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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+#include <OpenGL/OpenGL.h>
+#include <OpenGL/gl.h>
+#include <OpenGL/glu.h>
+#ifndef GL_EXT_abgr
+#include <OpenGL/glext.h>
+#endif
+
+// This can be defined to use the CGLMacro.h support which avoids looking up
+// the current context.
+//#define USE_CGLMACROS
+
+#ifdef USE_CGLMACROS
+#include "macosx_local.h"
+#define cgl_ctx glw_state._cgl_ctx
+#include <OpenGL/CGLMacro.h>
+#endif