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-rwxr-xr-xcode/game/be_ai_char.h96
1 files changed, 48 insertions, 48 deletions
diff --git a/code/game/be_ai_char.h b/code/game/be_ai_char.h
index 89f1e52..573fa1d 100755
--- a/code/game/be_ai_char.h
+++ b/code/game/be_ai_char.h
@@ -1,48 +1,48 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-
-/*****************************************************************************
- * name: be_ai_char.h
- *
- * desc: bot characters
- *
- * $Archive: /source/code/botlib/be_ai_char.h $
- *
- *****************************************************************************/
-
-//loads a bot character from a file
-int BotLoadCharacter(char *charfile, float skill);
-//frees a bot character
-void BotFreeCharacter(int character);
-//returns a float characteristic
-float Characteristic_Float(int character, int index);
-//returns a bounded float characteristic
-float Characteristic_BFloat(int character, int index, float min, float max);
-//returns an integer characteristic
-int Characteristic_Integer(int character, int index);
-//returns a bounded integer characteristic
-int Characteristic_BInteger(int character, int index, int min, int max);
-//returns a string characteristic
-void Characteristic_String(int character, int index, char *buf, int size);
-//free cached bot characters
-void BotShutdownCharacters(void);
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+
+/*****************************************************************************
+ * name: be_ai_char.h
+ *
+ * desc: bot characters
+ *
+ * $Archive: /source/code/botlib/be_ai_char.h $
+ *
+ *****************************************************************************/
+
+//loads a bot character from a file
+int BotLoadCharacter(char *charfile, float skill);
+//frees a bot character
+void BotFreeCharacter(int character);
+//returns a float characteristic
+float Characteristic_Float(int character, int index);
+//returns a bounded float characteristic
+float Characteristic_BFloat(int character, int index, float min, float max);
+//returns an integer characteristic
+int Characteristic_Integer(int character, int index);
+//returns a bounded integer characteristic
+int Characteristic_BInteger(int character, int index, int min, int max);
+//returns a string characteristic
+void Characteristic_String(int character, int index, char *buf, int size);
+//free cached bot characters
+void BotShutdownCharacters(void);