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-rw-r--r--code/q3_ui/ui_splevel.c10
-rw-r--r--code/q3_ui/ui_startserver.c38
2 files changed, 24 insertions, 24 deletions
diff --git a/code/q3_ui/ui_splevel.c b/code/q3_ui/ui_splevel.c
index 016d996..0c3b08f 100644
--- a/code/q3_ui/ui_splevel.c
+++ b/code/q3_ui/ui_splevel.c
@@ -198,11 +198,11 @@ static void UI_SPLevelMenu_SetBots( void ) {
*p++ = 0;
}
- botInfo = UI_GetBotInfoByName( bot );
- if(!botInfo)
- {
- botInfo = UI_GetBotInfoByNumber( levelMenuInfo.numBots );
- }
+ botInfo = UI_GetBotInfoByName( bot );
+ if(!botInfo)
+ {
+ botInfo = UI_GetBotInfoByNumber( levelMenuInfo.numBots );
+ }
if( botInfo ) {
levelMenuInfo.botPics[levelMenuInfo.numBots] = PlayerIconHandle( Info_ValueForKey( botInfo, "model" ) );
diff --git a/code/q3_ui/ui_startserver.c b/code/q3_ui/ui_startserver.c
index c5745d1..b249e0f 100644
--- a/code/q3_ui/ui_startserver.c
+++ b/code/q3_ui/ui_startserver.c
@@ -50,7 +50,7 @@ START SERVER MENU *****
#define MAX_MAPROWS 2
#define MAX_MAPCOLS 2
#define MAX_MAPSPERPAGE 4
-
+
#define MAX_NAMELENGTH 16
#define ID_GAMETYPE 10
#define ID_PICTURES 11 // 12, 13, 14
@@ -161,21 +161,21 @@ StartServer_Update
static void StartServer_Update( void ) {
int i;
int top;
- static char picname[MAX_MAPSPERPAGE][64];
+ static char picname[MAX_MAPSPERPAGE][64];
const char *info;
- char mapname[MAX_NAMELENGTH];
+ char mapname[MAX_NAMELENGTH];
top = s_startserver.page*MAX_MAPSPERPAGE;
for (i=0; i<MAX_MAPSPERPAGE; i++)
{
if (top+i >= s_startserver.nummaps)
- break;
+ break;
info = UI_GetArenaInfoByNumber( s_startserver.maplist[ top + i ]);
Q_strncpyz( mapname, Info_ValueForKey( info, "map"), MAX_NAMELENGTH );
Q_strupr( mapname );
-
+
Com_sprintf( picname[i], sizeof(picname[i]), "levelshots/%s", mapname );
s_startserver.mappics[i].generic.flags &= ~QMF_HIGHLIGHT;
@@ -251,7 +251,7 @@ static void StartServer_GametypeEvent( void* ptr, int event ) {
int gamebits;
int matchbits;
const char *info;
-
+
if( event != QM_ACTIVATED) {
return;
}
@@ -261,15 +261,15 @@ static void StartServer_GametypeEvent( void* ptr, int event ) {
matchbits = 1 << gametype_remap[s_startserver.gametype.curvalue];
if( gametype_remap[s_startserver.gametype.curvalue] == GT_FFA ) {
matchbits |= ( 1 << GT_SINGLE_PLAYER );
- }
+ }
for( i = 0; i < count; i++ ) {
- info = UI_GetArenaInfoByNumber( i );
+ info = UI_GetArenaInfoByNumber( i );
gamebits = GametypeBits( Info_ValueForKey( info, "type") );
if( !( gamebits & matchbits ) ) {
continue;
}
-
+
s_startserver.maplist[ s_startserver.nummaps ] = i;
s_startserver.nummaps++;
}
@@ -330,7 +330,7 @@ static void StartServer_LevelshotDraw( void *self ) {
int w;
int h;
int n;
- const char *info;
+ const char *info;
b = (menubitmap_s *)self;
@@ -364,7 +364,7 @@ static void StartServer_LevelshotDraw( void *self ) {
x += b->width / 2;
y += 4;
n = s_startserver.page * MAX_MAPSPERPAGE + b->generic.id - ID_PICTURES;
-
+
info = UI_GetArenaInfoByNumber( s_startserver.maplist[ n ]);
UI_DrawString( x, y, Info_ValueForKey( info, "map" ), UI_CENTER|UI_SMALLFONT, color_orange );
@@ -559,7 +559,7 @@ void StartServer_Cache( void )
const char *info;
qboolean precache;
char picname[64];
- char mapname[ MAX_NAMELENGTH ];
+ char mapname[ MAX_NAMELENGTH ];
trap_R_RegisterShaderNoMip( GAMESERVER_BACK0 );
trap_R_RegisterShaderNoMip( GAMESERVER_BACK1 );
@@ -577,7 +577,7 @@ void StartServer_Cache( void )
precache = trap_Cvar_VariableValue("com_buildscript");
if( precache ) {
- for( i = 0; i < UI_GetNumArenas(); i++ ) {
+ for( i = 0; i < UI_GetNumArenas(); i++ ) {
info = UI_GetArenaInfoByNumber( i );
Q_strncpyz( mapname, Info_ValueForKey( info, "map"), MAX_NAMELENGTH );
Q_strupr( mapname );
@@ -1091,10 +1091,10 @@ static void ServerOptions_InitBotNames( void ) {
*p++ = 0;
}
- botInfo = UI_GetBotInfoByName( bot );
- if( !botInfo )
- {
- botInfo = UI_GetBotInfoByNumber( count );
+ botInfo = UI_GetBotInfoByName( bot );
+ if( !botInfo )
+ {
+ botInfo = UI_GetBotInfoByNumber( count );
}
bot = Info_ValueForKey( botInfo, "name" );
@@ -1127,8 +1127,8 @@ ServerOptions_SetMenuItems
=================
*/
static void ServerOptions_SetMenuItems( void ) {
- static char picname[64];
- char mapname[MAX_NAMELENGTH];
+ static char picname[64];
+ char mapname[MAX_NAMELENGTH];
const char *info;
switch( s_serveroptions.gametype ) {