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-rw-r--r--code/cgame/cg_main.c2
-rw-r--r--code/cgame/cg_syscalls.c4
2 files changed, 3 insertions, 3 deletions
diff --git a/code/cgame/cg_main.c b/code/cgame/cg_main.c
index b4c3e13..bfb111c 100644
--- a/code/cgame/cg_main.c
+++ b/code/cgame/cg_main.c
@@ -43,7 +43,7 @@ This is the only way control passes into the module.
This must be the very first function compiled into the .q3vm file
================
*/
-long vmMain( long command, long arg0, long arg1, long arg2, long arg3, long arg4, long arg5, long arg6, long arg7, long arg8, long arg9, long arg10, long arg11 ) {
+intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) {
switch ( command ) {
case CG_INIT:
diff --git a/code/cgame/cg_syscalls.c b/code/cgame/cg_syscalls.c
index a997878..758d1b4 100644
--- a/code/cgame/cg_syscalls.c
+++ b/code/cgame/cg_syscalls.c
@@ -28,10 +28,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "cg_local.h"
-static long (QDECL *syscall)( long arg, ... ) = (long (QDECL *)( long, ...))-1;
+static intptr_t (QDECL *syscall)( intptr_t arg, ... ) = (intptr_t (QDECL *)( intptr_t, ...))-1;
-void dllEntry( long (QDECL *syscallptr)( long arg,... ) ) {
+void dllEntry( intptr_t (QDECL *syscallptr)( intptr_t arg,... ) ) {
syscall = syscallptr;
}