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-rwxr-xr-xcode/q3_ui/ui_preferences.c419
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diff --git a/code/q3_ui/ui_preferences.c b/code/q3_ui/ui_preferences.c
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+/*
+=======================================================================
+
+GAME OPTIONS MENU
+
+=======================================================================
+*/
+
+
+#include "ui_local.h"
+
+
+#define ART_FRAMEL "menu/art/frame2_l"
+#define ART_FRAMER "menu/art/frame1_r"
+#define ART_BACK0 "menu/art/back_0"
+#define ART_BACK1 "menu/art/back_1"
+
+#define PREFERENCES_X_POS 360
+
+#define ID_CROSSHAIR 127
+#define ID_SIMPLEITEMS 128
+#define ID_HIGHQUALITYSKY 129
+#define ID_EJECTINGBRASS 130
+#define ID_WALLMARKS 131
+#define ID_DYNAMICLIGHTS 132
+#define ID_IDENTIFYTARGET 133
+#define ID_SYNCEVERYFRAME 134
+#define ID_FORCEMODEL 135
+#define ID_DRAWTEAMOVERLAY 136
+#define ID_ALLOWDOWNLOAD 137
+#define ID_BACK 138
+
+#define NUM_CROSSHAIRS 10
+
+
+typedef struct {
+ menuframework_s menu;
+
+ menutext_s banner;
+ menubitmap_s framel;
+ menubitmap_s framer;
+
+ menulist_s crosshair;
+ menuradiobutton_s simpleitems;
+ menuradiobutton_s brass;
+ menuradiobutton_s wallmarks;
+ menuradiobutton_s dynamiclights;
+ menuradiobutton_s identifytarget;
+ menuradiobutton_s highqualitysky;
+ menuradiobutton_s synceveryframe;
+ menuradiobutton_s forcemodel;
+ menulist_s drawteamoverlay;
+ menuradiobutton_s allowdownload;
+ menubitmap_s back;
+
+ qhandle_t crosshairShader[NUM_CROSSHAIRS];
+} preferences_t;
+
+static preferences_t s_preferences;
+
+static const char *teamoverlay_names[] =
+{
+ "off",
+ "upper right",
+ "lower right",
+ "lower left",
+ 0
+};
+
+static void Preferences_SetMenuItems( void ) {
+ s_preferences.crosshair.curvalue = (int)trap_Cvar_VariableValue( "cg_drawCrosshair" ) % NUM_CROSSHAIRS;
+ s_preferences.simpleitems.curvalue = trap_Cvar_VariableValue( "cg_simpleItems" ) != 0;
+ s_preferences.brass.curvalue = trap_Cvar_VariableValue( "cg_brassTime" ) != 0;
+ s_preferences.wallmarks.curvalue = trap_Cvar_VariableValue( "cg_marks" ) != 0;
+ s_preferences.identifytarget.curvalue = trap_Cvar_VariableValue( "cg_drawCrosshairNames" ) != 0;
+ s_preferences.dynamiclights.curvalue = trap_Cvar_VariableValue( "r_dynamiclight" ) != 0;
+ s_preferences.highqualitysky.curvalue = trap_Cvar_VariableValue ( "r_fastsky" ) == 0;
+ s_preferences.synceveryframe.curvalue = trap_Cvar_VariableValue( "r_finish" ) != 0;
+ s_preferences.forcemodel.curvalue = trap_Cvar_VariableValue( "cg_forcemodel" ) != 0;
+ s_preferences.drawteamoverlay.curvalue = Com_Clamp( 0, 3, trap_Cvar_VariableValue( "cg_drawTeamOverlay" ) );
+ s_preferences.allowdownload.curvalue = trap_Cvar_VariableValue( "cl_allowDownload" ) != 0;
+}
+
+
+static void Preferences_Event( void* ptr, int notification ) {
+ if( notification != QM_ACTIVATED ) {
+ return;
+ }
+
+ switch( ((menucommon_s*)ptr)->id ) {
+ case ID_CROSSHAIR:
+ s_preferences.crosshair.curvalue++;
+ if( s_preferences.crosshair.curvalue == NUM_CROSSHAIRS ) {
+ s_preferences.crosshair.curvalue = 0;
+ }
+ trap_Cvar_SetValue( "cg_drawCrosshair", s_preferences.crosshair.curvalue );
+ break;
+
+ case ID_SIMPLEITEMS:
+ trap_Cvar_SetValue( "cg_simpleItems", s_preferences.simpleitems.curvalue );
+ break;
+
+ case ID_HIGHQUALITYSKY:
+ trap_Cvar_SetValue( "r_fastsky", !s_preferences.highqualitysky.curvalue );
+ break;
+
+ case ID_EJECTINGBRASS:
+ if ( s_preferences.brass.curvalue )
+ trap_Cvar_Reset( "cg_brassTime" );
+ else
+ trap_Cvar_SetValue( "cg_brassTime", 0 );
+ break;
+
+ case ID_WALLMARKS:
+ trap_Cvar_SetValue( "cg_marks", s_preferences.wallmarks.curvalue );
+ break;
+
+ case ID_DYNAMICLIGHTS:
+ trap_Cvar_SetValue( "r_dynamiclight", s_preferences.dynamiclights.curvalue );
+ break;
+
+ case ID_IDENTIFYTARGET:
+ trap_Cvar_SetValue( "cg_drawCrosshairNames", s_preferences.identifytarget.curvalue );
+ break;
+
+ case ID_SYNCEVERYFRAME:
+ trap_Cvar_SetValue( "r_finish", s_preferences.synceveryframe.curvalue );
+ break;
+
+ case ID_FORCEMODEL:
+ trap_Cvar_SetValue( "cg_forcemodel", s_preferences.forcemodel.curvalue );
+ break;
+
+ case ID_DRAWTEAMOVERLAY:
+ trap_Cvar_SetValue( "cg_drawTeamOverlay", s_preferences.drawteamoverlay.curvalue );
+ break;
+
+ case ID_ALLOWDOWNLOAD:
+ trap_Cvar_SetValue( "cl_allowDownload", s_preferences.allowdownload.curvalue );
+ trap_Cvar_SetValue( "sv_allowDownload", s_preferences.allowdownload.curvalue );
+ break;
+
+ case ID_BACK:
+ UI_PopMenu();
+ break;
+ }
+}
+
+
+/*
+=================
+Crosshair_Draw
+=================
+*/
+static void Crosshair_Draw( void *self ) {
+ menulist_s *s;
+ float *color;
+ int x, y;
+ int style;
+ qboolean focus;
+
+ s = (menulist_s *)self;
+ x = s->generic.x;
+ y = s->generic.y;
+
+ style = UI_SMALLFONT;
+ focus = (s->generic.parent->cursor == s->generic.menuPosition);
+
+ if ( s->generic.flags & QMF_GRAYED )
+ color = text_color_disabled;
+ else if ( focus )
+ {
+ color = text_color_highlight;
+ style |= UI_PULSE;
+ }
+ else if ( s->generic.flags & QMF_BLINK )
+ {
+ color = text_color_highlight;
+ style |= UI_BLINK;
+ }
+ else
+ color = text_color_normal;
+
+ if ( focus )
+ {
+ // draw cursor
+ UI_FillRect( s->generic.left, s->generic.top, s->generic.right-s->generic.left+1, s->generic.bottom-s->generic.top+1, listbar_color );
+ UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color);
+ }
+
+ UI_DrawString( x - SMALLCHAR_WIDTH, y, s->generic.name, style|UI_RIGHT, color );
+ if( !s->curvalue ) {
+ return;
+ }
+ UI_DrawHandlePic( x + SMALLCHAR_WIDTH, y - 4, 24, 24, s_preferences.crosshairShader[s->curvalue] );
+}
+
+
+static void Preferences_MenuInit( void ) {
+ int y;
+
+ memset( &s_preferences, 0 ,sizeof(preferences_t) );
+
+ Preferences_Cache();
+
+ s_preferences.menu.wrapAround = qtrue;
+ s_preferences.menu.fullscreen = qtrue;
+
+ s_preferences.banner.generic.type = MTYPE_BTEXT;
+ s_preferences.banner.generic.x = 320;
+ s_preferences.banner.generic.y = 16;
+ s_preferences.banner.string = "GAME OPTIONS";
+ s_preferences.banner.color = color_white;
+ s_preferences.banner.style = UI_CENTER;
+
+ s_preferences.framel.generic.type = MTYPE_BITMAP;
+ s_preferences.framel.generic.name = ART_FRAMEL;
+ s_preferences.framel.generic.flags = QMF_INACTIVE;
+ s_preferences.framel.generic.x = 0;
+ s_preferences.framel.generic.y = 78;
+ s_preferences.framel.width = 256;
+ s_preferences.framel.height = 329;
+
+ s_preferences.framer.generic.type = MTYPE_BITMAP;
+ s_preferences.framer.generic.name = ART_FRAMER;
+ s_preferences.framer.generic.flags = QMF_INACTIVE;
+ s_preferences.framer.generic.x = 376;
+ s_preferences.framer.generic.y = 76;
+ s_preferences.framer.width = 256;
+ s_preferences.framer.height = 334;
+
+ y = 144;
+ s_preferences.crosshair.generic.type = MTYPE_TEXT;
+ s_preferences.crosshair.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT|QMF_NODEFAULTINIT|QMF_OWNERDRAW;
+ s_preferences.crosshair.generic.x = PREFERENCES_X_POS;
+ s_preferences.crosshair.generic.y = y;
+ s_preferences.crosshair.generic.name = "Crosshair:";
+ s_preferences.crosshair.generic.callback = Preferences_Event;
+ s_preferences.crosshair.generic.ownerdraw = Crosshair_Draw;
+ s_preferences.crosshair.generic.id = ID_CROSSHAIR;
+ s_preferences.crosshair.generic.top = y - 4;
+ s_preferences.crosshair.generic.bottom = y + 20;
+ s_preferences.crosshair.generic.left = PREFERENCES_X_POS - ( ( strlen(s_preferences.crosshair.generic.name) + 1 ) * SMALLCHAR_WIDTH );
+ s_preferences.crosshair.generic.right = PREFERENCES_X_POS + 48;
+
+ y += BIGCHAR_HEIGHT+2+4;
+ s_preferences.simpleitems.generic.type = MTYPE_RADIOBUTTON;
+ s_preferences.simpleitems.generic.name = "Simple Items:";
+ s_preferences.simpleitems.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
+ s_preferences.simpleitems.generic.callback = Preferences_Event;
+ s_preferences.simpleitems.generic.id = ID_SIMPLEITEMS;
+ s_preferences.simpleitems.generic.x = PREFERENCES_X_POS;
+ s_preferences.simpleitems.generic.y = y;
+
+ y += BIGCHAR_HEIGHT;
+ s_preferences.wallmarks.generic.type = MTYPE_RADIOBUTTON;
+ s_preferences.wallmarks.generic.name = "Marks on Walls:";
+ s_preferences.wallmarks.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
+ s_preferences.wallmarks.generic.callback = Preferences_Event;
+ s_preferences.wallmarks.generic.id = ID_WALLMARKS;
+ s_preferences.wallmarks.generic.x = PREFERENCES_X_POS;
+ s_preferences.wallmarks.generic.y = y;
+
+ y += BIGCHAR_HEIGHT+2;
+ s_preferences.brass.generic.type = MTYPE_RADIOBUTTON;
+ s_preferences.brass.generic.name = "Ejecting Brass:";
+ s_preferences.brass.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
+ s_preferences.brass.generic.callback = Preferences_Event;
+ s_preferences.brass.generic.id = ID_EJECTINGBRASS;
+ s_preferences.brass.generic.x = PREFERENCES_X_POS;
+ s_preferences.brass.generic.y = y;
+
+ y += BIGCHAR_HEIGHT+2;
+ s_preferences.dynamiclights.generic.type = MTYPE_RADIOBUTTON;
+ s_preferences.dynamiclights.generic.name = "Dynamic Lights:";
+ s_preferences.dynamiclights.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
+ s_preferences.dynamiclights.generic.callback = Preferences_Event;
+ s_preferences.dynamiclights.generic.id = ID_DYNAMICLIGHTS;
+ s_preferences.dynamiclights.generic.x = PREFERENCES_X_POS;
+ s_preferences.dynamiclights.generic.y = y;
+
+ y += BIGCHAR_HEIGHT+2;
+ s_preferences.identifytarget.generic.type = MTYPE_RADIOBUTTON;
+ s_preferences.identifytarget.generic.name = "Identify Target:";
+ s_preferences.identifytarget.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
+ s_preferences.identifytarget.generic.callback = Preferences_Event;
+ s_preferences.identifytarget.generic.id = ID_IDENTIFYTARGET;
+ s_preferences.identifytarget.generic.x = PREFERENCES_X_POS;
+ s_preferences.identifytarget.generic.y = y;
+
+ y += BIGCHAR_HEIGHT+2;
+ s_preferences.highqualitysky.generic.type = MTYPE_RADIOBUTTON;
+ s_preferences.highqualitysky.generic.name = "High Quality Sky:";
+ s_preferences.highqualitysky.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
+ s_preferences.highqualitysky.generic.callback = Preferences_Event;
+ s_preferences.highqualitysky.generic.id = ID_HIGHQUALITYSKY;
+ s_preferences.highqualitysky.generic.x = PREFERENCES_X_POS;
+ s_preferences.highqualitysky.generic.y = y;
+
+ y += BIGCHAR_HEIGHT+2;
+ s_preferences.synceveryframe.generic.type = MTYPE_RADIOBUTTON;
+ s_preferences.synceveryframe.generic.name = "Sync Every Frame:";
+ s_preferences.synceveryframe.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
+ s_preferences.synceveryframe.generic.callback = Preferences_Event;
+ s_preferences.synceveryframe.generic.id = ID_SYNCEVERYFRAME;
+ s_preferences.synceveryframe.generic.x = PREFERENCES_X_POS;
+ s_preferences.synceveryframe.generic.y = y;
+
+ y += BIGCHAR_HEIGHT+2;
+ s_preferences.forcemodel.generic.type = MTYPE_RADIOBUTTON;
+ s_preferences.forcemodel.generic.name = "Force Player Models:";
+ s_preferences.forcemodel.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
+ s_preferences.forcemodel.generic.callback = Preferences_Event;
+ s_preferences.forcemodel.generic.id = ID_FORCEMODEL;
+ s_preferences.forcemodel.generic.x = PREFERENCES_X_POS;
+ s_preferences.forcemodel.generic.y = y;
+
+ y += BIGCHAR_HEIGHT+2;
+ s_preferences.drawteamoverlay.generic.type = MTYPE_SPINCONTROL;
+ s_preferences.drawteamoverlay.generic.name = "Draw Team Overlay:";
+ s_preferences.drawteamoverlay.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
+ s_preferences.drawteamoverlay.generic.callback = Preferences_Event;
+ s_preferences.drawteamoverlay.generic.id = ID_DRAWTEAMOVERLAY;
+ s_preferences.drawteamoverlay.generic.x = PREFERENCES_X_POS;
+ s_preferences.drawteamoverlay.generic.y = y;
+ s_preferences.drawteamoverlay.itemnames = teamoverlay_names;
+
+ y += BIGCHAR_HEIGHT+2;
+ s_preferences.allowdownload.generic.type = MTYPE_RADIOBUTTON;
+ s_preferences.allowdownload.generic.name = "Automatic Downloading:";
+ s_preferences.allowdownload.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
+ s_preferences.allowdownload.generic.callback = Preferences_Event;
+ s_preferences.allowdownload.generic.id = ID_ALLOWDOWNLOAD;
+ s_preferences.allowdownload.generic.x = PREFERENCES_X_POS;
+ s_preferences.allowdownload.generic.y = y;
+
+ y += BIGCHAR_HEIGHT+2;
+ s_preferences.back.generic.type = MTYPE_BITMAP;
+ s_preferences.back.generic.name = ART_BACK0;
+ s_preferences.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_preferences.back.generic.callback = Preferences_Event;
+ s_preferences.back.generic.id = ID_BACK;
+ s_preferences.back.generic.x = 0;
+ s_preferences.back.generic.y = 480-64;
+ s_preferences.back.width = 128;
+ s_preferences.back.height = 64;
+ s_preferences.back.focuspic = ART_BACK1;
+
+ Menu_AddItem( &s_preferences.menu, &s_preferences.banner );
+ Menu_AddItem( &s_preferences.menu, &s_preferences.framel );
+ Menu_AddItem( &s_preferences.menu, &s_preferences.framer );
+
+ Menu_AddItem( &s_preferences.menu, &s_preferences.crosshair );
+ Menu_AddItem( &s_preferences.menu, &s_preferences.simpleitems );
+ Menu_AddItem( &s_preferences.menu, &s_preferences.wallmarks );
+ Menu_AddItem( &s_preferences.menu, &s_preferences.brass );
+ Menu_AddItem( &s_preferences.menu, &s_preferences.dynamiclights );
+ Menu_AddItem( &s_preferences.menu, &s_preferences.identifytarget );
+ Menu_AddItem( &s_preferences.menu, &s_preferences.highqualitysky );
+ Menu_AddItem( &s_preferences.menu, &s_preferences.synceveryframe );
+ Menu_AddItem( &s_preferences.menu, &s_preferences.forcemodel );
+ Menu_AddItem( &s_preferences.menu, &s_preferences.drawteamoverlay );
+ Menu_AddItem( &s_preferences.menu, &s_preferences.allowdownload );
+
+ Menu_AddItem( &s_preferences.menu, &s_preferences.back );
+
+ Preferences_SetMenuItems();
+}
+
+
+/*
+===============
+Preferences_Cache
+===============
+*/
+void Preferences_Cache( void ) {
+ int n;
+
+ trap_R_RegisterShaderNoMip( ART_FRAMEL );
+ trap_R_RegisterShaderNoMip( ART_FRAMER );
+ trap_R_RegisterShaderNoMip( ART_BACK0 );
+ trap_R_RegisterShaderNoMip( ART_BACK1 );
+ for( n = 0; n < NUM_CROSSHAIRS; n++ ) {
+ s_preferences.crosshairShader[n] = trap_R_RegisterShaderNoMip( va("gfx/2d/crosshair%c", 'a' + n ) );
+ }
+}
+
+
+/*
+===============
+UI_PreferencesMenu
+===============
+*/
+void UI_PreferencesMenu( void ) {
+ Preferences_MenuInit();
+ UI_PushMenu( &s_preferences.menu );
+}