diff options
Diffstat (limited to 'code/null')
-rwxr-xr-x | code/null/mac_net.c | 130 | ||||
-rwxr-xr-x | code/null/null_client.c | 182 | ||||
-rwxr-xr-x | code/null/null_glimp.c | 112 | ||||
-rwxr-xr-x | code/null/null_input.c | 70 | ||||
-rwxr-xr-x | code/null/null_main.c | 232 | ||||
-rwxr-xr-x | code/null/null_net.c | 128 | ||||
-rwxr-xr-x | code/null/null_snddma.c | 120 |
7 files changed, 487 insertions, 487 deletions
diff --git a/code/null/mac_net.c b/code/null/mac_net.c index 175535a..5dbb5dd 100755 --- a/code/null/mac_net.c +++ b/code/null/mac_net.c @@ -1,65 +1,65 @@ -/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-#include "../game/q_shared.h"
-#include "../qcommon/qcommon.h"
-
-/*
-=============
-NET_StringToAdr
-
-localhost
-idnewt
-idnewt:28000
-192.246.40.70
-192.246.40.70:28000
-=============
-*/
-qboolean NET_StringToAdr (char *s, netadr_t *a)
-{
- if (!strcmp (s, "localhost")) {
- memset (a, 0, sizeof(*a));
- a->type = NA_LOOPBACK;
- return true;
- }
-
- return false;
-}
-
-/*
-==================
-Sys_SendPacket
-==================
-*/
-void Sys_SendPacket( int length, void *data, netadr_t to ) {
-}
-
-/*
-==================
-Sys_GetPacket
-
-Never called by the game logic, just the system event queing
-==================
-*/
-qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) {
- return false;
-}
+/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "../game/q_shared.h" +#include "../qcommon/qcommon.h" + +/* +============= +NET_StringToAdr + +localhost +idnewt +idnewt:28000 +192.246.40.70 +192.246.40.70:28000 +============= +*/ +qboolean NET_StringToAdr (char *s, netadr_t *a) +{ + if (!strcmp (s, "localhost")) { + memset (a, 0, sizeof(*a)); + a->type = NA_LOOPBACK; + return true; + } + + return false; +} + +/* +================== +Sys_SendPacket +================== +*/ +void Sys_SendPacket( int length, void *data, netadr_t to ) { +} + +/* +================== +Sys_GetPacket + +Never called by the game logic, just the system event queing +================== +*/ +qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) { + return false; +} diff --git a/code/null/null_client.c b/code/null/null_client.c index 2a495cd..76895c6 100755 --- a/code/null/null_client.c +++ b/code/null/null_client.c @@ -1,91 +1,91 @@ -/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-#include "../client/client.h"
-
-cvar_t *cl_shownet;
-
-void CL_Shutdown( void ) {
-}
-
-void CL_Init( void ) {
- cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_TEMP );
-}
-
-void CL_MouseEvent( int dx, int dy, int time ) {
-}
-
-void Key_WriteBindings( fileHandle_t f ) {
-}
-
-void CL_Frame ( int msec ) {
-}
-
-void CL_PacketEvent( netadr_t from, msg_t *msg ) {
-}
-
-void CL_CharEvent( int key ) {
-}
-
-void CL_Disconnect( qboolean showMainMenu ) {
-}
-
-void CL_MapLoading( void ) {
-}
-
-qboolean CL_GameCommand( void ) {
- return qfalse; // bk001204 - non-void
-}
-
-void CL_KeyEvent (int key, qboolean down, unsigned time) {
-}
-
-qboolean UI_GameCommand( void ) {
- return qfalse;
-}
-
-void CL_ForwardCommandToServer( const char *string ) {
-}
-
-void CL_ConsolePrint( char *txt ) {
-}
-
-void CL_JoystickEvent( int axis, int value, int time ) {
-}
-
-void CL_InitKeyCommands( void ) {
-}
-
-void CL_CDDialog( void ) {
-}
-
-void CL_FlushMemory( void ) {
-}
-
-void CL_StartHunkUsers( void ) {
-}
-
-// bk001119 - added new dummy for sv_init.c
-void CL_ShutdownAll(void) {};
-
-// bk001208 - added new dummy (RC4)
-qboolean CL_CDKeyValidate( const char *key, const char *checksum ) { return qtrue; }
+/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "../client/client.h" + +cvar_t *cl_shownet; + +void CL_Shutdown( void ) { +} + +void CL_Init( void ) { + cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_TEMP ); +} + +void CL_MouseEvent( int dx, int dy, int time ) { +} + +void Key_WriteBindings( fileHandle_t f ) { +} + +void CL_Frame ( int msec ) { +} + +void CL_PacketEvent( netadr_t from, msg_t *msg ) { +} + +void CL_CharEvent( int key ) { +} + +void CL_Disconnect( qboolean showMainMenu ) { +} + +void CL_MapLoading( void ) { +} + +qboolean CL_GameCommand( void ) { + return qfalse; // bk001204 - non-void +} + +void CL_KeyEvent (int key, qboolean down, unsigned time) { +} + +qboolean UI_GameCommand( void ) { + return qfalse; +} + +void CL_ForwardCommandToServer( const char *string ) { +} + +void CL_ConsolePrint( char *txt ) { +} + +void CL_JoystickEvent( int axis, int value, int time ) { +} + +void CL_InitKeyCommands( void ) { +} + +void CL_CDDialog( void ) { +} + +void CL_FlushMemory( void ) { +} + +void CL_StartHunkUsers( void ) { +} + +// bk001119 - added new dummy for sv_init.c +void CL_ShutdownAll(void) {}; + +// bk001208 - added new dummy (RC4) +qboolean CL_CDKeyValidate( const char *key, const char *checksum ) { return qtrue; } diff --git a/code/null/null_glimp.c b/code/null/null_glimp.c index 4ebe417..c5b25fd 100755 --- a/code/null/null_glimp.c +++ b/code/null/null_glimp.c @@ -1,56 +1,56 @@ -/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-#include "../renderer/tr_local.h"
-
-
-qboolean ( * qwglSwapIntervalEXT)( int interval );
-void ( * qglMultiTexCoord2fARB )( GLenum texture, float s, float t );
-void ( * qglActiveTextureARB )( GLenum texture );
-void ( * qglClientActiveTextureARB )( GLenum texture );
-
-
-void ( * qglLockArraysEXT)( int, int);
-void ( * qglUnlockArraysEXT) ( void );
-
-
-void GLimp_EndFrame( void ) {
-}
-
-int GLimp_Init( void )
-{
-}
-
-void GLimp_Shutdown( void ) {
-}
-
-void GLimp_EnableLogging( qboolean enable ) {
-}
-
-void GLimp_LogComment( char *comment ) {
-}
-
-qboolean QGL_Init( const char *dllname ) {
- return qtrue;
-}
-
-void QGL_Shutdown( void ) {
-}
+/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#include "../renderer/tr_local.h" + + +qboolean ( * qwglSwapIntervalEXT)( int interval ); +void ( * qglMultiTexCoord2fARB )( GLenum texture, float s, float t ); +void ( * qglActiveTextureARB )( GLenum texture ); +void ( * qglClientActiveTextureARB )( GLenum texture ); + + +void ( * qglLockArraysEXT)( int, int); +void ( * qglUnlockArraysEXT) ( void ); + + +void GLimp_EndFrame( void ) { +} + +int GLimp_Init( void ) +{ +} + +void GLimp_Shutdown( void ) { +} + +void GLimp_EnableLogging( qboolean enable ) { +} + +void GLimp_LogComment( char *comment ) { +} + +qboolean QGL_Init( const char *dllname ) { + return qtrue; +} + +void QGL_Shutdown( void ) { +} diff --git a/code/null/null_input.c b/code/null/null_input.c index e0efa24..a93ad72 100755 --- a/code/null/null_input.c +++ b/code/null/null_input.c @@ -1,35 +1,35 @@ -/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-#include "../client/client.h"
-
-void IN_Init( void ) {
-}
-
-void IN_Frame (void) {
-}
-
-void IN_Shutdown( void ) {
-}
-
-void Sys_SendKeyEvents (void) {
-}
-
+/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#include "../client/client.h" + +void IN_Init( void ) { +} + +void IN_Frame (void) { +} + +void IN_Shutdown( void ) { +} + +void Sys_SendKeyEvents (void) { +} + diff --git a/code/null/null_main.c b/code/null/null_main.c index e07fd9a..ce96cb1 100755 --- a/code/null/null_main.c +++ b/code/null/null_main.c @@ -1,116 +1,116 @@ -/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-// sys_null.h -- null system driver to aid porting efforts
-
-#include <errno.h>
-#include <stdio.h>
-#include "../qcommon/qcommon.h"
-
-int sys_curtime;
-
-
-//===================================================================
-
-void Sys_BeginStreamedFile( FILE *f, int readAhead ) {
-}
-
-void Sys_EndStreamedFile( FILE *f ) {
-}
-
-int Sys_StreamedRead( void *buffer, int size, int count, FILE *f ) {
- return fread( buffer, size, count, f );
-}
-
-void Sys_StreamSeek( FILE *f, int offset, int origin ) {
- fseek( f, offset, origin );
-}
-
-
-//===================================================================
-
-
-void Sys_mkdir ( const char *path ) {
-}
-
-void Sys_Error (char *error, ...) {
- va_list argptr;
-
- printf ("Sys_Error: ");
- va_start (argptr,error);
- vprintf (error,argptr);
- va_end (argptr);
- printf ("\n");
-
- exit (1);
-}
-
-void Sys_Quit (void) {
- exit (0);
-}
-
-void Sys_UnloadGame (void) {
-}
-
-void *Sys_GetGameAPI (void *parms) {
- return NULL;
-}
-
-char *Sys_GetClipboardData( void ) {
- return NULL;
-}
-
-int Sys_Milliseconds (void) {
- return 0;
-}
-
-void Sys_Mkdir (char *path) {
-}
-
-char *Sys_FindFirst (char *path, unsigned musthave, unsigned canthave) {
- return NULL;
-}
-
-char *Sys_FindNext (unsigned musthave, unsigned canthave) {
- return NULL;
-}
-
-void Sys_FindClose (void) {
-}
-
-void Sys_Init (void) {
-}
-
-
-void Sys_EarlyOutput( char *string ) {
- printf( "%s", string );
-}
-
-
-void main (int argc, char **argv) {
- Com_Init (argc, argv);
-
- while (1) {
- Com_Frame( );
- }
-}
-
-
+/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// sys_null.h -- null system driver to aid porting efforts + +#include <errno.h> +#include <stdio.h> +#include "../qcommon/qcommon.h" + +int sys_curtime; + + +//=================================================================== + +void Sys_BeginStreamedFile( FILE *f, int readAhead ) { +} + +void Sys_EndStreamedFile( FILE *f ) { +} + +int Sys_StreamedRead( void *buffer, int size, int count, FILE *f ) { + return fread( buffer, size, count, f ); +} + +void Sys_StreamSeek( FILE *f, int offset, int origin ) { + fseek( f, offset, origin ); +} + + +//=================================================================== + + +void Sys_mkdir ( const char *path ) { +} + +void Sys_Error (char *error, ...) { + va_list argptr; + + printf ("Sys_Error: "); + va_start (argptr,error); + vprintf (error,argptr); + va_end (argptr); + printf ("\n"); + + exit (1); +} + +void Sys_Quit (void) { + exit (0); +} + +void Sys_UnloadGame (void) { +} + +void *Sys_GetGameAPI (void *parms) { + return NULL; +} + +char *Sys_GetClipboardData( void ) { + return NULL; +} + +int Sys_Milliseconds (void) { + return 0; +} + +void Sys_Mkdir (char *path) { +} + +char *Sys_FindFirst (char *path, unsigned musthave, unsigned canthave) { + return NULL; +} + +char *Sys_FindNext (unsigned musthave, unsigned canthave) { + return NULL; +} + +void Sys_FindClose (void) { +} + +void Sys_Init (void) { +} + + +void Sys_EarlyOutput( char *string ) { + printf( "%s", string ); +} + + +void main (int argc, char **argv) { + Com_Init (argc, argv); + + while (1) { + Com_Frame( ); + } +} + + diff --git a/code/null/null_net.c b/code/null/null_net.c index c375419..e13688e 100755 --- a/code/null/null_net.c +++ b/code/null/null_net.c @@ -1,64 +1,64 @@ -/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-#include "../qcommon/qcommon.h"
-
-/*
-=============
-NET_StringToAdr
-
-localhost
-idnewt
-idnewt:28000
-192.246.40.70
-192.246.40.70:28000
-=============
-*/
-qboolean NET_StringToAdr (char *s, netadr_t *a)
-{
- if (!strcmp (s, "localhost")) {
- memset (a, 0, sizeof(*a));
- a->type = NA_LOOPBACK;
- return true;
- }
-
- return false;
-}
-
-/*
-==================
-Sys_SendPacket
-==================
-*/
-void Sys_SendPacket( int length, void *data, netadr_t to ) {
-}
-
-/*
-==================
-Sys_GetPacket
-
-Never called by the game logic, just the system event queing
-==================
-*/
-qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) {
- return false;
-}
+/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "../qcommon/qcommon.h" + +/* +============= +NET_StringToAdr + +localhost +idnewt +idnewt:28000 +192.246.40.70 +192.246.40.70:28000 +============= +*/ +qboolean NET_StringToAdr (char *s, netadr_t *a) +{ + if (!strcmp (s, "localhost")) { + memset (a, 0, sizeof(*a)); + a->type = NA_LOOPBACK; + return true; + } + + return false; +} + +/* +================== +Sys_SendPacket +================== +*/ +void Sys_SendPacket( int length, void *data, netadr_t to ) { +} + +/* +================== +Sys_GetPacket + +Never called by the game logic, just the system event queing +================== +*/ +qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) { + return false; +} diff --git a/code/null/null_snddma.c b/code/null/null_snddma.c index bdbfbf5..f03a77a 100755 --- a/code/null/null_snddma.c +++ b/code/null/null_snddma.c @@ -1,60 +1,60 @@ -/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-// snddma_null.c
-// all other sound mixing is portable
-
-#include "../client/client.h"
-
-qboolean SNDDMA_Init(void)
-{
- return qfalse;
-}
-
-int SNDDMA_GetDMAPos(void)
-{
- return 0;
-}
-
-void SNDDMA_Shutdown(void)
-{
-}
-
-void SNDDMA_BeginPainting (void)
-{
-}
-
-void SNDDMA_Submit(void)
-{
-}
-
-// bk001119 - added boolean flag, match client/snd_public.h
-sfxHandle_t S_RegisterSound( const char *name, qboolean compressed )
-{
- return 0;
-}
-
-void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) {
-}
-
-void S_ClearSoundBuffer( void ) {
-}
+/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// snddma_null.c +// all other sound mixing is portable + +#include "../client/client.h" + +qboolean SNDDMA_Init(void) +{ + return qfalse; +} + +int SNDDMA_GetDMAPos(void) +{ + return 0; +} + +void SNDDMA_Shutdown(void) +{ +} + +void SNDDMA_BeginPainting (void) +{ +} + +void SNDDMA_Submit(void) +{ +} + +// bk001119 - added boolean flag, match client/snd_public.h +sfxHandle_t S_RegisterSound( const char *name, qboolean compressed ) +{ + return 0; +} + +void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) { +} + +void S_ClearSoundBuffer( void ) { +} |