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-rw-r--r--code/client/cl_scrn.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/code/client/cl_scrn.c b/code/client/cl_scrn.c
index f72ede2..751add7 100644
--- a/code/client/cl_scrn.c
+++ b/code/client/cl_scrn.c
@@ -440,7 +440,7 @@ void SCR_DrawScreenField( stereoFrame_t stereoFrame ) {
// wide aspect ratio screens need to have the sides cleared
// unless they are displaying game renderings
- if ( cls.state != CA_ACTIVE ) {
+ if ( cls.state != CA_ACTIVE && cls.state != CA_CINEMATIC ) {
if ( cls.glconfig.vidWidth * 480 > cls.glconfig.vidHeight * 640 ) {
re.SetColor( g_color_table[0] );
re.DrawStretchPic( 0, 0, cls.glconfig.vidWidth, cls.glconfig.vidHeight, 0, 0, 0, 0, cls.whiteShader );