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diff --git a/code/game/botlib.h b/code/game/botlib.h
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--- a/code/game/botlib.h
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@@ -1,516 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-/*****************************************************************************
- * name: botlib.h
- *
- * desc: bot AI library
- *
- * $Archive: /source/code/game/botai.h $
- *
- *****************************************************************************/
-
-#define BOTLIB_API_VERSION 2
-
-struct aas_clientmove_s;
-struct aas_entityinfo_s;
-struct aas_areainfo_s;
-struct aas_altroutegoal_s;
-struct aas_predictroute_s;
-struct bot_consolemessage_s;
-struct bot_match_s;
-struct bot_goal_s;
-struct bot_moveresult_s;
-struct bot_initmove_s;
-struct weaponinfo_s;
-
-#define BOTFILESBASEFOLDER "botfiles"
-//debug line colors
-#define LINECOLOR_NONE -1
-#define LINECOLOR_RED 1//0xf2f2f0f0L
-#define LINECOLOR_GREEN 2//0xd0d1d2d3L
-#define LINECOLOR_BLUE 3//0xf3f3f1f1L
-#define LINECOLOR_YELLOW 4//0xdcdddedfL
-#define LINECOLOR_ORANGE 5//0xe0e1e2e3L
-
-//Print types
-#define PRT_MESSAGE 1
-#define PRT_WARNING 2
-#define PRT_ERROR 3
-#define PRT_FATAL 4
-#define PRT_EXIT 5
-
-//console message types
-#define CMS_NORMAL 0
-#define CMS_CHAT 1
-
-//botlib error codes
-#define BLERR_NOERROR 0 //no error
-#define BLERR_LIBRARYNOTSETUP 1 //library not setup
-#define BLERR_INVALIDENTITYNUMBER 2 //invalid entity number
-#define BLERR_NOAASFILE 3 //no AAS file available
-#define BLERR_CANNOTOPENAASFILE 4 //cannot open AAS file
-#define BLERR_WRONGAASFILEID 5 //incorrect AAS file id
-#define BLERR_WRONGAASFILEVERSION 6 //incorrect AAS file version
-#define BLERR_CANNOTREADAASLUMP 7 //cannot read AAS file lump
-#define BLERR_CANNOTLOADICHAT 8 //cannot load initial chats
-#define BLERR_CANNOTLOADITEMWEIGHTS 9 //cannot load item weights
-#define BLERR_CANNOTLOADITEMCONFIG 10 //cannot load item config
-#define BLERR_CANNOTLOADWEAPONWEIGHTS 11 //cannot load weapon weights
-#define BLERR_CANNOTLOADWEAPONCONFIG 12 //cannot load weapon config
-
-//action flags
-#define ACTION_ATTACK 0x0000001
-#define ACTION_USE 0x0000002
-#define ACTION_RESPAWN 0x0000008
-#define ACTION_JUMP 0x0000010
-#define ACTION_MOVEUP 0x0000020
-#define ACTION_CROUCH 0x0000080
-#define ACTION_MOVEDOWN 0x0000100
-#define ACTION_MOVEFORWARD 0x0000200
-#define ACTION_MOVEBACK 0x0000800
-#define ACTION_MOVELEFT 0x0001000
-#define ACTION_MOVERIGHT 0x0002000
-#define ACTION_DELAYEDJUMP 0x0008000
-#define ACTION_TALK 0x0010000
-#define ACTION_GESTURE 0x0020000
-#define ACTION_WALK 0x0080000
-#define ACTION_AFFIRMATIVE 0x0100000
-#define ACTION_NEGATIVE 0x0200000
-#define ACTION_GETFLAG 0x0800000
-#define ACTION_GUARDBASE 0x1000000
-#define ACTION_PATROL 0x2000000
-#define ACTION_FOLLOWME 0x8000000
-
-//the bot input, will be converted to an usercmd_t
-typedef struct bot_input_s
-{
- float thinktime; //time since last output (in seconds)
- vec3_t dir; //movement direction
- float speed; //speed in the range [0, 400]
- vec3_t viewangles; //the view angles
- int actionflags; //one of the ACTION_? flags
- int weapon; //weapon to use
-} bot_input_t;
-
-#ifndef BSPTRACE
-
-#define BSPTRACE
-
-//bsp_trace_t hit surface
-typedef struct bsp_surface_s
-{
- char name[16];
- int flags;
- int value;
-} bsp_surface_t;
-
-//remove the bsp_trace_s structure definition l8r on
-//a trace is returned when a box is swept through the world
-typedef struct bsp_trace_s
-{
- qboolean allsolid; // if true, plane is not valid
- qboolean startsolid; // if true, the initial point was in a solid area
- float fraction; // time completed, 1.0 = didn't hit anything
- vec3_t endpos; // final position
- cplane_t plane; // surface normal at impact
- float exp_dist; // expanded plane distance
- int sidenum; // number of the brush side hit
- bsp_surface_t surface; // the hit point surface
- int contents; // contents on other side of surface hit
- int ent; // number of entity hit
-} bsp_trace_t;
-
-#endif // BSPTRACE
-
-//entity state
-typedef struct bot_entitystate_s
-{
- int type; // entity type
- int flags; // entity flags
- vec3_t origin; // origin of the entity
- vec3_t angles; // angles of the model
- vec3_t old_origin; // for lerping
- vec3_t mins; // bounding box minimums
- vec3_t maxs; // bounding box maximums
- int groundent; // ground entity
- int solid; // solid type
- int modelindex; // model used
- int modelindex2; // weapons, CTF flags, etc
- int frame; // model frame number
- int event; // impulse events -- muzzle flashes, footsteps, etc
- int eventParm; // even parameter
- int powerups; // bit flags
- int weapon; // determines weapon and flash model, etc
- int legsAnim; // mask off ANIM_TOGGLEBIT
- int torsoAnim; // mask off ANIM_TOGGLEBIT
-} bot_entitystate_t;
-
-//bot AI library exported functions
-typedef struct botlib_import_s
-{
- //print messages from the bot library
- void (QDECL *Print)(int type, char *fmt, ...);
- //trace a bbox through the world
- void (*Trace)(bsp_trace_t *trace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int passent, int contentmask);
- //trace a bbox against a specific entity
- void (*EntityTrace)(bsp_trace_t *trace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int entnum, int contentmask);
- //retrieve the contents at the given point
- int (*PointContents)(vec3_t point);
- //check if the point is in potential visible sight
- int (*inPVS)(vec3_t p1, vec3_t p2);
- //retrieve the BSP entity data lump
- char *(*BSPEntityData)(void);
- //
- void (*BSPModelMinsMaxsOrigin)(int modelnum, vec3_t angles, vec3_t mins, vec3_t maxs, vec3_t origin);
- //send a bot client command
- void (*BotClientCommand)(int client, char *command);
- //memory allocation
- void *(*GetMemory)(int size); // allocate from Zone
- void (*FreeMemory)(void *ptr); // free memory from Zone
- int (*AvailableMemory)(void); // available Zone memory
- void *(*HunkAlloc)(int size); // allocate from hunk
- //file system access
- int (*FS_FOpenFile)( const char *qpath, fileHandle_t *file, fsMode_t mode );
- int (*FS_Read)( void *buffer, int len, fileHandle_t f );
- int (*FS_Write)( const void *buffer, int len, fileHandle_t f );
- void (*FS_FCloseFile)( fileHandle_t f );
- int (*FS_Seek)( fileHandle_t f, long offset, int origin );
- //debug visualisation stuff
- int (*DebugLineCreate)(void);
- void (*DebugLineDelete)(int line);
- void (*DebugLineShow)(int line, vec3_t start, vec3_t end, int color);
- //
- int (*DebugPolygonCreate)(int color, int numPoints, vec3_t *points);
- void (*DebugPolygonDelete)(int id);
-} botlib_import_t;
-
-typedef struct aas_export_s
-{
- //-----------------------------------
- // be_aas_entity.h
- //-----------------------------------
- void (*AAS_EntityInfo)(int entnum, struct aas_entityinfo_s *info);
- //-----------------------------------
- // be_aas_main.h
- //-----------------------------------
- int (*AAS_Initialized)(void);
- void (*AAS_PresenceTypeBoundingBox)(int presencetype, vec3_t mins, vec3_t maxs);
- float (*AAS_Time)(void);
- //--------------------------------------------
- // be_aas_sample.c
- //--------------------------------------------
- int (*AAS_PointAreaNum)(vec3_t point);
- int (*AAS_PointReachabilityAreaIndex)( vec3_t point );
- int (*AAS_TraceAreas)(vec3_t start, vec3_t end, int *areas, vec3_t *points, int maxareas);
- int (*AAS_BBoxAreas)(vec3_t absmins, vec3_t absmaxs, int *areas, int maxareas);
- int (*AAS_AreaInfo)( int areanum, struct aas_areainfo_s *info );
- //--------------------------------------------
- // be_aas_bspq3.c
- //--------------------------------------------
- int (*AAS_PointContents)(vec3_t point);
- int (*AAS_NextBSPEntity)(int ent);
- int (*AAS_ValueForBSPEpairKey)(int ent, char *key, char *value, int size);
- int (*AAS_VectorForBSPEpairKey)(int ent, char *key, vec3_t v);
- int (*AAS_FloatForBSPEpairKey)(int ent, char *key, float *value);
- int (*AAS_IntForBSPEpairKey)(int ent, char *key, int *value);
- //--------------------------------------------
- // be_aas_reach.c
- //--------------------------------------------
- int (*AAS_AreaReachability)(int areanum);
- //--------------------------------------------
- // be_aas_route.c
- //--------------------------------------------
- int (*AAS_AreaTravelTimeToGoalArea)(int areanum, vec3_t origin, int goalareanum, int travelflags);
- int (*AAS_EnableRoutingArea)(int areanum, int enable);
- int (*AAS_PredictRoute)(struct aas_predictroute_s *route, int areanum, vec3_t origin,
- int goalareanum, int travelflags, int maxareas, int maxtime,
- int stopevent, int stopcontents, int stoptfl, int stopareanum);
- //--------------------------------------------
- // be_aas_altroute.c
- //--------------------------------------------
- int (*AAS_AlternativeRouteGoals)(vec3_t start, int startareanum, vec3_t goal, int goalareanum, int travelflags,
- struct aas_altroutegoal_s *altroutegoals, int maxaltroutegoals,
- int type);
- //--------------------------------------------
- // be_aas_move.c
- //--------------------------------------------
- int (*AAS_Swimming)(vec3_t origin);
- int (*AAS_PredictClientMovement)(struct aas_clientmove_s *move,
- int entnum, vec3_t origin,
- int presencetype, int onground,
- vec3_t velocity, vec3_t cmdmove,
- int cmdframes,
- int maxframes, float frametime,
- int stopevent, int stopareanum, int visualize);
-} aas_export_t;
-
-typedef struct ea_export_s
-{
- //ClientCommand elementary actions
- void (*EA_Command)(int client, char *command );
- void (*EA_Say)(int client, char *str);
- void (*EA_SayTeam)(int client, char *str);
- //
- void (*EA_Action)(int client, int action);
- void (*EA_Gesture)(int client);
- void (*EA_Talk)(int client);
- void (*EA_Attack)(int client);
- void (*EA_Use)(int client);
- void (*EA_Respawn)(int client);
- void (*EA_MoveUp)(int client);
- void (*EA_MoveDown)(int client);
- void (*EA_MoveForward)(int client);
- void (*EA_MoveBack)(int client);
- void (*EA_MoveLeft)(int client);
- void (*EA_MoveRight)(int client);
- void (*EA_Crouch)(int client);
-
- void (*EA_SelectWeapon)(int client, int weapon);
- void (*EA_Jump)(int client);
- void (*EA_DelayedJump)(int client);
- void (*EA_Move)(int client, vec3_t dir, float speed);
- void (*EA_View)(int client, vec3_t viewangles);
- //send regular input to the server
- void (*EA_EndRegular)(int client, float thinktime);
- void (*EA_GetInput)(int client, float thinktime, bot_input_t *input);
- void (*EA_ResetInput)(int client);
-} ea_export_t;
-
-typedef struct ai_export_s
-{
- //-----------------------------------
- // be_ai_char.h
- //-----------------------------------
- int (*BotLoadCharacter)(char *charfile, float skill);
- void (*BotFreeCharacter)(int character);
- float (*Characteristic_Float)(int character, int index);
- float (*Characteristic_BFloat)(int character, int index, float min, float max);
- int (*Characteristic_Integer)(int character, int index);
- int (*Characteristic_BInteger)(int character, int index, int min, int max);
- void (*Characteristic_String)(int character, int index, char *buf, int size);
- //-----------------------------------
- // be_ai_chat.h
- //-----------------------------------
- int (*BotAllocChatState)(void);
- void (*BotFreeChatState)(int handle);
- void (*BotQueueConsoleMessage)(int chatstate, int type, char *message);
- void (*BotRemoveConsoleMessage)(int chatstate, int handle);
- int (*BotNextConsoleMessage)(int chatstate, struct bot_consolemessage_s *cm);
- int (*BotNumConsoleMessages)(int chatstate);
- void (*BotInitialChat)(int chatstate, char *type, int mcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7);
- int (*BotNumInitialChats)(int chatstate, char *type);
- int (*BotReplyChat)(int chatstate, char *message, int mcontext, int vcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7);
- int (*BotChatLength)(int chatstate);
- void (*BotEnterChat)(int chatstate, int client, int sendto);
- void (*BotGetChatMessage)(int chatstate, char *buf, int size);
- int (*StringContains)(char *str1, char *str2, int casesensitive);
- int (*BotFindMatch)(char *str, struct bot_match_s *match, unsigned long int context);
- void (*BotMatchVariable)(struct bot_match_s *match, int variable, char *buf, int size);
- void (*UnifyWhiteSpaces)(char *string);
- void (*BotReplaceSynonyms)(char *string, unsigned long int context);
- int (*BotLoadChatFile)(int chatstate, char *chatfile, char *chatname);
- void (*BotSetChatGender)(int chatstate, int gender);
- void (*BotSetChatName)(int chatstate, char *name, int client);
- //-----------------------------------
- // be_ai_goal.h
- //-----------------------------------
- void (*BotResetGoalState)(int goalstate);
- void (*BotResetAvoidGoals)(int goalstate);
- void (*BotRemoveFromAvoidGoals)(int goalstate, int number);
- void (*BotPushGoal)(int goalstate, struct bot_goal_s *goal);
- void (*BotPopGoal)(int goalstate);
- void (*BotEmptyGoalStack)(int goalstate);
- void (*BotDumpAvoidGoals)(int goalstate);
- void (*BotDumpGoalStack)(int goalstate);
- void (*BotGoalName)(int number, char *name, int size);
- int (*BotGetTopGoal)(int goalstate, struct bot_goal_s *goal);
- int (*BotGetSecondGoal)(int goalstate, struct bot_goal_s *goal);
- int (*BotChooseLTGItem)(int goalstate, vec3_t origin, int *inventory, int travelflags);
- int (*BotChooseNBGItem)(int goalstate, vec3_t origin, int *inventory, int travelflags,
- struct bot_goal_s *ltg, float maxtime);
- int (*BotTouchingGoal)(vec3_t origin, struct bot_goal_s *goal);
- int (*BotItemGoalInVisButNotVisible)(int viewer, vec3_t eye, vec3_t viewangles, struct bot_goal_s *goal);
- int (*BotGetLevelItemGoal)(int index, char *classname, struct bot_goal_s *goal);
- int (*BotGetNextCampSpotGoal)(int num, struct bot_goal_s *goal);
- int (*BotGetMapLocationGoal)(char *name, struct bot_goal_s *goal);
- float (*BotAvoidGoalTime)(int goalstate, int number);
- void (*BotSetAvoidGoalTime)(int goalstate, int number, float avoidtime);
- void (*BotInitLevelItems)(void);
- void (*BotUpdateEntityItems)(void);
- int (*BotLoadItemWeights)(int goalstate, char *filename);
- void (*BotFreeItemWeights)(int goalstate);
- void (*BotInterbreedGoalFuzzyLogic)(int parent1, int parent2, int child);
- void (*BotSaveGoalFuzzyLogic)(int goalstate, char *filename);
- void (*BotMutateGoalFuzzyLogic)(int goalstate, float range);
- int (*BotAllocGoalState)(int client);
- void (*BotFreeGoalState)(int handle);
- //-----------------------------------
- // be_ai_move.h
- //-----------------------------------
- void (*BotResetMoveState)(int movestate);
- void (*BotMoveToGoal)(struct bot_moveresult_s *result, int movestate, struct bot_goal_s *goal, int travelflags);
- int (*BotMoveInDirection)(int movestate, vec3_t dir, float speed, int type);
- void (*BotResetAvoidReach)(int movestate);
- void (*BotResetLastAvoidReach)(int movestate);
- int (*BotReachabilityArea)(vec3_t origin, int testground);
- int (*BotMovementViewTarget)(int movestate, struct bot_goal_s *goal, int travelflags, float lookahead, vec3_t target);
- int (*BotPredictVisiblePosition)(vec3_t origin, int areanum, struct bot_goal_s *goal, int travelflags, vec3_t target);
- int (*BotAllocMoveState)(void);
- void (*BotFreeMoveState)(int handle);
- void (*BotInitMoveState)(int handle, struct bot_initmove_s *initmove);
- void (*BotAddAvoidSpot)(int movestate, vec3_t origin, float radius, int type);
- //-----------------------------------
- // be_ai_weap.h
- //-----------------------------------
- int (*BotChooseBestFightWeapon)(int weaponstate, int *inventory);
- void (*BotGetWeaponInfo)(int weaponstate, int weapon, struct weaponinfo_s *weaponinfo);
- int (*BotLoadWeaponWeights)(int weaponstate, char *filename);
- int (*BotAllocWeaponState)(void);
- void (*BotFreeWeaponState)(int weaponstate);
- void (*BotResetWeaponState)(int weaponstate);
- //-----------------------------------
- // be_ai_gen.h
- //-----------------------------------
- int (*GeneticParentsAndChildSelection)(int numranks, float *ranks, int *parent1, int *parent2, int *child);
-} ai_export_t;
-
-//bot AI library imported functions
-typedef struct botlib_export_s
-{
- //Area Awareness System functions
- aas_export_t aas;
- //Elementary Action functions
- ea_export_t ea;
- //AI functions
- ai_export_t ai;
- //setup the bot library, returns BLERR_
- int (*BotLibSetup)(void);
- //shutdown the bot library, returns BLERR_
- int (*BotLibShutdown)(void);
- //sets a library variable returns BLERR_
- int (*BotLibVarSet)(char *var_name, char *value);
- //gets a library variable returns BLERR_
- int (*BotLibVarGet)(char *var_name, char *value, int size);
-
- //sets a C-like define returns BLERR_
- int (*PC_AddGlobalDefine)(char *string);
- int (*PC_LoadSourceHandle)(const char *filename);
- int (*PC_FreeSourceHandle)(int handle);
- int (*PC_ReadTokenHandle)(int handle, pc_token_t *pc_token);
- int (*PC_SourceFileAndLine)(int handle, char *filename, int *line);
-
- //start a frame in the bot library
- int (*BotLibStartFrame)(float time);
- //load a new map in the bot library
- int (*BotLibLoadMap)(const char *mapname);
- //entity updates
- int (*BotLibUpdateEntity)(int ent, bot_entitystate_t *state);
- //just for testing
- int (*Test)(int parm0, char *parm1, vec3_t parm2, vec3_t parm3);
-} botlib_export_t;
-
-//linking of bot library
-botlib_export_t *GetBotLibAPI( int apiVersion, botlib_import_t *import );
-
-/* Library variables:
-
-name: default: module(s): description:
-
-"basedir" "" l_utils.c base directory
-"gamedir" "" l_utils.c game directory
-"cddir" "" l_utils.c CD directory
-
-"log" "0" l_log.c enable/disable creating a log file
-"maxclients" "4" be_interface.c maximum number of clients
-"maxentities" "1024" be_interface.c maximum number of entities
-"bot_developer" "0" be_interface.c bot developer mode
-
-"phys_friction" "6" be_aas_move.c ground friction
-"phys_stopspeed" "100" be_aas_move.c stop speed
-"phys_gravity" "800" be_aas_move.c gravity value
-"phys_waterfriction" "1" be_aas_move.c water friction
-"phys_watergravity" "400" be_aas_move.c gravity in water
-"phys_maxvelocity" "320" be_aas_move.c maximum velocity
-"phys_maxwalkvelocity" "320" be_aas_move.c maximum walk velocity
-"phys_maxcrouchvelocity" "100" be_aas_move.c maximum crouch velocity
-"phys_maxswimvelocity" "150" be_aas_move.c maximum swim velocity
-"phys_walkaccelerate" "10" be_aas_move.c walk acceleration
-"phys_airaccelerate" "1" be_aas_move.c air acceleration
-"phys_swimaccelerate" "4" be_aas_move.c swim acceleration
-"phys_maxstep" "18" be_aas_move.c maximum step height
-"phys_maxsteepness" "0.7" be_aas_move.c maximum floor steepness
-"phys_maxbarrier" "32" be_aas_move.c maximum barrier height
-"phys_maxwaterjump" "19" be_aas_move.c maximum waterjump height
-"phys_jumpvel" "270" be_aas_move.c jump z velocity
-"phys_falldelta5" "40" be_aas_move.c
-"phys_falldelta10" "60" be_aas_move.c
-"rs_waterjump" "400" be_aas_move.c
-"rs_teleport" "50" be_aas_move.c
-"rs_barrierjump" "100" be_aas_move.c
-"rs_startcrouch" "300" be_aas_move.c
-"rs_startgrapple" "500" be_aas_move.c
-"rs_startwalkoffledge" "70" be_aas_move.c
-"rs_startjump" "300" be_aas_move.c
-"rs_rocketjump" "500" be_aas_move.c
-"rs_bfgjump" "500" be_aas_move.c
-"rs_jumppad" "250" be_aas_move.c
-"rs_aircontrolledjumppad" "300" be_aas_move.c
-"rs_funcbob" "300" be_aas_move.c
-"rs_startelevator" "50" be_aas_move.c
-"rs_falldamage5" "300" be_aas_move.c
-"rs_falldamage10" "500" be_aas_move.c
-"rs_maxjumpfallheight" "450" be_aas_move.c
-
-"max_aaslinks" "4096" be_aas_sample.c maximum links in the AAS
-"max_routingcache" "4096" be_aas_route.c maximum routing cache size in KB
-"forceclustering" "0" be_aas_main.c force recalculation of clusters
-"forcereachability" "0" be_aas_main.c force recalculation of reachabilities
-"forcewrite" "0" be_aas_main.c force writing of aas file
-"aasoptimize" "0" be_aas_main.c enable aas optimization
-"sv_mapChecksum" "0" be_aas_main.c BSP file checksum
-"bot_visualizejumppads" "0" be_aas_reach.c visualize jump pads
-
-"bot_reloadcharacters" "0" - reload bot character files
-"ai_gametype" "0" be_ai_goal.c game type
-"droppedweight" "1000" be_ai_goal.c additional dropped item weight
-"weapindex_rocketlauncher" "5" be_ai_move.c rl weapon index for rocket jumping
-"weapindex_bfg10k" "9" be_ai_move.c bfg weapon index for bfg jumping
-"weapindex_grapple" "10" be_ai_move.c grapple weapon index for grappling
-"entitytypemissile" "3" be_ai_move.c ET_MISSILE
-"offhandgrapple" "0" be_ai_move.c enable off hand grapple hook
-"cmd_grappleon" "grappleon" be_ai_move.c command to activate off hand grapple
-"cmd_grappleoff" "grappleoff" be_ai_move.c command to deactivate off hand grapple
-"itemconfig" "items.c" be_ai_goal.c item configuration file
-"weaponconfig" "weapons.c" be_ai_weap.c weapon configuration file
-"synfile" "syn.c" be_ai_chat.c file with synonyms
-"rndfile" "rnd.c" be_ai_chat.c file with random strings
-"matchfile" "match.c" be_ai_chat.c file with match strings
-"nochat" "0" be_ai_chat.c disable chats
-"max_messages" "1024" be_ai_chat.c console message heap size
-"max_weaponinfo" "32" be_ai_weap.c maximum number of weapon info
-"max_projectileinfo" "32" be_ai_weap.c maximum number of projectile info
-"max_iteminfo" "256" be_ai_goal.c maximum number of item info
-"max_levelitems" "256" be_ai_goal.c maximum number of level items
-
-*/
-