diff options
Diffstat (limited to 'code/q3_ui/ui_atoms.c')
-rwxr-xr-x | code/q3_ui/ui_atoms.c | 2534 |
1 files changed, 1267 insertions, 1267 deletions
diff --git a/code/q3_ui/ui_atoms.c b/code/q3_ui/ui_atoms.c index 4a2177d..ae4cbb9 100755 --- a/code/q3_ui/ui_atoms.c +++ b/code/q3_ui/ui_atoms.c @@ -1,1267 +1,1267 @@ -/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-/**********************************************************************
- UI_ATOMS.C
-
- User interface building blocks and support functions.
-**********************************************************************/
-#include "ui_local.h"
-
-uiStatic_t uis;
-qboolean m_entersound; // after a frame, so caching won't disrupt the sound
-
-// these are here so the functions in q_shared.c can link
-#ifndef UI_HARD_LINKED
-
-void QDECL Com_Error( int level, const char *error, ... ) {
- va_list argptr;
- char text[1024];
-
- va_start (argptr, error);
- vsprintf (text, error, argptr);
- va_end (argptr);
-
- trap_Error( va("%s", text) );
-}
-
-void QDECL Com_Printf( const char *msg, ... ) {
- va_list argptr;
- char text[1024];
-
- va_start (argptr, msg);
- vsprintf (text, msg, argptr);
- va_end (argptr);
-
- trap_Print( va("%s", text) );
-}
-
-#endif
-
-/*
-=================
-UI_ClampCvar
-=================
-*/
-float UI_ClampCvar( float min, float max, float value )
-{
- if ( value < min ) return min;
- if ( value > max ) return max;
- return value;
-}
-
-/*
-=================
-UI_StartDemoLoop
-=================
-*/
-void UI_StartDemoLoop( void ) {
- trap_Cmd_ExecuteText( EXEC_APPEND, "d1\n" );
-}
-
-/*
-=================
-UI_PushMenu
-=================
-*/
-void UI_PushMenu( menuframework_s *menu )
-{
- int i;
- menucommon_s* item;
-
- // avoid stacking menus invoked by hotkeys
- for (i=0 ; i<uis.menusp ; i++)
- {
- if (uis.stack[i] == menu)
- {
- uis.menusp = i;
- break;
- }
- }
-
- if (i == uis.menusp)
- {
- if (uis.menusp >= MAX_MENUDEPTH)
- trap_Error("UI_PushMenu: menu stack overflow");
-
- uis.stack[uis.menusp++] = menu;
- }
-
- uis.activemenu = menu;
-
- // default cursor position
- menu->cursor = 0;
- menu->cursor_prev = 0;
-
- m_entersound = qtrue;
-
- trap_Key_SetCatcher( KEYCATCH_UI );
-
- // force first available item to have focus
- for (i=0; i<menu->nitems; i++)
- {
- item = (menucommon_s *)menu->items[i];
- if (!(item->flags & (QMF_GRAYED|QMF_MOUSEONLY|QMF_INACTIVE)))
- {
- menu->cursor_prev = -1;
- Menu_SetCursor( menu, i );
- break;
- }
- }
-
- uis.firstdraw = qtrue;
-}
-
-/*
-=================
-UI_PopMenu
-=================
-*/
-void UI_PopMenu (void)
-{
- trap_S_StartLocalSound( menu_out_sound, CHAN_LOCAL_SOUND );
-
- uis.menusp--;
-
- if (uis.menusp < 0)
- trap_Error ("UI_PopMenu: menu stack underflow");
-
- if (uis.menusp) {
- uis.activemenu = uis.stack[uis.menusp-1];
- uis.firstdraw = qtrue;
- }
- else {
- UI_ForceMenuOff ();
- }
-}
-
-void UI_ForceMenuOff (void)
-{
- uis.menusp = 0;
- uis.activemenu = NULL;
-
- trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
- trap_Key_ClearStates();
- trap_Cvar_Set( "cl_paused", "0" );
-}
-
-/*
-=================
-UI_LerpColor
-=================
-*/
-void UI_LerpColor(vec4_t a, vec4_t b, vec4_t c, float t)
-{
- int i;
-
- // lerp and clamp each component
- for (i=0; i<4; i++)
- {
- c[i] = a[i] + t*(b[i]-a[i]);
- if (c[i] < 0)
- c[i] = 0;
- else if (c[i] > 1.0)
- c[i] = 1.0;
- }
-}
-
-/*
-=================
-UI_DrawProportionalString2
-=================
-*/
-static int propMap[128][3] = {
-{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
-{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
-
-{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
-{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
-
-{0, 0, PROP_SPACE_WIDTH}, // SPACE
-{11, 122, 7}, // !
-{154, 181, 14}, // "
-{55, 122, 17}, // #
-{79, 122, 18}, // $
-{101, 122, 23}, // %
-{153, 122, 18}, // &
-{9, 93, 7}, // '
-{207, 122, 8}, // (
-{230, 122, 9}, // )
-{177, 122, 18}, // *
-{30, 152, 18}, // +
-{85, 181, 7}, // ,
-{34, 93, 11}, // -
-{110, 181, 6}, // .
-{130, 152, 14}, // /
-
-{22, 64, 17}, // 0
-{41, 64, 12}, // 1
-{58, 64, 17}, // 2
-{78, 64, 18}, // 3
-{98, 64, 19}, // 4
-{120, 64, 18}, // 5
-{141, 64, 18}, // 6
-{204, 64, 16}, // 7
-{162, 64, 17}, // 8
-{182, 64, 18}, // 9
-{59, 181, 7}, // :
-{35,181, 7}, // ;
-{203, 152, 14}, // <
-{56, 93, 14}, // =
-{228, 152, 14}, // >
-{177, 181, 18}, // ?
-
-{28, 122, 22}, // @
-{5, 4, 18}, // A
-{27, 4, 18}, // B
-{48, 4, 18}, // C
-{69, 4, 17}, // D
-{90, 4, 13}, // E
-{106, 4, 13}, // F
-{121, 4, 18}, // G
-{143, 4, 17}, // H
-{164, 4, 8}, // I
-{175, 4, 16}, // J
-{195, 4, 18}, // K
-{216, 4, 12}, // L
-{230, 4, 23}, // M
-{6, 34, 18}, // N
-{27, 34, 18}, // O
-
-{48, 34, 18}, // P
-{68, 34, 18}, // Q
-{90, 34, 17}, // R
-{110, 34, 18}, // S
-{130, 34, 14}, // T
-{146, 34, 18}, // U
-{166, 34, 19}, // V
-{185, 34, 29}, // W
-{215, 34, 18}, // X
-{234, 34, 18}, // Y
-{5, 64, 14}, // Z
-{60, 152, 7}, // [
-{106, 151, 13}, // '\'
-{83, 152, 7}, // ]
-{128, 122, 17}, // ^
-{4, 152, 21}, // _
-
-{134, 181, 5}, // '
-{5, 4, 18}, // A
-{27, 4, 18}, // B
-{48, 4, 18}, // C
-{69, 4, 17}, // D
-{90, 4, 13}, // E
-{106, 4, 13}, // F
-{121, 4, 18}, // G
-{143, 4, 17}, // H
-{164, 4, 8}, // I
-{175, 4, 16}, // J
-{195, 4, 18}, // K
-{216, 4, 12}, // L
-{230, 4, 23}, // M
-{6, 34, 18}, // N
-{27, 34, 18}, // O
-
-{48, 34, 18}, // P
-{68, 34, 18}, // Q
-{90, 34, 17}, // R
-{110, 34, 18}, // S
-{130, 34, 14}, // T
-{146, 34, 18}, // U
-{166, 34, 19}, // V
-{185, 34, 29}, // W
-{215, 34, 18}, // X
-{234, 34, 18}, // Y
-{5, 64, 14}, // Z
-{153, 152, 13}, // {
-{11, 181, 5}, // |
-{180, 152, 13}, // }
-{79, 93, 17}, // ~
-{0, 0, -1} // DEL
-};
-
-static int propMapB[26][3] = {
-{11, 12, 33},
-{49, 12, 31},
-{85, 12, 31},
-{120, 12, 30},
-{156, 12, 21},
-{183, 12, 21},
-{207, 12, 32},
-
-{13, 55, 30},
-{49, 55, 13},
-{66, 55, 29},
-{101, 55, 31},
-{135, 55, 21},
-{158, 55, 40},
-{204, 55, 32},
-
-{12, 97, 31},
-{48, 97, 31},
-{82, 97, 30},
-{118, 97, 30},
-{153, 97, 30},
-{185, 97, 25},
-{213, 97, 30},
-
-{11, 139, 32},
-{42, 139, 51},
-{93, 139, 32},
-{126, 139, 31},
-{158, 139, 25},
-};
-
-#define PROPB_GAP_WIDTH 4
-#define PROPB_SPACE_WIDTH 12
-#define PROPB_HEIGHT 36
-
-// bk001205 - code below duplicated in cgame/cg_drawtools.c
-// bk001205 - FIXME: does this belong in ui_shared.c?
-/*
-=================
-UI_DrawBannerString
-=================
-*/
-static void UI_DrawBannerString2( int x, int y, const char* str, vec4_t color )
-{
- const char* s;
- unsigned char ch; // bk001204 - unsigned
- float ax;
- float ay;
- float aw;
- float ah;
- float frow;
- float fcol;
- float fwidth;
- float fheight;
-
- // draw the colored text
- trap_R_SetColor( color );
-
- ax = x * uis.scale + uis.bias;
- ay = y * uis.scale;
-
- s = str;
- while ( *s )
- {
- ch = *s & 127;
- if ( ch == ' ' ) {
- ax += ((float)PROPB_SPACE_WIDTH + (float)PROPB_GAP_WIDTH)* uis.scale;
- }
- else if ( ch >= 'A' && ch <= 'Z' ) {
- ch -= 'A';
- fcol = (float)propMapB[ch][0] / 256.0f;
- frow = (float)propMapB[ch][1] / 256.0f;
- fwidth = (float)propMapB[ch][2] / 256.0f;
- fheight = (float)PROPB_HEIGHT / 256.0f;
- aw = (float)propMapB[ch][2] * uis.scale;
- ah = (float)PROPB_HEIGHT * uis.scale;
- trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, uis.charsetPropB );
- ax += (aw + (float)PROPB_GAP_WIDTH * uis.scale);
- }
- s++;
- }
-
- trap_R_SetColor( NULL );
-}
-
-void UI_DrawBannerString( int x, int y, const char* str, int style, vec4_t color ) {
- const char * s;
- int ch;
- int width;
- vec4_t drawcolor;
-
- // find the width of the drawn text
- s = str;
- width = 0;
- while ( *s ) {
- ch = *s;
- if ( ch == ' ' ) {
- width += PROPB_SPACE_WIDTH;
- }
- else if ( ch >= 'A' && ch <= 'Z' ) {
- width += propMapB[ch - 'A'][2] + PROPB_GAP_WIDTH;
- }
- s++;
- }
- width -= PROPB_GAP_WIDTH;
-
- switch( style & UI_FORMATMASK ) {
- case UI_CENTER:
- x -= width / 2;
- break;
-
- case UI_RIGHT:
- x -= width;
- break;
-
- case UI_LEFT:
- default:
- break;
- }
-
- if ( style & UI_DROPSHADOW ) {
- drawcolor[0] = drawcolor[1] = drawcolor[2] = 0;
- drawcolor[3] = color[3];
- UI_DrawBannerString2( x+2, y+2, str, drawcolor );
- }
-
- UI_DrawBannerString2( x, y, str, color );
-}
-
-
-int UI_ProportionalStringWidth( const char* str ) {
- const char * s;
- int ch;
- int charWidth;
- int width;
-
- s = str;
- width = 0;
- while ( *s ) {
- ch = *s & 127;
- charWidth = propMap[ch][2];
- if ( charWidth != -1 ) {
- width += charWidth;
- width += PROP_GAP_WIDTH;
- }
- s++;
- }
-
- width -= PROP_GAP_WIDTH;
- return width;
-}
-
-static void UI_DrawProportionalString2( int x, int y, const char* str, vec4_t color, float sizeScale, qhandle_t charset )
-{
- const char* s;
- unsigned char ch; // bk001204 - unsigned
- float ax;
- float ay;
- float aw = 0; // bk001204 - init
- float ah;
- float frow;
- float fcol;
- float fwidth;
- float fheight;
-
- // draw the colored text
- trap_R_SetColor( color );
-
- ax = x * uis.scale + uis.bias;
- ay = y * uis.scale;
-
- s = str;
- while ( *s )
- {
- ch = *s & 127;
- if ( ch == ' ' ) {
- aw = (float)PROP_SPACE_WIDTH * uis.scale * sizeScale;
- }
- else if ( propMap[ch][2] != -1 ) {
- fcol = (float)propMap[ch][0] / 256.0f;
- frow = (float)propMap[ch][1] / 256.0f;
- fwidth = (float)propMap[ch][2] / 256.0f;
- fheight = (float)PROP_HEIGHT / 256.0f;
- aw = (float)propMap[ch][2] * uis.scale * sizeScale;
- ah = (float)PROP_HEIGHT * uis.scale * sizeScale;
- trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, charset );
- }
-
- ax += (aw + (float)PROP_GAP_WIDTH * uis.scale * sizeScale);
- s++;
- }
-
- trap_R_SetColor( NULL );
-}
-
-/*
-=================
-UI_ProportionalSizeScale
-=================
-*/
-float UI_ProportionalSizeScale( int style ) {
- if( style & UI_SMALLFONT ) {
- return PROP_SMALL_SIZE_SCALE;
- }
-
- return 1.00;
-}
-
-
-/*
-=================
-UI_DrawProportionalString
-=================
-*/
-void UI_DrawProportionalString( int x, int y, const char* str, int style, vec4_t color ) {
- vec4_t drawcolor;
- int width;
- float sizeScale;
-
- sizeScale = UI_ProportionalSizeScale( style );
-
- switch( style & UI_FORMATMASK ) {
- case UI_CENTER:
- width = UI_ProportionalStringWidth( str ) * sizeScale;
- x -= width / 2;
- break;
-
- case UI_RIGHT:
- width = UI_ProportionalStringWidth( str ) * sizeScale;
- x -= width;
- break;
-
- case UI_LEFT:
- default:
- break;
- }
-
- if ( style & UI_DROPSHADOW ) {
- drawcolor[0] = drawcolor[1] = drawcolor[2] = 0;
- drawcolor[3] = color[3];
- UI_DrawProportionalString2( x+2, y+2, str, drawcolor, sizeScale, uis.charsetProp );
- }
-
- if ( style & UI_INVERSE ) {
- drawcolor[0] = color[0] * 0.7;
- drawcolor[1] = color[1] * 0.7;
- drawcolor[2] = color[2] * 0.7;
- drawcolor[3] = color[3];
- UI_DrawProportionalString2( x, y, str, drawcolor, sizeScale, uis.charsetProp );
- return;
- }
-
- if ( style & UI_PULSE ) {
- drawcolor[0] = color[0] * 0.7;
- drawcolor[1] = color[1] * 0.7;
- drawcolor[2] = color[2] * 0.7;
- drawcolor[3] = color[3];
- UI_DrawProportionalString2( x, y, str, color, sizeScale, uis.charsetProp );
-
- drawcolor[0] = color[0];
- drawcolor[1] = color[1];
- drawcolor[2] = color[2];
- drawcolor[3] = 0.5 + 0.5 * sin( uis.realtime / PULSE_DIVISOR );
- UI_DrawProportionalString2( x, y, str, drawcolor, sizeScale, uis.charsetPropGlow );
- return;
- }
-
- UI_DrawProportionalString2( x, y, str, color, sizeScale, uis.charsetProp );
-}
-
-/*
-=================
-UI_DrawProportionalString_Wrapped
-=================
-*/
-void UI_DrawProportionalString_AutoWrapped( int x, int y, int xmax, int ystep, const char* str, int style, vec4_t color ) {
- int width;
- char *s1,*s2,*s3;
- char c_bcp;
- char buf[1024];
- float sizeScale;
-
- if (!str || str[0]=='\0')
- return;
-
- sizeScale = UI_ProportionalSizeScale( style );
-
- Q_strncpyz(buf, str, sizeof(buf));
- s1 = s2 = s3 = buf;
-
- while (1) {
- do {
- s3++;
- } while (*s3!=' ' && *s3!='\0');
- c_bcp = *s3;
- *s3 = '\0';
- width = UI_ProportionalStringWidth(s1) * sizeScale;
- *s3 = c_bcp;
- if (width > xmax) {
- if (s1==s2)
- {
- // fuck, don't have a clean cut, we'll overflow
- s2 = s3;
- }
- *s2 = '\0';
- UI_DrawProportionalString(x, y, s1, style, color);
- y += ystep;
- if (c_bcp == '\0')
- {
- // that was the last word
- // we could start a new loop, but that wouldn't be much use
- // even if the word is too long, we would overflow it (see above)
- // so just print it now if needed
- s2++;
- if (*s2 != '\0') // if we are printing an overflowing line we have s2 == s3
- UI_DrawProportionalString(x, y, s2, style, color);
- break;
- }
- s2++;
- s1 = s2;
- s3 = s2;
- }
- else
- {
- s2 = s3;
- if (c_bcp == '\0') // we reached the end
- {
- UI_DrawProportionalString(x, y, s1, style, color);
- break;
- }
- }
- }
-}
-
-/*
-=================
-UI_DrawString2
-=================
-*/
-static void UI_DrawString2( int x, int y, const char* str, vec4_t color, int charw, int charh )
-{
- const char* s;
- char ch;
- int forceColor = qfalse; //APSFIXME;
- vec4_t tempcolor;
- float ax;
- float ay;
- float aw;
- float ah;
- float frow;
- float fcol;
-
- if (y < -charh)
- // offscreen
- return;
-
- // draw the colored text
- trap_R_SetColor( color );
-
- ax = x * uis.scale + uis.bias;
- ay = y * uis.scale;
- aw = charw * uis.scale;
- ah = charh * uis.scale;
-
- s = str;
- while ( *s )
- {
- if ( Q_IsColorString( s ) )
- {
- if ( !forceColor )
- {
- memcpy( tempcolor, g_color_table[ColorIndex(s[1])], sizeof( tempcolor ) );
- tempcolor[3] = color[3];
- trap_R_SetColor( tempcolor );
- }
- s += 2;
- continue;
- }
-
- ch = *s & 255;
- if (ch != ' ')
- {
- frow = (ch>>4)*0.0625;
- fcol = (ch&15)*0.0625;
- trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + 0.0625, frow + 0.0625, uis.charset );
- }
-
- ax += aw;
- s++;
- }
-
- trap_R_SetColor( NULL );
-}
-
-/*
-=================
-UI_DrawString
-=================
-*/
-void UI_DrawString( int x, int y, const char* str, int style, vec4_t color )
-{
- int len;
- int charw;
- int charh;
- vec4_t newcolor;
- vec4_t lowlight;
- float *drawcolor;
- vec4_t dropcolor;
-
- if( !str ) {
- return;
- }
-
- if ((style & UI_BLINK) && ((uis.realtime/BLINK_DIVISOR) & 1))
- return;
-
- if (style & UI_SMALLFONT)
- {
- charw = SMALLCHAR_WIDTH;
- charh = SMALLCHAR_HEIGHT;
- }
- else if (style & UI_GIANTFONT)
- {
- charw = GIANTCHAR_WIDTH;
- charh = GIANTCHAR_HEIGHT;
- }
- else
- {
- charw = BIGCHAR_WIDTH;
- charh = BIGCHAR_HEIGHT;
- }
-
- if (style & UI_PULSE)
- {
- lowlight[0] = 0.8*color[0];
- lowlight[1] = 0.8*color[1];
- lowlight[2] = 0.8*color[2];
- lowlight[3] = 0.8*color[3];
- UI_LerpColor(color,lowlight,newcolor,0.5+0.5*sin(uis.realtime/PULSE_DIVISOR));
- drawcolor = newcolor;
- }
- else
- drawcolor = color;
-
- switch (style & UI_FORMATMASK)
- {
- case UI_CENTER:
- // center justify at x
- len = strlen(str);
- x = x - len*charw/2;
- break;
-
- case UI_RIGHT:
- // right justify at x
- len = strlen(str);
- x = x - len*charw;
- break;
-
- default:
- // left justify at x
- break;
- }
-
- if ( style & UI_DROPSHADOW )
- {
- dropcolor[0] = dropcolor[1] = dropcolor[2] = 0;
- dropcolor[3] = drawcolor[3];
- UI_DrawString2(x+2,y+2,str,dropcolor,charw,charh);
- }
-
- UI_DrawString2(x,y,str,drawcolor,charw,charh);
-}
-
-/*
-=================
-UI_DrawChar
-=================
-*/
-void UI_DrawChar( int x, int y, int ch, int style, vec4_t color )
-{
- char buff[2];
-
- buff[0] = ch;
- buff[1] = '\0';
-
- UI_DrawString( x, y, buff, style, color );
-}
-
-qboolean UI_IsFullscreen( void ) {
- if ( uis.activemenu && ( trap_Key_GetCatcher() & KEYCATCH_UI ) ) {
- return uis.activemenu->fullscreen;
- }
-
- return qfalse;
-}
-
-static void NeedCDAction( qboolean result ) {
- if ( !result ) {
- trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
- }
-}
-
-static void NeedCDKeyAction( qboolean result ) {
- if ( !result ) {
- trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
- }
-}
-
-void UI_SetActiveMenu( uiMenuCommand_t menu ) {
- // this should be the ONLY way the menu system is brought up
- // enusure minumum menu data is cached
- Menu_Cache();
-
- switch ( menu ) {
- case UIMENU_NONE:
- UI_ForceMenuOff();
- return;
- case UIMENU_MAIN:
- UI_MainMenu();
- return;
- case UIMENU_NEED_CD:
- UI_ConfirmMenu( "Insert the CD", (voidfunc_f)NULL, NeedCDAction );
- return;
- case UIMENU_BAD_CD_KEY:
- UI_ConfirmMenu( "Bad CD Key", (voidfunc_f)NULL, NeedCDKeyAction );
- return;
- case UIMENU_INGAME:
- /*
- //GRank
- UI_RankingsMenu();
- return;
- */
- trap_Cvar_Set( "cl_paused", "1" );
- UI_InGameMenu();
- return;
-
- // bk001204
- case UIMENU_TEAM:
- case UIMENU_POSTGAME:
- default:
-#ifndef NDEBUG
- Com_Printf("UI_SetActiveMenu: bad enum %d\n", menu );
-#endif
- break;
- }
-}
-
-/*
-=================
-UI_KeyEvent
-=================
-*/
-void UI_KeyEvent( int key, int down ) {
- sfxHandle_t s;
-
- if (!uis.activemenu) {
- return;
- }
-
- if (!down) {
- return;
- }
-
- if (uis.activemenu->key)
- s = uis.activemenu->key( key );
- else
- s = Menu_DefaultKey( uis.activemenu, key );
-
- if ((s > 0) && (s != menu_null_sound))
- trap_S_StartLocalSound( s, CHAN_LOCAL_SOUND );
-}
-
-/*
-=================
-UI_MouseEvent
-=================
-*/
-void UI_MouseEvent( int dx, int dy )
-{
- int i;
- menucommon_s* m;
-
- if (!uis.activemenu)
- return;
-
- // update mouse screen position
- uis.cursorx += dx;
- if (uis.cursorx < 0)
- uis.cursorx = 0;
- else if (uis.cursorx > SCREEN_WIDTH)
- uis.cursorx = SCREEN_WIDTH;
-
- uis.cursory += dy;
- if (uis.cursory < 0)
- uis.cursory = 0;
- else if (uis.cursory > SCREEN_HEIGHT)
- uis.cursory = SCREEN_HEIGHT;
-
- // region test the active menu items
- for (i=0; i<uis.activemenu->nitems; i++)
- {
- m = (menucommon_s*)uis.activemenu->items[i];
-
- if (m->flags & (QMF_GRAYED|QMF_INACTIVE))
- continue;
-
- if ((uis.cursorx < m->left) ||
- (uis.cursorx > m->right) ||
- (uis.cursory < m->top) ||
- (uis.cursory > m->bottom))
- {
- // cursor out of item bounds
- continue;
- }
-
- // set focus to item at cursor
- if (uis.activemenu->cursor != i)
- {
- Menu_SetCursor( uis.activemenu, i );
- ((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor_prev]))->flags &= ~QMF_HASMOUSEFOCUS;
-
- if ( !(((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags & QMF_SILENT ) ) {
- trap_S_StartLocalSound( menu_move_sound, CHAN_LOCAL_SOUND );
- }
- }
-
- ((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags |= QMF_HASMOUSEFOCUS;
- return;
- }
-
- if (uis.activemenu->nitems > 0) {
- // out of any region
- ((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags &= ~QMF_HASMOUSEFOCUS;
- }
-}
-
-char *UI_Argv( int arg ) {
- static char buffer[MAX_STRING_CHARS];
-
- trap_Argv( arg, buffer, sizeof( buffer ) );
-
- return buffer;
-}
-
-
-char *UI_Cvar_VariableString( const char *var_name ) {
- static char buffer[MAX_STRING_CHARS];
-
- trap_Cvar_VariableStringBuffer( var_name, buffer, sizeof( buffer ) );
-
- return buffer;
-}
-
-
-/*
-=================
-UI_Cache
-=================
-*/
-void UI_Cache_f( void ) {
- MainMenu_Cache();
- InGame_Cache();
- ConfirmMenu_Cache();
- PlayerModel_Cache();
- PlayerSettings_Cache();
- Controls_Cache();
- Demos_Cache();
- UI_CinematicsMenu_Cache();
- Preferences_Cache();
- ServerInfo_Cache();
- SpecifyServer_Cache();
- ArenaServers_Cache();
- StartServer_Cache();
- ServerOptions_Cache();
- DriverInfo_Cache();
- GraphicsOptions_Cache();
- UI_DisplayOptionsMenu_Cache();
- UI_SoundOptionsMenu_Cache();
- UI_NetworkOptionsMenu_Cache();
- UI_SPLevelMenu_Cache();
- UI_SPSkillMenu_Cache();
- UI_SPPostgameMenu_Cache();
- TeamMain_Cache();
- UI_AddBots_Cache();
- UI_RemoveBots_Cache();
- UI_SetupMenu_Cache();
-// UI_LoadConfig_Cache();
-// UI_SaveConfigMenu_Cache();
- UI_BotSelectMenu_Cache();
- UI_CDKeyMenu_Cache();
- UI_ModsMenu_Cache();
-
-}
-
-
-/*
-=================
-UI_ConsoleCommand
-=================
-*/
-qboolean UI_ConsoleCommand( int realTime ) {
- char *cmd;
-
- cmd = UI_Argv( 0 );
-
- // ensure minimum menu data is available
- Menu_Cache();
-
- if ( Q_stricmp (cmd, "levelselect") == 0 ) {
- UI_SPLevelMenu_f();
- return qtrue;
- }
-
- if ( Q_stricmp (cmd, "postgame") == 0 ) {
- UI_SPPostgameMenu_f();
- return qtrue;
- }
-
- if ( Q_stricmp (cmd, "ui_cache") == 0 ) {
- UI_Cache_f();
- return qtrue;
- }
-
- if ( Q_stricmp (cmd, "ui_cinematics") == 0 ) {
- UI_CinematicsMenu_f();
- return qtrue;
- }
-
- if ( Q_stricmp (cmd, "ui_teamOrders") == 0 ) {
- UI_TeamOrdersMenu_f();
- return qtrue;
- }
-
- if ( Q_stricmp (cmd, "iamacheater") == 0 ) {
- UI_SPUnlock_f();
- return qtrue;
- }
-
- if ( Q_stricmp (cmd, "iamamonkey") == 0 ) {
- UI_SPUnlockMedals_f();
- return qtrue;
- }
-
- if ( Q_stricmp (cmd, "ui_cdkey") == 0 ) {
- UI_CDKeyMenu_f();
- return qtrue;
- }
-
- return qfalse;
-}
-
-/*
-=================
-UI_Shutdown
-=================
-*/
-void UI_Shutdown( void ) {
-}
-
-/*
-=================
-UI_Init
-=================
-*/
-void UI_Init( void ) {
- UI_RegisterCvars();
-
- UI_InitGameinfo();
-
- // cache redundant calulations
- trap_GetGlconfig( &uis.glconfig );
-
- // for 640x480 virtualized screen
- uis.scale = uis.glconfig.vidHeight * (1.0/480.0);
- if ( uis.glconfig.vidWidth * 480 > uis.glconfig.vidHeight * 640 ) {
- // wide screen
- uis.bias = 0.5 * ( uis.glconfig.vidWidth - ( uis.glconfig.vidHeight * (640.0/480.0) ) );
- }
- else {
- // no wide screen
- uis.bias = 0;
- }
-
- // initialize the menu system
- Menu_Cache();
-
- uis.activemenu = NULL;
- uis.menusp = 0;
-}
-
-/*
-================
-UI_AdjustFrom640
-
-Adjusted for resolution and screen aspect ratio
-================
-*/
-void UI_AdjustFrom640( float *x, float *y, float *w, float *h ) {
- // expect valid pointers
- *x = *x * uis.scale + uis.bias;
- *y *= uis.scale;
- *w *= uis.scale;
- *h *= uis.scale;
-}
-
-void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname ) {
- qhandle_t hShader;
-
- hShader = trap_R_RegisterShaderNoMip( picname );
- UI_AdjustFrom640( &x, &y, &width, &height );
- trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader );
-}
-
-void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ) {
- float s0;
- float s1;
- float t0;
- float t1;
-
- if( w < 0 ) { // flip about vertical
- w = -w;
- s0 = 1;
- s1 = 0;
- }
- else {
- s0 = 0;
- s1 = 1;
- }
-
- if( h < 0 ) { // flip about horizontal
- h = -h;
- t0 = 1;
- t1 = 0;
- }
- else {
- t0 = 0;
- t1 = 1;
- }
-
- UI_AdjustFrom640( &x, &y, &w, &h );
- trap_R_DrawStretchPic( x, y, w, h, s0, t0, s1, t1, hShader );
-}
-
-/*
-================
-UI_FillRect
-
-Coordinates are 640*480 virtual values
-=================
-*/
-void UI_FillRect( float x, float y, float width, float height, const float *color ) {
- trap_R_SetColor( color );
-
- UI_AdjustFrom640( &x, &y, &width, &height );
- trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, uis.whiteShader );
-
- trap_R_SetColor( NULL );
-}
-
-/*
-================
-UI_DrawRect
-
-Coordinates are 640*480 virtual values
-=================
-*/
-void UI_DrawRect( float x, float y, float width, float height, const float *color ) {
- trap_R_SetColor( color );
-
- UI_AdjustFrom640( &x, &y, &width, &height );
-
- trap_R_DrawStretchPic( x, y, width, 1, 0, 0, 0, 0, uis.whiteShader );
- trap_R_DrawStretchPic( x, y, 1, height, 0, 0, 0, 0, uis.whiteShader );
- trap_R_DrawStretchPic( x, y + height - 1, width, 1, 0, 0, 0, 0, uis.whiteShader );
- trap_R_DrawStretchPic( x + width - 1, y, 1, height, 0, 0, 0, 0, uis.whiteShader );
-
- trap_R_SetColor( NULL );
-}
-
-void UI_SetColor( const float *rgba ) {
- trap_R_SetColor( rgba );
-}
-
-void UI_UpdateScreen( void ) {
- trap_UpdateScreen();
-}
-
-/*
-=================
-UI_Refresh
-=================
-*/
-void UI_Refresh( int realtime )
-{
- uis.frametime = realtime - uis.realtime;
- uis.realtime = realtime;
-
- if ( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) {
- return;
- }
-
- UI_UpdateCvars();
-
- if ( uis.activemenu )
- {
- if (uis.activemenu->fullscreen)
- {
- // draw the background
- if( uis.activemenu->showlogo ) {
- UI_DrawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.menuBackShader );
- }
- else {
- UI_DrawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.menuBackNoLogoShader );
- }
- }
-
- if (uis.activemenu->draw)
- uis.activemenu->draw();
- else
- Menu_Draw( uis.activemenu );
-
- if( uis.firstdraw ) {
- UI_MouseEvent( 0, 0 );
- uis.firstdraw = qfalse;
- }
- }
-
- // draw cursor
- UI_SetColor( NULL );
- UI_DrawHandlePic( uis.cursorx-16, uis.cursory-16, 32, 32, uis.cursor);
-
-#ifndef NDEBUG
- if (uis.debug)
- {
- // cursor coordinates
- UI_DrawString( 0, 0, va("(%d,%d)",uis.cursorx,uis.cursory), UI_LEFT|UI_SMALLFONT, colorRed );
- }
-#endif
-
- // delay playing the enter sound until after the
- // menu has been drawn, to avoid delay while
- // caching images
- if (m_entersound)
- {
- trap_S_StartLocalSound( menu_in_sound, CHAN_LOCAL_SOUND );
- m_entersound = qfalse;
- }
-}
-
-void UI_DrawTextBox (int x, int y, int width, int lines)
-{
- UI_FillRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorBlack );
- UI_DrawRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorWhite );
-}
-
-qboolean UI_CursorInRect (int x, int y, int width, int height)
-{
- if (uis.cursorx < x ||
- uis.cursory < y ||
- uis.cursorx > x+width ||
- uis.cursory > y+height)
- return qfalse;
-
- return qtrue;
-}
+/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +/********************************************************************** + UI_ATOMS.C + + User interface building blocks and support functions. +**********************************************************************/ +#include "ui_local.h" + +uiStatic_t uis; +qboolean m_entersound; // after a frame, so caching won't disrupt the sound + +// these are here so the functions in q_shared.c can link +#ifndef UI_HARD_LINKED + +void QDECL Com_Error( int level, const char *error, ... ) { + va_list argptr; + char text[1024]; + + va_start (argptr, error); + vsprintf (text, error, argptr); + va_end (argptr); + + trap_Error( va("%s", text) ); +} + +void QDECL Com_Printf( const char *msg, ... ) { + va_list argptr; + char text[1024]; + + va_start (argptr, msg); + vsprintf (text, msg, argptr); + va_end (argptr); + + trap_Print( va("%s", text) ); +} + +#endif + +/* +================= +UI_ClampCvar +================= +*/ +float UI_ClampCvar( float min, float max, float value ) +{ + if ( value < min ) return min; + if ( value > max ) return max; + return value; +} + +/* +================= +UI_StartDemoLoop +================= +*/ +void UI_StartDemoLoop( void ) { + trap_Cmd_ExecuteText( EXEC_APPEND, "d1\n" ); +} + +/* +================= +UI_PushMenu +================= +*/ +void UI_PushMenu( menuframework_s *menu ) +{ + int i; + menucommon_s* item; + + // avoid stacking menus invoked by hotkeys + for (i=0 ; i<uis.menusp ; i++) + { + if (uis.stack[i] == menu) + { + uis.menusp = i; + break; + } + } + + if (i == uis.menusp) + { + if (uis.menusp >= MAX_MENUDEPTH) + trap_Error("UI_PushMenu: menu stack overflow"); + + uis.stack[uis.menusp++] = menu; + } + + uis.activemenu = menu; + + // default cursor position + menu->cursor = 0; + menu->cursor_prev = 0; + + m_entersound = qtrue; + + trap_Key_SetCatcher( KEYCATCH_UI ); + + // force first available item to have focus + for (i=0; i<menu->nitems; i++) + { + item = (menucommon_s *)menu->items[i]; + if (!(item->flags & (QMF_GRAYED|QMF_MOUSEONLY|QMF_INACTIVE))) + { + menu->cursor_prev = -1; + Menu_SetCursor( menu, i ); + break; + } + } + + uis.firstdraw = qtrue; +} + +/* +================= +UI_PopMenu +================= +*/ +void UI_PopMenu (void) +{ + trap_S_StartLocalSound( menu_out_sound, CHAN_LOCAL_SOUND ); + + uis.menusp--; + + if (uis.menusp < 0) + trap_Error ("UI_PopMenu: menu stack underflow"); + + if (uis.menusp) { + uis.activemenu = uis.stack[uis.menusp-1]; + uis.firstdraw = qtrue; + } + else { + UI_ForceMenuOff (); + } +} + +void UI_ForceMenuOff (void) +{ + uis.menusp = 0; + uis.activemenu = NULL; + + trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); + trap_Key_ClearStates(); + trap_Cvar_Set( "cl_paused", "0" ); +} + +/* +================= +UI_LerpColor +================= +*/ +void UI_LerpColor(vec4_t a, vec4_t b, vec4_t c, float t) +{ + int i; + + // lerp and clamp each component + for (i=0; i<4; i++) + { + c[i] = a[i] + t*(b[i]-a[i]); + if (c[i] < 0) + c[i] = 0; + else if (c[i] > 1.0) + c[i] = 1.0; + } +} + +/* +================= +UI_DrawProportionalString2 +================= +*/ +static int propMap[128][3] = { +{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, +{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, + +{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, +{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, + +{0, 0, PROP_SPACE_WIDTH}, // SPACE +{11, 122, 7}, // ! +{154, 181, 14}, // " +{55, 122, 17}, // # +{79, 122, 18}, // $ +{101, 122, 23}, // % +{153, 122, 18}, // & +{9, 93, 7}, // ' +{207, 122, 8}, // ( +{230, 122, 9}, // ) +{177, 122, 18}, // * +{30, 152, 18}, // + +{85, 181, 7}, // , +{34, 93, 11}, // - +{110, 181, 6}, // . +{130, 152, 14}, // / + +{22, 64, 17}, // 0 +{41, 64, 12}, // 1 +{58, 64, 17}, // 2 +{78, 64, 18}, // 3 +{98, 64, 19}, // 4 +{120, 64, 18}, // 5 +{141, 64, 18}, // 6 +{204, 64, 16}, // 7 +{162, 64, 17}, // 8 +{182, 64, 18}, // 9 +{59, 181, 7}, // : +{35,181, 7}, // ; +{203, 152, 14}, // < +{56, 93, 14}, // = +{228, 152, 14}, // > +{177, 181, 18}, // ? + +{28, 122, 22}, // @ +{5, 4, 18}, // A +{27, 4, 18}, // B +{48, 4, 18}, // C +{69, 4, 17}, // D +{90, 4, 13}, // E +{106, 4, 13}, // F +{121, 4, 18}, // G +{143, 4, 17}, // H +{164, 4, 8}, // I +{175, 4, 16}, // J +{195, 4, 18}, // K +{216, 4, 12}, // L +{230, 4, 23}, // M +{6, 34, 18}, // N +{27, 34, 18}, // O + +{48, 34, 18}, // P +{68, 34, 18}, // Q +{90, 34, 17}, // R +{110, 34, 18}, // S +{130, 34, 14}, // T +{146, 34, 18}, // U +{166, 34, 19}, // V +{185, 34, 29}, // W +{215, 34, 18}, // X +{234, 34, 18}, // Y +{5, 64, 14}, // Z +{60, 152, 7}, // [ +{106, 151, 13}, // '\' +{83, 152, 7}, // ] +{128, 122, 17}, // ^ +{4, 152, 21}, // _ + +{134, 181, 5}, // ' +{5, 4, 18}, // A +{27, 4, 18}, // B +{48, 4, 18}, // C +{69, 4, 17}, // D +{90, 4, 13}, // E +{106, 4, 13}, // F +{121, 4, 18}, // G +{143, 4, 17}, // H +{164, 4, 8}, // I +{175, 4, 16}, // J +{195, 4, 18}, // K +{216, 4, 12}, // L +{230, 4, 23}, // M +{6, 34, 18}, // N +{27, 34, 18}, // O + +{48, 34, 18}, // P +{68, 34, 18}, // Q +{90, 34, 17}, // R +{110, 34, 18}, // S +{130, 34, 14}, // T +{146, 34, 18}, // U +{166, 34, 19}, // V +{185, 34, 29}, // W +{215, 34, 18}, // X +{234, 34, 18}, // Y +{5, 64, 14}, // Z +{153, 152, 13}, // { +{11, 181, 5}, // | +{180, 152, 13}, // } +{79, 93, 17}, // ~ +{0, 0, -1} // DEL +}; + +static int propMapB[26][3] = { +{11, 12, 33}, +{49, 12, 31}, +{85, 12, 31}, +{120, 12, 30}, +{156, 12, 21}, +{183, 12, 21}, +{207, 12, 32}, + +{13, 55, 30}, +{49, 55, 13}, +{66, 55, 29}, +{101, 55, 31}, +{135, 55, 21}, +{158, 55, 40}, +{204, 55, 32}, + +{12, 97, 31}, +{48, 97, 31}, +{82, 97, 30}, +{118, 97, 30}, +{153, 97, 30}, +{185, 97, 25}, +{213, 97, 30}, + +{11, 139, 32}, +{42, 139, 51}, +{93, 139, 32}, +{126, 139, 31}, +{158, 139, 25}, +}; + +#define PROPB_GAP_WIDTH 4 +#define PROPB_SPACE_WIDTH 12 +#define PROPB_HEIGHT 36 + +// bk001205 - code below duplicated in cgame/cg_drawtools.c +// bk001205 - FIXME: does this belong in ui_shared.c? +/* +================= +UI_DrawBannerString +================= +*/ +static void UI_DrawBannerString2( int x, int y, const char* str, vec4_t color ) +{ + const char* s; + unsigned char ch; // bk001204 - unsigned + float ax; + float ay; + float aw; + float ah; + float frow; + float fcol; + float fwidth; + float fheight; + + // draw the colored text + trap_R_SetColor( color ); + + ax = x * uis.scale + uis.bias; + ay = y * uis.scale; + + s = str; + while ( *s ) + { + ch = *s & 127; + if ( ch == ' ' ) { + ax += ((float)PROPB_SPACE_WIDTH + (float)PROPB_GAP_WIDTH)* uis.scale; + } + else if ( ch >= 'A' && ch <= 'Z' ) { + ch -= 'A'; + fcol = (float)propMapB[ch][0] / 256.0f; + frow = (float)propMapB[ch][1] / 256.0f; + fwidth = (float)propMapB[ch][2] / 256.0f; + fheight = (float)PROPB_HEIGHT / 256.0f; + aw = (float)propMapB[ch][2] * uis.scale; + ah = (float)PROPB_HEIGHT * uis.scale; + trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, uis.charsetPropB ); + ax += (aw + (float)PROPB_GAP_WIDTH * uis.scale); + } + s++; + } + + trap_R_SetColor( NULL ); +} + +void UI_DrawBannerString( int x, int y, const char* str, int style, vec4_t color ) { + const char * s; + int ch; + int width; + vec4_t drawcolor; + + // find the width of the drawn text + s = str; + width = 0; + while ( *s ) { + ch = *s; + if ( ch == ' ' ) { + width += PROPB_SPACE_WIDTH; + } + else if ( ch >= 'A' && ch <= 'Z' ) { + width += propMapB[ch - 'A'][2] + PROPB_GAP_WIDTH; + } + s++; + } + width -= PROPB_GAP_WIDTH; + + switch( style & UI_FORMATMASK ) { + case UI_CENTER: + x -= width / 2; + break; + + case UI_RIGHT: + x -= width; + break; + + case UI_LEFT: + default: + break; + } + + if ( style & UI_DROPSHADOW ) { + drawcolor[0] = drawcolor[1] = drawcolor[2] = 0; + drawcolor[3] = color[3]; + UI_DrawBannerString2( x+2, y+2, str, drawcolor ); + } + + UI_DrawBannerString2( x, y, str, color ); +} + + +int UI_ProportionalStringWidth( const char* str ) { + const char * s; + int ch; + int charWidth; + int width; + + s = str; + width = 0; + while ( *s ) { + ch = *s & 127; + charWidth = propMap[ch][2]; + if ( charWidth != -1 ) { + width += charWidth; + width += PROP_GAP_WIDTH; + } + s++; + } + + width -= PROP_GAP_WIDTH; + return width; +} + +static void UI_DrawProportionalString2( int x, int y, const char* str, vec4_t color, float sizeScale, qhandle_t charset ) +{ + const char* s; + unsigned char ch; // bk001204 - unsigned + float ax; + float ay; + float aw = 0; // bk001204 - init + float ah; + float frow; + float fcol; + float fwidth; + float fheight; + + // draw the colored text + trap_R_SetColor( color ); + + ax = x * uis.scale + uis.bias; + ay = y * uis.scale; + + s = str; + while ( *s ) + { + ch = *s & 127; + if ( ch == ' ' ) { + aw = (float)PROP_SPACE_WIDTH * uis.scale * sizeScale; + } + else if ( propMap[ch][2] != -1 ) { + fcol = (float)propMap[ch][0] / 256.0f; + frow = (float)propMap[ch][1] / 256.0f; + fwidth = (float)propMap[ch][2] / 256.0f; + fheight = (float)PROP_HEIGHT / 256.0f; + aw = (float)propMap[ch][2] * uis.scale * sizeScale; + ah = (float)PROP_HEIGHT * uis.scale * sizeScale; + trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, charset ); + } + + ax += (aw + (float)PROP_GAP_WIDTH * uis.scale * sizeScale); + s++; + } + + trap_R_SetColor( NULL ); +} + +/* +================= +UI_ProportionalSizeScale +================= +*/ +float UI_ProportionalSizeScale( int style ) { + if( style & UI_SMALLFONT ) { + return PROP_SMALL_SIZE_SCALE; + } + + return 1.00; +} + + +/* +================= +UI_DrawProportionalString +================= +*/ +void UI_DrawProportionalString( int x, int y, const char* str, int style, vec4_t color ) { + vec4_t drawcolor; + int width; + float sizeScale; + + sizeScale = UI_ProportionalSizeScale( style ); + + switch( style & UI_FORMATMASK ) { + case UI_CENTER: + width = UI_ProportionalStringWidth( str ) * sizeScale; + x -= width / 2; + break; + + case UI_RIGHT: + width = UI_ProportionalStringWidth( str ) * sizeScale; + x -= width; + break; + + case UI_LEFT: + default: + break; + } + + if ( style & UI_DROPSHADOW ) { + drawcolor[0] = drawcolor[1] = drawcolor[2] = 0; + drawcolor[3] = color[3]; + UI_DrawProportionalString2( x+2, y+2, str, drawcolor, sizeScale, uis.charsetProp ); + } + + if ( style & UI_INVERSE ) { + drawcolor[0] = color[0] * 0.7; + drawcolor[1] = color[1] * 0.7; + drawcolor[2] = color[2] * 0.7; + drawcolor[3] = color[3]; + UI_DrawProportionalString2( x, y, str, drawcolor, sizeScale, uis.charsetProp ); + return; + } + + if ( style & UI_PULSE ) { + drawcolor[0] = color[0] * 0.7; + drawcolor[1] = color[1] * 0.7; + drawcolor[2] = color[2] * 0.7; + drawcolor[3] = color[3]; + UI_DrawProportionalString2( x, y, str, color, sizeScale, uis.charsetProp ); + + drawcolor[0] = color[0]; + drawcolor[1] = color[1]; + drawcolor[2] = color[2]; + drawcolor[3] = 0.5 + 0.5 * sin( uis.realtime / PULSE_DIVISOR ); + UI_DrawProportionalString2( x, y, str, drawcolor, sizeScale, uis.charsetPropGlow ); + return; + } + + UI_DrawProportionalString2( x, y, str, color, sizeScale, uis.charsetProp ); +} + +/* +================= +UI_DrawProportionalString_Wrapped +================= +*/ +void UI_DrawProportionalString_AutoWrapped( int x, int y, int xmax, int ystep, const char* str, int style, vec4_t color ) { + int width; + char *s1,*s2,*s3; + char c_bcp; + char buf[1024]; + float sizeScale; + + if (!str || str[0]=='\0') + return; + + sizeScale = UI_ProportionalSizeScale( style ); + + Q_strncpyz(buf, str, sizeof(buf)); + s1 = s2 = s3 = buf; + + while (1) { + do { + s3++; + } while (*s3!=' ' && *s3!='\0'); + c_bcp = *s3; + *s3 = '\0'; + width = UI_ProportionalStringWidth(s1) * sizeScale; + *s3 = c_bcp; + if (width > xmax) { + if (s1==s2) + { + // fuck, don't have a clean cut, we'll overflow + s2 = s3; + } + *s2 = '\0'; + UI_DrawProportionalString(x, y, s1, style, color); + y += ystep; + if (c_bcp == '\0') + { + // that was the last word + // we could start a new loop, but that wouldn't be much use + // even if the word is too long, we would overflow it (see above) + // so just print it now if needed + s2++; + if (*s2 != '\0') // if we are printing an overflowing line we have s2 == s3 + UI_DrawProportionalString(x, y, s2, style, color); + break; + } + s2++; + s1 = s2; + s3 = s2; + } + else + { + s2 = s3; + if (c_bcp == '\0') // we reached the end + { + UI_DrawProportionalString(x, y, s1, style, color); + break; + } + } + } +} + +/* +================= +UI_DrawString2 +================= +*/ +static void UI_DrawString2( int x, int y, const char* str, vec4_t color, int charw, int charh ) +{ + const char* s; + char ch; + int forceColor = qfalse; //APSFIXME; + vec4_t tempcolor; + float ax; + float ay; + float aw; + float ah; + float frow; + float fcol; + + if (y < -charh) + // offscreen + return; + + // draw the colored text + trap_R_SetColor( color ); + + ax = x * uis.scale + uis.bias; + ay = y * uis.scale; + aw = charw * uis.scale; + ah = charh * uis.scale; + + s = str; + while ( *s ) + { + if ( Q_IsColorString( s ) ) + { + if ( !forceColor ) + { + memcpy( tempcolor, g_color_table[ColorIndex(s[1])], sizeof( tempcolor ) ); + tempcolor[3] = color[3]; + trap_R_SetColor( tempcolor ); + } + s += 2; + continue; + } + + ch = *s & 255; + if (ch != ' ') + { + frow = (ch>>4)*0.0625; + fcol = (ch&15)*0.0625; + trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + 0.0625, frow + 0.0625, uis.charset ); + } + + ax += aw; + s++; + } + + trap_R_SetColor( NULL ); +} + +/* +================= +UI_DrawString +================= +*/ +void UI_DrawString( int x, int y, const char* str, int style, vec4_t color ) +{ + int len; + int charw; + int charh; + vec4_t newcolor; + vec4_t lowlight; + float *drawcolor; + vec4_t dropcolor; + + if( !str ) { + return; + } + + if ((style & UI_BLINK) && ((uis.realtime/BLINK_DIVISOR) & 1)) + return; + + if (style & UI_SMALLFONT) + { + charw = SMALLCHAR_WIDTH; + charh = SMALLCHAR_HEIGHT; + } + else if (style & UI_GIANTFONT) + { + charw = GIANTCHAR_WIDTH; + charh = GIANTCHAR_HEIGHT; + } + else + { + charw = BIGCHAR_WIDTH; + charh = BIGCHAR_HEIGHT; + } + + if (style & UI_PULSE) + { + lowlight[0] = 0.8*color[0]; + lowlight[1] = 0.8*color[1]; + lowlight[2] = 0.8*color[2]; + lowlight[3] = 0.8*color[3]; + UI_LerpColor(color,lowlight,newcolor,0.5+0.5*sin(uis.realtime/PULSE_DIVISOR)); + drawcolor = newcolor; + } + else + drawcolor = color; + + switch (style & UI_FORMATMASK) + { + case UI_CENTER: + // center justify at x + len = strlen(str); + x = x - len*charw/2; + break; + + case UI_RIGHT: + // right justify at x + len = strlen(str); + x = x - len*charw; + break; + + default: + // left justify at x + break; + } + + if ( style & UI_DROPSHADOW ) + { + dropcolor[0] = dropcolor[1] = dropcolor[2] = 0; + dropcolor[3] = drawcolor[3]; + UI_DrawString2(x+2,y+2,str,dropcolor,charw,charh); + } + + UI_DrawString2(x,y,str,drawcolor,charw,charh); +} + +/* +================= +UI_DrawChar +================= +*/ +void UI_DrawChar( int x, int y, int ch, int style, vec4_t color ) +{ + char buff[2]; + + buff[0] = ch; + buff[1] = '\0'; + + UI_DrawString( x, y, buff, style, color ); +} + +qboolean UI_IsFullscreen( void ) { + if ( uis.activemenu && ( trap_Key_GetCatcher() & KEYCATCH_UI ) ) { + return uis.activemenu->fullscreen; + } + + return qfalse; +} + +static void NeedCDAction( qboolean result ) { + if ( !result ) { + trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" ); + } +} + +static void NeedCDKeyAction( qboolean result ) { + if ( !result ) { + trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" ); + } +} + +void UI_SetActiveMenu( uiMenuCommand_t menu ) { + // this should be the ONLY way the menu system is brought up + // enusure minumum menu data is cached + Menu_Cache(); + + switch ( menu ) { + case UIMENU_NONE: + UI_ForceMenuOff(); + return; + case UIMENU_MAIN: + UI_MainMenu(); + return; + case UIMENU_NEED_CD: + UI_ConfirmMenu( "Insert the CD", (voidfunc_f)NULL, NeedCDAction ); + return; + case UIMENU_BAD_CD_KEY: + UI_ConfirmMenu( "Bad CD Key", (voidfunc_f)NULL, NeedCDKeyAction ); + return; + case UIMENU_INGAME: + /* + //GRank + UI_RankingsMenu(); + return; + */ + trap_Cvar_Set( "cl_paused", "1" ); + UI_InGameMenu(); + return; + + // bk001204 + case UIMENU_TEAM: + case UIMENU_POSTGAME: + default: +#ifndef NDEBUG + Com_Printf("UI_SetActiveMenu: bad enum %d\n", menu ); +#endif + break; + } +} + +/* +================= +UI_KeyEvent +================= +*/ +void UI_KeyEvent( int key, int down ) { + sfxHandle_t s; + + if (!uis.activemenu) { + return; + } + + if (!down) { + return; + } + + if (uis.activemenu->key) + s = uis.activemenu->key( key ); + else + s = Menu_DefaultKey( uis.activemenu, key ); + + if ((s > 0) && (s != menu_null_sound)) + trap_S_StartLocalSound( s, CHAN_LOCAL_SOUND ); +} + +/* +================= +UI_MouseEvent +================= +*/ +void UI_MouseEvent( int dx, int dy ) +{ + int i; + menucommon_s* m; + + if (!uis.activemenu) + return; + + // update mouse screen position + uis.cursorx += dx; + if (uis.cursorx < 0) + uis.cursorx = 0; + else if (uis.cursorx > SCREEN_WIDTH) + uis.cursorx = SCREEN_WIDTH; + + uis.cursory += dy; + if (uis.cursory < 0) + uis.cursory = 0; + else if (uis.cursory > SCREEN_HEIGHT) + uis.cursory = SCREEN_HEIGHT; + + // region test the active menu items + for (i=0; i<uis.activemenu->nitems; i++) + { + m = (menucommon_s*)uis.activemenu->items[i]; + + if (m->flags & (QMF_GRAYED|QMF_INACTIVE)) + continue; + + if ((uis.cursorx < m->left) || + (uis.cursorx > m->right) || + (uis.cursory < m->top) || + (uis.cursory > m->bottom)) + { + // cursor out of item bounds + continue; + } + + // set focus to item at cursor + if (uis.activemenu->cursor != i) + { + Menu_SetCursor( uis.activemenu, i ); + ((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor_prev]))->flags &= ~QMF_HASMOUSEFOCUS; + + if ( !(((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags & QMF_SILENT ) ) { + trap_S_StartLocalSound( menu_move_sound, CHAN_LOCAL_SOUND ); + } + } + + ((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags |= QMF_HASMOUSEFOCUS; + return; + } + + if (uis.activemenu->nitems > 0) { + // out of any region + ((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags &= ~QMF_HASMOUSEFOCUS; + } +} + +char *UI_Argv( int arg ) { + static char buffer[MAX_STRING_CHARS]; + + trap_Argv( arg, buffer, sizeof( buffer ) ); + + return buffer; +} + + +char *UI_Cvar_VariableString( const char *var_name ) { + static char buffer[MAX_STRING_CHARS]; + + trap_Cvar_VariableStringBuffer( var_name, buffer, sizeof( buffer ) ); + + return buffer; +} + + +/* +================= +UI_Cache +================= +*/ +void UI_Cache_f( void ) { + MainMenu_Cache(); + InGame_Cache(); + ConfirmMenu_Cache(); + PlayerModel_Cache(); + PlayerSettings_Cache(); + Controls_Cache(); + Demos_Cache(); + UI_CinematicsMenu_Cache(); + Preferences_Cache(); + ServerInfo_Cache(); + SpecifyServer_Cache(); + ArenaServers_Cache(); + StartServer_Cache(); + ServerOptions_Cache(); + DriverInfo_Cache(); + GraphicsOptions_Cache(); + UI_DisplayOptionsMenu_Cache(); + UI_SoundOptionsMenu_Cache(); + UI_NetworkOptionsMenu_Cache(); + UI_SPLevelMenu_Cache(); + UI_SPSkillMenu_Cache(); + UI_SPPostgameMenu_Cache(); + TeamMain_Cache(); + UI_AddBots_Cache(); + UI_RemoveBots_Cache(); + UI_SetupMenu_Cache(); +// UI_LoadConfig_Cache(); +// UI_SaveConfigMenu_Cache(); + UI_BotSelectMenu_Cache(); + UI_CDKeyMenu_Cache(); + UI_ModsMenu_Cache(); + +} + + +/* +================= +UI_ConsoleCommand +================= +*/ +qboolean UI_ConsoleCommand( int realTime ) { + char *cmd; + + cmd = UI_Argv( 0 ); + + // ensure minimum menu data is available + Menu_Cache(); + + if ( Q_stricmp (cmd, "levelselect") == 0 ) { + UI_SPLevelMenu_f(); + return qtrue; + } + + if ( Q_stricmp (cmd, "postgame") == 0 ) { + UI_SPPostgameMenu_f(); + return qtrue; + } + + if ( Q_stricmp (cmd, "ui_cache") == 0 ) { + UI_Cache_f(); + return qtrue; + } + + if ( Q_stricmp (cmd, "ui_cinematics") == 0 ) { + UI_CinematicsMenu_f(); + return qtrue; + } + + if ( Q_stricmp (cmd, "ui_teamOrders") == 0 ) { + UI_TeamOrdersMenu_f(); + return qtrue; + } + + if ( Q_stricmp (cmd, "iamacheater") == 0 ) { + UI_SPUnlock_f(); + return qtrue; + } + + if ( Q_stricmp (cmd, "iamamonkey") == 0 ) { + UI_SPUnlockMedals_f(); + return qtrue; + } + + if ( Q_stricmp (cmd, "ui_cdkey") == 0 ) { + UI_CDKeyMenu_f(); + return qtrue; + } + + return qfalse; +} + +/* +================= +UI_Shutdown +================= +*/ +void UI_Shutdown( void ) { +} + +/* +================= +UI_Init +================= +*/ +void UI_Init( void ) { + UI_RegisterCvars(); + + UI_InitGameinfo(); + + // cache redundant calulations + trap_GetGlconfig( &uis.glconfig ); + + // for 640x480 virtualized screen + uis.scale = uis.glconfig.vidHeight * (1.0/480.0); + if ( uis.glconfig.vidWidth * 480 > uis.glconfig.vidHeight * 640 ) { + // wide screen + uis.bias = 0.5 * ( uis.glconfig.vidWidth - ( uis.glconfig.vidHeight * (640.0/480.0) ) ); + } + else { + // no wide screen + uis.bias = 0; + } + + // initialize the menu system + Menu_Cache(); + + uis.activemenu = NULL; + uis.menusp = 0; +} + +/* +================ +UI_AdjustFrom640 + +Adjusted for resolution and screen aspect ratio +================ +*/ +void UI_AdjustFrom640( float *x, float *y, float *w, float *h ) { + // expect valid pointers + *x = *x * uis.scale + uis.bias; + *y *= uis.scale; + *w *= uis.scale; + *h *= uis.scale; +} + +void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname ) { + qhandle_t hShader; + + hShader = trap_R_RegisterShaderNoMip( picname ); + UI_AdjustFrom640( &x, &y, &width, &height ); + trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader ); +} + +void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ) { + float s0; + float s1; + float t0; + float t1; + + if( w < 0 ) { // flip about vertical + w = -w; + s0 = 1; + s1 = 0; + } + else { + s0 = 0; + s1 = 1; + } + + if( h < 0 ) { // flip about horizontal + h = -h; + t0 = 1; + t1 = 0; + } + else { + t0 = 0; + t1 = 1; + } + + UI_AdjustFrom640( &x, &y, &w, &h ); + trap_R_DrawStretchPic( x, y, w, h, s0, t0, s1, t1, hShader ); +} + +/* +================ +UI_FillRect + +Coordinates are 640*480 virtual values +================= +*/ +void UI_FillRect( float x, float y, float width, float height, const float *color ) { + trap_R_SetColor( color ); + + UI_AdjustFrom640( &x, &y, &width, &height ); + trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, uis.whiteShader ); + + trap_R_SetColor( NULL ); +} + +/* +================ +UI_DrawRect + +Coordinates are 640*480 virtual values +================= +*/ +void UI_DrawRect( float x, float y, float width, float height, const float *color ) { + trap_R_SetColor( color ); + + UI_AdjustFrom640( &x, &y, &width, &height ); + + trap_R_DrawStretchPic( x, y, width, 1, 0, 0, 0, 0, uis.whiteShader ); + trap_R_DrawStretchPic( x, y, 1, height, 0, 0, 0, 0, uis.whiteShader ); + trap_R_DrawStretchPic( x, y + height - 1, width, 1, 0, 0, 0, 0, uis.whiteShader ); + trap_R_DrawStretchPic( x + width - 1, y, 1, height, 0, 0, 0, 0, uis.whiteShader ); + + trap_R_SetColor( NULL ); +} + +void UI_SetColor( const float *rgba ) { + trap_R_SetColor( rgba ); +} + +void UI_UpdateScreen( void ) { + trap_UpdateScreen(); +} + +/* +================= +UI_Refresh +================= +*/ +void UI_Refresh( int realtime ) +{ + uis.frametime = realtime - uis.realtime; + uis.realtime = realtime; + + if ( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) { + return; + } + + UI_UpdateCvars(); + + if ( uis.activemenu ) + { + if (uis.activemenu->fullscreen) + { + // draw the background + if( uis.activemenu->showlogo ) { + UI_DrawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.menuBackShader ); + } + else { + UI_DrawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.menuBackNoLogoShader ); + } + } + + if (uis.activemenu->draw) + uis.activemenu->draw(); + else + Menu_Draw( uis.activemenu ); + + if( uis.firstdraw ) { + UI_MouseEvent( 0, 0 ); + uis.firstdraw = qfalse; + } + } + + // draw cursor + UI_SetColor( NULL ); + UI_DrawHandlePic( uis.cursorx-16, uis.cursory-16, 32, 32, uis.cursor); + +#ifndef NDEBUG + if (uis.debug) + { + // cursor coordinates + UI_DrawString( 0, 0, va("(%d,%d)",uis.cursorx,uis.cursory), UI_LEFT|UI_SMALLFONT, colorRed ); + } +#endif + + // delay playing the enter sound until after the + // menu has been drawn, to avoid delay while + // caching images + if (m_entersound) + { + trap_S_StartLocalSound( menu_in_sound, CHAN_LOCAL_SOUND ); + m_entersound = qfalse; + } +} + +void UI_DrawTextBox (int x, int y, int width, int lines) +{ + UI_FillRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorBlack ); + UI_DrawRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorWhite ); +} + +qboolean UI_CursorInRect (int x, int y, int width, int height) +{ + if (uis.cursorx < x || + uis.cursory < y || + uis.cursorx > x+width || + uis.cursory > y+height) + return qfalse; + + return qtrue; +} |