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-rwxr-xr-xcode/client/cl_main.c3324
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diff --git a/code/client/cl_main.c b/code/client/cl_main.c
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--- /dev/null
+++ b/code/client/cl_main.c
@@ -0,0 +1,3324 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// cl_main.c -- client main loop
+
+#include "client.h"
+#include <limits.h>
+
+cvar_t *cl_nodelta;
+cvar_t *cl_debugMove;
+
+cvar_t *cl_noprint;
+cvar_t *cl_motd;
+
+cvar_t *rcon_client_password;
+cvar_t *rconAddress;
+
+cvar_t *cl_timeout;
+cvar_t *cl_maxpackets;
+cvar_t *cl_packetdup;
+cvar_t *cl_timeNudge;
+cvar_t *cl_showTimeDelta;
+cvar_t *cl_freezeDemo;
+
+cvar_t *cl_shownet;
+cvar_t *cl_showSend;
+cvar_t *cl_timedemo;
+cvar_t *cl_avidemo;
+cvar_t *cl_forceavidemo;
+
+cvar_t *cl_freelook;
+cvar_t *cl_sensitivity;
+
+cvar_t *cl_mouseAccel;
+cvar_t *cl_showMouseRate;
+
+cvar_t *m_pitch;
+cvar_t *m_yaw;
+cvar_t *m_forward;
+cvar_t *m_side;
+cvar_t *m_filter;
+
+cvar_t *cl_activeAction;
+
+cvar_t *cl_motdString;
+
+cvar_t *cl_allowDownload;
+cvar_t *cl_conXOffset;
+cvar_t *cl_inGameVideo;
+
+cvar_t *cl_serverStatusResendTime;
+cvar_t *cl_trn;
+
+clientActive_t cl;
+clientConnection_t clc;
+clientStatic_t cls;
+vm_t *cgvm;
+
+// Structure containing functions exported from refresh DLL
+refexport_t re;
+
+ping_t cl_pinglist[MAX_PINGREQUESTS];
+
+typedef struct serverStatus_s
+{
+ char string[BIG_INFO_STRING];
+ netadr_t address;
+ int time, startTime;
+ qboolean pending;
+ qboolean print;
+ qboolean retrieved;
+} serverStatus_t;
+
+serverStatus_t cl_serverStatusList[MAX_SERVERSTATUSREQUESTS];
+int serverStatusCount;
+
+#if defined __USEA3D && defined __A3D_GEOM
+ void hA3Dg_ExportRenderGeom (refexport_t *incoming_re);
+#endif
+
+extern void SV_BotFrame( int time );
+void CL_CheckForResend( void );
+void CL_ShowIP_f(void);
+void CL_ServerStatus_f(void);
+void CL_ServerStatusResponse( netadr_t from, msg_t *msg );
+
+/*
+===============
+CL_CDDialog
+
+Called by Com_Error when a cd is needed
+===============
+*/
+void CL_CDDialog( void ) {
+ cls.cddialog = qtrue; // start it next frame
+}
+
+
+/*
+=======================================================================
+
+CLIENT RELIABLE COMMAND COMMUNICATION
+
+=======================================================================
+*/
+
+/*
+======================
+CL_AddReliableCommand
+
+The given command will be transmitted to the server, and is gauranteed to
+not have future usercmd_t executed before it is executed
+======================
+*/
+void CL_AddReliableCommand( const char *cmd ) {
+ int index;
+
+ // if we would be losing an old command that hasn't been acknowledged,
+ // we must drop the connection
+ if ( clc.reliableSequence - clc.reliableAcknowledge > MAX_RELIABLE_COMMANDS ) {
+ Com_Error( ERR_DROP, "Client command overflow" );
+ }
+ clc.reliableSequence++;
+ index = clc.reliableSequence & ( MAX_RELIABLE_COMMANDS - 1 );
+ Q_strncpyz( clc.reliableCommands[ index ], cmd, sizeof( clc.reliableCommands[ index ] ) );
+}
+
+/*
+======================
+CL_ChangeReliableCommand
+======================
+*/
+void CL_ChangeReliableCommand( void ) {
+ int r, index, l;
+
+ r = clc.reliableSequence - (random() * 5);
+ index = clc.reliableSequence & ( MAX_RELIABLE_COMMANDS - 1 );
+ l = strlen(clc.reliableCommands[ index ]);
+ if ( l >= MAX_STRING_CHARS - 1 ) {
+ l = MAX_STRING_CHARS - 2;
+ }
+ clc.reliableCommands[ index ][ l ] = '\n';
+ clc.reliableCommands[ index ][ l+1 ] = '\0';
+}
+
+/*
+=======================================================================
+
+CLIENT SIDE DEMO RECORDING
+
+=======================================================================
+*/
+
+/*
+====================
+CL_WriteDemoMessage
+
+Dumps the current net message, prefixed by the length
+====================
+*/
+void CL_WriteDemoMessage ( msg_t *msg, int headerBytes ) {
+ int len, swlen;
+
+ // write the packet sequence
+ len = clc.serverMessageSequence;
+ swlen = LittleLong( len );
+ FS_Write (&swlen, 4, clc.demofile);
+
+ // skip the packet sequencing information
+ len = msg->cursize - headerBytes;
+ swlen = LittleLong(len);
+ FS_Write (&swlen, 4, clc.demofile);
+ FS_Write ( msg->data + headerBytes, len, clc.demofile );
+}
+
+
+/*
+====================
+CL_StopRecording_f
+
+stop recording a demo
+====================
+*/
+void CL_StopRecord_f( void ) {
+ int len;
+
+ if ( !clc.demorecording ) {
+ Com_Printf ("Not recording a demo.\n");
+ return;
+ }
+
+ // finish up
+ len = -1;
+ FS_Write (&len, 4, clc.demofile);
+ FS_Write (&len, 4, clc.demofile);
+ FS_FCloseFile (clc.demofile);
+ clc.demofile = 0;
+ clc.demorecording = qfalse;
+ clc.spDemoRecording = qfalse;
+ Com_Printf ("Stopped demo.\n");
+}
+
+/*
+==================
+CL_DemoFilename
+==================
+*/
+void CL_DemoFilename( int number, char *fileName ) {
+ int a,b,c,d;
+
+ if ( number < 0 || number > 9999 ) {
+ Com_sprintf( fileName, MAX_OSPATH, "demo9999.tga" );
+ return;
+ }
+
+ a = number / 1000;
+ number -= a*1000;
+ b = number / 100;
+ number -= b*100;
+ c = number / 10;
+ number -= c*10;
+ d = number;
+
+ Com_sprintf( fileName, MAX_OSPATH, "demo%i%i%i%i"
+ , a, b, c, d );
+}
+
+/*
+====================
+CL_Record_f
+
+record <demoname>
+
+Begins recording a demo from the current position
+====================
+*/
+static char demoName[MAX_QPATH]; // compiler bug workaround
+void CL_Record_f( void ) {
+ char name[MAX_OSPATH];
+ byte bufData[MAX_MSGLEN];
+ msg_t buf;
+ int i;
+ int len;
+ entityState_t *ent;
+ entityState_t nullstate;
+ char *s;
+
+ if ( Cmd_Argc() > 2 ) {
+ Com_Printf ("record <demoname>\n");
+ return;
+ }
+
+ if ( clc.demorecording ) {
+ if (!clc.spDemoRecording) {
+ Com_Printf ("Already recording.\n");
+ }
+ return;
+ }
+
+ if ( cls.state != CA_ACTIVE ) {
+ Com_Printf ("You must be in a level to record.\n");
+ return;
+ }
+
+ // sync 0 doesn't prevent recording, so not forcing it off .. everyone does g_sync 1 ; record ; g_sync 0 ..
+ if ( !Cvar_VariableValue( "g_synchronousClients" ) ) {
+ Com_Printf (S_COLOR_YELLOW "WARNING: You should set 'g_synchronousClients 1' for smoother demo recording\n");
+ }
+
+ if ( Cmd_Argc() == 2 ) {
+ s = Cmd_Argv(1);
+ Q_strncpyz( demoName, s, sizeof( demoName ) );
+ Com_sprintf (name, sizeof(name), "demos/%s.dm_%d", demoName, PROTOCOL_VERSION );
+ } else {
+ int number;
+
+ // scan for a free demo name
+ for ( number = 0 ; number <= 9999 ; number++ ) {
+ CL_DemoFilename( number, demoName );
+ Com_sprintf (name, sizeof(name), "demos/%s.dm_%d", demoName, PROTOCOL_VERSION );
+
+ len = FS_ReadFile( name, NULL );
+ if ( len <= 0 ) {
+ break; // file doesn't exist
+ }
+ }
+ }
+
+ // open the demo file
+
+ Com_Printf ("recording to %s.\n", name);
+ clc.demofile = FS_FOpenFileWrite( name );
+ if ( !clc.demofile ) {
+ Com_Printf ("ERROR: couldn't open.\n");
+ return;
+ }
+ clc.demorecording = qtrue;
+ if (Cvar_VariableValue("ui_recordSPDemo")) {
+ clc.spDemoRecording = qtrue;
+ } else {
+ clc.spDemoRecording = qfalse;
+ }
+
+
+ Q_strncpyz( clc.demoName, demoName, sizeof( clc.demoName ) );
+
+ // don't start saving messages until a non-delta compressed message is received
+ clc.demowaiting = qtrue;
+
+ // write out the gamestate message
+ MSG_Init (&buf, bufData, sizeof(bufData));
+ MSG_Bitstream(&buf);
+
+ // NOTE, MRE: all server->client messages now acknowledge
+ MSG_WriteLong( &buf, clc.reliableSequence );
+
+ MSG_WriteByte (&buf, svc_gamestate);
+ MSG_WriteLong (&buf, clc.serverCommandSequence );
+
+ // configstrings
+ for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) {
+ if ( !cl.gameState.stringOffsets[i] ) {
+ continue;
+ }
+ s = cl.gameState.stringData + cl.gameState.stringOffsets[i];
+ MSG_WriteByte (&buf, svc_configstring);
+ MSG_WriteShort (&buf, i);
+ MSG_WriteBigString (&buf, s);
+ }
+
+ // baselines
+ Com_Memset (&nullstate, 0, sizeof(nullstate));
+ for ( i = 0; i < MAX_GENTITIES ; i++ ) {
+ ent = &cl.entityBaselines[i];
+ if ( !ent->number ) {
+ continue;
+ }
+ MSG_WriteByte (&buf, svc_baseline);
+ MSG_WriteDeltaEntity (&buf, &nullstate, ent, qtrue );
+ }
+
+ MSG_WriteByte( &buf, svc_EOF );
+
+ // finished writing the gamestate stuff
+
+ // write the client num
+ MSG_WriteLong(&buf, clc.clientNum);
+ // write the checksum feed
+ MSG_WriteLong(&buf, clc.checksumFeed);
+
+ // finished writing the client packet
+ MSG_WriteByte( &buf, svc_EOF );
+
+ // write it to the demo file
+ len = LittleLong( clc.serverMessageSequence - 1 );
+ FS_Write (&len, 4, clc.demofile);
+
+ len = LittleLong (buf.cursize);
+ FS_Write (&len, 4, clc.demofile);
+ FS_Write (buf.data, buf.cursize, clc.demofile);
+
+ // the rest of the demo file will be copied from net messages
+}
+
+/*
+=======================================================================
+
+CLIENT SIDE DEMO PLAYBACK
+
+=======================================================================
+*/
+
+/*
+=================
+CL_DemoCompleted
+=================
+*/
+void CL_DemoCompleted( void ) {
+ if (cl_timedemo && cl_timedemo->integer) {
+ int time;
+
+ time = Sys_Milliseconds() - clc.timeDemoStart;
+ if ( time > 0 ) {
+ Com_Printf ("%i frames, %3.1f seconds: %3.1f fps\n", clc.timeDemoFrames,
+ time/1000.0, clc.timeDemoFrames*1000.0 / time);
+ }
+ }
+
+ CL_Disconnect( qtrue );
+ CL_NextDemo();
+}
+
+/*
+=================
+CL_ReadDemoMessage
+=================
+*/
+void CL_ReadDemoMessage( void ) {
+ int r;
+ msg_t buf;
+ byte bufData[ MAX_MSGLEN ];
+ int s;
+
+ if ( !clc.demofile ) {
+ CL_DemoCompleted ();
+ return;
+ }
+
+ // get the sequence number
+ r = FS_Read( &s, 4, clc.demofile);
+ if ( r != 4 ) {
+ CL_DemoCompleted ();
+ return;
+ }
+ clc.serverMessageSequence = LittleLong( s );
+
+ // init the message
+ MSG_Init( &buf, bufData, sizeof( bufData ) );
+
+ // get the length
+ r = FS_Read (&buf.cursize, 4, clc.demofile);
+ if ( r != 4 ) {
+ CL_DemoCompleted ();
+ return;
+ }
+ buf.cursize = LittleLong( buf.cursize );
+ if ( buf.cursize == -1 ) {
+ CL_DemoCompleted ();
+ return;
+ }
+ if ( buf.cursize > buf.maxsize ) {
+ Com_Error (ERR_DROP, "CL_ReadDemoMessage: demoMsglen > MAX_MSGLEN");
+ }
+ r = FS_Read( buf.data, buf.cursize, clc.demofile );
+ if ( r != buf.cursize ) {
+ Com_Printf( "Demo file was truncated.\n");
+ CL_DemoCompleted ();
+ return;
+ }
+
+ clc.lastPacketTime = cls.realtime;
+ buf.readcount = 0;
+ CL_ParseServerMessage( &buf );
+}
+
+/*
+====================
+CL_WalkDemoExt
+====================
+*/
+static void CL_WalkDemoExt(char *arg, char *name, int *demofile)
+{
+ int i = 0;
+ *demofile = 0;
+ while(demo_protocols[i])
+ {
+ Com_sprintf (name, MAX_OSPATH, "demos/%s.dm_%d", arg, demo_protocols[i]);
+ FS_FOpenFileRead( name, demofile, qtrue );
+ if (*demofile)
+ {
+ Com_Printf("Demo file: %s\n", name);
+ break;
+ }
+ else
+ Com_Printf("Not found: %s\n", name);
+ i++;
+ }
+}
+
+/*
+====================
+CL_PlayDemo_f
+
+demo <demoname>
+
+====================
+*/
+void CL_PlayDemo_f( void ) {
+ char name[MAX_OSPATH];
+ char *arg, *ext_test;
+ int protocol, i;
+ char retry[MAX_OSPATH];
+
+ if (Cmd_Argc() != 2) {
+ Com_Printf ("playdemo <demoname>\n");
+ return;
+ }
+
+ // make sure a local server is killed
+ Cvar_Set( "sv_killserver", "1" );
+
+ CL_Disconnect( qtrue );
+
+ // open the demo file
+ arg = Cmd_Argv(1);
+
+ // check for an extension .dm_?? (?? is protocol)
+ ext_test = arg + strlen(arg) - 6;
+ if ((strlen(arg) > 6) && (ext_test[0] == '.') && ((ext_test[1] == 'd') || (ext_test[1] == 'D')) && ((ext_test[2] == 'm') || (ext_test[2] == 'M')) && (ext_test[3] == '_'))
+ {
+ protocol = atoi(ext_test+4);
+ i=0;
+ while(demo_protocols[i])
+ {
+ if (demo_protocols[i] == protocol)
+ break;
+ i++;
+ }
+ if (demo_protocols[i])
+ {
+ Com_sprintf (name, sizeof(name), "demos/%s", arg);
+ FS_FOpenFileRead( name, &clc.demofile, qtrue );
+ } else {
+ Com_Printf("Protocol %d not supported for demos\n", protocol);
+ Q_strncpyz(retry, arg, sizeof(retry));
+ retry[strlen(retry)-6] = 0;
+ CL_WalkDemoExt( retry, name, &clc.demofile );
+ }
+ } else {
+ CL_WalkDemoExt( arg, name, &clc.demofile );
+ }
+
+ if (!clc.demofile) {
+ Com_Error( ERR_DROP, "couldn't open %s", name);
+ return;
+ }
+ Q_strncpyz( clc.demoName, Cmd_Argv(1), sizeof( clc.demoName ) );
+
+ Con_Close();
+
+ cls.state = CA_CONNECTED;
+ clc.demoplaying = qtrue;
+ Q_strncpyz( cls.servername, Cmd_Argv(1), sizeof( cls.servername ) );
+
+ // read demo messages until connected
+ while ( cls.state >= CA_CONNECTED && cls.state < CA_PRIMED ) {
+ CL_ReadDemoMessage();
+ }
+ // don't get the first snapshot this frame, to prevent the long
+ // time from the gamestate load from messing causing a time skip
+ clc.firstDemoFrameSkipped = qfalse;
+}
+
+
+/*
+====================
+CL_StartDemoLoop
+
+Closing the main menu will restart the demo loop
+====================
+*/
+void CL_StartDemoLoop( void ) {
+ // start the demo loop again
+ Cbuf_AddText ("d1\n");
+ cls.keyCatchers = 0;
+}
+
+/*
+==================
+CL_NextDemo
+
+Called when a demo or cinematic finishes
+If the "nextdemo" cvar is set, that command will be issued
+==================
+*/
+void CL_NextDemo( void ) {
+ char v[MAX_STRING_CHARS];
+
+ Q_strncpyz( v, Cvar_VariableString ("nextdemo"), sizeof(v) );
+ v[MAX_STRING_CHARS-1] = 0;
+ Com_DPrintf("CL_NextDemo: %s\n", v );
+ if (!v[0]) {
+ return;
+ }
+
+ Cvar_Set ("nextdemo","");
+ Cbuf_AddText (v);
+ Cbuf_AddText ("\n");
+ Cbuf_Execute();
+}
+
+
+//======================================================================
+
+/*
+=====================
+CL_ShutdownAll
+=====================
+*/
+void CL_ShutdownAll(void) {
+
+ // clear sounds
+ S_DisableSounds();
+ // shutdown CGame
+ CL_ShutdownCGame();
+ // shutdown UI
+ CL_ShutdownUI();
+
+ // shutdown the renderer
+ if ( re.Shutdown ) {
+ re.Shutdown( qfalse ); // don't destroy window or context
+ }
+
+ cls.uiStarted = qfalse;
+ cls.cgameStarted = qfalse;
+ cls.rendererStarted = qfalse;
+ cls.soundRegistered = qfalse;
+}
+
+/*
+=================
+CL_FlushMemory
+
+Called by CL_MapLoading, CL_Connect_f, CL_PlayDemo_f, and CL_ParseGamestate the only
+ways a client gets into a game
+Also called by Com_Error
+=================
+*/
+void CL_FlushMemory( void ) {
+
+ // shutdown all the client stuff
+ CL_ShutdownAll();
+
+ // if not running a server clear the whole hunk
+ if ( !com_sv_running->integer ) {
+ // clear the whole hunk
+ Hunk_Clear();
+ // clear collision map data
+ CM_ClearMap();
+ }
+ else {
+ // clear all the client data on the hunk
+ Hunk_ClearToMark();
+ }
+
+ CL_StartHunkUsers();
+}
+
+/*
+=====================
+CL_MapLoading
+
+A local server is starting to load a map, so update the
+screen to let the user know about it, then dump all client
+memory on the hunk from cgame, ui, and renderer
+=====================
+*/
+void CL_MapLoading( void ) {
+ if ( !com_cl_running->integer ) {
+ return;
+ }
+
+ Con_Close();
+ cls.keyCatchers = 0;
+
+ // if we are already connected to the local host, stay connected
+ if ( cls.state >= CA_CONNECTED && !Q_stricmp( cls.servername, "localhost" ) ) {
+ cls.state = CA_CONNECTED; // so the connect screen is drawn
+ Com_Memset( cls.updateInfoString, 0, sizeof( cls.updateInfoString ) );
+ Com_Memset( clc.serverMessage, 0, sizeof( clc.serverMessage ) );
+ Com_Memset( &cl.gameState, 0, sizeof( cl.gameState ) );
+ clc.lastPacketSentTime = -9999;
+ SCR_UpdateScreen();
+ } else {
+ // clear nextmap so the cinematic shutdown doesn't execute it
+ Cvar_Set( "nextmap", "" );
+ CL_Disconnect( qtrue );
+ Q_strncpyz( cls.servername, "localhost", sizeof(cls.servername) );
+ cls.state = CA_CHALLENGING; // so the connect screen is drawn
+ cls.keyCatchers = 0;
+ SCR_UpdateScreen();
+ clc.connectTime = -RETRANSMIT_TIMEOUT;
+ NET_StringToAdr( cls.servername, &clc.serverAddress);
+ // we don't need a challenge on the localhost
+
+ CL_CheckForResend();
+ }
+}
+
+/*
+=====================
+CL_ClearState
+
+Called before parsing a gamestate
+=====================
+*/
+void CL_ClearState (void) {
+
+// S_StopAllSounds();
+
+ Com_Memset( &cl, 0, sizeof( cl ) );
+}
+
+
+/*
+=====================
+CL_Disconnect
+
+Called when a connection, demo, or cinematic is being terminated.
+Goes from a connected state to either a menu state or a console state
+Sends a disconnect message to the server
+This is also called on Com_Error and Com_Quit, so it shouldn't cause any errors
+=====================
+*/
+void CL_Disconnect( qboolean showMainMenu ) {
+ if ( !com_cl_running || !com_cl_running->integer ) {
+ return;
+ }
+
+ // shutting down the client so enter full screen ui mode
+ Cvar_Set("r_uiFullScreen", "1");
+
+ if ( clc.demorecording ) {
+ CL_StopRecord_f ();
+ }
+
+ if (clc.download) {
+ FS_FCloseFile( clc.download );
+ clc.download = 0;
+ }
+ *clc.downloadTempName = *clc.downloadName = 0;
+ Cvar_Set( "cl_downloadName", "" );
+
+ if ( clc.demofile ) {
+ FS_FCloseFile( clc.demofile );
+ clc.demofile = 0;
+ }
+
+ if ( uivm && showMainMenu ) {
+ VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_NONE );
+ }
+
+ SCR_StopCinematic ();
+ S_ClearSoundBuffer();
+
+ // send a disconnect message to the server
+ // send it a few times in case one is dropped
+ if ( cls.state >= CA_CONNECTED ) {
+ CL_AddReliableCommand( "disconnect" );
+ CL_WritePacket();
+ CL_WritePacket();
+ CL_WritePacket();
+ }
+
+ CL_ClearState ();
+
+ // wipe the client connection
+ Com_Memset( &clc, 0, sizeof( clc ) );
+
+ cls.state = CA_DISCONNECTED;
+
+ // allow cheats locally
+ Cvar_Set( "sv_cheats", "1" );
+
+ // not connected to a pure server anymore
+ cl_connectedToPureServer = qfalse;
+}
+
+
+/*
+===================
+CL_ForwardCommandToServer
+
+adds the current command line as a clientCommand
+things like godmode, noclip, etc, are commands directed to the server,
+so when they are typed in at the console, they will need to be forwarded.
+===================
+*/
+void CL_ForwardCommandToServer( const char *string ) {
+ char *cmd;
+
+ cmd = Cmd_Argv(0);
+
+ // ignore key up commands
+ if ( cmd[0] == '-' ) {
+ return;
+ }
+
+ if ( clc.demoplaying || cls.state < CA_CONNECTED || cmd[0] == '+' ) {
+ Com_Printf ("Unknown command \"%s\"\n", cmd);
+ return;
+ }
+
+ if ( Cmd_Argc() > 1 ) {
+ CL_AddReliableCommand( string );
+ } else {
+ CL_AddReliableCommand( cmd );
+ }
+}
+
+/*
+===================
+CL_RequestMotd
+
+===================
+*/
+void CL_RequestMotd( void ) {
+ char info[MAX_INFO_STRING];
+
+ if ( !cl_motd->integer ) {
+ return;
+ }
+ Com_Printf( "Resolving %s\n", UPDATE_SERVER_NAME );
+ if ( !NET_StringToAdr( UPDATE_SERVER_NAME, &cls.updateServer ) ) {
+ Com_Printf( "Couldn't resolve address\n" );
+ return;
+ }
+ cls.updateServer.port = BigShort( PORT_UPDATE );
+ Com_Printf( "%s resolved to %i.%i.%i.%i:%i\n", UPDATE_SERVER_NAME,
+ cls.updateServer.ip[0], cls.updateServer.ip[1],
+ cls.updateServer.ip[2], cls.updateServer.ip[3],
+ BigShort( cls.updateServer.port ) );
+
+ info[0] = 0;
+ // NOTE TTimo xoring against Com_Milliseconds, otherwise we may not have a true randomization
+ // only srand I could catch before here is tr_noise.c l:26 srand(1001)
+ // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=382
+ // NOTE: the Com_Milliseconds xoring only affects the lower 16-bit word,
+ // but I decided it was enough randomization
+ Com_sprintf( cls.updateChallenge, sizeof( cls.updateChallenge ), "%i", ((rand() << 16) ^ rand()) ^ Com_Milliseconds());
+
+ Info_SetValueForKey( info, "challenge", cls.updateChallenge );
+ Info_SetValueForKey( info, "renderer", cls.glconfig.renderer_string );
+ Info_SetValueForKey( info, "version", com_version->string );
+
+ NET_OutOfBandPrint( NS_CLIENT, cls.updateServer, "getmotd \"%s\"\n", info );
+}
+
+/*
+===================
+CL_RequestAuthorization
+
+Authorization server protocol
+-----------------------------
+
+All commands are text in Q3 out of band packets (leading 0xff 0xff 0xff 0xff).
+
+Whenever the client tries to get a challenge from the server it wants to
+connect to, it also blindly fires off a packet to the authorize server:
+
+getKeyAuthorize <challenge> <cdkey>
+
+cdkey may be "demo"
+
+
+#OLD The authorize server returns a:
+#OLD
+#OLD keyAthorize <challenge> <accept | deny>
+#OLD
+#OLD A client will be accepted if the cdkey is valid and it has not been used by any other IP
+#OLD address in the last 15 minutes.
+
+
+The server sends a:
+
+getIpAuthorize <challenge> <ip>
+
+The authorize server returns a:
+
+ipAuthorize <challenge> <accept | deny | demo | unknown >
+
+A client will be accepted if a valid cdkey was sent by that ip (only) in the last 15 minutes.
+If no response is received from the authorize server after two tries, the client will be let
+in anyway.
+===================
+*/
+void CL_RequestAuthorization( void ) {
+ char nums[64];
+ int i, j, l;
+ cvar_t *fs;
+
+ if ( !cls.authorizeServer.port ) {
+ Com_Printf( "Resolving %s\n", AUTHORIZE_SERVER_NAME );
+ if ( !NET_StringToAdr( AUTHORIZE_SERVER_NAME, &cls.authorizeServer ) ) {
+ Com_Printf( "Couldn't resolve address\n" );
+ return;
+ }
+
+ cls.authorizeServer.port = BigShort( PORT_AUTHORIZE );
+ Com_Printf( "%s resolved to %i.%i.%i.%i:%i\n", AUTHORIZE_SERVER_NAME,
+ cls.authorizeServer.ip[0], cls.authorizeServer.ip[1],
+ cls.authorizeServer.ip[2], cls.authorizeServer.ip[3],
+ BigShort( cls.authorizeServer.port ) );
+ }
+ if ( cls.authorizeServer.type == NA_BAD ) {
+ return;
+ }
+
+ if ( Cvar_VariableValue( "fs_restrict" ) ) {
+ Q_strncpyz( nums, "demota", sizeof( nums ) );
+ } else {
+ // only grab the alphanumeric values from the cdkey, to avoid any dashes or spaces
+ j = 0;
+ l = strlen( cl_cdkey );
+ if ( l > 32 ) {
+ l = 32;
+ }
+ for ( i = 0 ; i < l ; i++ ) {
+ if ( ( cl_cdkey[i] >= '0' && cl_cdkey[i] <= '9' )
+ || ( cl_cdkey[i] >= 'a' && cl_cdkey[i] <= 'z' )
+ || ( cl_cdkey[i] >= 'A' && cl_cdkey[i] <= 'Z' )
+ ) {
+ nums[j] = cl_cdkey[i];
+ j++;
+ }
+ }
+ nums[j] = 0;
+ }
+
+ fs = Cvar_Get ("cl_anonymous", "0", CVAR_INIT|CVAR_SYSTEMINFO );
+
+ NET_OutOfBandPrint(NS_CLIENT, cls.authorizeServer, va("getKeyAuthorize %i %s", fs->integer, nums) );
+}
+
+/*
+======================================================================
+
+CONSOLE COMMANDS
+
+======================================================================
+*/
+
+/*
+==================
+CL_ForwardToServer_f
+==================
+*/
+void CL_ForwardToServer_f( void ) {
+ if ( cls.state != CA_ACTIVE || clc.demoplaying ) {
+ Com_Printf ("Not connected to a server.\n");
+ return;
+ }
+
+ // don't forward the first argument
+ if ( Cmd_Argc() > 1 ) {
+ CL_AddReliableCommand( Cmd_Args() );
+ }
+}
+
+/*
+==================
+CL_Setenv_f
+
+Mostly for controlling voodoo environment variables
+==================
+*/
+void CL_Setenv_f( void ) {
+ int argc = Cmd_Argc();
+
+ if ( argc > 2 ) {
+ char buffer[1024];
+ int i;
+
+ strcpy( buffer, Cmd_Argv(1) );
+ strcat( buffer, "=" );
+
+ for ( i = 2; i < argc; i++ ) {
+ strcat( buffer, Cmd_Argv( i ) );
+ strcat( buffer, " " );
+ }
+
+ putenv( buffer );
+ } else if ( argc == 2 ) {
+ char *env = getenv( Cmd_Argv(1) );
+
+ if ( env ) {
+ Com_Printf( "%s=%s\n", Cmd_Argv(1), env );
+ } else {
+ Com_Printf( "%s undefined\n", Cmd_Argv(1), env );
+ }
+ }
+}
+
+
+/*
+==================
+CL_Disconnect_f
+==================
+*/
+void CL_Disconnect_f( void ) {
+ SCR_StopCinematic();
+ Cvar_Set("ui_singlePlayerActive", "0");
+ if ( cls.state != CA_DISCONNECTED && cls.state != CA_CINEMATIC ) {
+ Com_Error (ERR_DISCONNECT, "Disconnected from server");
+ }
+}
+
+
+/*
+================
+CL_Reconnect_f
+
+================
+*/
+void CL_Reconnect_f( void ) {
+ if ( !strlen( cls.servername ) || !strcmp( cls.servername, "localhost" ) ) {
+ Com_Printf( "Can't reconnect to localhost.\n" );
+ return;
+ }
+ Cvar_Set("ui_singlePlayerActive", "0");
+ Cbuf_AddText( va("connect %s\n", cls.servername ) );
+}
+
+/*
+================
+CL_Connect_f
+
+================
+*/
+void CL_Connect_f( void ) {
+ char *server;
+
+ if ( Cmd_Argc() != 2 ) {
+ Com_Printf( "usage: connect [server]\n");
+ return;
+ }
+
+ Cvar_Set("ui_singlePlayerActive", "0");
+
+ // fire a message off to the motd server
+ CL_RequestMotd();
+
+ // clear any previous "server full" type messages
+ clc.serverMessage[0] = 0;
+
+ server = Cmd_Argv (1);
+
+ if ( com_sv_running->integer && !strcmp( server, "localhost" ) ) {
+ // if running a local server, kill it
+ SV_Shutdown( "Server quit\n" );
+ }
+
+ // make sure a local server is killed
+ Cvar_Set( "sv_killserver", "1" );
+ SV_Frame( 0 );
+
+ CL_Disconnect( qtrue );
+ Con_Close();
+
+ /* MrE: 2000-09-13: now called in CL_DownloadsComplete
+ CL_FlushMemory( );
+ */
+
+ Q_strncpyz( cls.servername, server, sizeof(cls.servername) );
+
+ if (!NET_StringToAdr( cls.servername, &clc.serverAddress) ) {
+ Com_Printf ("Bad server address\n");
+ cls.state = CA_DISCONNECTED;
+ return;
+ }
+ if (clc.serverAddress.port == 0) {
+ clc.serverAddress.port = BigShort( PORT_SERVER );
+ }
+ Com_Printf( "%s resolved to %i.%i.%i.%i:%i\n", cls.servername,
+ clc.serverAddress.ip[0], clc.serverAddress.ip[1],
+ clc.serverAddress.ip[2], clc.serverAddress.ip[3],
+ BigShort( clc.serverAddress.port ) );
+
+ // if we aren't playing on a lan, we need to authenticate
+ // with the cd key
+ if ( NET_IsLocalAddress( clc.serverAddress ) ) {
+ cls.state = CA_CHALLENGING;
+ } else {
+ cls.state = CA_CONNECTING;
+ }
+
+ cls.keyCatchers = 0;
+ clc.connectTime = -99999; // CL_CheckForResend() will fire immediately
+ clc.connectPacketCount = 0;
+
+ // server connection string
+ Cvar_Set( "cl_currentServerAddress", server );
+}
+
+
+/*
+=====================
+CL_Rcon_f
+
+ Send the rest of the command line over as
+ an unconnected command.
+=====================
+*/
+void CL_Rcon_f( void ) {
+ char message[1024];
+ netadr_t to;
+
+ if ( !rcon_client_password->string ) {
+ Com_Printf ("You must set 'rconpassword' before\n"
+ "issuing an rcon command.\n");
+ return;
+ }
+
+ message[0] = -1;
+ message[1] = -1;
+ message[2] = -1;
+ message[3] = -1;
+ message[4] = 0;
+
+ strcat (message, "rcon ");
+
+ strcat (message, rcon_client_password->string);
+ strcat (message, " ");
+
+ // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=543
+ strcat (message, Cmd_Cmd()+5);
+
+ if ( cls.state >= CA_CONNECTED ) {
+ to = clc.netchan.remoteAddress;
+ } else {
+ if (!strlen(rconAddress->string)) {
+ Com_Printf ("You must either be connected,\n"
+ "or set the 'rconAddress' cvar\n"
+ "to issue rcon commands\n");
+
+ return;
+ }
+ NET_StringToAdr (rconAddress->string, &to);
+ if (to.port == 0) {
+ to.port = BigShort (PORT_SERVER);
+ }
+ }
+
+ NET_SendPacket (NS_CLIENT, strlen(message)+1, message, to);
+}
+
+/*
+=================
+CL_SendPureChecksums
+=================
+*/
+void CL_SendPureChecksums( void ) {
+ const char *pChecksums;
+ char cMsg[MAX_INFO_VALUE];
+ int i;
+
+ // if we are pure we need to send back a command with our referenced pk3 checksums
+ pChecksums = FS_ReferencedPakPureChecksums();
+
+ // "cp"
+ // "Yf"
+ Com_sprintf(cMsg, sizeof(cMsg), "Yf ");
+ Q_strcat(cMsg, sizeof(cMsg), va("%d ", cl.serverId) );
+ Q_strcat(cMsg, sizeof(cMsg), pChecksums);
+ for (i = 0; i < 2; i++) {
+ cMsg[i] += 10;
+ }
+ CL_AddReliableCommand( cMsg );
+}
+
+/*
+=================
+CL_ResetPureClientAtServer
+=================
+*/
+void CL_ResetPureClientAtServer( void ) {
+ CL_AddReliableCommand( va("vdr") );
+}
+
+/*
+=================
+CL_Vid_Restart_f
+
+Restart the video subsystem
+
+we also have to reload the UI and CGame because the renderer
+doesn't know what graphics to reload
+=================
+*/
+void CL_Vid_Restart_f( void ) {
+
+ // don't let them loop during the restart
+ S_StopAllSounds();
+ // shutdown the UI
+ CL_ShutdownUI();
+ // shutdown the CGame
+ CL_ShutdownCGame();
+ // shutdown the renderer and clear the renderer interface
+ CL_ShutdownRef();
+ // client is no longer pure untill new checksums are sent
+ CL_ResetPureClientAtServer();
+ // clear pak references
+ FS_ClearPakReferences( FS_UI_REF | FS_CGAME_REF );
+ // reinitialize the filesystem if the game directory or checksum has changed
+ FS_ConditionalRestart( clc.checksumFeed );
+
+ cls.rendererStarted = qfalse;
+ cls.uiStarted = qfalse;
+ cls.cgameStarted = qfalse;
+ cls.soundRegistered = qfalse;
+
+ // unpause so the cgame definately gets a snapshot and renders a frame
+ Cvar_Set( "cl_paused", "0" );
+
+ // if not running a server clear the whole hunk
+ if ( !com_sv_running->integer ) {
+ // clear the whole hunk
+ Hunk_Clear();
+ }
+ else {
+ // clear all the client data on the hunk
+ Hunk_ClearToMark();
+ }
+
+ // initialize the renderer interface
+ CL_InitRef();
+
+ // startup all the client stuff
+ CL_StartHunkUsers();
+
+ // start the cgame if connected
+ if ( cls.state > CA_CONNECTED && cls.state != CA_CINEMATIC ) {
+ cls.cgameStarted = qtrue;
+ CL_InitCGame();
+ // send pure checksums
+ CL_SendPureChecksums();
+ }
+}
+
+/*
+=================
+CL_Snd_Restart_f
+
+Restart the sound subsystem
+The cgame and game must also be forced to restart because
+handles will be invalid
+=================
+*/
+void CL_Snd_Restart_f( void ) {
+ S_Shutdown();
+ S_Init();
+
+ CL_Vid_Restart_f();
+}
+
+
+/*
+==================
+CL_PK3List_f
+==================
+*/
+void CL_OpenedPK3List_f( void ) {
+ Com_Printf("Opened PK3 Names: %s\n", FS_LoadedPakNames());
+}
+
+/*
+==================
+CL_PureList_f
+==================
+*/
+void CL_ReferencedPK3List_f( void ) {
+ Com_Printf("Referenced PK3 Names: %s\n", FS_ReferencedPakNames());
+}
+
+/*
+==================
+CL_Configstrings_f
+==================
+*/
+void CL_Configstrings_f( void ) {
+ int i;
+ int ofs;
+
+ if ( cls.state != CA_ACTIVE ) {
+ Com_Printf( "Not connected to a server.\n");
+ return;
+ }
+
+ for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) {
+ ofs = cl.gameState.stringOffsets[ i ];
+ if ( !ofs ) {
+ continue;
+ }
+ Com_Printf( "%4i: %s\n", i, cl.gameState.stringData + ofs );
+ }
+}
+
+/*
+==============
+CL_Clientinfo_f
+==============
+*/
+void CL_Clientinfo_f( void ) {
+ Com_Printf( "--------- Client Information ---------\n" );
+ Com_Printf( "state: %i\n", cls.state );
+ Com_Printf( "Server: %s\n", cls.servername );
+ Com_Printf ("User info settings:\n");
+ Info_Print( Cvar_InfoString( CVAR_USERINFO ) );
+ Com_Printf( "--------------------------------------\n" );
+}
+
+
+//====================================================================
+
+/*
+=================
+CL_DownloadsComplete
+
+Called when all downloading has been completed
+=================
+*/
+void CL_DownloadsComplete( void ) {
+
+ // if we downloaded files we need to restart the file system
+ if (clc.downloadRestart) {
+ clc.downloadRestart = qfalse;
+
+ FS_Restart(clc.checksumFeed); // We possibly downloaded a pak, restart the file system to load it
+
+ // inform the server so we get new gamestate info
+ CL_AddReliableCommand( "donedl" );
+
+ // by sending the donedl command we request a new gamestate
+ // so we don't want to load stuff yet
+ return;
+ }
+
+ // let the client game init and load data
+ cls.state = CA_LOADING;
+
+ // Pump the loop, this may change gamestate!
+ Com_EventLoop();
+
+ // if the gamestate was changed by calling Com_EventLoop
+ // then we loaded everything already and we don't want to do it again.
+ if ( cls.state != CA_LOADING ) {
+ return;
+ }
+
+ // starting to load a map so we get out of full screen ui mode
+ Cvar_Set("r_uiFullScreen", "0");
+
+ // flush client memory and start loading stuff
+ // this will also (re)load the UI
+ // if this is a local client then only the client part of the hunk
+ // will be cleared, note that this is done after the hunk mark has been set
+ CL_FlushMemory();
+
+ // initialize the CGame
+ cls.cgameStarted = qtrue;
+ CL_InitCGame();
+
+ // set pure checksums
+ CL_SendPureChecksums();
+
+ CL_WritePacket();
+ CL_WritePacket();
+ CL_WritePacket();
+}
+
+/*
+=================
+CL_BeginDownload
+
+Requests a file to download from the server. Stores it in the current
+game directory.
+=================
+*/
+void CL_BeginDownload( const char *localName, const char *remoteName ) {
+
+ Com_DPrintf("***** CL_BeginDownload *****\n"
+ "Localname: %s\n"
+ "Remotename: %s\n"
+ "****************************\n", localName, remoteName);
+
+ Q_strncpyz ( clc.downloadName, localName, sizeof(clc.downloadName) );
+ Com_sprintf( clc.downloadTempName, sizeof(clc.downloadTempName), "%s.tmp", localName );
+
+ // Set so UI gets access to it
+ Cvar_Set( "cl_downloadName", remoteName );
+ Cvar_Set( "cl_downloadSize", "0" );
+ Cvar_Set( "cl_downloadCount", "0" );
+ Cvar_SetValue( "cl_downloadTime", cls.realtime );
+
+ clc.downloadBlock = 0; // Starting new file
+ clc.downloadCount = 0;
+
+ CL_AddReliableCommand( va("download %s", remoteName) );
+}
+
+/*
+=================
+CL_NextDownload
+
+A download completed or failed
+=================
+*/
+void CL_NextDownload(void) {
+ char *s;
+ char *remoteName, *localName;
+
+ // We are looking to start a download here
+ if (*clc.downloadList) {
+ s = clc.downloadList;
+
+ // format is:
+ // @remotename@localname@remotename@localname, etc.
+
+ if (*s == '@')
+ s++;
+ remoteName = s;
+
+ if ( (s = strchr(s, '@')) == NULL ) {
+ CL_DownloadsComplete();
+ return;
+ }
+
+ *s++ = 0;
+ localName = s;
+ if ( (s = strchr(s, '@')) != NULL )
+ *s++ = 0;
+ else
+ s = localName + strlen(localName); // point at the nul byte
+
+ CL_BeginDownload( localName, remoteName );
+
+ clc.downloadRestart = qtrue;
+
+ // move over the rest
+ memmove( clc.downloadList, s, strlen(s) + 1);
+
+ return;
+ }
+
+ CL_DownloadsComplete();
+}
+
+/*
+=================
+CL_InitDownloads
+
+After receiving a valid game state, we valid the cgame and local zip files here
+and determine if we need to download them
+=================
+*/
+void CL_InitDownloads(void) {
+ char missingfiles[1024];
+
+ if ( !cl_allowDownload->integer )
+ {
+ // autodownload is disabled on the client
+ // but it's possible that some referenced files on the server are missing
+ if (FS_ComparePaks( missingfiles, sizeof( missingfiles ), qfalse ) )
+ {
+ // NOTE TTimo I would rather have that printed as a modal message box
+ // but at this point while joining the game we don't know wether we will successfully join or not
+ Com_Printf( "\nWARNING: You are missing some files referenced by the server:\n%s"
+ "You might not be able to join the game\n"
+ "Go to the setting menu to turn on autodownload, or get the file elsewhere\n\n", missingfiles );
+ }
+ }
+ else if ( FS_ComparePaks( clc.downloadList, sizeof( clc.downloadList ) , qtrue ) ) {
+
+ Com_Printf("Need paks: %s\n", clc.downloadList );
+
+ if ( *clc.downloadList ) {
+ // if autodownloading is not enabled on the server
+ cls.state = CA_CONNECTED;
+ CL_NextDownload();
+ return;
+ }
+
+ }
+
+ CL_DownloadsComplete();
+}
+
+/*
+=================
+CL_CheckForResend
+
+Resend a connect message if the last one has timed out
+=================
+*/
+void CL_CheckForResend( void ) {
+ int port, i;
+ char info[MAX_INFO_STRING];
+ char data[MAX_INFO_STRING];
+
+ // don't send anything if playing back a demo
+ if ( clc.demoplaying ) {
+ return;
+ }
+
+ // resend if we haven't gotten a reply yet
+ if ( cls.state != CA_CONNECTING && cls.state != CA_CHALLENGING ) {
+ return;
+ }
+
+ if ( cls.realtime - clc.connectTime < RETRANSMIT_TIMEOUT ) {
+ return;
+ }
+
+ clc.connectTime = cls.realtime; // for retransmit requests
+ clc.connectPacketCount++;
+
+
+ switch ( cls.state ) {
+ case CA_CONNECTING:
+ // requesting a challenge
+ if ( !Sys_IsLANAddress( clc.serverAddress ) ) {
+ CL_RequestAuthorization();
+ }
+ NET_OutOfBandPrint(NS_CLIENT, clc.serverAddress, "getchallenge");
+ break;
+
+ case CA_CHALLENGING:
+ // sending back the challenge
+ port = Cvar_VariableValue ("net_qport");
+
+ Q_strncpyz( info, Cvar_InfoString( CVAR_USERINFO ), sizeof( info ) );
+ Info_SetValueForKey( info, "protocol", va("%i", PROTOCOL_VERSION ) );
+ Info_SetValueForKey( info, "qport", va("%i", port ) );
+ Info_SetValueForKey( info, "challenge", va("%i", clc.challenge ) );
+
+ strcpy(data, "connect ");
+ // TTimo adding " " around the userinfo string to avoid truncated userinfo on the server
+ // (Com_TokenizeString tokenizes around spaces)
+ data[8] = '"';
+
+ for(i=0;i<strlen(info);i++) {
+ data[9+i] = info[i]; // + (clc.challenge)&0x3;
+ }
+ data[9+i] = '"';
+ data[10+i] = 0;
+
+ // NOTE TTimo don't forget to set the right data length!
+ NET_OutOfBandData( NS_CLIENT, clc.serverAddress, &data[0], i+10 );
+ // the most current userinfo has been sent, so watch for any
+ // newer changes to userinfo variables
+ cvar_modifiedFlags &= ~CVAR_USERINFO;
+ break;
+
+ default:
+ Com_Error( ERR_FATAL, "CL_CheckForResend: bad cls.state" );
+ }
+}
+
+/*
+===================
+CL_DisconnectPacket
+
+Sometimes the server can drop the client and the netchan based
+disconnect can be lost. If the client continues to send packets
+to the server, the server will send out of band disconnect packets
+to the client so it doesn't have to wait for the full timeout period.
+===================
+*/
+void CL_DisconnectPacket( netadr_t from ) {
+ if ( cls.state < CA_AUTHORIZING ) {
+ return;
+ }
+
+ // if not from our server, ignore it
+ if ( !NET_CompareAdr( from, clc.netchan.remoteAddress ) ) {
+ return;
+ }
+
+ // if we have received packets within three seconds, ignore it
+ // (it might be a malicious spoof)
+ if ( cls.realtime - clc.lastPacketTime < 3000 ) {
+ return;
+ }
+
+ // drop the connection
+ Com_Printf( "Server disconnected for unknown reason\n" );
+ Cvar_Set("com_errorMessage", "Server disconnected for unknown reason\n" );
+ CL_Disconnect( qtrue );
+}
+
+
+/*
+===================
+CL_MotdPacket
+
+===================
+*/
+void CL_MotdPacket( netadr_t from ) {
+ char *challenge;
+ char *info;
+
+ // if not from our server, ignore it
+ if ( !NET_CompareAdr( from, cls.updateServer ) ) {
+ return;
+ }
+
+ info = Cmd_Argv(1);
+
+ // check challenge
+ challenge = Info_ValueForKey( info, "challenge" );
+ if ( strcmp( challenge, cls.updateChallenge ) ) {
+ return;
+ }
+
+ challenge = Info_ValueForKey( info, "motd" );
+
+ Q_strncpyz( cls.updateInfoString, info, sizeof( cls.updateInfoString ) );
+ Cvar_Set( "cl_motdString", challenge );
+}
+
+/*
+===================
+CL_InitServerInfo
+===================
+*/
+void CL_InitServerInfo( serverInfo_t *server, serverAddress_t *address ) {
+ server->adr.type = NA_IP;
+ server->adr.ip[0] = address->ip[0];
+ server->adr.ip[1] = address->ip[1];
+ server->adr.ip[2] = address->ip[2];
+ server->adr.ip[3] = address->ip[3];
+ server->adr.port = address->port;
+ server->clients = 0;
+ server->hostName[0] = '\0';
+ server->mapName[0] = '\0';
+ server->maxClients = 0;
+ server->maxPing = 0;
+ server->minPing = 0;
+ server->ping = -1;
+ server->game[0] = '\0';
+ server->gameType = 0;
+ server->netType = 0;
+}
+
+#define MAX_SERVERSPERPACKET 256
+
+/*
+===================
+CL_ServersResponsePacket
+===================
+*/
+void CL_ServersResponsePacket( netadr_t from, msg_t *msg ) {
+ int i, count, max, total;
+ serverAddress_t addresses[MAX_SERVERSPERPACKET];
+ int numservers;
+ byte* buffptr;
+ byte* buffend;
+
+ Com_Printf("CL_ServersResponsePacket\n");
+
+ if (cls.numglobalservers == -1) {
+ // state to detect lack of servers or lack of response
+ cls.numglobalservers = 0;
+ cls.numGlobalServerAddresses = 0;
+ }
+
+ if (cls.nummplayerservers == -1) {
+ cls.nummplayerservers = 0;
+ }
+
+ // parse through server response string
+ numservers = 0;
+ buffptr = msg->data;
+ buffend = buffptr + msg->cursize;
+ while (buffptr+1 < buffend) {
+ // advance to initial token
+ do {
+ if (*buffptr++ == '\\')
+ break;
+ }
+ while (buffptr < buffend);
+
+ if ( buffptr >= buffend - 6 ) {
+ break;
+ }
+
+ // parse out ip
+ addresses[numservers].ip[0] = *buffptr++;
+ addresses[numservers].ip[1] = *buffptr++;
+ addresses[numservers].ip[2] = *buffptr++;
+ addresses[numservers].ip[3] = *buffptr++;
+
+ // parse out port
+ addresses[numservers].port = (*buffptr++)<<8;
+ addresses[numservers].port += *buffptr++;
+ addresses[numservers].port = BigShort( addresses[numservers].port );
+
+ // syntax check
+ if (*buffptr != '\\') {
+ break;
+ }
+
+ Com_DPrintf( "server: %d ip: %d.%d.%d.%d:%d\n",numservers,
+ addresses[numservers].ip[0],
+ addresses[numservers].ip[1],
+ addresses[numservers].ip[2],
+ addresses[numservers].ip[3],
+ addresses[numservers].port );
+
+ numservers++;
+ if (numservers >= MAX_SERVERSPERPACKET) {
+ break;
+ }
+
+ // parse out EOT
+ if (buffptr[1] == 'E' && buffptr[2] == 'O' && buffptr[3] == 'T') {
+ break;
+ }
+ }
+
+ if (cls.masterNum == 0) {
+ count = cls.numglobalservers;
+ max = MAX_GLOBAL_SERVERS;
+ } else {
+ count = cls.nummplayerservers;
+ max = MAX_OTHER_SERVERS;
+ }
+
+ for (i = 0; i < numservers && count < max; i++) {
+ // build net address
+ serverInfo_t *server = (cls.masterNum == 0) ? &cls.globalServers[count] : &cls.mplayerServers[count];
+
+ CL_InitServerInfo( server, &addresses[i] );
+ // advance to next slot
+ count++;
+ }
+
+ // if getting the global list
+ if (cls.masterNum == 0) {
+ if ( cls.numGlobalServerAddresses < MAX_GLOBAL_SERVERS ) {
+ // if we couldn't store the servers in the main list anymore
+ for (; i < numservers && count >= max; i++) {
+ serverAddress_t *addr;
+ // just store the addresses in an additional list
+ addr = &cls.globalServerAddresses[cls.numGlobalServerAddresses++];
+ addr->ip[0] = addresses[i].ip[0];
+ addr->ip[1] = addresses[i].ip[1];
+ addr->ip[2] = addresses[i].ip[2];
+ addr->ip[3] = addresses[i].ip[3];
+ addr->port = addresses[i].port;
+ }
+ }
+ }
+
+ if (cls.masterNum == 0) {
+ cls.numglobalservers = count;
+ total = count + cls.numGlobalServerAddresses;
+ } else {
+ cls.nummplayerservers = count;
+ total = count;
+ }
+
+ Com_Printf("%d servers parsed (total %d)\n", numservers, total);
+}
+
+/*
+=================
+CL_ConnectionlessPacket
+
+Responses to broadcasts, etc
+=================
+*/
+void CL_ConnectionlessPacket( netadr_t from, msg_t *msg ) {
+ char *s;
+ char *c;
+
+ MSG_BeginReadingOOB( msg );
+ MSG_ReadLong( msg ); // skip the -1
+
+ s = MSG_ReadStringLine( msg );
+
+ Cmd_TokenizeString( s );
+
+ c = Cmd_Argv(0);
+
+ Com_DPrintf ("CL packet %s: %s\n", NET_AdrToString(from), c);
+
+ // challenge from the server we are connecting to
+ if ( !Q_stricmp(c, "challengeResponse") ) {
+ if ( cls.state != CA_CONNECTING ) {
+ Com_Printf( "Unwanted challenge response received. Ignored.\n" );
+ } else {
+ // start sending challenge repsonse instead of challenge request packets
+ clc.challenge = atoi(Cmd_Argv(1));
+ cls.state = CA_CHALLENGING;
+ clc.connectPacketCount = 0;
+ clc.connectTime = -99999;
+
+ // take this address as the new server address. This allows
+ // a server proxy to hand off connections to multiple servers
+ clc.serverAddress = from;
+ Com_DPrintf ("challengeResponse: %d\n", clc.challenge);
+ }
+ return;
+ }
+
+ // server connection
+ if ( !Q_stricmp(c, "connectResponse") ) {
+ if ( cls.state >= CA_CONNECTED ) {
+ Com_Printf ("Dup connect received. Ignored.\n");
+ return;
+ }
+ if ( cls.state != CA_CHALLENGING ) {
+ Com_Printf ("connectResponse packet while not connecting. Ignored.\n");
+ return;
+ }
+ if ( !NET_CompareBaseAdr( from, clc.serverAddress ) ) {
+ Com_Printf( "connectResponse from a different address. Ignored.\n" );
+ Com_Printf( "%s should have been %s\n", NET_AdrToString( from ),
+ NET_AdrToString( clc.serverAddress ) );
+ return;
+ }
+ Netchan_Setup (NS_CLIENT, &clc.netchan, from, Cvar_VariableValue( "net_qport" ) );
+ cls.state = CA_CONNECTED;
+ clc.lastPacketSentTime = -9999; // send first packet immediately
+ return;
+ }
+
+ // server responding to an info broadcast
+ if ( !Q_stricmp(c, "infoResponse") ) {
+ CL_ServerInfoPacket( from, msg );
+ return;
+ }
+
+ // server responding to a get playerlist
+ if ( !Q_stricmp(c, "statusResponse") ) {
+ CL_ServerStatusResponse( from, msg );
+ return;
+ }
+
+ // a disconnect message from the server, which will happen if the server
+ // dropped the connection but it is still getting packets from us
+ if (!Q_stricmp(c, "disconnect")) {
+ CL_DisconnectPacket( from );
+ return;
+ }
+
+ // echo request from server
+ if ( !Q_stricmp(c, "echo") ) {
+ NET_OutOfBandPrint( NS_CLIENT, from, "%s", Cmd_Argv(1) );
+ return;
+ }
+
+ // cd check
+ if ( !Q_stricmp(c, "keyAuthorize") ) {
+ // we don't use these now, so dump them on the floor
+ return;
+ }
+
+ // global MOTD from id
+ if ( !Q_stricmp(c, "motd") ) {
+ CL_MotdPacket( from );
+ return;
+ }
+
+ // echo request from server
+ if ( !Q_stricmp(c, "print") ) {
+ s = MSG_ReadString( msg );
+ Q_strncpyz( clc.serverMessage, s, sizeof( clc.serverMessage ) );
+ Com_Printf( "%s", s );
+ return;
+ }
+
+ // echo request from server
+ if ( !Q_strncmp(c, "getserversResponse", 18) ) {
+ CL_ServersResponsePacket( from, msg );
+ return;
+ }
+
+ Com_DPrintf ("Unknown connectionless packet command.\n");
+}
+
+
+/*
+=================
+CL_PacketEvent
+
+A packet has arrived from the main event loop
+=================
+*/
+void CL_PacketEvent( netadr_t from, msg_t *msg ) {
+ int headerBytes;
+
+ clc.lastPacketTime = cls.realtime;
+
+ if ( msg->cursize >= 4 && *(int *)msg->data == -1 ) {
+ CL_ConnectionlessPacket( from, msg );
+ return;
+ }
+
+ if ( cls.state < CA_CONNECTED ) {
+ return; // can't be a valid sequenced packet
+ }
+
+ if ( msg->cursize < 4 ) {
+ Com_Printf ("%s: Runt packet\n",NET_AdrToString( from ));
+ return;
+ }
+
+ //
+ // packet from server
+ //
+ if ( !NET_CompareAdr( from, clc.netchan.remoteAddress ) ) {
+ Com_DPrintf ("%s:sequenced packet without connection\n"
+ ,NET_AdrToString( from ) );
+ // FIXME: send a client disconnect?
+ return;
+ }
+
+ if (!CL_Netchan_Process( &clc.netchan, msg) ) {
+ return; // out of order, duplicated, etc
+ }
+
+ // the header is different lengths for reliable and unreliable messages
+ headerBytes = msg->readcount;
+
+ // track the last message received so it can be returned in
+ // client messages, allowing the server to detect a dropped
+ // gamestate
+ clc.serverMessageSequence = LittleLong( *(int *)msg->data );
+
+ clc.lastPacketTime = cls.realtime;
+ CL_ParseServerMessage( msg );
+
+ //
+ // we don't know if it is ok to save a demo message until
+ // after we have parsed the frame
+ //
+ if ( clc.demorecording && !clc.demowaiting ) {
+ CL_WriteDemoMessage( msg, headerBytes );
+ }
+}
+
+/*
+==================
+CL_CheckTimeout
+
+==================
+*/
+void CL_CheckTimeout( void ) {
+ //
+ // check timeout
+ //
+ if ( ( !cl_paused->integer || !sv_paused->integer )
+ && cls.state >= CA_CONNECTED && cls.state != CA_CINEMATIC
+ && cls.realtime - clc.lastPacketTime > cl_timeout->value*1000) {
+ if (++cl.timeoutcount > 5) { // timeoutcount saves debugger
+ Com_Printf ("\nServer connection timed out.\n");
+ CL_Disconnect( qtrue );
+ return;
+ }
+ } else {
+ cl.timeoutcount = 0;
+ }
+}
+
+
+//============================================================================
+
+/*
+==================
+CL_CheckUserinfo
+
+==================
+*/
+void CL_CheckUserinfo( void ) {
+ // don't add reliable commands when not yet connected
+ if ( cls.state < CA_CHALLENGING ) {
+ return;
+ }
+ // don't overflow the reliable command buffer when paused
+ if ( cl_paused->integer ) {
+ return;
+ }
+ // send a reliable userinfo update if needed
+ if ( cvar_modifiedFlags & CVAR_USERINFO ) {
+ cvar_modifiedFlags &= ~CVAR_USERINFO;
+ CL_AddReliableCommand( va("userinfo \"%s\"", Cvar_InfoString( CVAR_USERINFO ) ) );
+ }
+
+}
+
+/*
+==================
+CL_Frame
+
+==================
+*/
+void CL_Frame ( int msec ) {
+
+ if ( !com_cl_running->integer ) {
+ return;
+ }
+
+ if ( cls.cddialog ) {
+ // bring up the cd error dialog if needed
+ cls.cddialog = qfalse;
+ VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_NEED_CD );
+ } else if ( cls.state == CA_DISCONNECTED && !( cls.keyCatchers & KEYCATCH_UI )
+ && !com_sv_running->integer ) {
+ // if disconnected, bring up the menu
+ S_StopAllSounds();
+ VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_MAIN );
+ }
+
+ // if recording an avi, lock to a fixed fps
+ if ( cl_avidemo->integer && msec) {
+ // save the current screen
+ if ( cls.state == CA_ACTIVE || cl_forceavidemo->integer) {
+ Cbuf_ExecuteText( EXEC_NOW, "screenshot silent\n" );
+ }
+ // fixed time for next frame'
+ msec = (1000 / cl_avidemo->integer) * com_timescale->value;
+ if (msec == 0) {
+ msec = 1;
+ }
+ }
+
+ // save the msec before checking pause
+ cls.realFrametime = msec;
+
+ // decide the simulation time
+ cls.frametime = msec;
+
+ cls.realtime += cls.frametime;
+
+ if ( cl_timegraph->integer ) {
+ SCR_DebugGraph ( cls.realFrametime * 0.25, 0 );
+ }
+
+ // see if we need to update any userinfo
+ CL_CheckUserinfo();
+
+ // if we haven't gotten a packet in a long time,
+ // drop the connection
+ CL_CheckTimeout();
+
+ // send intentions now
+ CL_SendCmd();
+
+ // resend a connection request if necessary
+ CL_CheckForResend();
+
+ // decide on the serverTime to render
+ CL_SetCGameTime();
+
+ // update the screen
+ SCR_UpdateScreen();
+
+ // update audio
+ S_Update();
+
+ // advance local effects for next frame
+ SCR_RunCinematic();
+
+ Con_RunConsole();
+
+ cls.framecount++;
+}
+
+
+//============================================================================
+
+/*
+================
+CL_RefPrintf
+
+DLL glue
+================
+*/
+void QDECL CL_RefPrintf( int print_level, const char *fmt, ...) {
+ va_list argptr;
+ char msg[MAXPRINTMSG];
+
+ va_start (argptr,fmt);
+ Q_vsnprintf (msg, sizeof(msg), fmt, argptr);
+ va_end (argptr);
+
+ if ( print_level == PRINT_ALL ) {
+ Com_Printf ("%s", msg);
+ } else if ( print_level == PRINT_WARNING ) {
+ Com_Printf (S_COLOR_YELLOW "%s", msg); // yellow
+ } else if ( print_level == PRINT_DEVELOPER ) {
+ Com_DPrintf (S_COLOR_RED "%s", msg); // red
+ }
+}
+
+
+
+/*
+============
+CL_ShutdownRef
+============
+*/
+void CL_ShutdownRef( void ) {
+ if ( !re.Shutdown ) {
+ return;
+ }
+ re.Shutdown( qtrue );
+ Com_Memset( &re, 0, sizeof( re ) );
+}
+
+/*
+============
+CL_InitRenderer
+============
+*/
+void CL_InitRenderer( void ) {
+ // this sets up the renderer and calls R_Init
+ re.BeginRegistration( &cls.glconfig );
+
+ // load character sets
+ cls.charSetShader = re.RegisterShader( "gfx/2d/bigchars" );
+ cls.whiteShader = re.RegisterShader( "white" );
+ cls.consoleShader = re.RegisterShader( "console" );
+ g_console_field_width = cls.glconfig.vidWidth / SMALLCHAR_WIDTH - 2;
+ g_consoleField.widthInChars = g_console_field_width;
+}
+
+/*
+============================
+CL_StartHunkUsers
+
+After the server has cleared the hunk, these will need to be restarted
+This is the only place that any of these functions are called from
+============================
+*/
+void CL_StartHunkUsers( void ) {
+ if (!com_cl_running) {
+ return;
+ }
+
+ if ( !com_cl_running->integer ) {
+ return;
+ }
+
+ if ( !cls.rendererStarted ) {
+ cls.rendererStarted = qtrue;
+ CL_InitRenderer();
+ }
+
+ if ( !cls.soundStarted ) {
+ cls.soundStarted = qtrue;
+ S_Init();
+ }
+
+ if ( !cls.soundRegistered ) {
+ cls.soundRegistered = qtrue;
+ S_BeginRegistration();
+ }
+
+ if ( !cls.uiStarted ) {
+ cls.uiStarted = qtrue;
+ CL_InitUI();
+ }
+}
+
+/*
+============
+CL_RefMalloc
+============
+*/
+void *CL_RefMalloc( int size ) {
+ return Z_TagMalloc( size, TAG_RENDERER );
+}
+
+int CL_ScaledMilliseconds(void) {
+ return Sys_Milliseconds()*com_timescale->value;
+}
+
+/*
+============
+CL_InitRef
+============
+*/
+void CL_InitRef( void ) {
+ refimport_t ri;
+ refexport_t *ret;
+
+ Com_Printf( "----- Initializing Renderer ----\n" );
+
+ ri.Cmd_AddCommand = Cmd_AddCommand;
+ ri.Cmd_RemoveCommand = Cmd_RemoveCommand;
+ ri.Cmd_Argc = Cmd_Argc;
+ ri.Cmd_Argv = Cmd_Argv;
+ ri.Cmd_ExecuteText = Cbuf_ExecuteText;
+ ri.Printf = CL_RefPrintf;
+ ri.Error = Com_Error;
+ ri.Milliseconds = CL_ScaledMilliseconds;
+ ri.Malloc = CL_RefMalloc;
+ ri.Free = Z_Free;
+#ifdef HUNK_DEBUG
+ ri.Hunk_AllocDebug = Hunk_AllocDebug;
+#else
+ ri.Hunk_Alloc = Hunk_Alloc;
+#endif
+ ri.Hunk_AllocateTempMemory = Hunk_AllocateTempMemory;
+ ri.Hunk_FreeTempMemory = Hunk_FreeTempMemory;
+ ri.CM_DrawDebugSurface = CM_DrawDebugSurface;
+ ri.FS_ReadFile = FS_ReadFile;
+ ri.FS_FreeFile = FS_FreeFile;
+ ri.FS_WriteFile = FS_WriteFile;
+ ri.FS_FreeFileList = FS_FreeFileList;
+ ri.FS_ListFiles = FS_ListFiles;
+ ri.FS_FileIsInPAK = FS_FileIsInPAK;
+ ri.FS_FileExists = FS_FileExists;
+ ri.Cvar_Get = Cvar_Get;
+ ri.Cvar_Set = Cvar_Set;
+
+ // cinematic stuff
+
+ ri.CIN_UploadCinematic = CIN_UploadCinematic;
+ ri.CIN_PlayCinematic = CIN_PlayCinematic;
+ ri.CIN_RunCinematic = CIN_RunCinematic;
+
+ ret = GetRefAPI( REF_API_VERSION, &ri );
+
+#if defined __USEA3D && defined __A3D_GEOM
+ hA3Dg_ExportRenderGeom (ret);
+#endif
+
+ Com_Printf( "-------------------------------\n");
+
+ if ( !ret ) {
+ Com_Error (ERR_FATAL, "Couldn't initialize refresh" );
+ }
+
+ re = *ret;
+
+ // unpause so the cgame definately gets a snapshot and renders a frame
+ Cvar_Set( "cl_paused", "0" );
+}
+
+
+//===========================================================================================
+
+
+void CL_SetModel_f( void ) {
+ char *arg;
+ char name[256];
+
+ arg = Cmd_Argv( 1 );
+ if (arg[0]) {
+ Cvar_Set( "model", arg );
+ Cvar_Set( "headmodel", arg );
+ } else {
+ Cvar_VariableStringBuffer( "model", name, sizeof(name) );
+ Com_Printf("model is set to %s\n", name);
+ }
+}
+
+/*
+====================
+CL_Init
+====================
+*/
+void CL_Init( void ) {
+ Com_Printf( "----- Client Initialization -----\n" );
+
+ Con_Init ();
+
+ CL_ClearState ();
+
+ cls.state = CA_DISCONNECTED; // no longer CA_UNINITIALIZED
+
+ cls.realtime = 0;
+
+ CL_InitInput ();
+
+ //
+ // register our variables
+ //
+ cl_noprint = Cvar_Get( "cl_noprint", "0", 0 );
+ cl_motd = Cvar_Get ("cl_motd", "1", 0);
+
+ cl_timeout = Cvar_Get ("cl_timeout", "200", 0);
+
+ cl_timeNudge = Cvar_Get ("cl_timeNudge", "0", CVAR_TEMP );
+ cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_TEMP );
+ cl_showSend = Cvar_Get ("cl_showSend", "0", CVAR_TEMP );
+ cl_showTimeDelta = Cvar_Get ("cl_showTimeDelta", "0", CVAR_TEMP );
+ cl_freezeDemo = Cvar_Get ("cl_freezeDemo", "0", CVAR_TEMP );
+ rcon_client_password = Cvar_Get ("rconPassword", "", CVAR_TEMP );
+ cl_activeAction = Cvar_Get( "activeAction", "", CVAR_TEMP );
+
+ cl_timedemo = Cvar_Get ("timedemo", "0", 0);
+ cl_avidemo = Cvar_Get ("cl_avidemo", "0", 0);
+ cl_forceavidemo = Cvar_Get ("cl_forceavidemo", "0", 0);
+
+ rconAddress = Cvar_Get ("rconAddress", "", 0);
+
+ cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", CVAR_ARCHIVE);
+ cl_pitchspeed = Cvar_Get ("cl_pitchspeed", "140", CVAR_ARCHIVE);
+ cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey", "1.5", 0);
+
+ cl_maxpackets = Cvar_Get ("cl_maxpackets", "30", CVAR_ARCHIVE );
+ cl_packetdup = Cvar_Get ("cl_packetdup", "1", CVAR_ARCHIVE );
+
+ cl_run = Cvar_Get ("cl_run", "1", CVAR_ARCHIVE);
+ cl_sensitivity = Cvar_Get ("sensitivity", "5", CVAR_ARCHIVE);
+ cl_mouseAccel = Cvar_Get ("cl_mouseAccel", "0", CVAR_ARCHIVE);
+ cl_freelook = Cvar_Get( "cl_freelook", "1", CVAR_ARCHIVE );
+
+ cl_showMouseRate = Cvar_Get ("cl_showmouserate", "0", 0);
+
+ cl_allowDownload = Cvar_Get ("cl_allowDownload", "0", CVAR_ARCHIVE);
+
+ cl_conXOffset = Cvar_Get ("cl_conXOffset", "0", 0);
+#ifdef MACOS_X
+ // In game video is REALLY slow in Mac OS X right now due to driver slowness
+ cl_inGameVideo = Cvar_Get ("r_inGameVideo", "0", CVAR_ARCHIVE);
+#else
+ cl_inGameVideo = Cvar_Get ("r_inGameVideo", "1", CVAR_ARCHIVE);
+#endif
+
+ cl_serverStatusResendTime = Cvar_Get ("cl_serverStatusResendTime", "750", 0);
+
+ // init autoswitch so the ui will have it correctly even
+ // if the cgame hasn't been started
+ Cvar_Get ("cg_autoswitch", "1", CVAR_ARCHIVE);
+
+ m_pitch = Cvar_Get ("m_pitch", "0.022", CVAR_ARCHIVE);
+ m_yaw = Cvar_Get ("m_yaw", "0.022", CVAR_ARCHIVE);
+ m_forward = Cvar_Get ("m_forward", "0.25", CVAR_ARCHIVE);
+ m_side = Cvar_Get ("m_side", "0.25", CVAR_ARCHIVE);
+#ifdef MACOS_X
+ // Input is jittery on OS X w/o this
+ m_filter = Cvar_Get ("m_filter", "1", CVAR_ARCHIVE);
+#else
+ m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE);
+#endif
+
+ cl_motdString = Cvar_Get( "cl_motdString", "", CVAR_ROM );
+
+ Cvar_Get( "cl_maxPing", "800", CVAR_ARCHIVE );
+
+
+ // userinfo
+ Cvar_Get ("name", "UnnamedPlayer", CVAR_USERINFO | CVAR_ARCHIVE );
+ Cvar_Get ("rate", "3000", CVAR_USERINFO | CVAR_ARCHIVE );
+ Cvar_Get ("snaps", "20", CVAR_USERINFO | CVAR_ARCHIVE );
+ Cvar_Get ("model", "sarge", CVAR_USERINFO | CVAR_ARCHIVE );
+ Cvar_Get ("headmodel", "sarge", CVAR_USERINFO | CVAR_ARCHIVE );
+ Cvar_Get ("team_model", "james", CVAR_USERINFO | CVAR_ARCHIVE );
+ Cvar_Get ("team_headmodel", "*james", CVAR_USERINFO | CVAR_ARCHIVE );
+ Cvar_Get ("g_redTeam", "Stroggs", CVAR_SERVERINFO | CVAR_ARCHIVE);
+ Cvar_Get ("g_blueTeam", "Pagans", CVAR_SERVERINFO | CVAR_ARCHIVE);
+ Cvar_Get ("color1", "4", CVAR_USERINFO | CVAR_ARCHIVE );
+ Cvar_Get ("color2", "5", CVAR_USERINFO | CVAR_ARCHIVE );
+ Cvar_Get ("handicap", "100", CVAR_USERINFO | CVAR_ARCHIVE );
+ Cvar_Get ("teamtask", "0", CVAR_USERINFO );
+ Cvar_Get ("sex", "male", CVAR_USERINFO | CVAR_ARCHIVE );
+ Cvar_Get ("cl_anonymous", "0", CVAR_USERINFO | CVAR_ARCHIVE );
+
+ Cvar_Get ("password", "", CVAR_USERINFO);
+ Cvar_Get ("cg_predictItems", "1", CVAR_USERINFO | CVAR_ARCHIVE );
+
+
+ // cgame might not be initialized before menu is used
+ Cvar_Get ("cg_viewsize", "100", CVAR_ARCHIVE );
+
+ //
+ // register our commands
+ //
+ Cmd_AddCommand ("cmd", CL_ForwardToServer_f);
+ Cmd_AddCommand ("configstrings", CL_Configstrings_f);
+ Cmd_AddCommand ("clientinfo", CL_Clientinfo_f);
+ Cmd_AddCommand ("snd_restart", CL_Snd_Restart_f);
+ Cmd_AddCommand ("vid_restart", CL_Vid_Restart_f);
+ Cmd_AddCommand ("disconnect", CL_Disconnect_f);
+ Cmd_AddCommand ("record", CL_Record_f);
+ Cmd_AddCommand ("demo", CL_PlayDemo_f);
+ Cmd_AddCommand ("cinematic", CL_PlayCinematic_f);
+ Cmd_AddCommand ("stoprecord", CL_StopRecord_f);
+ Cmd_AddCommand ("connect", CL_Connect_f);
+ Cmd_AddCommand ("reconnect", CL_Reconnect_f);
+ Cmd_AddCommand ("localservers", CL_LocalServers_f);
+ Cmd_AddCommand ("globalservers", CL_GlobalServers_f);
+ Cmd_AddCommand ("rcon", CL_Rcon_f);
+ Cmd_AddCommand ("setenv", CL_Setenv_f );
+ Cmd_AddCommand ("ping", CL_Ping_f );
+ Cmd_AddCommand ("serverstatus", CL_ServerStatus_f );
+ Cmd_AddCommand ("showip", CL_ShowIP_f );
+ Cmd_AddCommand ("fs_openedList", CL_OpenedPK3List_f );
+ Cmd_AddCommand ("fs_referencedList", CL_ReferencedPK3List_f );
+ Cmd_AddCommand ("model", CL_SetModel_f );
+ CL_InitRef();
+
+ SCR_Init ();
+
+ Cbuf_Execute ();
+
+ Cvar_Set( "cl_running", "1" );
+
+ Com_Printf( "----- Client Initialization Complete -----\n" );
+}
+
+
+/*
+===============
+CL_Shutdown
+
+===============
+*/
+void CL_Shutdown( void ) {
+ static qboolean recursive = qfalse;
+
+ Com_Printf( "----- CL_Shutdown -----\n" );
+
+ if ( recursive ) {
+ printf ("recursive shutdown\n");
+ return;
+ }
+ recursive = qtrue;
+
+ CL_Disconnect( qtrue );
+
+ S_Shutdown();
+ CL_ShutdownRef();
+
+ CL_ShutdownUI();
+
+ Cmd_RemoveCommand ("cmd");
+ Cmd_RemoveCommand ("configstrings");
+ Cmd_RemoveCommand ("userinfo");
+ Cmd_RemoveCommand ("snd_restart");
+ Cmd_RemoveCommand ("vid_restart");
+ Cmd_RemoveCommand ("disconnect");
+ Cmd_RemoveCommand ("record");
+ Cmd_RemoveCommand ("demo");
+ Cmd_RemoveCommand ("cinematic");
+ Cmd_RemoveCommand ("stoprecord");
+ Cmd_RemoveCommand ("connect");
+ Cmd_RemoveCommand ("localservers");
+ Cmd_RemoveCommand ("globalservers");
+ Cmd_RemoveCommand ("rcon");
+ Cmd_RemoveCommand ("setenv");
+ Cmd_RemoveCommand ("ping");
+ Cmd_RemoveCommand ("serverstatus");
+ Cmd_RemoveCommand ("showip");
+ Cmd_RemoveCommand ("model");
+
+ Cvar_Set( "cl_running", "0" );
+
+ recursive = qfalse;
+
+ Com_Memset( &cls, 0, sizeof( cls ) );
+
+ Com_Printf( "-----------------------\n" );
+
+}
+
+static void CL_SetServerInfo(serverInfo_t *server, const char *info, int ping) {
+ if (server) {
+ if (info) {
+ server->clients = atoi(Info_ValueForKey(info, "clients"));
+ Q_strncpyz(server->hostName,Info_ValueForKey(info, "hostname"), MAX_NAME_LENGTH);
+ Q_strncpyz(server->mapName, Info_ValueForKey(info, "mapname"), MAX_NAME_LENGTH);
+ server->maxClients = atoi(Info_ValueForKey(info, "sv_maxclients"));
+ Q_strncpyz(server->game,Info_ValueForKey(info, "game"), MAX_NAME_LENGTH);
+ server->gameType = atoi(Info_ValueForKey(info, "gametype"));
+ server->netType = atoi(Info_ValueForKey(info, "nettype"));
+ server->minPing = atoi(Info_ValueForKey(info, "minping"));
+ server->maxPing = atoi(Info_ValueForKey(info, "maxping"));
+ server->punkbuster = atoi(Info_ValueForKey(info, "punkbuster"));
+ }
+ server->ping = ping;
+ }
+}
+
+static void CL_SetServerInfoByAddress(netadr_t from, const char *info, int ping) {
+ int i;
+
+ for (i = 0; i < MAX_OTHER_SERVERS; i++) {
+ if (NET_CompareAdr(from, cls.localServers[i].adr)) {
+ CL_SetServerInfo(&cls.localServers[i], info, ping);
+ }
+ }
+
+ for (i = 0; i < MAX_OTHER_SERVERS; i++) {
+ if (NET_CompareAdr(from, cls.mplayerServers[i].adr)) {
+ CL_SetServerInfo(&cls.mplayerServers[i], info, ping);
+ }
+ }
+
+ for (i = 0; i < MAX_GLOBAL_SERVERS; i++) {
+ if (NET_CompareAdr(from, cls.globalServers[i].adr)) {
+ CL_SetServerInfo(&cls.globalServers[i], info, ping);
+ }
+ }
+
+ for (i = 0; i < MAX_OTHER_SERVERS; i++) {
+ if (NET_CompareAdr(from, cls.favoriteServers[i].adr)) {
+ CL_SetServerInfo(&cls.favoriteServers[i], info, ping);
+ }
+ }
+
+}
+
+/*
+===================
+CL_ServerInfoPacket
+===================
+*/
+void CL_ServerInfoPacket( netadr_t from, msg_t *msg ) {
+ int i, type;
+ char info[MAX_INFO_STRING];
+ char* str;
+ char *infoString;
+ int prot;
+
+ infoString = MSG_ReadString( msg );
+
+ // if this isn't the correct protocol version, ignore it
+ prot = atoi( Info_ValueForKey( infoString, "protocol" ) );
+ if ( prot != PROTOCOL_VERSION ) {
+ Com_DPrintf( "Different protocol info packet: %s\n", infoString );
+ return;
+ }
+
+ // iterate servers waiting for ping response
+ for (i=0; i<MAX_PINGREQUESTS; i++)
+ {
+ if ( cl_pinglist[i].adr.port && !cl_pinglist[i].time && NET_CompareAdr( from, cl_pinglist[i].adr ) )
+ {
+ // calc ping time
+ cl_pinglist[i].time = cls.realtime - cl_pinglist[i].start + 1;
+ Com_DPrintf( "ping time %dms from %s\n", cl_pinglist[i].time, NET_AdrToString( from ) );
+
+ // save of info
+ Q_strncpyz( cl_pinglist[i].info, infoString, sizeof( cl_pinglist[i].info ) );
+
+ // tack on the net type
+ // NOTE: make sure these types are in sync with the netnames strings in the UI
+ switch (from.type)
+ {
+ case NA_BROADCAST:
+ case NA_IP:
+ str = "udp";
+ type = 1;
+ break;
+
+ case NA_IPX:
+ case NA_BROADCAST_IPX:
+ str = "ipx";
+ type = 2;
+ break;
+
+ default:
+ str = "???";
+ type = 0;
+ break;
+ }
+ Info_SetValueForKey( cl_pinglist[i].info, "nettype", va("%d", type) );
+ CL_SetServerInfoByAddress(from, infoString, cl_pinglist[i].time);
+
+ return;
+ }
+ }
+
+ // if not just sent a local broadcast or pinging local servers
+ if (cls.pingUpdateSource != AS_LOCAL) {
+ return;
+ }
+
+ for ( i = 0 ; i < MAX_OTHER_SERVERS ; i++ ) {
+ // empty slot
+ if ( cls.localServers[i].adr.port == 0 ) {
+ break;
+ }
+
+ // avoid duplicate
+ if ( NET_CompareAdr( from, cls.localServers[i].adr ) ) {
+ return;
+ }
+ }
+
+ if ( i == MAX_OTHER_SERVERS ) {
+ Com_DPrintf( "MAX_OTHER_SERVERS hit, dropping infoResponse\n" );
+ return;
+ }
+
+ // add this to the list
+ cls.numlocalservers = i+1;
+ cls.localServers[i].adr = from;
+ cls.localServers[i].clients = 0;
+ cls.localServers[i].hostName[0] = '\0';
+ cls.localServers[i].mapName[0] = '\0';
+ cls.localServers[i].maxClients = 0;
+ cls.localServers[i].maxPing = 0;
+ cls.localServers[i].minPing = 0;
+ cls.localServers[i].ping = -1;
+ cls.localServers[i].game[0] = '\0';
+ cls.localServers[i].gameType = 0;
+ cls.localServers[i].netType = from.type;
+ cls.localServers[i].punkbuster = 0;
+
+ Q_strncpyz( info, MSG_ReadString( msg ), MAX_INFO_STRING );
+ if (strlen(info)) {
+ if (info[strlen(info)-1] != '\n') {
+ strncat(info, "\n", sizeof(info));
+ }
+ Com_Printf( "%s: %s", NET_AdrToString( from ), info );
+ }
+}
+
+/*
+===================
+CL_GetServerStatus
+===================
+*/
+serverStatus_t *CL_GetServerStatus( netadr_t from ) {
+ serverStatus_t *serverStatus;
+ int i, oldest, oldestTime;
+
+ serverStatus = NULL;
+ for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
+ if ( NET_CompareAdr( from, cl_serverStatusList[i].address ) ) {
+ return &cl_serverStatusList[i];
+ }
+ }
+ for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
+ if ( cl_serverStatusList[i].retrieved ) {
+ return &cl_serverStatusList[i];
+ }
+ }
+ oldest = -1;
+ oldestTime = 0;
+ for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
+ if (oldest == -1 || cl_serverStatusList[i].startTime < oldestTime) {
+ oldest = i;
+ oldestTime = cl_serverStatusList[i].startTime;
+ }
+ }
+ if (oldest != -1) {
+ return &cl_serverStatusList[oldest];
+ }
+ serverStatusCount++;
+ return &cl_serverStatusList[serverStatusCount & (MAX_SERVERSTATUSREQUESTS-1)];
+}
+
+/*
+===================
+CL_ServerStatus
+===================
+*/
+int CL_ServerStatus( char *serverAddress, char *serverStatusString, int maxLen ) {
+ int i;
+ netadr_t to;
+ serverStatus_t *serverStatus;
+
+ // if no server address then reset all server status requests
+ if ( !serverAddress ) {
+ for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
+ cl_serverStatusList[i].address.port = 0;
+ cl_serverStatusList[i].retrieved = qtrue;
+ }
+ return qfalse;
+ }
+ // get the address
+ if ( !NET_StringToAdr( serverAddress, &to ) ) {
+ return qfalse;
+ }
+ serverStatus = CL_GetServerStatus( to );
+ // if no server status string then reset the server status request for this address
+ if ( !serverStatusString ) {
+ serverStatus->retrieved = qtrue;
+ return qfalse;
+ }
+
+ // if this server status request has the same address
+ if ( NET_CompareAdr( to, serverStatus->address) ) {
+ // if we recieved an response for this server status request
+ if (!serverStatus->pending) {
+ Q_strncpyz(serverStatusString, serverStatus->string, maxLen);
+ serverStatus->retrieved = qtrue;
+ serverStatus->startTime = 0;
+ return qtrue;
+ }
+ // resend the request regularly
+ else if ( serverStatus->startTime < Com_Milliseconds() - cl_serverStatusResendTime->integer ) {
+ serverStatus->print = qfalse;
+ serverStatus->pending = qtrue;
+ serverStatus->retrieved = qfalse;
+ serverStatus->time = 0;
+ serverStatus->startTime = Com_Milliseconds();
+ NET_OutOfBandPrint( NS_CLIENT, to, "getstatus" );
+ return qfalse;
+ }
+ }
+ // if retrieved
+ else if ( serverStatus->retrieved ) {
+ serverStatus->address = to;
+ serverStatus->print = qfalse;
+ serverStatus->pending = qtrue;
+ serverStatus->retrieved = qfalse;
+ serverStatus->startTime = Com_Milliseconds();
+ serverStatus->time = 0;
+ NET_OutOfBandPrint( NS_CLIENT, to, "getstatus" );
+ return qfalse;
+ }
+ return qfalse;
+}
+
+/*
+===================
+CL_ServerStatusResponse
+===================
+*/
+void CL_ServerStatusResponse( netadr_t from, msg_t *msg ) {
+ char *s;
+ char info[MAX_INFO_STRING];
+ int i, l, score, ping;
+ int len;
+ serverStatus_t *serverStatus;
+
+ serverStatus = NULL;
+ for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
+ if ( NET_CompareAdr( from, cl_serverStatusList[i].address ) ) {
+ serverStatus = &cl_serverStatusList[i];
+ break;
+ }
+ }
+ // if we didn't request this server status
+ if (!serverStatus) {
+ return;
+ }
+
+ s = MSG_ReadStringLine( msg );
+
+ len = 0;
+ Com_sprintf(&serverStatus->string[len], sizeof(serverStatus->string)-len, "%s", s);
+
+ if (serverStatus->print) {
+ Com_Printf("Server settings:\n");
+ // print cvars
+ while (*s) {
+ for (i = 0; i < 2 && *s; i++) {
+ if (*s == '\\')
+ s++;
+ l = 0;
+ while (*s) {
+ info[l++] = *s;
+ if (l >= MAX_INFO_STRING-1)
+ break;
+ s++;
+ if (*s == '\\') {
+ break;
+ }
+ }
+ info[l] = '\0';
+ if (i) {
+ Com_Printf("%s\n", info);
+ }
+ else {
+ Com_Printf("%-24s", info);
+ }
+ }
+ }
+ }
+
+ len = strlen(serverStatus->string);
+ Com_sprintf(&serverStatus->string[len], sizeof(serverStatus->string)-len, "\\");
+
+ if (serverStatus->print) {
+ Com_Printf("\nPlayers:\n");
+ Com_Printf("num: score: ping: name:\n");
+ }
+ for (i = 0, s = MSG_ReadStringLine( msg ); *s; s = MSG_ReadStringLine( msg ), i++) {
+
+ len = strlen(serverStatus->string);
+ Com_sprintf(&serverStatus->string[len], sizeof(serverStatus->string)-len, "\\%s", s);
+
+ if (serverStatus->print) {
+ score = ping = 0;
+ sscanf(s, "%d %d", &score, &ping);
+ s = strchr(s, ' ');
+ if (s)
+ s = strchr(s+1, ' ');
+ if (s)
+ s++;
+ else
+ s = "unknown";
+ Com_Printf("%-2d %-3d %-3d %s\n", i, score, ping, s );
+ }
+ }
+ len = strlen(serverStatus->string);
+ Com_sprintf(&serverStatus->string[len], sizeof(serverStatus->string)-len, "\\");
+
+ serverStatus->time = Com_Milliseconds();
+ serverStatus->address = from;
+ serverStatus->pending = qfalse;
+ if (serverStatus->print) {
+ serverStatus->retrieved = qtrue;
+ }
+}
+
+/*
+==================
+CL_LocalServers_f
+==================
+*/
+void CL_LocalServers_f( void ) {
+ char *message;
+ int i, j;
+ netadr_t to;
+
+ Com_Printf( "Scanning for servers on the local network...\n");
+
+ // reset the list, waiting for response
+ cls.numlocalservers = 0;
+ cls.pingUpdateSource = AS_LOCAL;
+
+ for (i = 0; i < MAX_OTHER_SERVERS; i++) {
+ qboolean b = cls.localServers[i].visible;
+ Com_Memset(&cls.localServers[i], 0, sizeof(cls.localServers[i]));
+ cls.localServers[i].visible = b;
+ }
+ Com_Memset( &to, 0, sizeof( to ) );
+
+ // The 'xxx' in the message is a challenge that will be echoed back
+ // by the server. We don't care about that here, but master servers
+ // can use that to prevent spoofed server responses from invalid ip
+ message = "\377\377\377\377getinfo xxx";
+
+ // send each message twice in case one is dropped
+ for ( i = 0 ; i < 2 ; i++ ) {
+ // send a broadcast packet on each server port
+ // we support multiple server ports so a single machine
+ // can nicely run multiple servers
+ for ( j = 0 ; j < NUM_SERVER_PORTS ; j++ ) {
+ to.port = BigShort( (short)(PORT_SERVER + j) );
+
+ to.type = NA_BROADCAST;
+ NET_SendPacket( NS_CLIENT, strlen( message ), message, to );
+
+ to.type = NA_BROADCAST_IPX;
+ NET_SendPacket( NS_CLIENT, strlen( message ), message, to );
+ }
+ }
+}
+
+/*
+==================
+CL_GlobalServers_f
+==================
+*/
+void CL_GlobalServers_f( void ) {
+ netadr_t to;
+ int i;
+ int count;
+ char *buffptr;
+ char command[1024];
+
+ if ( Cmd_Argc() < 3) {
+ Com_Printf( "usage: globalservers <master# 0-1> <protocol> [keywords]\n");
+ return;
+ }
+
+ cls.masterNum = atoi( Cmd_Argv(1) );
+
+ Com_Printf( "Requesting servers from the master...\n");
+
+ // reset the list, waiting for response
+ // -1 is used to distinguish a "no response"
+
+ if( cls.masterNum == 1 ) {
+ NET_StringToAdr( MASTER_SERVER_NAME, &to );
+ cls.nummplayerservers = -1;
+ cls.pingUpdateSource = AS_MPLAYER;
+ }
+ else {
+ NET_StringToAdr( MASTER_SERVER_NAME, &to );
+ cls.numglobalservers = -1;
+ cls.pingUpdateSource = AS_GLOBAL;
+ }
+ to.type = NA_IP;
+ to.port = BigShort(PORT_MASTER);
+
+ sprintf( command, "getservers %s", Cmd_Argv(2) );
+
+ // tack on keywords
+ buffptr = command + strlen( command );
+ count = Cmd_Argc();
+ for (i=3; i<count; i++)
+ buffptr += sprintf( buffptr, " %s", Cmd_Argv(i) );
+
+ // if we are a demo, automatically add a "demo" keyword
+ if ( Cvar_VariableValue( "fs_restrict" ) ) {
+ buffptr += sprintf( buffptr, " demo" );
+ }
+
+ NET_OutOfBandPrint( NS_SERVER, to, command );
+}
+
+
+/*
+==================
+CL_GetPing
+==================
+*/
+void CL_GetPing( int n, char *buf, int buflen, int *pingtime )
+{
+ const char *str;
+ int time;
+ int maxPing;
+
+ if (!cl_pinglist[n].adr.port)
+ {
+ // empty slot
+ buf[0] = '\0';
+ *pingtime = 0;
+ return;
+ }
+
+ str = NET_AdrToString( cl_pinglist[n].adr );
+ Q_strncpyz( buf, str, buflen );
+
+ time = cl_pinglist[n].time;
+ if (!time)
+ {
+ // check for timeout
+ time = cls.realtime - cl_pinglist[n].start;
+ maxPing = Cvar_VariableIntegerValue( "cl_maxPing" );
+ if( maxPing < 100 ) {
+ maxPing = 100;
+ }
+ if (time < maxPing)
+ {
+ // not timed out yet
+ time = 0;
+ }
+ }
+
+ CL_SetServerInfoByAddress(cl_pinglist[n].adr, cl_pinglist[n].info, cl_pinglist[n].time);
+
+ *pingtime = time;
+}
+
+/*
+==================
+CL_UpdateServerInfo
+==================
+*/
+void CL_UpdateServerInfo( int n )
+{
+ if (!cl_pinglist[n].adr.port)
+ {
+ return;
+ }
+
+ CL_SetServerInfoByAddress(cl_pinglist[n].adr, cl_pinglist[n].info, cl_pinglist[n].time );
+}
+
+/*
+==================
+CL_GetPingInfo
+==================
+*/
+void CL_GetPingInfo( int n, char *buf, int buflen )
+{
+ if (!cl_pinglist[n].adr.port)
+ {
+ // empty slot
+ if (buflen)
+ buf[0] = '\0';
+ return;
+ }
+
+ Q_strncpyz( buf, cl_pinglist[n].info, buflen );
+}
+
+/*
+==================
+CL_ClearPing
+==================
+*/
+void CL_ClearPing( int n )
+{
+ if (n < 0 || n >= MAX_PINGREQUESTS)
+ return;
+
+ cl_pinglist[n].adr.port = 0;
+}
+
+/*
+==================
+CL_GetPingQueueCount
+==================
+*/
+int CL_GetPingQueueCount( void )
+{
+ int i;
+ int count;
+ ping_t* pingptr;
+
+ count = 0;
+ pingptr = cl_pinglist;
+
+ for (i=0; i<MAX_PINGREQUESTS; i++, pingptr++ ) {
+ if (pingptr->adr.port) {
+ count++;
+ }
+ }
+
+ return (count);
+}
+
+/*
+==================
+CL_GetFreePing
+==================
+*/
+ping_t* CL_GetFreePing( void )
+{
+ ping_t* pingptr;
+ ping_t* best;
+ int oldest;
+ int i;
+ int time;
+
+ pingptr = cl_pinglist;
+ for (i=0; i<MAX_PINGREQUESTS; i++, pingptr++ )
+ {
+ // find free ping slot
+ if (pingptr->adr.port)
+ {
+ if (!pingptr->time)
+ {
+ if (cls.realtime - pingptr->start < 500)
+ {
+ // still waiting for response
+ continue;
+ }
+ }
+ else if (pingptr->time < 500)
+ {
+ // results have not been queried
+ continue;
+ }
+ }
+
+ // clear it
+ pingptr->adr.port = 0;
+ return (pingptr);
+ }
+
+ // use oldest entry
+ pingptr = cl_pinglist;
+ best = cl_pinglist;
+ oldest = INT_MIN;
+ for (i=0; i<MAX_PINGREQUESTS; i++, pingptr++ )
+ {
+ // scan for oldest
+ time = cls.realtime - pingptr->start;
+ if (time > oldest)
+ {
+ oldest = time;
+ best = pingptr;
+ }
+ }
+
+ return (best);
+}
+
+/*
+==================
+CL_Ping_f
+==================
+*/
+void CL_Ping_f( void ) {
+ netadr_t to;
+ ping_t* pingptr;
+ char* server;
+
+ if ( Cmd_Argc() != 2 ) {
+ Com_Printf( "usage: ping [server]\n");
+ return;
+ }
+
+ Com_Memset( &to, 0, sizeof(netadr_t) );
+
+ server = Cmd_Argv(1);
+
+ if ( !NET_StringToAdr( server, &to ) ) {
+ return;
+ }
+
+ pingptr = CL_GetFreePing();
+
+ memcpy( &pingptr->adr, &to, sizeof (netadr_t) );
+ pingptr->start = cls.realtime;
+ pingptr->time = 0;
+
+ CL_SetServerInfoByAddress(pingptr->adr, NULL, 0);
+
+ NET_OutOfBandPrint( NS_CLIENT, to, "getinfo xxx" );
+}
+
+/*
+==================
+CL_UpdateVisiblePings_f
+==================
+*/
+qboolean CL_UpdateVisiblePings_f(int source) {
+ int slots, i;
+ char buff[MAX_STRING_CHARS];
+ int pingTime;
+ int max;
+ qboolean status = qfalse;
+
+ if (source < 0 || source > AS_FAVORITES) {
+ return qfalse;
+ }
+
+ cls.pingUpdateSource = source;
+
+ slots = CL_GetPingQueueCount();
+ if (slots < MAX_PINGREQUESTS) {
+ serverInfo_t *server = NULL;
+
+ max = (source == AS_GLOBAL) ? MAX_GLOBAL_SERVERS : MAX_OTHER_SERVERS;
+ switch (source) {
+ case AS_LOCAL :
+ server = &cls.localServers[0];
+ max = cls.numlocalservers;
+ break;
+ case AS_MPLAYER :
+ server = &cls.mplayerServers[0];
+ max = cls.nummplayerservers;
+ break;
+ case AS_GLOBAL :
+ server = &cls.globalServers[0];
+ max = cls.numglobalservers;
+ break;
+ case AS_FAVORITES :
+ server = &cls.favoriteServers[0];
+ max = cls.numfavoriteservers;
+ break;
+ }
+ for (i = 0; i < max; i++) {
+ if (server[i].visible) {
+ if (server[i].ping == -1) {
+ int j;
+
+ if (slots >= MAX_PINGREQUESTS) {
+ break;
+ }
+ for (j = 0; j < MAX_PINGREQUESTS; j++) {
+ if (!cl_pinglist[j].adr.port) {
+ continue;
+ }
+ if (NET_CompareAdr( cl_pinglist[j].adr, server[i].adr)) {
+ // already on the list
+ break;
+ }
+ }
+ if (j >= MAX_PINGREQUESTS) {
+ status = qtrue;
+ for (j = 0; j < MAX_PINGREQUESTS; j++) {
+ if (!cl_pinglist[j].adr.port) {
+ break;
+ }
+ }
+ memcpy(&cl_pinglist[j].adr, &server[i].adr, sizeof(netadr_t));
+ cl_pinglist[j].start = cls.realtime;
+ cl_pinglist[j].time = 0;
+ NET_OutOfBandPrint( NS_CLIENT, cl_pinglist[j].adr, "getinfo xxx" );
+ slots++;
+ }
+ }
+ // if the server has a ping higher than cl_maxPing or
+ // the ping packet got lost
+ else if (server[i].ping == 0) {
+ // if we are updating global servers
+ if (source == AS_GLOBAL) {
+ //
+ if ( cls.numGlobalServerAddresses > 0 ) {
+ // overwrite this server with one from the additional global servers
+ cls.numGlobalServerAddresses--;
+ CL_InitServerInfo(&server[i], &cls.globalServerAddresses[cls.numGlobalServerAddresses]);
+ // NOTE: the server[i].visible flag stays untouched
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (slots) {
+ status = qtrue;
+ }
+ for (i = 0; i < MAX_PINGREQUESTS; i++) {
+ if (!cl_pinglist[i].adr.port) {
+ continue;
+ }
+ CL_GetPing( i, buff, MAX_STRING_CHARS, &pingTime );
+ if (pingTime != 0) {
+ CL_ClearPing(i);
+ status = qtrue;
+ }
+ }
+
+ return status;
+}
+
+/*
+==================
+CL_ServerStatus_f
+==================
+*/
+void CL_ServerStatus_f(void) {
+ netadr_t to;
+ char *server;
+ serverStatus_t *serverStatus;
+
+ Com_Memset( &to, 0, sizeof(netadr_t) );
+
+ if ( Cmd_Argc() != 2 ) {
+ if ( cls.state != CA_ACTIVE || clc.demoplaying ) {
+ Com_Printf ("Not connected to a server.\n");
+ Com_Printf( "Usage: serverstatus [server]\n");
+ return;
+ }
+ server = cls.servername;
+ }
+ else {
+ server = Cmd_Argv(1);
+ }
+
+ if ( !NET_StringToAdr( server, &to ) ) {
+ return;
+ }
+
+ NET_OutOfBandPrint( NS_CLIENT, to, "getstatus" );
+
+ serverStatus = CL_GetServerStatus( to );
+ serverStatus->address = to;
+ serverStatus->print = qtrue;
+ serverStatus->pending = qtrue;
+}
+
+/*
+==================
+CL_ShowIP_f
+==================
+*/
+void CL_ShowIP_f(void) {
+ Sys_ShowIP();
+}
+
+/*
+=================
+bool CL_CDKeyValidate
+=================
+*/
+qboolean CL_CDKeyValidate( const char *key, const char *checksum ) {
+ char ch;
+ byte sum;
+ char chs[3];
+ int i, len;
+
+ len = strlen(key);
+ if( len != CDKEY_LEN ) {
+ return qfalse;
+ }
+
+ if( checksum && strlen( checksum ) != CDCHKSUM_LEN ) {
+ return qfalse;
+ }
+
+ sum = 0;
+ // for loop gets rid of conditional assignment warning
+ for (i = 0; i < len; i++) {
+ ch = *key++;
+ if (ch>='a' && ch<='z') {
+ ch -= 32;
+ }
+ switch( ch ) {
+ case '2':
+ case '3':
+ case '7':
+ case 'A':
+ case 'B':
+ case 'C':
+ case 'D':
+ case 'G':
+ case 'H':
+ case 'J':
+ case 'L':
+ case 'P':
+ case 'R':
+ case 'S':
+ case 'T':
+ case 'W':
+ sum += ch;
+ continue;
+ default:
+ return qfalse;
+ }
+ }
+
+ sprintf(chs, "%02x", sum);
+
+ if (checksum && !Q_stricmp(chs, checksum)) {
+ return qtrue;
+ }
+
+ if (!checksum) {
+ return qtrue;
+ }
+
+ return qfalse;
+}
+
+