diff options
Diffstat (limited to 'code/q3_ui/ui_preferences.c')
-rwxr-xr-x | code/q3_ui/ui_preferences.c | 838 |
1 files changed, 419 insertions, 419 deletions
diff --git a/code/q3_ui/ui_preferences.c b/code/q3_ui/ui_preferences.c index c83ba6a..4b62f5c 100755 --- a/code/q3_ui/ui_preferences.c +++ b/code/q3_ui/ui_preferences.c @@ -1,419 +1,419 @@ -/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-/*
-=======================================================================
-
-GAME OPTIONS MENU
-
-=======================================================================
-*/
-
-
-#include "ui_local.h"
-
-
-#define ART_FRAMEL "menu/art/frame2_l"
-#define ART_FRAMER "menu/art/frame1_r"
-#define ART_BACK0 "menu/art/back_0"
-#define ART_BACK1 "menu/art/back_1"
-
-#define PREFERENCES_X_POS 360
-
-#define ID_CROSSHAIR 127
-#define ID_SIMPLEITEMS 128
-#define ID_HIGHQUALITYSKY 129
-#define ID_EJECTINGBRASS 130
-#define ID_WALLMARKS 131
-#define ID_DYNAMICLIGHTS 132
-#define ID_IDENTIFYTARGET 133
-#define ID_SYNCEVERYFRAME 134
-#define ID_FORCEMODEL 135
-#define ID_DRAWTEAMOVERLAY 136
-#define ID_ALLOWDOWNLOAD 137
-#define ID_BACK 138
-
-#define NUM_CROSSHAIRS 10
-
-
-typedef struct {
- menuframework_s menu;
-
- menutext_s banner;
- menubitmap_s framel;
- menubitmap_s framer;
-
- menulist_s crosshair;
- menuradiobutton_s simpleitems;
- menuradiobutton_s brass;
- menuradiobutton_s wallmarks;
- menuradiobutton_s dynamiclights;
- menuradiobutton_s identifytarget;
- menuradiobutton_s highqualitysky;
- menuradiobutton_s synceveryframe;
- menuradiobutton_s forcemodel;
- menulist_s drawteamoverlay;
- menuradiobutton_s allowdownload;
- menubitmap_s back;
-
- qhandle_t crosshairShader[NUM_CROSSHAIRS];
-} preferences_t;
-
-static preferences_t s_preferences;
-
-static const char *teamoverlay_names[] =
-{
- "off",
- "upper right",
- "lower right",
- "lower left",
- 0
-};
-
-static void Preferences_SetMenuItems( void ) {
- s_preferences.crosshair.curvalue = (int)trap_Cvar_VariableValue( "cg_drawCrosshair" ) % NUM_CROSSHAIRS;
- s_preferences.simpleitems.curvalue = trap_Cvar_VariableValue( "cg_simpleItems" ) != 0;
- s_preferences.brass.curvalue = trap_Cvar_VariableValue( "cg_brassTime" ) != 0;
- s_preferences.wallmarks.curvalue = trap_Cvar_VariableValue( "cg_marks" ) != 0;
- s_preferences.identifytarget.curvalue = trap_Cvar_VariableValue( "cg_drawCrosshairNames" ) != 0;
- s_preferences.dynamiclights.curvalue = trap_Cvar_VariableValue( "r_dynamiclight" ) != 0;
- s_preferences.highqualitysky.curvalue = trap_Cvar_VariableValue ( "r_fastsky" ) == 0;
- s_preferences.synceveryframe.curvalue = trap_Cvar_VariableValue( "r_finish" ) != 0;
- s_preferences.forcemodel.curvalue = trap_Cvar_VariableValue( "cg_forcemodel" ) != 0;
- s_preferences.drawteamoverlay.curvalue = Com_Clamp( 0, 3, trap_Cvar_VariableValue( "cg_drawTeamOverlay" ) );
- s_preferences.allowdownload.curvalue = trap_Cvar_VariableValue( "cl_allowDownload" ) != 0;
-}
-
-
-static void Preferences_Event( void* ptr, int notification ) {
- if( notification != QM_ACTIVATED ) {
- return;
- }
-
- switch( ((menucommon_s*)ptr)->id ) {
- case ID_CROSSHAIR:
- s_preferences.crosshair.curvalue++;
- if( s_preferences.crosshair.curvalue == NUM_CROSSHAIRS ) {
- s_preferences.crosshair.curvalue = 0;
- }
- trap_Cvar_SetValue( "cg_drawCrosshair", s_preferences.crosshair.curvalue );
- break;
-
- case ID_SIMPLEITEMS:
- trap_Cvar_SetValue( "cg_simpleItems", s_preferences.simpleitems.curvalue );
- break;
-
- case ID_HIGHQUALITYSKY:
- trap_Cvar_SetValue( "r_fastsky", !s_preferences.highqualitysky.curvalue );
- break;
-
- case ID_EJECTINGBRASS:
- if ( s_preferences.brass.curvalue )
- trap_Cvar_Reset( "cg_brassTime" );
- else
- trap_Cvar_SetValue( "cg_brassTime", 0 );
- break;
-
- case ID_WALLMARKS:
- trap_Cvar_SetValue( "cg_marks", s_preferences.wallmarks.curvalue );
- break;
-
- case ID_DYNAMICLIGHTS:
- trap_Cvar_SetValue( "r_dynamiclight", s_preferences.dynamiclights.curvalue );
- break;
-
- case ID_IDENTIFYTARGET:
- trap_Cvar_SetValue( "cg_drawCrosshairNames", s_preferences.identifytarget.curvalue );
- break;
-
- case ID_SYNCEVERYFRAME:
- trap_Cvar_SetValue( "r_finish", s_preferences.synceveryframe.curvalue );
- break;
-
- case ID_FORCEMODEL:
- trap_Cvar_SetValue( "cg_forcemodel", s_preferences.forcemodel.curvalue );
- break;
-
- case ID_DRAWTEAMOVERLAY:
- trap_Cvar_SetValue( "cg_drawTeamOverlay", s_preferences.drawteamoverlay.curvalue );
- break;
-
- case ID_ALLOWDOWNLOAD:
- trap_Cvar_SetValue( "cl_allowDownload", s_preferences.allowdownload.curvalue );
- trap_Cvar_SetValue( "sv_allowDownload", s_preferences.allowdownload.curvalue );
- break;
-
- case ID_BACK:
- UI_PopMenu();
- break;
- }
-}
-
-
-/*
-=================
-Crosshair_Draw
-=================
-*/
-static void Crosshair_Draw( void *self ) {
- menulist_s *s;
- float *color;
- int x, y;
- int style;
- qboolean focus;
-
- s = (menulist_s *)self;
- x = s->generic.x;
- y = s->generic.y;
-
- style = UI_SMALLFONT;
- focus = (s->generic.parent->cursor == s->generic.menuPosition);
-
- if ( s->generic.flags & QMF_GRAYED )
- color = text_color_disabled;
- else if ( focus )
- {
- color = text_color_highlight;
- style |= UI_PULSE;
- }
- else if ( s->generic.flags & QMF_BLINK )
- {
- color = text_color_highlight;
- style |= UI_BLINK;
- }
- else
- color = text_color_normal;
-
- if ( focus )
- {
- // draw cursor
- UI_FillRect( s->generic.left, s->generic.top, s->generic.right-s->generic.left+1, s->generic.bottom-s->generic.top+1, listbar_color );
- UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color);
- }
-
- UI_DrawString( x - SMALLCHAR_WIDTH, y, s->generic.name, style|UI_RIGHT, color );
- if( !s->curvalue ) {
- return;
- }
- UI_DrawHandlePic( x + SMALLCHAR_WIDTH, y - 4, 24, 24, s_preferences.crosshairShader[s->curvalue] );
-}
-
-
-static void Preferences_MenuInit( void ) {
- int y;
-
- memset( &s_preferences, 0 ,sizeof(preferences_t) );
-
- Preferences_Cache();
-
- s_preferences.menu.wrapAround = qtrue;
- s_preferences.menu.fullscreen = qtrue;
-
- s_preferences.banner.generic.type = MTYPE_BTEXT;
- s_preferences.banner.generic.x = 320;
- s_preferences.banner.generic.y = 16;
- s_preferences.banner.string = "GAME OPTIONS";
- s_preferences.banner.color = color_white;
- s_preferences.banner.style = UI_CENTER;
-
- s_preferences.framel.generic.type = MTYPE_BITMAP;
- s_preferences.framel.generic.name = ART_FRAMEL;
- s_preferences.framel.generic.flags = QMF_INACTIVE;
- s_preferences.framel.generic.x = 0;
- s_preferences.framel.generic.y = 78;
- s_preferences.framel.width = 256;
- s_preferences.framel.height = 329;
-
- s_preferences.framer.generic.type = MTYPE_BITMAP;
- s_preferences.framer.generic.name = ART_FRAMER;
- s_preferences.framer.generic.flags = QMF_INACTIVE;
- s_preferences.framer.generic.x = 376;
- s_preferences.framer.generic.y = 76;
- s_preferences.framer.width = 256;
- s_preferences.framer.height = 334;
-
- y = 144;
- s_preferences.crosshair.generic.type = MTYPE_TEXT;
- s_preferences.crosshair.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT|QMF_NODEFAULTINIT|QMF_OWNERDRAW;
- s_preferences.crosshair.generic.x = PREFERENCES_X_POS;
- s_preferences.crosshair.generic.y = y;
- s_preferences.crosshair.generic.name = "Crosshair:";
- s_preferences.crosshair.generic.callback = Preferences_Event;
- s_preferences.crosshair.generic.ownerdraw = Crosshair_Draw;
- s_preferences.crosshair.generic.id = ID_CROSSHAIR;
- s_preferences.crosshair.generic.top = y - 4;
- s_preferences.crosshair.generic.bottom = y + 20;
- s_preferences.crosshair.generic.left = PREFERENCES_X_POS - ( ( strlen(s_preferences.crosshair.generic.name) + 1 ) * SMALLCHAR_WIDTH );
- s_preferences.crosshair.generic.right = PREFERENCES_X_POS + 48;
-
- y += BIGCHAR_HEIGHT+2+4;
- s_preferences.simpleitems.generic.type = MTYPE_RADIOBUTTON;
- s_preferences.simpleitems.generic.name = "Simple Items:";
- s_preferences.simpleitems.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
- s_preferences.simpleitems.generic.callback = Preferences_Event;
- s_preferences.simpleitems.generic.id = ID_SIMPLEITEMS;
- s_preferences.simpleitems.generic.x = PREFERENCES_X_POS;
- s_preferences.simpleitems.generic.y = y;
-
- y += BIGCHAR_HEIGHT;
- s_preferences.wallmarks.generic.type = MTYPE_RADIOBUTTON;
- s_preferences.wallmarks.generic.name = "Marks on Walls:";
- s_preferences.wallmarks.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
- s_preferences.wallmarks.generic.callback = Preferences_Event;
- s_preferences.wallmarks.generic.id = ID_WALLMARKS;
- s_preferences.wallmarks.generic.x = PREFERENCES_X_POS;
- s_preferences.wallmarks.generic.y = y;
-
- y += BIGCHAR_HEIGHT+2;
- s_preferences.brass.generic.type = MTYPE_RADIOBUTTON;
- s_preferences.brass.generic.name = "Ejecting Brass:";
- s_preferences.brass.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
- s_preferences.brass.generic.callback = Preferences_Event;
- s_preferences.brass.generic.id = ID_EJECTINGBRASS;
- s_preferences.brass.generic.x = PREFERENCES_X_POS;
- s_preferences.brass.generic.y = y;
-
- y += BIGCHAR_HEIGHT+2;
- s_preferences.dynamiclights.generic.type = MTYPE_RADIOBUTTON;
- s_preferences.dynamiclights.generic.name = "Dynamic Lights:";
- s_preferences.dynamiclights.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
- s_preferences.dynamiclights.generic.callback = Preferences_Event;
- s_preferences.dynamiclights.generic.id = ID_DYNAMICLIGHTS;
- s_preferences.dynamiclights.generic.x = PREFERENCES_X_POS;
- s_preferences.dynamiclights.generic.y = y;
-
- y += BIGCHAR_HEIGHT+2;
- s_preferences.identifytarget.generic.type = MTYPE_RADIOBUTTON;
- s_preferences.identifytarget.generic.name = "Identify Target:";
- s_preferences.identifytarget.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
- s_preferences.identifytarget.generic.callback = Preferences_Event;
- s_preferences.identifytarget.generic.id = ID_IDENTIFYTARGET;
- s_preferences.identifytarget.generic.x = PREFERENCES_X_POS;
- s_preferences.identifytarget.generic.y = y;
-
- y += BIGCHAR_HEIGHT+2;
- s_preferences.highqualitysky.generic.type = MTYPE_RADIOBUTTON;
- s_preferences.highqualitysky.generic.name = "High Quality Sky:";
- s_preferences.highqualitysky.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
- s_preferences.highqualitysky.generic.callback = Preferences_Event;
- s_preferences.highqualitysky.generic.id = ID_HIGHQUALITYSKY;
- s_preferences.highqualitysky.generic.x = PREFERENCES_X_POS;
- s_preferences.highqualitysky.generic.y = y;
-
- y += BIGCHAR_HEIGHT+2;
- s_preferences.synceveryframe.generic.type = MTYPE_RADIOBUTTON;
- s_preferences.synceveryframe.generic.name = "Sync Every Frame:";
- s_preferences.synceveryframe.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
- s_preferences.synceveryframe.generic.callback = Preferences_Event;
- s_preferences.synceveryframe.generic.id = ID_SYNCEVERYFRAME;
- s_preferences.synceveryframe.generic.x = PREFERENCES_X_POS;
- s_preferences.synceveryframe.generic.y = y;
-
- y += BIGCHAR_HEIGHT+2;
- s_preferences.forcemodel.generic.type = MTYPE_RADIOBUTTON;
- s_preferences.forcemodel.generic.name = "Force Player Models:";
- s_preferences.forcemodel.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
- s_preferences.forcemodel.generic.callback = Preferences_Event;
- s_preferences.forcemodel.generic.id = ID_FORCEMODEL;
- s_preferences.forcemodel.generic.x = PREFERENCES_X_POS;
- s_preferences.forcemodel.generic.y = y;
-
- y += BIGCHAR_HEIGHT+2;
- s_preferences.drawteamoverlay.generic.type = MTYPE_SPINCONTROL;
- s_preferences.drawteamoverlay.generic.name = "Draw Team Overlay:";
- s_preferences.drawteamoverlay.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
- s_preferences.drawteamoverlay.generic.callback = Preferences_Event;
- s_preferences.drawteamoverlay.generic.id = ID_DRAWTEAMOVERLAY;
- s_preferences.drawteamoverlay.generic.x = PREFERENCES_X_POS;
- s_preferences.drawteamoverlay.generic.y = y;
- s_preferences.drawteamoverlay.itemnames = teamoverlay_names;
-
- y += BIGCHAR_HEIGHT+2;
- s_preferences.allowdownload.generic.type = MTYPE_RADIOBUTTON;
- s_preferences.allowdownload.generic.name = "Automatic Downloading:";
- s_preferences.allowdownload.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
- s_preferences.allowdownload.generic.callback = Preferences_Event;
- s_preferences.allowdownload.generic.id = ID_ALLOWDOWNLOAD;
- s_preferences.allowdownload.generic.x = PREFERENCES_X_POS;
- s_preferences.allowdownload.generic.y = y;
-
- y += BIGCHAR_HEIGHT+2;
- s_preferences.back.generic.type = MTYPE_BITMAP;
- s_preferences.back.generic.name = ART_BACK0;
- s_preferences.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
- s_preferences.back.generic.callback = Preferences_Event;
- s_preferences.back.generic.id = ID_BACK;
- s_preferences.back.generic.x = 0;
- s_preferences.back.generic.y = 480-64;
- s_preferences.back.width = 128;
- s_preferences.back.height = 64;
- s_preferences.back.focuspic = ART_BACK1;
-
- Menu_AddItem( &s_preferences.menu, &s_preferences.banner );
- Menu_AddItem( &s_preferences.menu, &s_preferences.framel );
- Menu_AddItem( &s_preferences.menu, &s_preferences.framer );
-
- Menu_AddItem( &s_preferences.menu, &s_preferences.crosshair );
- Menu_AddItem( &s_preferences.menu, &s_preferences.simpleitems );
- Menu_AddItem( &s_preferences.menu, &s_preferences.wallmarks );
- Menu_AddItem( &s_preferences.menu, &s_preferences.brass );
- Menu_AddItem( &s_preferences.menu, &s_preferences.dynamiclights );
- Menu_AddItem( &s_preferences.menu, &s_preferences.identifytarget );
- Menu_AddItem( &s_preferences.menu, &s_preferences.highqualitysky );
- Menu_AddItem( &s_preferences.menu, &s_preferences.synceveryframe );
- Menu_AddItem( &s_preferences.menu, &s_preferences.forcemodel );
- Menu_AddItem( &s_preferences.menu, &s_preferences.drawteamoverlay );
- Menu_AddItem( &s_preferences.menu, &s_preferences.allowdownload );
-
- Menu_AddItem( &s_preferences.menu, &s_preferences.back );
-
- Preferences_SetMenuItems();
-}
-
-
-/*
-===============
-Preferences_Cache
-===============
-*/
-void Preferences_Cache( void ) {
- int n;
-
- trap_R_RegisterShaderNoMip( ART_FRAMEL );
- trap_R_RegisterShaderNoMip( ART_FRAMER );
- trap_R_RegisterShaderNoMip( ART_BACK0 );
- trap_R_RegisterShaderNoMip( ART_BACK1 );
- for( n = 0; n < NUM_CROSSHAIRS; n++ ) {
- s_preferences.crosshairShader[n] = trap_R_RegisterShaderNoMip( va("gfx/2d/crosshair%c", 'a' + n ) );
- }
-}
-
-
-/*
-===============
-UI_PreferencesMenu
-===============
-*/
-void UI_PreferencesMenu( void ) {
- Preferences_MenuInit();
- UI_PushMenu( &s_preferences.menu );
-}
+/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +/* +======================================================================= + +GAME OPTIONS MENU + +======================================================================= +*/ + + +#include "ui_local.h" + + +#define ART_FRAMEL "menu/art/frame2_l" +#define ART_FRAMER "menu/art/frame1_r" +#define ART_BACK0 "menu/art/back_0" +#define ART_BACK1 "menu/art/back_1" + +#define PREFERENCES_X_POS 360 + +#define ID_CROSSHAIR 127 +#define ID_SIMPLEITEMS 128 +#define ID_HIGHQUALITYSKY 129 +#define ID_EJECTINGBRASS 130 +#define ID_WALLMARKS 131 +#define ID_DYNAMICLIGHTS 132 +#define ID_IDENTIFYTARGET 133 +#define ID_SYNCEVERYFRAME 134 +#define ID_FORCEMODEL 135 +#define ID_DRAWTEAMOVERLAY 136 +#define ID_ALLOWDOWNLOAD 137 +#define ID_BACK 138 + +#define NUM_CROSSHAIRS 10 + + +typedef struct { + menuframework_s menu; + + menutext_s banner; + menubitmap_s framel; + menubitmap_s framer; + + menulist_s crosshair; + menuradiobutton_s simpleitems; + menuradiobutton_s brass; + menuradiobutton_s wallmarks; + menuradiobutton_s dynamiclights; + menuradiobutton_s identifytarget; + menuradiobutton_s highqualitysky; + menuradiobutton_s synceveryframe; + menuradiobutton_s forcemodel; + menulist_s drawteamoverlay; + menuradiobutton_s allowdownload; + menubitmap_s back; + + qhandle_t crosshairShader[NUM_CROSSHAIRS]; +} preferences_t; + +static preferences_t s_preferences; + +static const char *teamoverlay_names[] = +{ + "off", + "upper right", + "lower right", + "lower left", + 0 +}; + +static void Preferences_SetMenuItems( void ) { + s_preferences.crosshair.curvalue = (int)trap_Cvar_VariableValue( "cg_drawCrosshair" ) % NUM_CROSSHAIRS; + s_preferences.simpleitems.curvalue = trap_Cvar_VariableValue( "cg_simpleItems" ) != 0; + s_preferences.brass.curvalue = trap_Cvar_VariableValue( "cg_brassTime" ) != 0; + s_preferences.wallmarks.curvalue = trap_Cvar_VariableValue( "cg_marks" ) != 0; + s_preferences.identifytarget.curvalue = trap_Cvar_VariableValue( "cg_drawCrosshairNames" ) != 0; + s_preferences.dynamiclights.curvalue = trap_Cvar_VariableValue( "r_dynamiclight" ) != 0; + s_preferences.highqualitysky.curvalue = trap_Cvar_VariableValue ( "r_fastsky" ) == 0; + s_preferences.synceveryframe.curvalue = trap_Cvar_VariableValue( "r_finish" ) != 0; + s_preferences.forcemodel.curvalue = trap_Cvar_VariableValue( "cg_forcemodel" ) != 0; + s_preferences.drawteamoverlay.curvalue = Com_Clamp( 0, 3, trap_Cvar_VariableValue( "cg_drawTeamOverlay" ) ); + s_preferences.allowdownload.curvalue = trap_Cvar_VariableValue( "cl_allowDownload" ) != 0; +} + + +static void Preferences_Event( void* ptr, int notification ) { + if( notification != QM_ACTIVATED ) { + return; + } + + switch( ((menucommon_s*)ptr)->id ) { + case ID_CROSSHAIR: + s_preferences.crosshair.curvalue++; + if( s_preferences.crosshair.curvalue == NUM_CROSSHAIRS ) { + s_preferences.crosshair.curvalue = 0; + } + trap_Cvar_SetValue( "cg_drawCrosshair", s_preferences.crosshair.curvalue ); + break; + + case ID_SIMPLEITEMS: + trap_Cvar_SetValue( "cg_simpleItems", s_preferences.simpleitems.curvalue ); + break; + + case ID_HIGHQUALITYSKY: + trap_Cvar_SetValue( "r_fastsky", !s_preferences.highqualitysky.curvalue ); + break; + + case ID_EJECTINGBRASS: + if ( s_preferences.brass.curvalue ) + trap_Cvar_Reset( "cg_brassTime" ); + else + trap_Cvar_SetValue( "cg_brassTime", 0 ); + break; + + case ID_WALLMARKS: + trap_Cvar_SetValue( "cg_marks", s_preferences.wallmarks.curvalue ); + break; + + case ID_DYNAMICLIGHTS: + trap_Cvar_SetValue( "r_dynamiclight", s_preferences.dynamiclights.curvalue ); + break; + + case ID_IDENTIFYTARGET: + trap_Cvar_SetValue( "cg_drawCrosshairNames", s_preferences.identifytarget.curvalue ); + break; + + case ID_SYNCEVERYFRAME: + trap_Cvar_SetValue( "r_finish", s_preferences.synceveryframe.curvalue ); + break; + + case ID_FORCEMODEL: + trap_Cvar_SetValue( "cg_forcemodel", s_preferences.forcemodel.curvalue ); + break; + + case ID_DRAWTEAMOVERLAY: + trap_Cvar_SetValue( "cg_drawTeamOverlay", s_preferences.drawteamoverlay.curvalue ); + break; + + case ID_ALLOWDOWNLOAD: + trap_Cvar_SetValue( "cl_allowDownload", s_preferences.allowdownload.curvalue ); + trap_Cvar_SetValue( "sv_allowDownload", s_preferences.allowdownload.curvalue ); + break; + + case ID_BACK: + UI_PopMenu(); + break; + } +} + + +/* +================= +Crosshair_Draw +================= +*/ +static void Crosshair_Draw( void *self ) { + menulist_s *s; + float *color; + int x, y; + int style; + qboolean focus; + + s = (menulist_s *)self; + x = s->generic.x; + y = s->generic.y; + + style = UI_SMALLFONT; + focus = (s->generic.parent->cursor == s->generic.menuPosition); + + if ( s->generic.flags & QMF_GRAYED ) + color = text_color_disabled; + else if ( focus ) + { + color = text_color_highlight; + style |= UI_PULSE; + } + else if ( s->generic.flags & QMF_BLINK ) + { + color = text_color_highlight; + style |= UI_BLINK; + } + else + color = text_color_normal; + + if ( focus ) + { + // draw cursor + UI_FillRect( s->generic.left, s->generic.top, s->generic.right-s->generic.left+1, s->generic.bottom-s->generic.top+1, listbar_color ); + UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color); + } + + UI_DrawString( x - SMALLCHAR_WIDTH, y, s->generic.name, style|UI_RIGHT, color ); + if( !s->curvalue ) { + return; + } + UI_DrawHandlePic( x + SMALLCHAR_WIDTH, y - 4, 24, 24, s_preferences.crosshairShader[s->curvalue] ); +} + + +static void Preferences_MenuInit( void ) { + int y; + + memset( &s_preferences, 0 ,sizeof(preferences_t) ); + + Preferences_Cache(); + + s_preferences.menu.wrapAround = qtrue; + s_preferences.menu.fullscreen = qtrue; + + s_preferences.banner.generic.type = MTYPE_BTEXT; + s_preferences.banner.generic.x = 320; + s_preferences.banner.generic.y = 16; + s_preferences.banner.string = "GAME OPTIONS"; + s_preferences.banner.color = color_white; + s_preferences.banner.style = UI_CENTER; + + s_preferences.framel.generic.type = MTYPE_BITMAP; + s_preferences.framel.generic.name = ART_FRAMEL; + s_preferences.framel.generic.flags = QMF_INACTIVE; + s_preferences.framel.generic.x = 0; + s_preferences.framel.generic.y = 78; + s_preferences.framel.width = 256; + s_preferences.framel.height = 329; + + s_preferences.framer.generic.type = MTYPE_BITMAP; + s_preferences.framer.generic.name = ART_FRAMER; + s_preferences.framer.generic.flags = QMF_INACTIVE; + s_preferences.framer.generic.x = 376; + s_preferences.framer.generic.y = 76; + s_preferences.framer.width = 256; + s_preferences.framer.height = 334; + + y = 144; + s_preferences.crosshair.generic.type = MTYPE_TEXT; + s_preferences.crosshair.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT|QMF_NODEFAULTINIT|QMF_OWNERDRAW; + s_preferences.crosshair.generic.x = PREFERENCES_X_POS; + s_preferences.crosshair.generic.y = y; + s_preferences.crosshair.generic.name = "Crosshair:"; + s_preferences.crosshair.generic.callback = Preferences_Event; + s_preferences.crosshair.generic.ownerdraw = Crosshair_Draw; + s_preferences.crosshair.generic.id = ID_CROSSHAIR; + s_preferences.crosshair.generic.top = y - 4; + s_preferences.crosshair.generic.bottom = y + 20; + s_preferences.crosshair.generic.left = PREFERENCES_X_POS - ( ( strlen(s_preferences.crosshair.generic.name) + 1 ) * SMALLCHAR_WIDTH ); + s_preferences.crosshair.generic.right = PREFERENCES_X_POS + 48; + + y += BIGCHAR_HEIGHT+2+4; + s_preferences.simpleitems.generic.type = MTYPE_RADIOBUTTON; + s_preferences.simpleitems.generic.name = "Simple Items:"; + s_preferences.simpleitems.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; + s_preferences.simpleitems.generic.callback = Preferences_Event; + s_preferences.simpleitems.generic.id = ID_SIMPLEITEMS; + s_preferences.simpleitems.generic.x = PREFERENCES_X_POS; + s_preferences.simpleitems.generic.y = y; + + y += BIGCHAR_HEIGHT; + s_preferences.wallmarks.generic.type = MTYPE_RADIOBUTTON; + s_preferences.wallmarks.generic.name = "Marks on Walls:"; + s_preferences.wallmarks.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; + s_preferences.wallmarks.generic.callback = Preferences_Event; + s_preferences.wallmarks.generic.id = ID_WALLMARKS; + s_preferences.wallmarks.generic.x = PREFERENCES_X_POS; + s_preferences.wallmarks.generic.y = y; + + y += BIGCHAR_HEIGHT+2; + s_preferences.brass.generic.type = MTYPE_RADIOBUTTON; + s_preferences.brass.generic.name = "Ejecting Brass:"; + s_preferences.brass.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; + s_preferences.brass.generic.callback = Preferences_Event; + s_preferences.brass.generic.id = ID_EJECTINGBRASS; + s_preferences.brass.generic.x = PREFERENCES_X_POS; + s_preferences.brass.generic.y = y; + + y += BIGCHAR_HEIGHT+2; + s_preferences.dynamiclights.generic.type = MTYPE_RADIOBUTTON; + s_preferences.dynamiclights.generic.name = "Dynamic Lights:"; + s_preferences.dynamiclights.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; + s_preferences.dynamiclights.generic.callback = Preferences_Event; + s_preferences.dynamiclights.generic.id = ID_DYNAMICLIGHTS; + s_preferences.dynamiclights.generic.x = PREFERENCES_X_POS; + s_preferences.dynamiclights.generic.y = y; + + y += BIGCHAR_HEIGHT+2; + s_preferences.identifytarget.generic.type = MTYPE_RADIOBUTTON; + s_preferences.identifytarget.generic.name = "Identify Target:"; + s_preferences.identifytarget.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; + s_preferences.identifytarget.generic.callback = Preferences_Event; + s_preferences.identifytarget.generic.id = ID_IDENTIFYTARGET; + s_preferences.identifytarget.generic.x = PREFERENCES_X_POS; + s_preferences.identifytarget.generic.y = y; + + y += BIGCHAR_HEIGHT+2; + s_preferences.highqualitysky.generic.type = MTYPE_RADIOBUTTON; + s_preferences.highqualitysky.generic.name = "High Quality Sky:"; + s_preferences.highqualitysky.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; + s_preferences.highqualitysky.generic.callback = Preferences_Event; + s_preferences.highqualitysky.generic.id = ID_HIGHQUALITYSKY; + s_preferences.highqualitysky.generic.x = PREFERENCES_X_POS; + s_preferences.highqualitysky.generic.y = y; + + y += BIGCHAR_HEIGHT+2; + s_preferences.synceveryframe.generic.type = MTYPE_RADIOBUTTON; + s_preferences.synceveryframe.generic.name = "Sync Every Frame:"; + s_preferences.synceveryframe.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; + s_preferences.synceveryframe.generic.callback = Preferences_Event; + s_preferences.synceveryframe.generic.id = ID_SYNCEVERYFRAME; + s_preferences.synceveryframe.generic.x = PREFERENCES_X_POS; + s_preferences.synceveryframe.generic.y = y; + + y += BIGCHAR_HEIGHT+2; + s_preferences.forcemodel.generic.type = MTYPE_RADIOBUTTON; + s_preferences.forcemodel.generic.name = "Force Player Models:"; + s_preferences.forcemodel.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; + s_preferences.forcemodel.generic.callback = Preferences_Event; + s_preferences.forcemodel.generic.id = ID_FORCEMODEL; + s_preferences.forcemodel.generic.x = PREFERENCES_X_POS; + s_preferences.forcemodel.generic.y = y; + + y += BIGCHAR_HEIGHT+2; + s_preferences.drawteamoverlay.generic.type = MTYPE_SPINCONTROL; + s_preferences.drawteamoverlay.generic.name = "Draw Team Overlay:"; + s_preferences.drawteamoverlay.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; + s_preferences.drawteamoverlay.generic.callback = Preferences_Event; + s_preferences.drawteamoverlay.generic.id = ID_DRAWTEAMOVERLAY; + s_preferences.drawteamoverlay.generic.x = PREFERENCES_X_POS; + s_preferences.drawteamoverlay.generic.y = y; + s_preferences.drawteamoverlay.itemnames = teamoverlay_names; + + y += BIGCHAR_HEIGHT+2; + s_preferences.allowdownload.generic.type = MTYPE_RADIOBUTTON; + s_preferences.allowdownload.generic.name = "Automatic Downloading:"; + s_preferences.allowdownload.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; + s_preferences.allowdownload.generic.callback = Preferences_Event; + s_preferences.allowdownload.generic.id = ID_ALLOWDOWNLOAD; + s_preferences.allowdownload.generic.x = PREFERENCES_X_POS; + s_preferences.allowdownload.generic.y = y; + + y += BIGCHAR_HEIGHT+2; + s_preferences.back.generic.type = MTYPE_BITMAP; + s_preferences.back.generic.name = ART_BACK0; + s_preferences.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; + s_preferences.back.generic.callback = Preferences_Event; + s_preferences.back.generic.id = ID_BACK; + s_preferences.back.generic.x = 0; + s_preferences.back.generic.y = 480-64; + s_preferences.back.width = 128; + s_preferences.back.height = 64; + s_preferences.back.focuspic = ART_BACK1; + + Menu_AddItem( &s_preferences.menu, &s_preferences.banner ); + Menu_AddItem( &s_preferences.menu, &s_preferences.framel ); + Menu_AddItem( &s_preferences.menu, &s_preferences.framer ); + + Menu_AddItem( &s_preferences.menu, &s_preferences.crosshair ); + Menu_AddItem( &s_preferences.menu, &s_preferences.simpleitems ); + Menu_AddItem( &s_preferences.menu, &s_preferences.wallmarks ); + Menu_AddItem( &s_preferences.menu, &s_preferences.brass ); + Menu_AddItem( &s_preferences.menu, &s_preferences.dynamiclights ); + Menu_AddItem( &s_preferences.menu, &s_preferences.identifytarget ); + Menu_AddItem( &s_preferences.menu, &s_preferences.highqualitysky ); + Menu_AddItem( &s_preferences.menu, &s_preferences.synceveryframe ); + Menu_AddItem( &s_preferences.menu, &s_preferences.forcemodel ); + Menu_AddItem( &s_preferences.menu, &s_preferences.drawteamoverlay ); + Menu_AddItem( &s_preferences.menu, &s_preferences.allowdownload ); + + Menu_AddItem( &s_preferences.menu, &s_preferences.back ); + + Preferences_SetMenuItems(); +} + + +/* +=============== +Preferences_Cache +=============== +*/ +void Preferences_Cache( void ) { + int n; + + trap_R_RegisterShaderNoMip( ART_FRAMEL ); + trap_R_RegisterShaderNoMip( ART_FRAMER ); + trap_R_RegisterShaderNoMip( ART_BACK0 ); + trap_R_RegisterShaderNoMip( ART_BACK1 ); + for( n = 0; n < NUM_CROSSHAIRS; n++ ) { + s_preferences.crosshairShader[n] = trap_R_RegisterShaderNoMip( va("gfx/2d/crosshair%c", 'a' + n ) ); + } +} + + +/* +=============== +UI_PreferencesMenu +=============== +*/ +void UI_PreferencesMenu( void ) { + Preferences_MenuInit(); + UI_PushMenu( &s_preferences.menu ); +} |