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-rw-r--r--code/client/cl_main.c2
-rw-r--r--code/client/cl_scrn.c4
2 files changed, 4 insertions, 2 deletions
diff --git a/code/client/cl_main.c b/code/client/cl_main.c
index ef50e0b..d130620 100644
--- a/code/client/cl_main.c
+++ b/code/client/cl_main.c
@@ -2743,6 +2743,8 @@ void CL_Init( void ) {
// cgame might not be initialized before menu is used
Cvar_Get ("cg_viewsize", "100", CVAR_ARCHIVE );
+ // Make sure cg_stereoSeparation is zero as that variable is deprecated and should not be used anymore.
+ Cvar_Get ("cg_stereoSeparation", "0", CVAR_ROM);
//
// register our commands
diff --git a/code/client/cl_scrn.c b/code/client/cl_scrn.c
index 3172f3d..fd4c38b 100644
--- a/code/client/cl_scrn.c
+++ b/code/client/cl_scrn.c
@@ -474,7 +474,7 @@ void SCR_DrawScreenField( stereoFrame_t stereoFrame ) {
case CA_LOADING:
case CA_PRIMED:
// draw the game information screen and loading progress
- CL_CGameRendering(STEREO_CENTER);
+ CL_CGameRendering(stereoFrame);
// also draw the connection information, so it doesn't
// flash away too briefly on local or lan games
@@ -484,7 +484,7 @@ void SCR_DrawScreenField( stereoFrame_t stereoFrame ) {
break;
case CA_ACTIVE:
// always supply STEREO_CENTER as vieworg offset is now done by the engine.
- CL_CGameRendering(STEREO_CENTER);
+ CL_CGameRendering(stereoFrame);
SCR_DrawDemoRecording();
break;
}