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-rw-r--r--code/game/g_main.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/code/game/g_main.c b/code/game/g_main.c
index 1d262be..178daa2 100644
--- a/code/game/g_main.c
+++ b/code/game/g_main.c
@@ -200,7 +200,7 @@ This is the only way control passes into the module.
This must be the very first function compiled into the .q3vm file
================
*/
-int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) {
+long vmMain( long command, long arg0, long arg1, long arg2, long arg3, long arg4, long arg5, long arg6, long arg7, long arg8, long arg9, long arg10, long arg11 ) {
switch ( command ) {
case GAME_INIT:
G_InitGame( arg0, arg1, arg2 );
@@ -210,7 +210,7 @@ int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int a
return 0;
case GAME_CLIENT_CONNECT:
#warning 64bit broken!
- return (int)ClientConnect( arg0, arg1, arg2 );
+ return ClientConnect( arg0, arg1, arg2 );
case GAME_CLIENT_THINK:
ClientThink( arg0 );
return 0;