diff options
Diffstat (limited to 'code/client')
-rw-r--r-- | code/client/cl_main.c | 2 | ||||
-rw-r--r-- | code/client/cl_scrn.c | 4 |
2 files changed, 4 insertions, 2 deletions
diff --git a/code/client/cl_main.c b/code/client/cl_main.c index ef50e0b..d130620 100644 --- a/code/client/cl_main.c +++ b/code/client/cl_main.c @@ -2743,6 +2743,8 @@ void CL_Init( void ) { // cgame might not be initialized before menu is used Cvar_Get ("cg_viewsize", "100", CVAR_ARCHIVE ); + // Make sure cg_stereoSeparation is zero as that variable is deprecated and should not be used anymore. + Cvar_Get ("cg_stereoSeparation", "0", CVAR_ROM); // // register our commands diff --git a/code/client/cl_scrn.c b/code/client/cl_scrn.c index 3172f3d..fd4c38b 100644 --- a/code/client/cl_scrn.c +++ b/code/client/cl_scrn.c @@ -474,7 +474,7 @@ void SCR_DrawScreenField( stereoFrame_t stereoFrame ) { case CA_LOADING: case CA_PRIMED: // draw the game information screen and loading progress - CL_CGameRendering(STEREO_CENTER); + CL_CGameRendering(stereoFrame); // also draw the connection information, so it doesn't // flash away too briefly on local or lan games @@ -484,7 +484,7 @@ void SCR_DrawScreenField( stereoFrame_t stereoFrame ) { break; case CA_ACTIVE: // always supply STEREO_CENTER as vieworg offset is now done by the engine. - CL_CGameRendering(STEREO_CENTER); + CL_CGameRendering(stereoFrame); SCR_DrawDemoRecording(); break; } |