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Diffstat (limited to 'code/game/be_ai_goal.h')
-rw-r--r-- | code/game/be_ai_goal.h | 118 |
1 files changed, 0 insertions, 118 deletions
diff --git a/code/game/be_ai_goal.h b/code/game/be_ai_goal.h deleted file mode 100644 index 354609d..0000000 --- a/code/game/be_ai_goal.h +++ /dev/null @@ -1,118 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Foobar; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -// -/***************************************************************************** - * name: be_ai_goal.h - * - * desc: goal AI - * - * $Archive: /source/code/botlib/be_ai_goal.h $ - * - *****************************************************************************/ - -#define MAX_AVOIDGOALS 256 -#define MAX_GOALSTACK 8 - -#define GFL_NONE 0 -#define GFL_ITEM 1 -#define GFL_ROAM 2 -#define GFL_DROPPED 4 - -//a bot goal -typedef struct bot_goal_s -{ - vec3_t origin; //origin of the goal - int areanum; //area number of the goal - vec3_t mins, maxs; //mins and maxs of the goal - int entitynum; //number of the goal entity - int number; //goal number - int flags; //goal flags - int iteminfo; //item information -} bot_goal_t; - -//reset the whole goal state, but keep the item weights -void BotResetGoalState(int goalstate); -//reset avoid goals -void BotResetAvoidGoals(int goalstate); -//remove the goal with the given number from the avoid goals -void BotRemoveFromAvoidGoals(int goalstate, int number); -//push a goal onto the goal stack -void BotPushGoal(int goalstate, bot_goal_t *goal); -//pop a goal from the goal stack -void BotPopGoal(int goalstate); -//empty the bot's goal stack -void BotEmptyGoalStack(int goalstate); -//dump the avoid goals -void BotDumpAvoidGoals(int goalstate); -//dump the goal stack -void BotDumpGoalStack(int goalstate); -//get the name name of the goal with the given number -void BotGoalName(int number, char *name, int size); -//get the top goal from the stack -int BotGetTopGoal(int goalstate, bot_goal_t *goal); -//get the second goal on the stack -int BotGetSecondGoal(int goalstate, bot_goal_t *goal); -//choose the best long term goal item for the bot -int BotChooseLTGItem(int goalstate, vec3_t origin, int *inventory, int travelflags); -//choose the best nearby goal item for the bot -//the item may not be further away from the current bot position than maxtime -//also the travel time from the nearby goal towards the long term goal may not -//be larger than the travel time towards the long term goal from the current bot position -int BotChooseNBGItem(int goalstate, vec3_t origin, int *inventory, int travelflags, - bot_goal_t *ltg, float maxtime); -//returns true if the bot touches the goal -int BotTouchingGoal(vec3_t origin, bot_goal_t *goal); -//returns true if the goal should be visible but isn't -int BotItemGoalInVisButNotVisible(int viewer, vec3_t eye, vec3_t viewangles, bot_goal_t *goal); -//search for a goal for the given classname, the index can be used -//as a start point for the search when multiple goals are available with that same classname -int BotGetLevelItemGoal(int index, char *classname, bot_goal_t *goal); -//get the next camp spot in the map -int BotGetNextCampSpotGoal(int num, bot_goal_t *goal); -//get the map location with the given name -int BotGetMapLocationGoal(char *name, bot_goal_t *goal); -//returns the avoid goal time -float BotAvoidGoalTime(int goalstate, int number); -//set the avoid goal time -void BotSetAvoidGoalTime(int goalstate, int number, float avoidtime); -//initializes the items in the level -void BotInitLevelItems(void); -//regularly update dynamic entity items (dropped weapons, flags etc.) -void BotUpdateEntityItems(void); -//interbreed the goal fuzzy logic -void BotInterbreedGoalFuzzyLogic(int parent1, int parent2, int child); -//save the goal fuzzy logic to disk -void BotSaveGoalFuzzyLogic(int goalstate, char *filename); -//mutate the goal fuzzy logic -void BotMutateGoalFuzzyLogic(int goalstate, float range); -//loads item weights for the bot -int BotLoadItemWeights(int goalstate, char *filename); -//frees the item weights of the bot -void BotFreeItemWeights(int goalstate); -//returns the handle of a newly allocated goal state -int BotAllocGoalState(int client); -//free the given goal state -void BotFreeGoalState(int handle); -//setup the goal AI -int BotSetupGoalAI(void); -//shut down the goal AI -void BotShutdownGoalAI(void); |