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diff --git a/code/macosx/macosx_display.m b/code/macosx/macosx_display.m
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#import "macosx_display.h"
+
+#include "tr_local.h"
+#import "macosx_local.h"
+
+#import <Foundation/Foundation.h>
+#import <IOKit/graphics/IOGraphicsTypes.h> // for interpreting the kCGDisplayIOFlags element of the display mode
+
+
+NSDictionary *Sys_GetMatchingDisplayMode(qboolean allowStretchedModes)
+{
+ NSArray *displayModes;
+ NSDictionary *mode;
+ unsigned int modeIndex, modeCount, bestModeIndex;
+ int verbose;
+ cvar_t *cMinFreq, *cMaxFreq;
+ int minFreq, maxFreq;
+ unsigned int colorDepth;
+
+ verbose = r_verbose->integer;
+
+ colorDepth = r_colorbits->integer;
+ if (colorDepth < 16 || !r_fullscreen->integer)
+ colorDepth = [[glw_state.desktopMode objectForKey: (id)kCGDisplayBitsPerPixel] intValue];
+
+ cMinFreq = ri.Cvar_Get("r_minDisplayRefresh", "0", CVAR_ARCHIVE);
+ cMaxFreq = ri.Cvar_Get("r_maxDisplayRefresh", "0", CVAR_ARCHIVE);
+
+ if (cMinFreq && cMaxFreq && cMinFreq->integer && cMaxFreq->integer &&
+ cMinFreq->integer > cMaxFreq->integer) {
+ ri.Error(ERR_FATAL, "r_minDisplayRefresh must be less than or equal to r_maxDisplayRefresh");
+ }
+
+ minFreq = cMinFreq ? cMinFreq->integer : 0;
+ maxFreq = cMaxFreq ? cMaxFreq->integer : 0;
+
+ displayModes = (NSArray *)CGDisplayAvailableModes(glw_state.display);
+ if (!displayModes) {
+ ri.Error(ERR_FATAL, "CGDisplayAvailableModes returned NULL -- 0x%0x is an invalid display", glw_state.display);
+ }
+
+ modeCount = [displayModes count];
+ if (verbose) {
+ ri.Printf(PRINT_ALL, "%d modes avaliable\n", modeCount);
+ ri.Printf(PRINT_ALL, "Current mode is %s\n", [[(id)CGDisplayCurrentMode(glw_state.display) description] cString]);
+ }
+
+ // Default to the current desktop mode
+ bestModeIndex = 0xFFFFFFFF;
+
+ for ( modeIndex = 0; modeIndex < modeCount; ++modeIndex ) {
+ id object;
+ int refresh;
+
+ mode = [displayModes objectAtIndex: modeIndex];
+ if (verbose) {
+ ri.Printf(PRINT_ALL, " mode %d -- %s\n", modeIndex, [[mode description] cString]);
+ }
+
+ // Make sure we get the right size
+ object = [mode objectForKey: (id)kCGDisplayWidth];
+
+ if ([[mode objectForKey: (id)kCGDisplayWidth] intValue] != glConfig.vidWidth ||
+ [[mode objectForKey: (id)kCGDisplayHeight] intValue] != glConfig.vidHeight) {
+ if (verbose)
+ ri.Printf(PRINT_ALL, " -- bad size\n");
+ continue;
+ }
+
+ if (!allowStretchedModes) {
+ if ([[mode objectForKey: (id)kCGDisplayIOFlags] intValue] & kDisplayModeStretchedFlag) {
+ if (verbose)
+ ri.Printf(PRINT_ALL, " -- stretched modes disallowed\n");
+ continue;
+ }
+ }
+
+ // Make sure that our frequency restrictions are observed
+ refresh = [[mode objectForKey: (id)kCGDisplayRefreshRate] intValue];
+ if (minFreq && refresh < minFreq) {
+ if (verbose)
+ ri.Printf(PRINT_ALL, " -- refresh too low\n");
+ continue;
+ }
+
+ if (maxFreq && refresh > maxFreq) {
+ if (verbose)
+ ri.Printf(PRINT_ALL, " -- refresh too high\n");
+ continue;
+ }
+
+ if ([[mode objectForKey: (id)kCGDisplayBitsPerPixel] intValue] != colorDepth) {
+ if (verbose)
+ ri.Printf(PRINT_ALL, " -- bad depth\n");
+ continue;
+ }
+
+ bestModeIndex = modeIndex;
+ if (verbose)
+ ri.Printf(PRINT_ALL, " -- OK\n", bestModeIndex);
+ }
+
+ if (verbose)
+ ri.Printf(PRINT_ALL, " bestModeIndex = %d\n", bestModeIndex);
+
+ if (bestModeIndex == 0xFFFFFFFF) {
+ ri.Printf(PRINT_ALL, "No suitable display mode available.\n");
+ return nil;
+ }
+
+ return [displayModes objectAtIndex: bestModeIndex];
+}
+
+
+#define MAX_DISPLAYS 128
+
+void Sys_GetGammaTable(glwgamma_t *table)
+{
+ CGTableCount tableSize = 512;
+ CGDisplayErr err;
+
+ table->tableSize = tableSize;
+ if (table->red)
+ free(table->red);
+ table->red = malloc(tableSize * sizeof(*table->red));
+ if (table->green)
+ free(table->green);
+ table->green = malloc(tableSize * sizeof(*table->green));
+ if (table->blue)
+ free(table->blue);
+ table->blue = malloc(tableSize * sizeof(*table->blue));
+
+ // TJW: We _could_ loop here if we get back the same size as our table, increasing the table size.
+ err = CGGetDisplayTransferByTable(table->display, tableSize, table->red, table->green, table->blue,
+&table->tableSize);
+ if (err != CGDisplayNoErr) {
+ Com_Printf("GLimp_Init: CGGetDisplayTransferByTable returned %d.\n", err);
+ table->tableSize = 0;
+ }
+}
+
+void Sys_SetGammaTable(glwgamma_t *table)
+{
+}
+
+
+void Sys_StoreGammaTables()
+{
+ // Store the original gamma for all monitors so that we can fade and unfade them all
+ CGDirectDisplayID displays[MAX_DISPLAYS];
+ CGDisplayCount displayIndex;
+ CGDisplayErr err;
+
+ err = CGGetActiveDisplayList(MAX_DISPLAYS, displays, &glw_state.displayCount);
+ if (err != CGDisplayNoErr)
+ Sys_Error("Cannot get display list -- CGGetActiveDisplayList returned %d.\n", err);
+
+ glw_state.originalDisplayGammaTables = calloc(glw_state.displayCount, sizeof(*glw_state.originalDisplayGammaTables));
+ for (displayIndex = 0; displayIndex < glw_state.displayCount; displayIndex++) {
+ glwgamma_t *table;
+
+ table = &glw_state.originalDisplayGammaTables[displayIndex];
+ table->display = displays[displayIndex];
+ Sys_GetGammaTable(table);
+ }
+}
+
+
+// This isn't a mathematically correct fade, but we don't care that much.
+void Sys_SetScreenFade(glwgamma_t *table, float fraction)
+{
+ CGTableCount tableSize;
+ CGGammaValue *red, *blue, *green;
+ CGTableCount gammaIndex;
+
+ if (!glConfig.deviceSupportsGamma)
+ return;
+
+ if (!(tableSize = table->tableSize))
+ // we couldn't get the table for this display for some reason
+ return;
+
+// Com_Printf("0x%08x %f\n", table->display, fraction);
+
+ red = glw_state.tempTable.red;
+ green = glw_state.tempTable.green;
+ blue = glw_state.tempTable.blue;
+ if (glw_state.tempTable.tableSize < tableSize) {
+ glw_state.tempTable.tableSize = tableSize;
+ red = realloc(red, sizeof(*red) * tableSize);
+ green = realloc(green, sizeof(*green) * tableSize);
+ blue = realloc(blue, sizeof(*blue) * tableSize);
+ glw_state.tempTable.red = red;
+ glw_state.tempTable.green = green;
+ glw_state.tempTable.blue = blue;
+ }
+
+ for (gammaIndex = 0; gammaIndex < table->tableSize; gammaIndex++) {
+ red[gammaIndex] = table->red[gammaIndex] * fraction;
+ blue[gammaIndex] = table->blue[gammaIndex] * fraction;
+ green[gammaIndex] = table->green[gammaIndex] * fraction;
+ }
+
+ CGSetDisplayTransferByTable(table->display, table->tableSize, red, green, blue);
+}
+
+// Fades all the active displays at the same time.
+
+#define FADE_DURATION 0.5
+void Sys_FadeScreens()
+{
+ CGDisplayCount displayIndex;
+ int stepIndex;
+ glwgamma_t *table;
+ NSTimeInterval start, current;
+ float time;
+
+ if (!glConfig.deviceSupportsGamma)
+ return;
+
+ Com_Printf("Fading all displays\n");
+
+ start = [NSDate timeIntervalSinceReferenceDate];
+ time = 0.0;
+ while (time != FADE_DURATION) {
+ current = [NSDate timeIntervalSinceReferenceDate];
+ time = current - start;
+ if (time > FADE_DURATION)
+ time = FADE_DURATION;
+
+ for (displayIndex = 0; displayIndex < glw_state.displayCount; displayIndex++) {
+ table = &glw_state.originalDisplayGammaTables[displayIndex];
+ Sys_SetScreenFade(table, 1.0 - time / FADE_DURATION);
+ }
+ }
+}
+
+void Sys_FadeScreen(CGDirectDisplayID display)
+{
+ CGDisplayCount displayIndex;
+ glwgamma_t *table;
+ int stepIndex;
+
+ if (!glConfig.deviceSupportsGamma)
+ return;
+
+ Com_Printf("Fading display 0x%08x\n", display);
+
+ for (displayIndex = 0; displayIndex < glw_state.displayCount; displayIndex++) {
+ if (display == glw_state.originalDisplayGammaTables[displayIndex].display) {
+ NSTimeInterval start, current;
+ float time;
+
+ start = [NSDate timeIntervalSinceReferenceDate];
+ time = 0.0;
+
+ table = &glw_state.originalDisplayGammaTables[displayIndex];
+ while (time != FADE_DURATION) {
+ current = [NSDate timeIntervalSinceReferenceDate];
+ time = current - start;
+ if (time > FADE_DURATION)
+ time = FADE_DURATION;
+
+ Sys_SetScreenFade(table, 1.0 - time / FADE_DURATION);
+ }
+ return;
+ }
+ }
+
+ Com_Printf("Unable to find display to fade it\n");
+}
+
+void Sys_UnfadeScreens()
+{
+ CGDisplayCount displayIndex;
+ int stepIndex;
+ glwgamma_t *table;
+ NSTimeInterval start, current;
+ float time;
+
+ if (!glConfig.deviceSupportsGamma)
+ return;
+
+ Com_Printf("Unfading all displays\n");
+
+ start = [NSDate timeIntervalSinceReferenceDate];
+ time = 0.0;
+ while (time != FADE_DURATION) {
+ current = [NSDate timeIntervalSinceReferenceDate];
+ time = current - start;
+ if (time > FADE_DURATION)
+ time = FADE_DURATION;
+
+ for (displayIndex = 0; displayIndex < glw_state.displayCount; displayIndex++) {
+ table = &glw_state.originalDisplayGammaTables[displayIndex];
+ Sys_SetScreenFade(table, time / FADE_DURATION);
+ }
+ }
+}
+
+void Sys_UnfadeScreen(CGDirectDisplayID display, glwgamma_t *table)
+{
+ CGDisplayCount displayIndex;
+ int stepIndex;
+
+ if (!glConfig.deviceSupportsGamma)
+ return;
+
+ Com_Printf("Unfading display 0x%08x\n", display);
+
+ if (table) {
+ CGTableCount i;
+
+ Com_Printf("Given table:\n");
+ for (i = 0; i < table->tableSize; i++) {
+ Com_Printf(" %f %f %f\n", table->red[i], table->blue[i], table->green[i]);
+ }
+ }
+
+ // Search for the original gamma table for the display
+ if (!table) {
+ for (displayIndex = 0; displayIndex < glw_state.displayCount; displayIndex++) {
+ if (display == glw_state.originalDisplayGammaTables[displayIndex].display) {
+ table = &glw_state.originalDisplayGammaTables[displayIndex];
+ break;
+ }
+ }
+ }
+
+ if (table) {
+ NSTimeInterval start, current;
+ float time;
+
+ start = [NSDate timeIntervalSinceReferenceDate];
+ time = 0.0;
+
+ while (time != FADE_DURATION) {
+ current = [NSDate timeIntervalSinceReferenceDate];
+ time = current - start;
+ if (time > FADE_DURATION)
+ time = FADE_DURATION;
+ Sys_SetScreenFade(table, time / FADE_DURATION);
+ }
+ return;
+ }
+
+ Com_Printf("Unable to find display to unfade it\n");
+}
+
+
+