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Diffstat (limited to 'code/game/q_math.c')
-rw-r--r-- | code/game/q_math.c | 1307 |
1 files changed, 0 insertions, 1307 deletions
diff --git a/code/game/q_math.c b/code/game/q_math.c deleted file mode 100644 index fd835df..0000000 --- a/code/game/q_math.c +++ /dev/null @@ -1,1307 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Foobar; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -// -// q_math.c -- stateless support routines that are included in each code module -#include "q_shared.h" - - -vec3_t vec3_origin = {0,0,0}; -vec3_t axisDefault[3] = { { 1, 0, 0 }, { 0, 1, 0 }, { 0, 0, 1 } }; - - -vec4_t colorBlack = {0, 0, 0, 1}; -vec4_t colorRed = {1, 0, 0, 1}; -vec4_t colorGreen = {0, 1, 0, 1}; -vec4_t colorBlue = {0, 0, 1, 1}; -vec4_t colorYellow = {1, 1, 0, 1}; -vec4_t colorMagenta= {1, 0, 1, 1}; -vec4_t colorCyan = {0, 1, 1, 1}; -vec4_t colorWhite = {1, 1, 1, 1}; -vec4_t colorLtGrey = {0.75, 0.75, 0.75, 1}; -vec4_t colorMdGrey = {0.5, 0.5, 0.5, 1}; -vec4_t colorDkGrey = {0.25, 0.25, 0.25, 1}; - -vec4_t g_color_table[8] = - { - {0.0, 0.0, 0.0, 1.0}, - {1.0, 0.0, 0.0, 1.0}, - {0.0, 1.0, 0.0, 1.0}, - {1.0, 1.0, 0.0, 1.0}, - {0.0, 0.0, 1.0, 1.0}, - {0.0, 1.0, 1.0, 1.0}, - {1.0, 0.0, 1.0, 1.0}, - {1.0, 1.0, 1.0, 1.0}, - }; - - -vec3_t bytedirs[NUMVERTEXNORMALS] = -{ -{-0.525731f, 0.000000f, 0.850651f}, {-0.442863f, 0.238856f, 0.864188f}, -{-0.295242f, 0.000000f, 0.955423f}, {-0.309017f, 0.500000f, 0.809017f}, -{-0.162460f, 0.262866f, 0.951056f}, {0.000000f, 0.000000f, 1.000000f}, -{0.000000f, 0.850651f, 0.525731f}, {-0.147621f, 0.716567f, 0.681718f}, -{0.147621f, 0.716567f, 0.681718f}, {0.000000f, 0.525731f, 0.850651f}, -{0.309017f, 0.500000f, 0.809017f}, {0.525731f, 0.000000f, 0.850651f}, -{0.295242f, 0.000000f, 0.955423f}, {0.442863f, 0.238856f, 0.864188f}, -{0.162460f, 0.262866f, 0.951056f}, {-0.681718f, 0.147621f, 0.716567f}, -{-0.809017f, 0.309017f, 0.500000f},{-0.587785f, 0.425325f, 0.688191f}, -{-0.850651f, 0.525731f, 0.000000f},{-0.864188f, 0.442863f, 0.238856f}, -{-0.716567f, 0.681718f, 0.147621f},{-0.688191f, 0.587785f, 0.425325f}, -{-0.500000f, 0.809017f, 0.309017f}, {-0.238856f, 0.864188f, 0.442863f}, -{-0.425325f, 0.688191f, 0.587785f}, {-0.716567f, 0.681718f, -0.147621f}, -{-0.500000f, 0.809017f, -0.309017f}, {-0.525731f, 0.850651f, 0.000000f}, -{0.000000f, 0.850651f, -0.525731f}, {-0.238856f, 0.864188f, -0.442863f}, -{0.000000f, 0.955423f, -0.295242f}, {-0.262866f, 0.951056f, -0.162460f}, -{0.000000f, 1.000000f, 0.000000f}, {0.000000f, 0.955423f, 0.295242f}, -{-0.262866f, 0.951056f, 0.162460f}, {0.238856f, 0.864188f, 0.442863f}, -{0.262866f, 0.951056f, 0.162460f}, {0.500000f, 0.809017f, 0.309017f}, -{0.238856f, 0.864188f, -0.442863f},{0.262866f, 0.951056f, -0.162460f}, -{0.500000f, 0.809017f, -0.309017f},{0.850651f, 0.525731f, 0.000000f}, -{0.716567f, 0.681718f, 0.147621f}, {0.716567f, 0.681718f, -0.147621f}, -{0.525731f, 0.850651f, 0.000000f}, {0.425325f, 0.688191f, 0.587785f}, -{0.864188f, 0.442863f, 0.238856f}, {0.688191f, 0.587785f, 0.425325f}, -{0.809017f, 0.309017f, 0.500000f}, {0.681718f, 0.147621f, 0.716567f}, -{0.587785f, 0.425325f, 0.688191f}, {0.955423f, 0.295242f, 0.000000f}, -{1.000000f, 0.000000f, 0.000000f}, {0.951056f, 0.162460f, 0.262866f}, -{0.850651f, -0.525731f, 0.000000f},{0.955423f, -0.295242f, 0.000000f}, -{0.864188f, -0.442863f, 0.238856f}, {0.951056f, -0.162460f, 0.262866f}, -{0.809017f, -0.309017f, 0.500000f}, {0.681718f, -0.147621f, 0.716567f}, -{0.850651f, 0.000000f, 0.525731f}, {0.864188f, 0.442863f, -0.238856f}, -{0.809017f, 0.309017f, -0.500000f}, {0.951056f, 0.162460f, -0.262866f}, -{0.525731f, 0.000000f, -0.850651f}, {0.681718f, 0.147621f, -0.716567f}, -{0.681718f, -0.147621f, -0.716567f},{0.850651f, 0.000000f, -0.525731f}, -{0.809017f, -0.309017f, -0.500000f}, {0.864188f, -0.442863f, -0.238856f}, -{0.951056f, -0.162460f, -0.262866f}, {0.147621f, 0.716567f, -0.681718f}, -{0.309017f, 0.500000f, -0.809017f}, {0.425325f, 0.688191f, -0.587785f}, -{0.442863f, 0.238856f, -0.864188f}, {0.587785f, 0.425325f, -0.688191f}, -{0.688191f, 0.587785f, -0.425325f}, {-0.147621f, 0.716567f, -0.681718f}, -{-0.309017f, 0.500000f, -0.809017f}, {0.000000f, 0.525731f, -0.850651f}, -{-0.525731f, 0.000000f, -0.850651f}, {-0.442863f, 0.238856f, -0.864188f}, -{-0.295242f, 0.000000f, -0.955423f}, {-0.162460f, 0.262866f, -0.951056f}, -{0.000000f, 0.000000f, -1.000000f}, {0.295242f, 0.000000f, -0.955423f}, -{0.162460f, 0.262866f, -0.951056f}, {-0.442863f, -0.238856f, -0.864188f}, -{-0.309017f, -0.500000f, -0.809017f}, {-0.162460f, -0.262866f, -0.951056f}, -{0.000000f, -0.850651f, -0.525731f}, {-0.147621f, -0.716567f, -0.681718f}, -{0.147621f, -0.716567f, -0.681718f}, {0.000000f, -0.525731f, -0.850651f}, -{0.309017f, -0.500000f, -0.809017f}, {0.442863f, -0.238856f, -0.864188f}, -{0.162460f, -0.262866f, -0.951056f}, {0.238856f, -0.864188f, -0.442863f}, -{0.500000f, -0.809017f, -0.309017f}, {0.425325f, -0.688191f, -0.587785f}, -{0.716567f, -0.681718f, -0.147621f}, {0.688191f, -0.587785f, -0.425325f}, -{0.587785f, -0.425325f, -0.688191f}, {0.000000f, -0.955423f, -0.295242f}, -{0.000000f, -1.000000f, 0.000000f}, {0.262866f, -0.951056f, -0.162460f}, -{0.000000f, -0.850651f, 0.525731f}, {0.000000f, -0.955423f, 0.295242f}, -{0.238856f, -0.864188f, 0.442863f}, {0.262866f, -0.951056f, 0.162460f}, -{0.500000f, -0.809017f, 0.309017f}, {0.716567f, -0.681718f, 0.147621f}, -{0.525731f, -0.850651f, 0.000000f}, {-0.238856f, -0.864188f, -0.442863f}, -{-0.500000f, -0.809017f, -0.309017f}, {-0.262866f, -0.951056f, -0.162460f}, -{-0.850651f, -0.525731f, 0.000000f}, {-0.716567f, -0.681718f, -0.147621f}, -{-0.716567f, -0.681718f, 0.147621f}, {-0.525731f, -0.850651f, 0.000000f}, -{-0.500000f, -0.809017f, 0.309017f}, {-0.238856f, -0.864188f, 0.442863f}, -{-0.262866f, -0.951056f, 0.162460f}, {-0.864188f, -0.442863f, 0.238856f}, -{-0.809017f, -0.309017f, 0.500000f}, {-0.688191f, -0.587785f, 0.425325f}, -{-0.681718f, -0.147621f, 0.716567f}, {-0.442863f, -0.238856f, 0.864188f}, -{-0.587785f, -0.425325f, 0.688191f}, {-0.309017f, -0.500000f, 0.809017f}, -{-0.147621f, -0.716567f, 0.681718f}, {-0.425325f, -0.688191f, 0.587785f}, -{-0.162460f, -0.262866f, 0.951056f}, {0.442863f, -0.238856f, 0.864188f}, -{0.162460f, -0.262866f, 0.951056f}, {0.309017f, -0.500000f, 0.809017f}, -{0.147621f, -0.716567f, 0.681718f}, {0.000000f, -0.525731f, 0.850651f}, -{0.425325f, -0.688191f, 0.587785f}, {0.587785f, -0.425325f, 0.688191f}, -{0.688191f, -0.587785f, 0.425325f}, {-0.955423f, 0.295242f, 0.000000f}, -{-0.951056f, 0.162460f, 0.262866f}, {-1.000000f, 0.000000f, 0.000000f}, -{-0.850651f, 0.000000f, 0.525731f}, {-0.955423f, -0.295242f, 0.000000f}, -{-0.951056f, -0.162460f, 0.262866f}, {-0.864188f, 0.442863f, -0.238856f}, -{-0.951056f, 0.162460f, -0.262866f}, {-0.809017f, 0.309017f, -0.500000f}, -{-0.864188f, -0.442863f, -0.238856f}, {-0.951056f, -0.162460f, -0.262866f}, -{-0.809017f, -0.309017f, -0.500000f}, {-0.681718f, 0.147621f, -0.716567f}, -{-0.681718f, -0.147621f, -0.716567f}, {-0.850651f, 0.000000f, -0.525731f}, -{-0.688191f, 0.587785f, -0.425325f}, {-0.587785f, 0.425325f, -0.688191f}, -{-0.425325f, 0.688191f, -0.587785f}, {-0.425325f, -0.688191f, -0.587785f}, -{-0.587785f, -0.425325f, -0.688191f}, {-0.688191f, -0.587785f, -0.425325f} -}; - -//============================================================== - -int Q_rand( int *seed ) { - *seed = (69069 * *seed + 1); - return *seed; -} - -float Q_random( int *seed ) { - return ( Q_rand( seed ) & 0xffff ) / (float)0x10000; -} - -float Q_crandom( int *seed ) { - return 2.0 * ( Q_random( seed ) - 0.5 ); -} - -#ifdef __LCC__ - -int VectorCompare( const vec3_t v1, const vec3_t v2 ) { - if (v1[0] != v2[0] || v1[1] != v2[1] || v1[2] != v2[2]) { - return 0; - } - return 1; -} - -vec_t VectorLength( const vec3_t v ) { - return (vec_t)sqrt (v[0]*v[0] + v[1]*v[1] + v[2]*v[2]); -} - -vec_t VectorLengthSquared( const vec3_t v ) { - return (v[0]*v[0] + v[1]*v[1] + v[2]*v[2]); -} - -vec_t Distance( const vec3_t p1, const vec3_t p2 ) { - vec3_t v; - - VectorSubtract (p2, p1, v); - return VectorLength( v ); -} - -vec_t DistanceSquared( const vec3_t p1, const vec3_t p2 ) { - vec3_t v; - - VectorSubtract (p2, p1, v); - return v[0]*v[0] + v[1]*v[1] + v[2]*v[2]; -} - -// fast vector normalize routine that does not check to make sure -// that length != 0, nor does it return length, uses rsqrt approximation -void VectorNormalizeFast( vec3_t v ) -{ - float ilength; - - ilength = Q_rsqrt( DotProduct( v, v ) ); - - v[0] *= ilength; - v[1] *= ilength; - v[2] *= ilength; -} - -void VectorInverse( vec3_t v ){ - v[0] = -v[0]; - v[1] = -v[1]; - v[2] = -v[2]; -} - -void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross ) { - cross[0] = v1[1]*v2[2] - v1[2]*v2[1]; - cross[1] = v1[2]*v2[0] - v1[0]*v2[2]; - cross[2] = v1[0]*v2[1] - v1[1]*v2[0]; -} -#endif - -//======================================================= - -signed char ClampChar( int i ) { - if ( i < -128 ) { - return -128; - } - if ( i > 127 ) { - return 127; - } - return i; -} - -signed short ClampShort( int i ) { - if ( i < -32768 ) { - return -32768; - } - if ( i > 0x7fff ) { - return 0x7fff; - } - return i; -} - - -// this isn't a real cheap function to call! -int DirToByte( vec3_t dir ) { - int i, best; - float d, bestd; - - if ( !dir ) { - return 0; - } - - bestd = 0; - best = 0; - for (i=0 ; i<NUMVERTEXNORMALS ; i++) - { - d = DotProduct (dir, bytedirs[i]); - if (d > bestd) - { - bestd = d; - best = i; - } - } - - return best; -} - -void ByteToDir( int b, vec3_t dir ) { - if ( b < 0 || b >= NUMVERTEXNORMALS ) { - VectorCopy( vec3_origin, dir ); - return; - } - VectorCopy (bytedirs[b], dir); -} - - -unsigned ColorBytes3 (float r, float g, float b) { - unsigned i; - - ( (byte *)&i )[0] = r * 255; - ( (byte *)&i )[1] = g * 255; - ( (byte *)&i )[2] = b * 255; - - return i; -} - -unsigned ColorBytes4 (float r, float g, float b, float a) { - unsigned i; - - ( (byte *)&i )[0] = r * 255; - ( (byte *)&i )[1] = g * 255; - ( (byte *)&i )[2] = b * 255; - ( (byte *)&i )[3] = a * 255; - - return i; -} - -float NormalizeColor( const vec3_t in, vec3_t out ) { - float max; - - max = in[0]; - if ( in[1] > max ) { - max = in[1]; - } - if ( in[2] > max ) { - max = in[2]; - } - - if ( !max ) { - VectorClear( out ); - } else { - out[0] = in[0] / max; - out[1] = in[1] / max; - out[2] = in[2] / max; - } - return max; -} - - -/* -===================== -PlaneFromPoints - -Returns false if the triangle is degenrate. -The normal will point out of the clock for clockwise ordered points -===================== -*/ -qboolean PlaneFromPoints( vec4_t plane, const vec3_t a, const vec3_t b, const vec3_t c ) { - vec3_t d1, d2; - - VectorSubtract( b, a, d1 ); - VectorSubtract( c, a, d2 ); - CrossProduct( d2, d1, plane ); - if ( VectorNormalize( plane ) == 0 ) { - return qfalse; - } - - plane[3] = DotProduct( a, plane ); - return qtrue; -} - -/* -=============== -RotatePointAroundVector - -This is not implemented very well... -=============== -*/ -void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, - float degrees ) { - float m[3][3]; - float im[3][3]; - float zrot[3][3]; - float tmpmat[3][3]; - float rot[3][3]; - int i; - vec3_t vr, vup, vf; - float rad; - - vf[0] = dir[0]; - vf[1] = dir[1]; - vf[2] = dir[2]; - - PerpendicularVector( vr, dir ); - CrossProduct( vr, vf, vup ); - - m[0][0] = vr[0]; - m[1][0] = vr[1]; - m[2][0] = vr[2]; - - m[0][1] = vup[0]; - m[1][1] = vup[1]; - m[2][1] = vup[2]; - - m[0][2] = vf[0]; - m[1][2] = vf[1]; - m[2][2] = vf[2]; - - memcpy( im, m, sizeof( im ) ); - - im[0][1] = m[1][0]; - im[0][2] = m[2][0]; - im[1][0] = m[0][1]; - im[1][2] = m[2][1]; - im[2][0] = m[0][2]; - im[2][1] = m[1][2]; - - memset( zrot, 0, sizeof( zrot ) ); - zrot[0][0] = zrot[1][1] = zrot[2][2] = 1.0F; - - rad = DEG2RAD( degrees ); - zrot[0][0] = cos( rad ); - zrot[0][1] = sin( rad ); - zrot[1][0] = -sin( rad ); - zrot[1][1] = cos( rad ); - - MatrixMultiply( m, zrot, tmpmat ); - MatrixMultiply( tmpmat, im, rot ); - - for ( i = 0; i < 3; i++ ) { - dst[i] = rot[i][0] * point[0] + rot[i][1] * point[1] + rot[i][2] * point[2]; - } -} - -/* -=============== -RotateAroundDirection -=============== -*/ -void RotateAroundDirection( vec3_t axis[3], float yaw ) { - - // create an arbitrary axis[1] - PerpendicularVector( axis[1], axis[0] ); - - // rotate it around axis[0] by yaw - if ( yaw ) { - vec3_t temp; - - VectorCopy( axis[1], temp ); - RotatePointAroundVector( axis[1], axis[0], temp, yaw ); - } - - // cross to get axis[2] - CrossProduct( axis[0], axis[1], axis[2] ); -} - - - -void vectoangles( const vec3_t value1, vec3_t angles ) { - float forward; - float yaw, pitch; - - if ( value1[1] == 0 && value1[0] == 0 ) { - yaw = 0; - if ( value1[2] > 0 ) { - pitch = 90; - } - else { - pitch = 270; - } - } - else { - if ( value1[0] ) { - yaw = ( atan2 ( value1[1], value1[0] ) * 180 / M_PI ); - } - else if ( value1[1] > 0 ) { - yaw = 90; - } - else { - yaw = 270; - } - if ( yaw < 0 ) { - yaw += 360; - } - - forward = sqrt ( value1[0]*value1[0] + value1[1]*value1[1] ); - pitch = ( atan2(value1[2], forward) * 180 / M_PI ); - if ( pitch < 0 ) { - pitch += 360; - } - } - - angles[PITCH] = -pitch; - angles[YAW] = yaw; - angles[ROLL] = 0; -} - - -/* -================= -AnglesToAxis -================= -*/ -void AnglesToAxis( const vec3_t angles, vec3_t axis[3] ) { - vec3_t right; - - // angle vectors returns "right" instead of "y axis" - AngleVectors( angles, axis[0], right, axis[2] ); - VectorSubtract( vec3_origin, right, axis[1] ); -} - -void AxisClear( vec3_t axis[3] ) { - axis[0][0] = 1; - axis[0][1] = 0; - axis[0][2] = 0; - axis[1][0] = 0; - axis[1][1] = 1; - axis[1][2] = 0; - axis[2][0] = 0; - axis[2][1] = 0; - axis[2][2] = 1; -} - -void AxisCopy( vec3_t in[3], vec3_t out[3] ) { - VectorCopy( in[0], out[0] ); - VectorCopy( in[1], out[1] ); - VectorCopy( in[2], out[2] ); -} - -void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal ) -{ - float d; - vec3_t n; - float inv_denom; - - inv_denom = DotProduct( normal, normal ); -#ifndef Q3_VM - assert( Q_fabs(inv_denom) != 0.0f ); // bk010122 - zero vectors get here -#endif - inv_denom = 1.0f / inv_denom; - - d = DotProduct( normal, p ) * inv_denom; - - n[0] = normal[0] * inv_denom; - n[1] = normal[1] * inv_denom; - n[2] = normal[2] * inv_denom; - - dst[0] = p[0] - d * n[0]; - dst[1] = p[1] - d * n[1]; - dst[2] = p[2] - d * n[2]; -} - -/* -================ -MakeNormalVectors - -Given a normalized forward vector, create two -other perpendicular vectors -================ -*/ -void MakeNormalVectors( const vec3_t forward, vec3_t right, vec3_t up) { - float d; - - // this rotate and negate guarantees a vector - // not colinear with the original - right[1] = -forward[0]; - right[2] = forward[1]; - right[0] = forward[2]; - - d = DotProduct (right, forward); - VectorMA (right, -d, forward, right); - VectorNormalize (right); - CrossProduct (right, forward, up); -} - - -void VectorRotate( vec3_t in, vec3_t matrix[3], vec3_t out ) -{ - out[0] = DotProduct( in, matrix[0] ); - out[1] = DotProduct( in, matrix[1] ); - out[2] = DotProduct( in, matrix[2] ); -} - -//============================================================================ - -#if !idppc -/* -** float q_rsqrt( float number ) -*/ -float Q_rsqrt( float number ) -{ - union { - float f; - int i; - } t; - float x2, y; - const float threehalfs = 1.5F; - - x2 = number * 0.5F; - t.f = number; - t.i = 0x5f3759df - ( t.i >> 1 ); // what the fuck? - y = t.f; - y = y * ( threehalfs - ( x2 * y * y ) ); // 1st iteration -// y = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed - - //assert( !isnan(y) ); // bk010122 - FPE? - return y; -} - -float Q_fabs( float f ) { - int tmp = * ( int * ) &f; - tmp &= 0x7FFFFFFF; - return * ( float * ) &tmp; -} -#endif - -//============================================================ - -/* -=============== -LerpAngle - -=============== -*/ -float LerpAngle (float from, float to, float frac) { - float a; - - if ( to - from > 180 ) { - to -= 360; - } - if ( to - from < -180 ) { - to += 360; - } - a = from + frac * (to - from); - - return a; -} - - -/* -================= -AngleSubtract - -Always returns a value from -180 to 180 -================= -*/ -float AngleSubtract( float a1, float a2 ) { - float a; - - a = a1 - a2; - while ( a > 180 ) { - a -= 360; - } - while ( a < -180 ) { - a += 360; - } - return a; -} - - -void AnglesSubtract( vec3_t v1, vec3_t v2, vec3_t v3 ) { - v3[0] = AngleSubtract( v1[0], v2[0] ); - v3[1] = AngleSubtract( v1[1], v2[1] ); - v3[2] = AngleSubtract( v1[2], v2[2] ); -} - - -float AngleMod(float a) { - a = (360.0/65536) * ((int)(a*(65536/360.0)) & 65535); - return a; -} - - -/* -================= -AngleNormalize360 - -returns angle normalized to the range [0 <= angle < 360] -================= -*/ -float AngleNormalize360 ( float angle ) { - return (360.0 / 65536) * ((int)(angle * (65536 / 360.0)) & 65535); -} - - -/* -================= -AngleNormalize180 - -returns angle normalized to the range [-180 < angle <= 180] -================= -*/ -float AngleNormalize180 ( float angle ) { - angle = AngleNormalize360( angle ); - if ( angle > 180.0 ) { - angle -= 360.0; - } - return angle; -} - - -/* -================= -AngleDelta - -returns the normalized delta from angle1 to angle2 -================= -*/ -float AngleDelta ( float angle1, float angle2 ) { - return AngleNormalize180( angle1 - angle2 ); -} - - -//============================================================ - - -/* -================= -SetPlaneSignbits -================= -*/ -void SetPlaneSignbits (cplane_t *out) { - int bits, j; - - // for fast box on planeside test - bits = 0; - for (j=0 ; j<3 ; j++) { - if (out->normal[j] < 0) { - bits |= 1<<j; - } - } - out->signbits = bits; -} - - -/* -================== -BoxOnPlaneSide - -Returns 1, 2, or 1 + 2 - -// this is the slow, general version -int BoxOnPlaneSide2 (vec3_t emins, vec3_t emaxs, struct cplane_s *p) -{ - int i; - float dist1, dist2; - int sides; - vec3_t corners[2]; - - for (i=0 ; i<3 ; i++) - { - if (p->normal[i] < 0) - { - corners[0][i] = emins[i]; - corners[1][i] = emaxs[i]; - } - else - { - corners[1][i] = emins[i]; - corners[0][i] = emaxs[i]; - } - } - dist1 = DotProduct (p->normal, corners[0]) - p->dist; - dist2 = DotProduct (p->normal, corners[1]) - p->dist; - sides = 0; - if (dist1 >= 0) - sides = 1; - if (dist2 < 0) - sides |= 2; - - return sides; -} - -================== -*/ - -// if not GNU x86 and configured to use asm -#if !( (defined __GNUC__) && (defined __i386__) && (!defined C_ONLY)) - -#if defined __LCC__ || defined C_ONLY || !id386 || defined __VECTORC - -int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *p) -{ - float dist1, dist2; - int sides; - -// fast axial cases - if (p->type < 3) - { - if (p->dist <= emins[p->type]) - return 1; - if (p->dist >= emaxs[p->type]) - return 2; - return 3; - } - -// general case - switch (p->signbits) - { - case 0: - dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; - dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; - break; - case 1: - dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; - dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; - break; - case 2: - dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; - dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; - break; - case 3: - dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; - dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; - break; - case 4: - dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; - dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; - break; - case 5: - dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; - dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; - break; - case 6: - dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; - dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; - break; - case 7: - dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; - dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; - break; - default: - dist1 = dist2 = 0; // shut up compiler - break; - } - - sides = 0; - if (dist1 >= p->dist) - sides = 1; - if (dist2 < p->dist) - sides |= 2; - - return sides; -} -#else -#pragma warning( disable: 4035 ) - -__declspec( naked ) int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *p) -{ - static int bops_initialized; - static int Ljmptab[8]; - - __asm { - - push ebx - - cmp bops_initialized, 1 - je initialized - mov bops_initialized, 1 - - mov Ljmptab[0*4], offset Lcase0 - mov Ljmptab[1*4], offset Lcase1 - mov Ljmptab[2*4], offset Lcase2 - mov Ljmptab[3*4], offset Lcase3 - mov Ljmptab[4*4], offset Lcase4 - mov Ljmptab[5*4], offset Lcase5 - mov Ljmptab[6*4], offset Lcase6 - mov Ljmptab[7*4], offset Lcase7 - -initialized: - - mov edx,dword ptr[4+12+esp] - mov ecx,dword ptr[4+4+esp] - xor eax,eax - mov ebx,dword ptr[4+8+esp] - mov al,byte ptr[17+edx] - cmp al,8 - jge Lerror - fld dword ptr[0+edx] - fld st(0) - jmp dword ptr[Ljmptab+eax*4] -Lcase0: - fmul dword ptr[ebx] - fld dword ptr[0+4+edx] - fxch st(2) - fmul dword ptr[ecx] - fxch st(2) - fld st(0) - fmul dword ptr[4+ebx] - fld dword ptr[0+8+edx] - fxch st(2) - fmul dword ptr[4+ecx] - fxch st(2) - fld st(0) - fmul dword ptr[8+ebx] - fxch st(5) - faddp st(3),st(0) - fmul dword ptr[8+ecx] - fxch st(1) - faddp st(3),st(0) - fxch st(3) - faddp st(2),st(0) - jmp LSetSides -Lcase1: - fmul dword ptr[ecx] - fld dword ptr[0+4+edx] - fxch st(2) - fmul dword ptr[ebx] - fxch st(2) - fld st(0) - fmul dword ptr[4+ebx] - fld dword ptr[0+8+edx] - fxch st(2) - fmul dword ptr[4+ecx] - fxch st(2) - fld st(0) - fmul dword ptr[8+ebx] - fxch st(5) - faddp st(3),st(0) - fmul dword ptr[8+ecx] - fxch st(1) - faddp st(3),st(0) - fxch st(3) - faddp st(2),st(0) - jmp LSetSides -Lcase2: - fmul dword ptr[ebx] - fld dword ptr[0+4+edx] - fxch st(2) - fmul dword ptr[ecx] - fxch st(2) - fld st(0) - fmul dword ptr[4+ecx] - fld dword ptr[0+8+edx] - fxch st(2) - fmul dword ptr[4+ebx] - fxch st(2) - fld st(0) - fmul dword ptr[8+ebx] - fxch st(5) - faddp st(3),st(0) - fmul dword ptr[8+ecx] - fxch st(1) - faddp st(3),st(0) - fxch st(3) - faddp st(2),st(0) - jmp LSetSides -Lcase3: - fmul dword ptr[ecx] - fld dword ptr[0+4+edx] - fxch st(2) - fmul dword ptr[ebx] - fxch st(2) - fld st(0) - fmul dword ptr[4+ecx] - fld dword ptr[0+8+edx] - fxch st(2) - fmul dword ptr[4+ebx] - fxch st(2) - fld st(0) - fmul dword ptr[8+ebx] - fxch st(5) - faddp st(3),st(0) - fmul dword ptr[8+ecx] - fxch st(1) - faddp st(3),st(0) - fxch st(3) - faddp st(2),st(0) - jmp LSetSides -Lcase4: - fmul dword ptr[ebx] - fld dword ptr[0+4+edx] - fxch st(2) - fmul dword ptr[ecx] - fxch st(2) - fld st(0) - fmul dword ptr[4+ebx] - fld dword ptr[0+8+edx] - fxch st(2) - fmul dword ptr[4+ecx] - fxch st(2) - fld st(0) - fmul dword ptr[8+ecx] - fxch st(5) - faddp st(3),st(0) - fmul dword ptr[8+ebx] - fxch st(1) - faddp st(3),st(0) - fxch st(3) - faddp st(2),st(0) - jmp LSetSides -Lcase5: - fmul dword ptr[ecx] - fld dword ptr[0+4+edx] - fxch st(2) - fmul dword ptr[ebx] - fxch st(2) - fld st(0) - fmul dword ptr[4+ebx] - fld dword ptr[0+8+edx] - fxch st(2) - fmul dword ptr[4+ecx] - fxch st(2) - fld st(0) - fmul dword ptr[8+ecx] - fxch st(5) - faddp st(3),st(0) - fmul dword ptr[8+ebx] - fxch st(1) - faddp st(3),st(0) - fxch st(3) - faddp st(2),st(0) - jmp LSetSides -Lcase6: - fmul dword ptr[ebx] - fld dword ptr[0+4+edx] - fxch st(2) - fmul dword ptr[ecx] - fxch st(2) - fld st(0) - fmul dword ptr[4+ecx] - fld dword ptr[0+8+edx] - fxch st(2) - fmul dword ptr[4+ebx] - fxch st(2) - fld st(0) - fmul dword ptr[8+ecx] - fxch st(5) - faddp st(3),st(0) - fmul dword ptr[8+ebx] - fxch st(1) - faddp st(3),st(0) - fxch st(3) - faddp st(2),st(0) - jmp LSetSides -Lcase7: - fmul dword ptr[ecx] - fld dword ptr[0+4+edx] - fxch st(2) - fmul dword ptr[ebx] - fxch st(2) - fld st(0) - fmul dword ptr[4+ecx] - fld dword ptr[0+8+edx] - fxch st(2) - fmul dword ptr[4+ebx] - fxch st(2) - fld st(0) - fmul dword ptr[8+ecx] - fxch st(5) - faddp st(3),st(0) - fmul dword ptr[8+ebx] - fxch st(1) - faddp st(3),st(0) - fxch st(3) - faddp st(2),st(0) -LSetSides: - faddp st(2),st(0) - fcomp dword ptr[12+edx] - xor ecx,ecx - fnstsw ax - fcomp dword ptr[12+edx] - and ah,1 - xor ah,1 - add cl,ah - fnstsw ax - and ah,1 - add ah,ah - add cl,ah - pop ebx - mov eax,ecx - ret -Lerror: - int 3 - } -} -#pragma warning( default: 4035 ) - -#endif -#endif - -/* -================= -RadiusFromBounds -================= -*/ -float RadiusFromBounds( const vec3_t mins, const vec3_t maxs ) { - int i; - vec3_t corner; - float a, b; - - for (i=0 ; i<3 ; i++) { - a = fabs( mins[i] ); - b = fabs( maxs[i] ); - corner[i] = a > b ? a : b; - } - - return VectorLength (corner); -} - - -void ClearBounds( vec3_t mins, vec3_t maxs ) { - mins[0] = mins[1] = mins[2] = 99999; - maxs[0] = maxs[1] = maxs[2] = -99999; -} - -void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs ) { - if ( v[0] < mins[0] ) { - mins[0] = v[0]; - } - if ( v[0] > maxs[0]) { - maxs[0] = v[0]; - } - - if ( v[1] < mins[1] ) { - mins[1] = v[1]; - } - if ( v[1] > maxs[1]) { - maxs[1] = v[1]; - } - - if ( v[2] < mins[2] ) { - mins[2] = v[2]; - } - if ( v[2] > maxs[2]) { - maxs[2] = v[2]; - } -} - - -vec_t VectorNormalize( vec3_t v ) { - // NOTE: TTimo - Apple G4 altivec source uses double? - float length, ilength; - - length = v[0]*v[0] + v[1]*v[1] + v[2]*v[2]; - length = sqrt (length); - - if ( length ) { - ilength = 1/length; - v[0] *= ilength; - v[1] *= ilength; - v[2] *= ilength; - } - - return length; -} - -vec_t VectorNormalize2( const vec3_t v, vec3_t out) { - float length, ilength; - - length = v[0]*v[0] + v[1]*v[1] + v[2]*v[2]; - length = sqrt (length); - - if (length) - { -#ifndef Q3_VM // bk0101022 - FPE related -// assert( ((Q_fabs(v[0])!=0.0f) || (Q_fabs(v[1])!=0.0f) || (Q_fabs(v[2])!=0.0f)) ); -#endif - ilength = 1/length; - out[0] = v[0]*ilength; - out[1] = v[1]*ilength; - out[2] = v[2]*ilength; - } else { -#ifndef Q3_VM // bk0101022 - FPE related -// assert( ((Q_fabs(v[0])==0.0f) && (Q_fabs(v[1])==0.0f) && (Q_fabs(v[2])==0.0f)) ); -#endif - VectorClear( out ); - } - - return length; - -} - -void _VectorMA( const vec3_t veca, float scale, const vec3_t vecb, vec3_t vecc) { - vecc[0] = veca[0] + scale*vecb[0]; - vecc[1] = veca[1] + scale*vecb[1]; - vecc[2] = veca[2] + scale*vecb[2]; -} - - -vec_t _DotProduct( const vec3_t v1, const vec3_t v2 ) { - return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2]; -} - -void _VectorSubtract( const vec3_t veca, const vec3_t vecb, vec3_t out ) { - out[0] = veca[0]-vecb[0]; - out[1] = veca[1]-vecb[1]; - out[2] = veca[2]-vecb[2]; -} - -void _VectorAdd( const vec3_t veca, const vec3_t vecb, vec3_t out ) { - out[0] = veca[0]+vecb[0]; - out[1] = veca[1]+vecb[1]; - out[2] = veca[2]+vecb[2]; -} - -void _VectorCopy( const vec3_t in, vec3_t out ) { - out[0] = in[0]; - out[1] = in[1]; - out[2] = in[2]; -} - -void _VectorScale( const vec3_t in, vec_t scale, vec3_t out ) { - out[0] = in[0]*scale; - out[1] = in[1]*scale; - out[2] = in[2]*scale; -} - -void Vector4Scale( const vec4_t in, vec_t scale, vec4_t out ) { - out[0] = in[0]*scale; - out[1] = in[1]*scale; - out[2] = in[2]*scale; - out[3] = in[3]*scale; -} - - -int Q_log2( int val ) { - int answer; - - answer = 0; - while ( ( val>>=1 ) != 0 ) { - answer++; - } - return answer; -} - - - -/* -================= -PlaneTypeForNormal -================= -*/ -/* -int PlaneTypeForNormal (vec3_t normal) { - if ( normal[0] == 1.0 ) - return PLANE_X; - if ( normal[1] == 1.0 ) - return PLANE_Y; - if ( normal[2] == 1.0 ) - return PLANE_Z; - - return PLANE_NON_AXIAL; -} -*/ - - -/* -================ -MatrixMultiply -================ -*/ -void MatrixMultiply(float in1[3][3], float in2[3][3], float out[3][3]) { - out[0][0] = in1[0][0] * in2[0][0] + in1[0][1] * in2[1][0] + - in1[0][2] * in2[2][0]; - out[0][1] = in1[0][0] * in2[0][1] + in1[0][1] * in2[1][1] + - in1[0][2] * in2[2][1]; - out[0][2] = in1[0][0] * in2[0][2] + in1[0][1] * in2[1][2] + - in1[0][2] * in2[2][2]; - out[1][0] = in1[1][0] * in2[0][0] + in1[1][1] * in2[1][0] + - in1[1][2] * in2[2][0]; - out[1][1] = in1[1][0] * in2[0][1] + in1[1][1] * in2[1][1] + - in1[1][2] * in2[2][1]; - out[1][2] = in1[1][0] * in2[0][2] + in1[1][1] * in2[1][2] + - in1[1][2] * in2[2][2]; - out[2][0] = in1[2][0] * in2[0][0] + in1[2][1] * in2[1][0] + - in1[2][2] * in2[2][0]; - out[2][1] = in1[2][0] * in2[0][1] + in1[2][1] * in2[1][1] + - in1[2][2] * in2[2][1]; - out[2][2] = in1[2][0] * in2[0][2] + in1[2][1] * in2[1][2] + - in1[2][2] * in2[2][2]; -} - - -void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up) { - float angle; - static float sr, sp, sy, cr, cp, cy; - // static to help MS compiler fp bugs - - angle = angles[YAW] * (M_PI*2 / 360); - sy = sin(angle); - cy = cos(angle); - angle = angles[PITCH] * (M_PI*2 / 360); - sp = sin(angle); - cp = cos(angle); - angle = angles[ROLL] * (M_PI*2 / 360); - sr = sin(angle); - cr = cos(angle); - - if (forward) - { - forward[0] = cp*cy; - forward[1] = cp*sy; - forward[2] = -sp; - } - if (right) - { - right[0] = (-1*sr*sp*cy+-1*cr*-sy); - right[1] = (-1*sr*sp*sy+-1*cr*cy); - right[2] = -1*sr*cp; - } - if (up) - { - up[0] = (cr*sp*cy+-sr*-sy); - up[1] = (cr*sp*sy+-sr*cy); - up[2] = cr*cp; - } -} - -/* -** assumes "src" is normalized -*/ -void PerpendicularVector( vec3_t dst, const vec3_t src ) -{ - int pos; - int i; - float minelem = 1.0F; - vec3_t tempvec; - - /* - ** find the smallest magnitude axially aligned vector - */ - for ( pos = 0, i = 0; i < 3; i++ ) - { - if ( fabs( src[i] ) < minelem ) - { - pos = i; - minelem = fabs( src[i] ); - } - } - tempvec[0] = tempvec[1] = tempvec[2] = 0.0F; - tempvec[pos] = 1.0F; - - /* - ** project the point onto the plane defined by src - */ - ProjectPointOnPlane( dst, tempvec, src ); - - /* - ** normalize the result - */ - VectorNormalize( dst ); -} - - |