diff options
Diffstat (limited to 'code/renderer/tr_backend.c')
-rw-r--r-- | code/renderer/tr_backend.c | 22 |
1 files changed, 0 insertions, 22 deletions
diff --git a/code/renderer/tr_backend.c b/code/renderer/tr_backend.c index b8a07b4..6c93c14 100644 --- a/code/renderer/tr_backend.c +++ b/code/renderer/tr_backend.c @@ -526,15 +526,6 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) { drawSurf_t *drawSurf; int oldSort; float originalTime; -#ifdef __MACOS__ - int macEventTime; - - Sys_PumpEvents(); // crutch up the mac's limited buffer queue size - - // we don't want to pump the event loop too often and waste time, so - // we are going to check every shader change - macEventTime = ri.Milliseconds() + MAC_EVENT_PUMP_MSEC; -#endif // save original time for entity shader offsets originalTime = backEnd.refdef.floatTime; @@ -570,15 +561,6 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) { if (shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted || ( entityNum != oldEntityNum && !shader->entityMergable ) ) { if (oldShader != NULL) { -#ifdef __MACOS__ // crutch up the mac's limited buffer queue size - int t; - - t = ri.Milliseconds(); - if ( t > macEventTime ) { - macEventTime = t + MAC_EVENT_PUMP_MSEC; - Sys_PumpEvents(); - } -#endif RB_EndSurface(); } RB_BeginSurface( shader, fogNum ); @@ -664,10 +646,6 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) { // add light flares on lights that aren't obscured RB_RenderFlares(); - -#ifdef __MACOS__ - Sys_PumpEvents(); // crutch up the mac's limited buffer queue size -#endif } |