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diff --git a/code/game/be_ea.h b/code/game/be_ea.h
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-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-
-/*****************************************************************************
- * name: be_ea.h
- *
- * desc: elementary actions
- *
- * $Archive: /source/code/botlib/be_ea.h $
- *
- *****************************************************************************/
-
-//ClientCommand elementary actions
-void EA_Say(int client, char *str);
-void EA_SayTeam(int client, char *str);
-void EA_Command(int client, char *command );
-
-void EA_Action(int client, int action);
-void EA_Crouch(int client);
-void EA_Walk(int client);
-void EA_MoveUp(int client);
-void EA_MoveDown(int client);
-void EA_MoveForward(int client);
-void EA_MoveBack(int client);
-void EA_MoveLeft(int client);
-void EA_MoveRight(int client);
-void EA_Attack(int client);
-void EA_Respawn(int client);
-void EA_Talk(int client);
-void EA_Gesture(int client);
-void EA_Use(int client);
-
-//regular elementary actions
-void EA_SelectWeapon(int client, int weapon);
-void EA_Jump(int client);
-void EA_DelayedJump(int client);
-void EA_Move(int client, vec3_t dir, float speed);
-void EA_View(int client, vec3_t viewangles);
-
-//send regular input to the server
-void EA_EndRegular(int client, float thinktime);
-void EA_GetInput(int client, float thinktime, bot_input_t *input);
-void EA_ResetInput(int client);
-//setup and shutdown routines
-int EA_Setup(void);
-void EA_Shutdown(void);