }
+
+ // at this point, the back end thread is idle, so it is ok
+ // to look at it's performance counters
+ if ( runPerformanceCounters ) {
+ R_PerformanceCounters();
+ }
+
+ // actually start the commands going
+ if ( !r_skipBackEnd->integer ) {
+ // let it start on the new batch
+ if ( !glConfig.smpActive ) {
+ RB_ExecuteRenderCommands( cmdList->cmds );
+ } else {
+ GLimp_WakeRenderer( cmdList );
+ }
+ }
+}
+
+
+/*
+====================
+R_SyncRenderThread
+
+Issue any pending commands and wait for them to complete.
+After exiting, the render thread will have completed its work
+and will remain idle and the main thread is free to issue
+OpenGL calls until R_IssueRenderCommands is called.
+====================
+*/
+void R_SyncRenderThread( void ) {
+ if ( !tr.registered ) {
+ return;
+ }
+ R_IssueRenderCommands( qfalse );
+
+ if ( !glConfig.smpActive ) {
+ return;
+ }
+ GLimp_FrontEndSleep();
+}
+
+/*
+============
+R_GetCommandBuffer
+
+make sure there is enough command space, waiting on the
+render thread if needed.
+============
+*/
+void *R_GetCommandBuffer( int bytes ) {
+ renderCommandList_t *cmdList;
+
+ cmdList = &backEndData[tr.smpFrame]->commands;
+
+ // always leave room for the end of list command
+ if ( cmdList->used + bytes + 4 > MAX_RENDER_COMMANDS ) {
+ if ( bytes > MAX_RENDER_COMMANDS - 4 ) {
+ ri.Error( ERR_FATAL, "R_GetCommandBuffer: bad size %i", bytes );
+ }
+ // if we run out of room, just start dropping commands
+ return NULL;
+ }
+
+ cmdList->used += bytes;
+
+ return cmdList->cmds + cmdList->used - bytes;
+}
+
+
+/*
+=============
+R_AddDrawSurfCmd
+
+=============
+*/
+void R_AddDrawSurfCmd( drawSurf_t *drawSurfs, int numDrawSurfs ) {
+ drawSurfsCommand_t *cmd;
+
+ cmd = R_GetCommandBuffer( sizeof( *cmd ) );
+ if ( !cmd ) {
+ return;
+ }
+ cmd->commandId = RC_DRAW_SURFS;
+
+ cmd->drawSurfs = drawSurfs;
+ cmd->numDrawSurfs = numDrawSurfs;
+
+ cmd->refdef = tr.refdef;
+ cmd->viewParms = tr.viewParms;
+}
+
+
+/*
+=============
+RE_SetColor
+
+Passing NULL will set the color to white
+=============
+*/
+void RE_SetColor( const float *rgba ) {
+ setColorCommand_t *cmd;
+
+ if ( !tr.registered ) {
+ return;
+ }
+ cmd = R_GetCommandBuffer( sizeof( *cmd ) );
+ if ( !cmd ) {
+ return;
+ }
+ cmd->commandId = RC_SET_COLOR;
+ if ( !rgba ) {
+ static float colorWhite[4] = { 1, 1, 1, 1 };
+
+ rgba = colorWhite;
+ }
+
+ cmd->color[0] = rgba[0];
+ cmd->color[1] = rgba[1];
+ cmd->color[2] = rgba[2];
+ cmd->color[3] = rgba[3];
+}
+
+
+/*
+=============
+RE_StretchPic
+=============
+*/
+void RE_StretchPic ( float x, float y, float w, float h,
+ float s1, float t1, float s2, float t2, qhandle_t hShader ) {
+ stretchPicCommand_t *cmd;
+
+ if (!tr.registered) {
+ return;
+ }
+ cmd = R_GetCommandBuffer( sizeof( *cmd ) );
+ if ( !cmd ) {
+ return;
+ }
+ cmd->commandId = RC_STRETCH_PIC;
+ cmd->shader = R_GetShaderByHandle( hShader );
+ cmd->x = x;
+ cmd->y = y;
+ cmd->w = w;
+ cmd->h = h;
+ cmd->s1 = s1;
+ cmd->t1 = t1;
+ cmd->s2 = s2;
+ cmd->t2 = t2;
+}
+
+
+/*
+====================
+RE_BeginFrame
+
+If running in stereo, RE_BeginFrame will be called twice
+for each RE_EndFrame
+====================
+*/
+void RE_BeginFrame( stereoFrame_t stereoFrame ) {
+ drawBufferCommand_t *cmd;
+
+ if ( !tr.registered ) {
+ return;
+ }
+ glState.finishCalled = qfalse;
+
+ tr.frameCount++;
+ tr.frameSceneNum = 0;
+
+ //
+ // do overdraw measurement
+ //
+ if ( r_measureOverdraw->integer )
+ {
+ if ( glConfig.stencilBits < 4 )
+ {
+ ri.Printf( PRINT_ALL, "Warning: not enough stencil bits to measure overdraw: %d\n", glConfig.stencilBits );
+ ri.Cvar_Set( "r_measureOverdraw", "0" );
+ r_measureOverdraw->modified = qfalse;
+ }
+ else if ( r_shadows->integer == 2 )
+ {
+ ri.Printf( PRINT_ALL, "Warning: stencil shadows and overdraw measurement are mutually exclusive\n" );
+ ri.Cvar_Set( "r_measureOverdraw", "0" );
+ r_measureOverdraw->modified = qfalse;
+ }
+ else
+ {
+ R_SyncRenderThread();
+ qglEnable( GL_STENCIL_TEST );
+ qglStencilMask( ~0U );
+ qglClearStencil( 0U );
+ qglStencilFunc( GL_ALWAYS, 0U, ~0U );
+ qglStencilOp( GL_KEEP, GL_INCR, GL_INCR );
+ }
+ r_measureOverdraw->modified = qfalse;
+ }
+ else
+ {
+ // this is only reached if it was on and is now off
+ if ( r_measureOverdraw->modified ) {
+ R_SyncRenderThread();
+ qglDisable( GL_STENCIL_TEST );
+ }
+ r_measureOverdraw->modified = qfalse;
+ }
+
+ //
+ // texturemode stuff
+ //
+ if ( r_textureMode->modified ) {
+ R_SyncRenderThread();
+ GL_TextureMode( r_textureMode->string );
+ r_textureMode->modified = qfalse;
+ }
+
+ //
+ // gamma stuff
+ //
+ if ( r_gamma->modified ) {
+ r_gamma->modified = qfalse;
+
+ R_SyncRenderThread();
+ R_SetColorMappings();
+ }
+
+ // check for errors
+ if ( !r_ignoreGLErrors->integer ) {
+ int err;
+
+ R_SyncRenderThread();
+ if ( ( err = qglGetError() ) != GL_NO_ERROR ) {
+ ri.Error( ERR_FATAL, "RE_BeginFrame() - glGetError() failed (0x%x)!\n", err );
+ }
+ }
+
+ //
+ // draw buffer stuff
+ //
+ cmd = R_GetCommandBuffer( sizeof( *cmd ) );
+ if ( !cmd ) {
+ return;
+ }
+ cmd->commandId = RC_DRAW_BUFFER;
+
+ if ( glConfig.stereoEnabled ) {
+ if ( stereoFrame == STEREO_LEFT ) {
+ cmd->buffer = (int)GL_BACK_LEFT;
+ } else if ( stereoFrame == STEREO_RIGHT ) {
+ cmd->buffer = (int)GL_BACK_RIGHT;
+ } else {
+ ri.Error( ERR_FATAL, "RE_BeginFrame: Stereo is enabled, but stereoFrame was %i", stereoFrame );
+ }
+ } else {
+ if ( stereoFrame != STEREO_CENTER ) {
+ ri.Error( ERR_FATAL, "RE_BeginFrame: Stereo is disabled, but stereoFrame was %i", stereoFrame );
+ }
+ if ( !Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) ) {
+ cmd->buffer = (int)GL_FRONT;
+ } else {
+ cmd->buffer = (int)GL_BACK;
+ }
+ }
+}
+
+
+/*
+=============
+RE_EndFrame
+
+Returns the number of msec spent in the back end
+=============
+*/
+void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) {
+ swapBuffersCommand_t *cmd;
+
+ if ( !tr.registered ) {
+ return;
+ }
+ cmd = R_GetCommandBuffer( sizeof( *cmd ) );
+ if ( !cmd ) {
+ return;
+ }
+ cmd->commandId = RC_SWAP_BUFFERS;
+
+ R_IssueRenderCommands( qtrue );
+
+ // use the other buffers next frame, because another CPU
+ // may still be rendering into the current ones
+ R_ToggleSmpFrame();
+
+ if ( frontEndMsec ) {
+ *frontEndMsec = tr.frontEndMsec;
+ }
+ tr.frontEndMsec = 0;
+ if ( backEndMsec ) {
+ *backEndMsec = backEnd.pc.msec;
+ }
+ backEnd.pc.msec = 0;
+}
+