diff options
Diffstat (limited to 'code/game')
-rw-r--r-- | code/game/bg_misc.c | 104 | ||||
-rw-r--r-- | code/game/g_client.c | 4 | ||||
-rw-r--r-- | code/game/g_items.c | 2 | ||||
-rw-r--r-- | code/game/g_misc.c | 2 | ||||
-rw-r--r-- | code/game/g_spawn.c | 2 | ||||
-rw-r--r-- | code/game/g_trigger.c | 2 | ||||
-rw-r--r-- | code/game/g_utils.c | 2 |
7 files changed, 59 insertions, 59 deletions
diff --git a/code/game/bg_misc.c b/code/game/bg_misc.c index 1e5a27e..2ff7770 100644 --- a/code/game/bg_misc.c +++ b/code/game/bg_misc.c @@ -48,7 +48,7 @@ gitem_t bg_itemlist[] = NULL, { NULL, NULL, - 0, 0} , + NULL, NULL} , /* icon */ NULL, /* pickup */ NULL, 0, @@ -69,7 +69,7 @@ gitem_t bg_itemlist[] = "sound/misc/ar1_pkup.wav", { "models/powerups/armor/shard.md3", "models/powerups/armor/shard_sphere.md3", - 0, 0} , + NULL, NULL} , /* icon */ "icons/iconr_shard", /* pickup */ "Armor Shard", 5, @@ -85,7 +85,7 @@ gitem_t bg_itemlist[] = "item_armor_combat", "sound/misc/ar2_pkup.wav", { "models/powerups/armor/armor_yel.md3", - 0, 0, 0}, + NULL, NULL, NULL}, /* icon */ "icons/iconr_yellow", /* pickup */ "Armor", 50, @@ -101,7 +101,7 @@ gitem_t bg_itemlist[] = "item_armor_body", "sound/misc/ar2_pkup.wav", { "models/powerups/armor/armor_red.md3", - 0, 0, 0}, + NULL, NULL, NULL}, /* icon */ "icons/iconr_red", /* pickup */ "Heavy Armor", 100, @@ -121,7 +121,7 @@ gitem_t bg_itemlist[] = "sound/items/s_health.wav", { "models/powerups/health/small_cross.md3", "models/powerups/health/small_sphere.md3", - 0, 0 }, + NULL, NULL }, /* icon */ "icons/iconh_green", /* pickup */ "5 Health", 5, @@ -138,7 +138,7 @@ gitem_t bg_itemlist[] = "sound/items/n_health.wav", { "models/powerups/health/medium_cross.md3", "models/powerups/health/medium_sphere.md3", - 0, 0 }, + NULL, NULL }, /* icon */ "icons/iconh_yellow", /* pickup */ "25 Health", 25, @@ -155,7 +155,7 @@ gitem_t bg_itemlist[] = "sound/items/l_health.wav", { "models/powerups/health/large_cross.md3", "models/powerups/health/large_sphere.md3", - 0, 0 }, + NULL, NULL }, /* icon */ "icons/iconh_red", /* pickup */ "50 Health", 50, @@ -172,7 +172,7 @@ gitem_t bg_itemlist[] = "sound/items/m_health.wav", { "models/powerups/health/mega_cross.md3", "models/powerups/health/mega_sphere.md3", - 0, 0 }, + NULL, NULL }, /* icon */ "icons/iconh_mega", /* pickup */ "Mega Health", 100, @@ -193,7 +193,7 @@ gitem_t bg_itemlist[] = "weapon_gauntlet", "sound/misc/w_pkup.wav", { "models/weapons2/gauntlet/gauntlet.md3", - 0, 0, 0}, + NULL, NULL, NULL}, /* icon */ "icons/iconw_gauntlet", /* pickup */ "Gauntlet", 0, @@ -209,7 +209,7 @@ gitem_t bg_itemlist[] = "weapon_shotgun", "sound/misc/w_pkup.wav", { "models/weapons2/shotgun/shotgun.md3", - 0, 0, 0}, + NULL, NULL, NULL}, /* icon */ "icons/iconw_shotgun", /* pickup */ "Shotgun", 10, @@ -225,7 +225,7 @@ gitem_t bg_itemlist[] = "weapon_machinegun", "sound/misc/w_pkup.wav", { "models/weapons2/machinegun/machinegun.md3", - 0, 0, 0}, + NULL, NULL, NULL}, /* icon */ "icons/iconw_machinegun", /* pickup */ "Machinegun", 40, @@ -241,7 +241,7 @@ gitem_t bg_itemlist[] = "weapon_grenadelauncher", "sound/misc/w_pkup.wav", { "models/weapons2/grenadel/grenadel.md3", - 0, 0, 0}, + NULL, NULL, NULL}, /* icon */ "icons/iconw_grenade", /* pickup */ "Grenade Launcher", 10, @@ -257,7 +257,7 @@ gitem_t bg_itemlist[] = "weapon_rocketlauncher", "sound/misc/w_pkup.wav", { "models/weapons2/rocketl/rocketl.md3", - 0, 0, 0}, + NULL, NULL, NULL}, /* icon */ "icons/iconw_rocket", /* pickup */ "Rocket Launcher", 10, @@ -273,7 +273,7 @@ gitem_t bg_itemlist[] = "weapon_lightning", "sound/misc/w_pkup.wav", { "models/weapons2/lightning/lightning.md3", - 0, 0, 0}, + NULL, NULL, NULL}, /* icon */ "icons/iconw_lightning", /* pickup */ "Lightning Gun", 100, @@ -289,7 +289,7 @@ gitem_t bg_itemlist[] = "weapon_railgun", "sound/misc/w_pkup.wav", { "models/weapons2/railgun/railgun.md3", - 0, 0, 0}, + NULL, NULL, NULL}, /* icon */ "icons/iconw_railgun", /* pickup */ "Railgun", 10, @@ -305,7 +305,7 @@ gitem_t bg_itemlist[] = "weapon_plasmagun", "sound/misc/w_pkup.wav", { "models/weapons2/plasma/plasma.md3", - 0, 0, 0}, + NULL, NULL, NULL}, /* icon */ "icons/iconw_plasma", /* pickup */ "Plasma Gun", 50, @@ -321,7 +321,7 @@ gitem_t bg_itemlist[] = "weapon_bfg", "sound/misc/w_pkup.wav", { "models/weapons2/bfg/bfg.md3", - 0, 0, 0}, + NULL, NULL, NULL}, /* icon */ "icons/iconw_bfg", /* pickup */ "BFG10K", 20, @@ -337,7 +337,7 @@ gitem_t bg_itemlist[] = "weapon_grapplinghook", "sound/misc/w_pkup.wav", { "models/weapons2/grapple/grapple.md3", - 0, 0, 0}, + NULL, NULL, NULL}, /* icon */ "icons/iconw_grapple", /* pickup */ "Grappling Hook", 0, @@ -357,7 +357,7 @@ gitem_t bg_itemlist[] = "ammo_shells", "sound/misc/am_pkup.wav", { "models/powerups/ammo/shotgunam.md3", - 0, 0, 0}, + NULL, NULL, NULL}, /* icon */ "icons/icona_shotgun", /* pickup */ "Shells", 10, @@ -373,7 +373,7 @@ gitem_t bg_itemlist[] = "ammo_bullets", "sound/misc/am_pkup.wav", { "models/powerups/ammo/machinegunam.md3", - 0, 0, 0}, + NULL, NULL, NULL}, /* icon */ "icons/icona_machinegun", /* pickup */ "Bullets", 50, @@ -389,7 +389,7 @@ gitem_t bg_itemlist[] = "ammo_grenades", "sound/misc/am_pkup.wav", { "models/powerups/ammo/grenadeam.md3", - 0, 0, 0}, + NULL, NULL, NULL}, /* icon */ "icons/icona_grenade", /* pickup */ "Grenades", 5, @@ -405,7 +405,7 @@ gitem_t bg_itemlist[] = "ammo_cells", "sound/misc/am_pkup.wav", { "models/powerups/ammo/plasmaam.md3", - 0, 0, 0}, + NULL, NULL, NULL}, /* icon */ "icons/icona_plasma", /* pickup */ "Cells", 30, @@ -421,7 +421,7 @@ gitem_t bg_itemlist[] = "ammo_lightning", "sound/misc/am_pkup.wav", { "models/powerups/ammo/lightningam.md3", - 0, 0, 0}, + NULL, NULL, NULL}, /* icon */ "icons/icona_lightning", /* pickup */ "Lightning", 60, @@ -437,7 +437,7 @@ gitem_t bg_itemlist[] = "ammo_rockets", "sound/misc/am_pkup.wav", { "models/powerups/ammo/rocketam.md3", - 0, 0, 0}, + NULL, NULL, NULL}, /* icon */ "icons/icona_rocket", /* pickup */ "Rockets", 5, @@ -453,7 +453,7 @@ gitem_t bg_itemlist[] = "ammo_slugs", "sound/misc/am_pkup.wav", { "models/powerups/ammo/railgunam.md3", - 0, 0, 0}, + NULL, NULL, NULL}, /* icon */ "icons/icona_railgun", /* pickup */ "Slugs", 10, @@ -469,7 +469,7 @@ gitem_t bg_itemlist[] = "ammo_bfg", "sound/misc/am_pkup.wav", { "models/powerups/ammo/bfgam.md3", - 0, 0, 0}, + NULL, NULL, NULL}, /* icon */ "icons/icona_bfg", /* pickup */ "Bfg Ammo", 15, @@ -488,7 +488,7 @@ gitem_t bg_itemlist[] = "holdable_teleporter", "sound/items/holdable.wav", { "models/powerups/holdable/teleporter.md3", - 0, 0, 0}, + NULL, NULL, NULL}, /* icon */ "icons/teleporter", /* pickup */ "Personal Teleporter", 60, @@ -505,7 +505,7 @@ gitem_t bg_itemlist[] = { "models/powerups/holdable/medkit.md3", "models/powerups/holdable/medkit_sphere.md3", - 0, 0}, + NULL, NULL}, /* icon */ "icons/medkit", /* pickup */ "Medkit", 60, @@ -525,7 +525,7 @@ gitem_t bg_itemlist[] = "sound/items/quaddamage.wav", { "models/powerups/instant/quad.md3", "models/powerups/instant/quad_ring.md3", - 0, 0 }, + NULL, NULL }, /* icon */ "icons/quad", /* pickup */ "Quad Damage", 30, @@ -542,7 +542,7 @@ gitem_t bg_itemlist[] = "sound/items/protect.wav", { "models/powerups/instant/enviro.md3", "models/powerups/instant/enviro_ring.md3", - 0, 0 }, + NULL, NULL }, /* icon */ "icons/envirosuit", /* pickup */ "Battle Suit", 30, @@ -559,7 +559,7 @@ gitem_t bg_itemlist[] = "sound/items/haste.wav", { "models/powerups/instant/haste.md3", "models/powerups/instant/haste_ring.md3", - 0, 0 }, + NULL, NULL }, /* icon */ "icons/haste", /* pickup */ "Speed", 30, @@ -576,7 +576,7 @@ gitem_t bg_itemlist[] = "sound/items/invisibility.wav", { "models/powerups/instant/invis.md3", "models/powerups/instant/invis_ring.md3", - 0, 0 }, + NULL, NULL }, /* icon */ "icons/invis", /* pickup */ "Invisibility", 30, @@ -593,7 +593,7 @@ gitem_t bg_itemlist[] = "sound/items/regeneration.wav", { "models/powerups/instant/regen.md3", "models/powerups/instant/regen_ring.md3", - 0, 0 }, + NULL, NULL }, /* icon */ "icons/regen", /* pickup */ "Regeneration", 30, @@ -610,7 +610,7 @@ gitem_t bg_itemlist[] = "sound/items/flight.wav", { "models/powerups/instant/flight.md3", "models/powerups/instant/flight_ring.md3", - 0, 0 }, + NULL, NULL }, /* icon */ "icons/flight", /* pickup */ "Flight", 60, @@ -627,7 +627,7 @@ Only in CTF games "team_CTF_redflag", NULL, { "models/flags/r_flag.md3", - 0, 0, 0 }, + NULL, NULL, NULL }, /* icon */ "icons/iconf_red1", /* pickup */ "Red Flag", 0, @@ -644,7 +644,7 @@ Only in CTF games "team_CTF_blueflag", NULL, { "models/flags/b_flag.md3", - 0, 0, 0 }, + NULL, NULL, NULL }, /* icon */ "icons/iconf_blu1", /* pickup */ "Blue Flag", 0, @@ -661,7 +661,7 @@ Only in CTF games "holdable_kamikaze", "sound/items/holdable.wav", { "models/powerups/kamikazi.md3", - 0, 0, 0}, + NULL, NULL, NULL}, /* icon */ "icons/kamikaze", /* pickup */ "Kamikaze", 60, @@ -677,7 +677,7 @@ Only in CTF games "holdable_portal", "sound/items/holdable.wav", { "models/powerups/holdable/porter.md3", - 0, 0, 0}, + NULL, NULL, NULL}, /* icon */ "icons/portal", /* pickup */ "Portal", 60, @@ -693,7 +693,7 @@ Only in CTF games "holdable_invulnerability", "sound/items/holdable.wav", { "models/powerups/holdable/invulnerability.md3", - 0, 0, 0}, + NULL, NULL, NULL}, /* icon */ "icons/invulnerability", /* pickup */ "Invulnerability", 60, @@ -709,7 +709,7 @@ Only in CTF games "ammo_nails", "sound/misc/am_pkup.wav", { "models/powerups/ammo/nailgunam.md3", - 0, 0, 0}, + NULL, NULL, NULL}, /* icon */ "icons/icona_nailgun", /* pickup */ "Nails", 20, @@ -725,7 +725,7 @@ Only in CTF games "ammo_mines", "sound/misc/am_pkup.wav", { "models/powerups/ammo/proxmineam.md3", - 0, 0, 0}, + NULL, NULL, NULL}, /* icon */ "icons/icona_proxlauncher", /* pickup */ "Proximity Mines", 10, @@ -741,7 +741,7 @@ Only in CTF games "ammo_belt", "sound/misc/am_pkup.wav", { "models/powerups/ammo/chaingunam.md3", - 0, 0, 0}, + NULL, NULL, NULL}, /* icon */ "icons/icona_chaingun", /* pickup */ "Chaingun Belt", 100, @@ -760,7 +760,7 @@ Only in CTF games "item_scout", "sound/items/scout.wav", { "models/powerups/scout.md3", - 0, 0, 0 }, + NULL, NULL, NULL }, /* icon */ "icons/scout", /* pickup */ "Scout", 30, @@ -776,7 +776,7 @@ Only in CTF games "item_guard", "sound/items/guard.wav", { "models/powerups/guard.md3", - 0, 0, 0 }, + NULL, NULL, NULL }, /* icon */ "icons/guard", /* pickup */ "Guard", 30, @@ -792,7 +792,7 @@ Only in CTF games "item_doubler", "sound/items/doubler.wav", { "models/powerups/doubler.md3", - 0, 0, 0 }, + NULL, NULL, NULL }, /* icon */ "icons/doubler", /* pickup */ "Doubler", 30, @@ -808,7 +808,7 @@ Only in CTF games "item_ammoregen", "sound/items/ammoregen.wav", { "models/powerups/ammo.md3", - 0, 0, 0 }, + NULL, NULL, NULL }, /* icon */ "icons/ammo_regen", /* pickup */ "Ammo Regen", 30, @@ -825,7 +825,7 @@ Only in One Flag CTF games "team_CTF_neutralflag", NULL, { "models/flags/n_flag.md3", - 0, 0, 0 }, + NULL, NULL, NULL }, /* icon */ "icons/iconf_neutral1", /* pickup */ "Neutral Flag", 0, @@ -839,7 +839,7 @@ Only in One Flag CTF games "item_redcube", "sound/misc/am_pkup.wav", { "models/powerups/orb/r_orb.md3", - 0, 0, 0 }, + NULL, NULL, NULL }, /* icon */ "icons/iconh_rorb", /* pickup */ "Red Cube", 0, @@ -853,7 +853,7 @@ Only in One Flag CTF games "item_bluecube", "sound/misc/am_pkup.wav", { "models/powerups/orb/b_orb.md3", - 0, 0, 0 }, + NULL, NULL, NULL }, /* icon */ "icons/iconh_borb", /* pickup */ "Blue Cube", 0, @@ -868,7 +868,7 @@ Only in One Flag CTF games "weapon_nailgun", "sound/misc/w_pkup.wav", { "models/weapons/nailgun/nailgun.md3", - 0, 0, 0}, + NULL, NULL, NULL}, /* icon */ "icons/iconw_nailgun", /* pickup */ "Nailgun", 10, @@ -884,7 +884,7 @@ Only in One Flag CTF games "weapon_prox_launcher", "sound/misc/w_pkup.wav", { "models/weapons/proxmine/proxmine.md3", - 0, 0, 0}, + NULL, NULL, NULL}, /* icon */ "icons/iconw_proxlauncher", /* pickup */ "Prox Launcher", 5, @@ -905,7 +905,7 @@ Only in One Flag CTF games "weapon_chaingun", "sound/misc/w_pkup.wav", { "models/weapons/vulcan/vulcan.md3", - 0, 0, 0}, + NULL, NULL, NULL}, /* icon */ "icons/iconw_chaingun", /* pickup */ "Chaingun", 80, diff --git a/code/game/g_client.c b/code/game/g_client.c index 355077b..fe15b11 100644 --- a/code/game/g_client.c +++ b/code/game/g_client.c @@ -1004,8 +1004,8 @@ void ClientBegin( int clientNum ) { trap_UnlinkEntity( ent ); } G_InitGentity( ent ); - ent->touch = 0; - ent->pain = 0; + ent->touch = NULL; + ent->pain = NULL; ent->client = client; client->pers.connected = CON_CONNECTED; diff --git a/code/game/g_items.c b/code/game/g_items.c index 1222fbd..fd75412 100644 --- a/code/game/g_items.c +++ b/code/game/g_items.c @@ -542,7 +542,7 @@ void Touch_Item (gentity_t *ent, gentity_t *other, trace_t *trace) { // events such as ctf flags if ( respawn <= 0 ) { ent->nextthink = 0; - ent->think = 0; + ent->think = NULL; } else { ent->nextthink = level.time + respawn * 1000; ent->think = RespawnItem; diff --git a/code/game/g_misc.c b/code/game/g_misc.c index ee75cde..f631a8d 100644 --- a/code/game/g_misc.c +++ b/code/game/g_misc.c @@ -288,7 +288,7 @@ void Use_Shooter( gentity_t *ent, gentity_t *other, gentity_t *activator ) { static void InitShooter_Finish( gentity_t *ent ) { ent->enemy = G_PickTarget( ent->target ); - ent->think = 0; + ent->think = NULL; ent->nextthink = 0; } diff --git a/code/game/g_spawn.c b/code/game/g_spawn.c index 0739e4e..f21e13b 100644 --- a/code/game/g_spawn.c +++ b/code/game/g_spawn.c @@ -266,7 +266,7 @@ spawn_t spawns[] = { #endif {"item_botroam", SP_item_botroam}, - {0, 0} + {NULL, NULL} }; /* diff --git a/code/game/g_trigger.c b/code/game/g_trigger.c index 9db2304..16c1fc9 100644 --- a/code/game/g_trigger.c +++ b/code/game/g_trigger.c @@ -67,7 +67,7 @@ void multi_trigger( gentity_t *ent, gentity_t *activator ) { } else { // we can't just remove (self) here, because this is a touch function // called while looping through area links... - ent->touch = 0; + ent->touch = NULL; ent->nextthink = level.time + FRAMETIME; ent->think = G_FreeEntity; } diff --git a/code/game/g_utils.c b/code/game/g_utils.c index 8c6f35b..71bcc15 100644 --- a/code/game/g_utils.c +++ b/code/game/g_utils.c @@ -54,7 +54,7 @@ void AddRemap(const char *oldShader, const char *newShader, float timeOffset) { } } -const char *BuildShaderStateConfig() { +const char *BuildShaderStateConfig(void) { static char buff[MAX_STRING_CHARS*4]; char out[(MAX_QPATH * 2) + 5]; int i; |