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-rwxr-xr-xcode/bspc/map_q1.c2348
1 files changed, 1174 insertions, 1174 deletions
diff --git a/code/bspc/map_q1.c b/code/bspc/map_q1.c
index 772a358..fa9d117 100755
--- a/code/bspc/map_q1.c
+++ b/code/bspc/map_q1.c
@@ -1,1174 +1,1174 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-#include "qbsp.h"
-#include "l_bsp_q1.h"
-#include "aas_map.h" //AAS_CreateMapBrushes
-
-int q1_numbrushes;
-int q1_numclipbrushes;
-
-//#define Q1_PRINT
-
-//===========================================================================
-// water, slime and lava brush textures names always start with a *
-// followed by the type: "slime", "lava" or otherwise water
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int Q1_TextureContents(char *name)
-{
- if (!Q_strcasecmp(name, "clip")) return CONTENTS_SOLID;
- if (name[0] == '*')
- {
- if (!Q_strncasecmp(name+1,"lava",4)) return CONTENTS_LAVA;
- else if (!Q_strncasecmp(name+1,"slime",5)) return CONTENTS_SLIME;
- else return CONTENTS_WATER;
- } //end if
- else if (!Q_strncasecmp(name, "sky", 3)) return CONTENTS_SOLID;
- else return CONTENTS_SOLID;
-} //end of the function Q1_TextureContents
-//===========================================================================
-// Generates two new brushes, leaving the original
-// unchanged
-//
-// modified for Half-Life because there are quite a lot of tiny node leaves
-// in the Half-Life bsps
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void Q1_SplitBrush(bspbrush_t *brush, int planenum, int nodenum,
- bspbrush_t **front, bspbrush_t **back)
-{
- bspbrush_t *b[2];
- int i, j;
- winding_t *w, *cw[2], *midwinding;
- plane_t *plane, *plane2;
- side_t *s, *cs;
- float d, d_front, d_back;
-
- *front = *back = NULL;
- plane = &mapplanes[planenum];
-
- // check all points
- d_front = d_back = 0;
- for (i=0 ; i<brush->numsides ; i++)
- {
- w = brush->sides[i].winding;
- if (!w)
- continue;
- for (j=0 ; j<w->numpoints ; j++)
- {
- d = DotProduct (w->p[j], plane->normal) - plane->dist;
- if (d > 0 && d > d_front)
- d_front = d;
- if (d < 0 && d < d_back)
- d_back = d;
- } //end for
- } //end for
-
- if (d_front < 0.1) // PLANESIDE_EPSILON)
- { // only on back
- *back = CopyBrush (brush);
- Log_Print("Q1_SplitBrush: only on back\n");
- return;
- } //end if
- if (d_back > -0.1) // PLANESIDE_EPSILON)
- { // only on front
- *front = CopyBrush (brush);
- Log_Print("Q1_SplitBrush: only on front\n");
- return;
- } //end if
-
- // create a new winding from the split plane
-
- w = BaseWindingForPlane (plane->normal, plane->dist);
- for (i = 0; i < brush->numsides && w; i++)
- {
- plane2 = &mapplanes[brush->sides[i].planenum ^ 1];
- ChopWindingInPlace(&w, plane2->normal, plane2->dist, 0); // PLANESIDE_EPSILON);
- } //end for
-
- if (!w || WindingIsTiny(w))
- { // the brush isn't really split
- int side;
-
- Log_Print("Q1_SplitBrush: no split winding\n");
- side = BrushMostlyOnSide (brush, plane);
- if (side == PSIDE_FRONT)
- *front = CopyBrush (brush);
- if (side == PSIDE_BACK)
- *back = CopyBrush (brush);
- return;
- }
-
- if (WindingIsHuge(w))
- {
- Log_Print("Q1_SplitBrush: WARNING huge split winding\n");
- } //end of
-
- midwinding = w;
-
- // split it for real
-
- for (i = 0; i < 2; i++)
- {
- b[i] = AllocBrush (brush->numsides+1);
- b[i]->original = brush->original;
- } //end for
-
- // split all the current windings
-
- for (i=0 ; i<brush->numsides ; i++)
- {
- s = &brush->sides[i];
- w = s->winding;
- if (!w)
- continue;
- ClipWindingEpsilon (w, plane->normal, plane->dist,
- 0 /*PLANESIDE_EPSILON*/, &cw[0], &cw[1]);
- for (j=0 ; j<2 ; j++)
- {
- if (!cw[j])
- continue;
-#if 0
- if (WindingIsTiny (cw[j]))
- {
- FreeWinding (cw[j]);
- continue;
- }
-#endif
- cs = &b[j]->sides[b[j]->numsides];
- b[j]->numsides++;
- *cs = *s;
-// cs->planenum = s->planenum;
-// cs->texinfo = s->texinfo;
-// cs->visible = s->visible;
-// cs->original = s->original;
- cs->winding = cw[j];
- cs->flags &= ~SFL_TESTED;
- } //end for
- } //end for
-
-
- // see if we have valid polygons on both sides
-
- for (i=0 ; i<2 ; i++)
- {
- BoundBrush (b[i]);
- for (j=0 ; j<3 ; j++)
- {
- if (b[i]->mins[j] < -4096 || b[i]->maxs[j] > 4096)
- {
- Log_Print("Q1_SplitBrush: bogus brush after clip\n");
- break;
- } //end if
- } //end for
-
- if (b[i]->numsides < 3 || j < 3)
- {
- FreeBrush (b[i]);
- b[i] = NULL;
- Log_Print("Q1_SplitBrush: numsides < 3\n");
- } //end if
- } //end for
-
- if ( !(b[0] && b[1]) )
- {
- if (!b[0] && !b[1])
- Log_Print("Q1_SplitBrush: split removed brush\n");
- else
- Log_Print("Q1_SplitBrush: split not on both sides\n");
- if (b[0])
- {
- FreeBrush (b[0]);
- *front = CopyBrush (brush);
- } //end if
- if (b[1])
- {
- FreeBrush (b[1]);
- *back = CopyBrush (brush);
- } //end if
- return;
- } //end if
-
- // add the midwinding to both sides
- for (i = 0; i < 2; i++)
- {
- cs = &b[i]->sides[b[i]->numsides];
- b[i]->numsides++;
-
- cs->planenum = planenum^i^1;
- cs->texinfo = 0;
- //store the node number in the surf to find the texinfo later on
- cs->surf = nodenum;
- //
- cs->flags &= ~SFL_VISIBLE;
- cs->flags &= ~SFL_TESTED;
- cs->flags &= ~SFL_TEXTURED;
- if (i==0)
- cs->winding = CopyWinding (midwinding);
- else
- cs->winding = midwinding;
- } //end for
-
-
-{
- vec_t v1;
- int i;
-
- for (i=0 ; i<2 ; i++)
- {
- v1 = BrushVolume (b[i]);
- if (v1 < 1)
- {
- FreeBrush (b[i]);
- b[i] = NULL;
- Log_Print("Q1_SplitBrush: tiny volume after clip\n");
- } //end if
- } //end for
-} //*/
-
- *front = b[0];
- *back = b[1];
-} //end of the function Q1_SplitBrush
-//===========================================================================
-// returns true if the tree starting at nodenum has only solid leaves
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int Q1_SolidTree_r(int nodenum)
-{
- if (nodenum < 0)
- {
- switch(q1_dleafs[(-nodenum) - 1].contents)
- {
- case Q1_CONTENTS_EMPTY:
- {
- return false;
- } //end case
- case Q1_CONTENTS_SOLID:
-#ifdef HLCONTENTS
- case Q1_CONTENTS_CLIP:
-#endif HLCONTENTS
- case Q1_CONTENTS_SKY:
-#ifdef HLCONTENTS
- case Q1_CONTENTS_TRANSLUCENT:
-#endif HLCONTENTS
- {
- return true;
- } //end case
- case Q1_CONTENTS_WATER:
- case Q1_CONTENTS_SLIME:
- case Q1_CONTENTS_LAVA:
-#ifdef HLCONTENTS
- //these contents should not be found in the BSP
- case Q1_CONTENTS_ORIGIN:
- case Q1_CONTENTS_CURRENT_0:
- case Q1_CONTENTS_CURRENT_90:
- case Q1_CONTENTS_CURRENT_180:
- case Q1_CONTENTS_CURRENT_270:
- case Q1_CONTENTS_CURRENT_UP:
- case Q1_CONTENTS_CURRENT_DOWN:
-#endif HLCONTENTS
- default:
- {
- return false;
- } //end default
- } //end switch
- return false;
- } //end if
- if (!Q1_SolidTree_r(q1_dnodes[nodenum].children[0])) return false;
- if (!Q1_SolidTree_r(q1_dnodes[nodenum].children[1])) return false;
- return true;
-} //end of the function Q1_SolidTree_r
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-bspbrush_t *Q1_CreateBrushes_r(bspbrush_t *brush, int nodenum)
-{
- int planenum;
- bspbrush_t *front, *back;
- q1_dleaf_t *leaf;
-
- //if it is a leaf
- if (nodenum < 0)
- {
- leaf = &q1_dleafs[(-nodenum) - 1];
- if (leaf->contents != Q1_CONTENTS_EMPTY)
- {
-#ifdef Q1_PRINT
- qprintf("\r%5i", ++q1_numbrushes);
-#endif //Q1_PRINT
- } //end if
- switch(leaf->contents)
- {
- case Q1_CONTENTS_EMPTY:
- {
- FreeBrush(brush);
- return NULL;
- } //end case
- case Q1_CONTENTS_SOLID:
-#ifdef HLCONTENTS
- case Q1_CONTENTS_CLIP:
-#endif HLCONTENTS
- case Q1_CONTENTS_SKY:
-#ifdef HLCONTENTS
- case Q1_CONTENTS_TRANSLUCENT:
-#endif HLCONTENTS
- {
- brush->side = CONTENTS_SOLID;
- return brush;
- } //end case
- case Q1_CONTENTS_WATER:
- {
- brush->side = CONTENTS_WATER;
- return brush;
- } //end case
- case Q1_CONTENTS_SLIME:
- {
- brush->side = CONTENTS_SLIME;
- return brush;
- } //end case
- case Q1_CONTENTS_LAVA:
- {
- brush->side = CONTENTS_LAVA;
- return brush;
- } //end case
-#ifdef HLCONTENTS
- //these contents should not be found in the BSP
- case Q1_CONTENTS_ORIGIN:
- case Q1_CONTENTS_CURRENT_0:
- case Q1_CONTENTS_CURRENT_90:
- case Q1_CONTENTS_CURRENT_180:
- case Q1_CONTENTS_CURRENT_270:
- case Q1_CONTENTS_CURRENT_UP:
- case Q1_CONTENTS_CURRENT_DOWN:
- {
- Error("Q1_CreateBrushes_r: found contents %d in Half-Life BSP", leaf->contents);
- return NULL;
- } //end case
-#endif HLCONTENTS
- default:
- {
- Error("Q1_CreateBrushes_r: unknown contents %d in Half-Life BSP", leaf->contents);
- return NULL;
- } //end default
- } //end switch
- return NULL;
- } //end if
- //if the rest of the tree is solid
- /*if (Q1_SolidTree_r(nodenum))
- {
- brush->side = CONTENTS_SOLID;
- return brush;
- } //end if*/
- //
- planenum = q1_dnodes[nodenum].planenum;
- planenum = FindFloatPlane(q1_dplanes[planenum].normal, q1_dplanes[planenum].dist);
- //split the brush with the node plane
- Q1_SplitBrush(brush, planenum, nodenum, &front, &back);
- //free the original brush
- FreeBrush(brush);
- //every node must split the brush in two
- if (!front || !back)
- {
- Log_Print("Q1_CreateBrushes_r: WARNING node not splitting brush\n");
- //return NULL;
- } //end if
- //create brushes recursively
- if (front) front = Q1_CreateBrushes_r(front, q1_dnodes[nodenum].children[0]);
- if (back) back = Q1_CreateBrushes_r(back, q1_dnodes[nodenum].children[1]);
- //link the brushes if possible and return them
- if (front)
- {
- for (brush = front; brush->next; brush = brush->next);
- brush->next = back;
- return front;
- } //end if
- else
- {
- return back;
- } //end else
-} //end of the function Q1_CreateBrushes_r
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-bspbrush_t *Q1_CreateBrushesFromBSP(int modelnum)
-{
- bspbrush_t *brushlist;
- bspbrush_t *brush;
- q1_dnode_t *headnode;
- vec3_t mins, maxs;
- int i;
-
- //
- headnode = &q1_dnodes[q1_dmodels[modelnum].headnode[0]];
- //get the mins and maxs of the world
- VectorCopy(headnode->mins, mins);
- VectorCopy(headnode->maxs, maxs);
- //enlarge these mins and maxs
- for (i = 0; i < 3; i++)
- {
- mins[i] -= 8;
- maxs[i] += 8;
- } //end for
- //NOTE: have to add the BSP tree mins and maxs to the MAP mins and maxs
- AddPointToBounds(mins, map_mins, map_maxs);
- AddPointToBounds(maxs, map_mins, map_maxs);
- //
- if (!modelnum)
- {
- Log_Print("brush size: %5.0f,%5.0f,%5.0f to %5.0f,%5.0f,%5.0f\n",
- map_mins[0], map_mins[1], map_mins[2],
- map_maxs[0], map_maxs[1], map_maxs[2]);
- } //end if
- //create one huge brush containing the whole world
- brush = BrushFromBounds(mins, maxs);
- VectorCopy(mins, brush->mins);
- VectorCopy(maxs, brush->maxs);
- //
-#ifdef Q1_PRINT
- qprintf("creating Quake brushes\n");
- qprintf("%5d brushes", q1_numbrushes = 0);
-#endif //Q1_PRINT
- //create the brushes
- brushlist = Q1_CreateBrushes_r(brush, q1_dmodels[modelnum].headnode[0]);
- //
-#ifdef Q1_PRINT
- qprintf("\n");
-#endif //Q1_PRINT
- //now we've got a list with brushes!
- return brushlist;
-} //end of the function Q1_CreateBrushesFromBSP
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-q1_dleaf_t *Q1_PointInLeaf(int startnode, vec3_t point)
-{
- int nodenum;
- vec_t dist;
- q1_dnode_t *node;
- q1_dplane_t *plane;
-
- nodenum = startnode;
- while (nodenum >= 0)
- {
- node = &q1_dnodes[nodenum];
- plane = &q1_dplanes[node->planenum];
- dist = DotProduct(point, plane->normal) - plane->dist;
- if (dist > 0)
- nodenum = node->children[0];
- else
- nodenum = node->children[1];
- } //end while
-
- return &q1_dleafs[-nodenum - 1];
-} //end of the function Q1_PointInLeaf
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-float Q1_FaceArea(q1_dface_t *face)
-{
- int i;
- float total;
- vec_t *v;
- vec3_t d1, d2, cross;
- q1_dedge_t *edge;
-
- edge = &q1_dedges[face->firstedge];
- v = q1_dvertexes[edge->v[0]].point;
-
- total = 0;
- for (i = 1; i < face->numedges - 1; i++)
- {
- edge = &q1_dedges[face->firstedge + i];
- VectorSubtract(q1_dvertexes[edge->v[0]].point, v, d1);
- VectorSubtract(q1_dvertexes[edge->v[1]].point, v, d2);
- CrossProduct(d1, d2, cross);
- total += 0.5 * VectorLength(cross);
- } //end for
- return total;
-} //end of the function AAS_FaceArea
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void Q1_FacePlane(q1_dface_t *face, vec3_t normal, float *dist)
-{
- vec_t *v1, *v2, *v3;
- vec3_t vec1, vec2;
- int side, edgenum;
-
- edgenum = q1_dsurfedges[face->firstedge];
- side = edgenum < 0;
- v1 = q1_dvertexes[q1_dedges[abs(edgenum)].v[side]].point;
- v2 = q1_dvertexes[q1_dedges[abs(edgenum)].v[!side]].point;
- edgenum = q1_dsurfedges[face->firstedge+1];
- side = edgenum < 0;
- v3 = q1_dvertexes[q1_dedges[abs(edgenum)].v[!side]].point;
- //
- VectorSubtract(v2, v1, vec1);
- VectorSubtract(v3, v1, vec2);
-
- CrossProduct(vec1, vec2, normal);
- VectorNormalize(normal);
- *dist = DotProduct(v1, normal);
-} //end of the function Q1_FacePlane
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-bspbrush_t *Q1_MergeBrushes(bspbrush_t *brushlist, int modelnum)
-{
- int nummerges, merged;
- bspbrush_t *b1, *b2, *tail, *newbrush, *newbrushlist;
- bspbrush_t *lastb2;
-
- if (!brushlist) return NULL;
-
- if (!modelnum) qprintf("%5d brushes merged", nummerges = 0);
- do
- {
- for (tail = brushlist; tail; tail = tail->next)
- {
- if (!tail->next) break;
- } //end for
- merged = 0;
- newbrushlist = NULL;
- for (b1 = brushlist; b1; b1 = brushlist)
- {
- lastb2 = b1;
- for (b2 = b1->next; b2; b2 = b2->next)
- {
- //can't merge brushes with different contents
- if (b1->side != b2->side) newbrush = NULL;
- else newbrush = TryMergeBrushes(b1, b2);
- //if a merged brush is created
- if (newbrush)
- {
- //copy the brush contents
- newbrush->side = b1->side;
- //add the new brush to the end of the list
- tail->next = newbrush;
- //remove the second brush from the list
- lastb2->next = b2->next;
- //remove the first brush from the list
- brushlist = brushlist->next;
- //free the merged brushes
- FreeBrush(b1);
- FreeBrush(b2);
- //get a new tail brush
- for (tail = brushlist; tail; tail = tail->next)
- {
- if (!tail->next) break;
- } //end for
- merged++;
- if (!modelnum) qprintf("\r%5d", nummerges++);
- break;
- } //end if
- lastb2 = b2;
- } //end for
- //if b1 can't be merged with any of the other brushes
- if (!b2)
- {
- brushlist = brushlist->next;
- //keep b1
- b1->next = newbrushlist;
- newbrushlist = b1;
- } //end else
- } //end for
- brushlist = newbrushlist;
- } while(merged);
- if (!modelnum) qprintf("\n");
- return newbrushlist;
-} //end of the function Q1_MergeBrushes
-//===========================================================================
-// returns the amount the face and the winding overlap
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-float Q1_FaceOnWinding(q1_dface_t *face, winding_t *winding)
-{
- int i, edgenum, side;
- float dist, area;
- q1_dplane_t plane;
- vec_t *v1, *v2;
- vec3_t normal, edgevec;
- winding_t *w;
-
- //
- w = CopyWinding(winding);
- memcpy(&plane, &q1_dplanes[face->planenum], sizeof(q1_dplane_t));
- //check on which side of the plane the face is
- if (face->side)
- {
- VectorNegate(plane.normal, plane.normal);
- plane.dist = -plane.dist;
- } //end if
- for (i = 0; i < face->numedges && w; i++)
- {
- //get the first and second vertex of the edge
- edgenum = q1_dsurfedges[face->firstedge + i];
- side = edgenum > 0;
- //if the face plane is flipped
- v1 = q1_dvertexes[q1_dedges[abs(edgenum)].v[side]].point;
- v2 = q1_dvertexes[q1_dedges[abs(edgenum)].v[!side]].point;
- //create a plane through the edge vector, orthogonal to the face plane
- //and with the normal vector pointing out of the face
- VectorSubtract(v1, v2, edgevec);
- CrossProduct(edgevec, plane.normal, normal);
- VectorNormalize(normal);
- dist = DotProduct(normal, v1);
- //
- ChopWindingInPlace(&w, normal, dist, 0.9); //CLIP_EPSILON
- } //end for
- if (w)
- {
- area = WindingArea(w);
- FreeWinding(w);
- return area;
- } //end if
- return 0;
-} //end of the function Q1_FaceOnWinding
-//===========================================================================
-// returns a list with brushes created by splitting the given brush with
-// planes that go through the face edges and are orthogonal to the face plane
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-bspbrush_t *Q1_SplitBrushWithFace(bspbrush_t *brush, q1_dface_t *face)
-{
- int i, edgenum, side, planenum, splits;
- float dist;
- q1_dplane_t plane;
- vec_t *v1, *v2;
- vec3_t normal, edgevec;
- bspbrush_t *front, *back, *brushlist;
-
- memcpy(&plane, &q1_dplanes[face->planenum], sizeof(q1_dplane_t));
- //check on which side of the plane the face is
- if (face->side)
- {
- VectorNegate(plane.normal, plane.normal);
- plane.dist = -plane.dist;
- } //end if
- splits = 0;
- brushlist = NULL;
- for (i = 0; i < face->numedges; i++)
- {
- //get the first and second vertex of the edge
- edgenum = q1_dsurfedges[face->firstedge + i];
- side = edgenum > 0;
- //if the face plane is flipped
- v1 = q1_dvertexes[q1_dedges[abs(edgenum)].v[side]].point;
- v2 = q1_dvertexes[q1_dedges[abs(edgenum)].v[!side]].point;
- //create a plane through the edge vector, orthogonal to the face plane
- //and with the normal vector pointing out of the face
- VectorSubtract(v1, v2, edgevec);
- CrossProduct(edgevec, plane.normal, normal);
- VectorNormalize(normal);
- dist = DotProduct(normal, v1);
- //
- planenum = FindFloatPlane(normal, dist);
- //split the current brush
- SplitBrush(brush, planenum, &front, &back);
- //if there is a back brush just put it in the list
- if (back)
- {
- //copy the brush contents
- back->side = brush->side;
- //
- back->next = brushlist;
- brushlist = back;
- splits++;
- } //end if
- if (!front)
- {
- Log_Print("Q1_SplitBrushWithFace: no new brush\n");
- FreeBrushList(brushlist);
- return NULL;
- } //end if
- //copy the brush contents
- front->side = brush->side;
- //continue splitting the front brush
- brush = front;
- } //end for
- if (!splits)
- {
- FreeBrush(front);
- return NULL;
- } //end if
- front->next = brushlist;
- brushlist = front;
- return brushlist;
-} //end of the function Q1_SplitBrushWithFace
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-bspbrush_t *Q1_TextureBrushes(bspbrush_t *brushlist, int modelnum)
-{
- float area, largestarea;
- int i, n, texinfonum, sn, numbrushes, ofs;
- int bestfacenum, sidenodenum;
- side_t *side;
- q1_dmiptexlump_t *miptexlump;
- q1_miptex_t *miptex;
- bspbrush_t *brush, *nextbrush, *prevbrush, *newbrushes, *brushlistend;
- vec_t defaultvec[4] = {1, 0, 0, 0};
-
- if (!modelnum) qprintf("texturing brushes\n");
- if (!modelnum) qprintf("%5d brushes", numbrushes = 0);
- //get a pointer to the last brush in the list
- for (brushlistend = brushlist; brushlistend; brushlistend = brushlistend->next)
- {
- if (!brushlistend->next) break;
- } //end for
- //there's no previous brush when at the start of the list
- prevbrush = NULL;
- //go over the brush list
- for (brush = brushlist; brush; brush = nextbrush)
- {
- nextbrush = brush->next;
- //find a texinfo for every brush side
- for (sn = 0; sn < brush->numsides; sn++)
- {
- side = &brush->sides[sn];
- //
- if (side->flags & SFL_TEXTURED) continue;
- //number of the node that created this brush side
- sidenodenum = side->surf; //see midwinding in Q1_SplitBrush
- //no face found yet
- bestfacenum = -1;
- //minimum face size
- largestarea = 1;
- //if optimizing the texture placement and not going for the
- //least number of brushes
- if (!lessbrushes)
- {
- for (i = 0; i < q1_numfaces; i++)
- {
- //the face must be in the same plane as the node plane that created
- //this brush side
- if (q1_dfaces[i].planenum == q1_dnodes[sidenodenum].planenum)
- {
- //get the area the face and the brush side overlap
- area = Q1_FaceOnWinding(&q1_dfaces[i], side->winding);
- //if this face overlaps the brush side winding more than previous faces
- if (area > largestarea)
- {
- //if there already was a face for texturing this brush side with
- //a different texture
- if (bestfacenum >= 0 &&
- (q1_dfaces[bestfacenum].texinfo != q1_dfaces[i].texinfo))
- {
- //split the brush to fit the texture
- newbrushes = Q1_SplitBrushWithFace(brush, &q1_dfaces[i]);
- //if new brushes where created
- if (newbrushes)
- {
- //remove the current brush from the list
- if (prevbrush) prevbrush->next = brush->next;
- else brushlist = brush->next;
- if (brushlistend == brush)
- {
- brushlistend = prevbrush;
- nextbrush = newbrushes;
- } //end if
- //add the new brushes to the end of the list
- if (brushlistend) brushlistend->next = newbrushes;
- else brushlist = newbrushes;
- //free the current brush
- FreeBrush(brush);
- //don't forget about the prevbrush pointer at the bottom of
- //the outer loop
- brush = prevbrush;
- //find the end of the list
- for (brushlistend = brushlist; brushlistend; brushlistend = brushlistend->next)
- {
- if (!brushlistend->next) break;
- } //end for
- break;
- } //end if
- else
- {
- Log_Write("brush %d: no real texture split", numbrushes);
- } //end else
- } //end if
- else
- {
- //best face for texturing this brush side
- bestfacenum = i;
- } //end else
- } //end if
- } //end if
- } //end for
- //if the brush was split the original brush is removed
- //and we just continue with the next one in the list
- if (i < q1_numfaces) break;
- } //end if
- else
- {
- //find the face with the largest overlap with this brush side
- //for texturing the brush side
- for (i = 0; i < q1_numfaces; i++)
- {
- //the face must be in the same plane as the node plane that created
- //this brush side
- if (q1_dfaces[i].planenum == q1_dnodes[sidenodenum].planenum)
- {
- //get the area the face and the brush side overlap
- area = Q1_FaceOnWinding(&q1_dfaces[i], side->winding);
- //if this face overlaps the brush side winding more than previous faces
- if (area > largestarea)
- {
- largestarea = area;
- bestfacenum = i;
- } //end if
- } //end if
- } //end for
- } //end else
- //if a face was found for texturing this brush side
- if (bestfacenum >= 0)
- {
- //set the MAP texinfo values
- texinfonum = q1_dfaces[bestfacenum].texinfo;
- for (n = 0; n < 4; n++)
- {
- map_texinfo[texinfonum].vecs[0][n] = q1_texinfo[texinfonum].vecs[0][n];
- map_texinfo[texinfonum].vecs[1][n] = q1_texinfo[texinfonum].vecs[1][n];
- } //end for
- //make sure the two vectors aren't of zero length otherwise use the default
- //vector to prevent a divide by zero in the map writing
- if (VectorLength(map_texinfo[texinfonum].vecs[0]) < 0.01)
- memcpy(map_texinfo[texinfonum].vecs[0], defaultvec, sizeof(defaultvec));
- if (VectorLength(map_texinfo[texinfonum].vecs[1]) < 0.01)
- memcpy(map_texinfo[texinfonum].vecs[1], defaultvec, sizeof(defaultvec));
- //
- map_texinfo[texinfonum].flags = q1_texinfo[texinfonum].flags;
- map_texinfo[texinfonum].value = 0; //Q1 and HL texinfos don't have a value
- //the mip texture
- miptexlump = (q1_dmiptexlump_t *) q1_dtexdata;
- ofs = miptexlump->dataofs[q1_texinfo[texinfonum].miptex];
- if ( ofs > q1_texdatasize ) {
- ofs = miptexlump->dataofs[0];
- }
- miptex = (q1_miptex_t *)((byte *)miptexlump + ofs);
- //get the mip texture name
- strcpy(map_texinfo[texinfonum].texture, miptex->name);
- //no animations in Quake1 and Half-Life mip textures
- map_texinfo[texinfonum].nexttexinfo = -1;
- //store the texinfo number
- side->texinfo = texinfonum;
- //
- if (texinfonum > map_numtexinfo) map_numtexinfo = texinfonum;
- //this side is textured
- side->flags |= SFL_TEXTURED;
- } //end if
- else
- {
- //no texture for this side
- side->texinfo = TEXINFO_NODE;
- //this side is textured
- side->flags |= SFL_TEXTURED;
- } //end if
- } //end for
- //
- if (!modelnum && prevbrush != brush) qprintf("\r%5d", ++numbrushes);
- //previous brush in the list
- prevbrush = brush;
- } //end for
- if (!modelnum) qprintf("\n");
- //return the new list with brushes
- return brushlist;
-} //end of the function Q1_TextureBrushes
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void Q1_FixContentsTextures(bspbrush_t *brushlist)
-{
- int i, texinfonum;
- bspbrush_t *brush;
-
- for (brush = brushlist; brush; brush = brush->next)
- {
- //only fix the textures of water, slime and lava brushes
- if (brush->side != CONTENTS_WATER &&
- brush->side != CONTENTS_SLIME &&
- brush->side != CONTENTS_LAVA) continue;
- //
- for (i = 0; i < brush->numsides; i++)
- {
- texinfonum = brush->sides[i].texinfo;
- if (Q1_TextureContents(map_texinfo[texinfonum].texture) == brush->side) break;
- } //end for
- //if no specific contents texture was found
- if (i >= brush->numsides)
- {
- texinfonum = -1;
- for (i = 0; i < map_numtexinfo; i++)
- {
- if (Q1_TextureContents(map_texinfo[i].texture) == brush->side)
- {
- texinfonum = i;
- break;
- } //end if
- } //end for
- } //end if
- //
- if (texinfonum >= 0)
- {
- //give all the brush sides this contents texture
- for (i = 0; i < brush->numsides; i++)
- {
- brush->sides[i].texinfo = texinfonum;
- } //end for
- } //end if
- else Log_Print("brush contents %d with wrong textures\n", brush->side);
- //
- } //end for
- /*
- for (brush = brushlist; brush; brush = brush->next)
- {
- //give all the brush sides this contents texture
- for (i = 0; i < brush->numsides; i++)
- {
- if (Q1_TextureContents(map_texinfo[texinfonum].texture) != brush->side)
- {
- Error("brush contents %d with wrong contents textures %s\n", brush->side,
- Q1_TextureContents(map_texinfo[texinfonum].texture));
- } //end if
- } //end for
- } //end for*/
-} //end of the function Q1_FixContentsTextures
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void Q1_BSPBrushToMapBrush(bspbrush_t *bspbrush, entity_t *mapent)
-{
- mapbrush_t *mapbrush;
- side_t *side;
- int i, besttexinfo;
-
- CheckBSPBrush(bspbrush);
-
- if (nummapbrushes >= MAX_MAPFILE_BRUSHES)
- Error ("nummapbrushes == MAX_MAPFILE_BRUSHES");
-
- mapbrush = &mapbrushes[nummapbrushes];
- mapbrush->original_sides = &brushsides[nummapbrushsides];
- mapbrush->entitynum = mapent - entities;
- mapbrush->brushnum = nummapbrushes - mapent->firstbrush;
- mapbrush->leafnum = -1;
- mapbrush->numsides = 0;
-
- besttexinfo = TEXINFO_NODE;
- for (i = 0; i < bspbrush->numsides; i++)
- {
- if (!bspbrush->sides[i].winding) continue;
- //
- if (nummapbrushsides >= MAX_MAPFILE_BRUSHSIDES)
- Error ("MAX_MAPFILE_BRUSHSIDES");
- side = &brushsides[nummapbrushsides];
- //the contents of the bsp brush is stored in the side variable
- side->contents = bspbrush->side;
- side->surf = 0;
- side->planenum = bspbrush->sides[i].planenum;
- side->texinfo = bspbrush->sides[i].texinfo;
- if (side->texinfo != TEXINFO_NODE)
- {
- //this brush side is textured
- side->flags |= SFL_TEXTURED;
- besttexinfo = side->texinfo;
- } //end if
- //
- nummapbrushsides++;
- mapbrush->numsides++;
- } //end for
- //
- if (besttexinfo == TEXINFO_NODE)
- {
- mapbrush->numsides = 0;
- q1_numclipbrushes++;
- return;
- } //end if
- //set the texinfo for all the brush sides without texture
- for (i = 0; i < mapbrush->numsides; i++)
- {
- if (mapbrush->original_sides[i].texinfo == TEXINFO_NODE)
- {
- mapbrush->original_sides[i].texinfo = besttexinfo;
- } //end if
- } //end for
- //contents of the brush
- mapbrush->contents = bspbrush->side;
- //
- if (create_aas)
- {
- //create the AAS brushes from this brush, add brush bevels
- AAS_CreateMapBrushes(mapbrush, mapent, true);
- return;
- } //end if
- //create windings for sides and bounds for brush
- MakeBrushWindings(mapbrush);
- //add brush bevels
- AddBrushBevels(mapbrush);
- //a new brush has been created
- nummapbrushes++;
- mapent->numbrushes++;
-} //end of the function Q1_BSPBrushToMapBrush
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void Q1_CreateMapBrushes(entity_t *mapent, int modelnum)
-{
- bspbrush_t *brushlist, *brush, *nextbrush;
- int i;
-
- //create brushes from the model BSP tree
- brushlist = Q1_CreateBrushesFromBSP(modelnum);
- //texture the brushes and split them when necesary
- brushlist = Q1_TextureBrushes(brushlist, modelnum);
- //fix the contents textures of all brushes
- Q1_FixContentsTextures(brushlist);
- //
- if (!nobrushmerge)
- {
- brushlist = Q1_MergeBrushes(brushlist, modelnum);
- //brushlist = Q1_MergeBrushes(brushlist, modelnum);
- } //end if
- //
- if (!modelnum) qprintf("converting brushes to map brushes\n");
- if (!modelnum) qprintf("%5d brushes", i = 0);
- for (brush = brushlist; brush; brush = nextbrush)
- {
- nextbrush = brush->next;
- Q1_BSPBrushToMapBrush(brush, mapent);
- brush->next = NULL;
- FreeBrush(brush);
- if (!modelnum) qprintf("\r%5d", ++i);
- } //end for
- if (!modelnum) qprintf("\n");
-} //end of the function Q1_CreateMapBrushes
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void Q1_ResetMapLoading(void)
-{
-} //end of the function Q1_ResetMapLoading
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void Q1_LoadMapFromBSP(char *filename, int offset, int length)
-{
- int i, modelnum;
- char *model, *classname;
-
- Log_Print("-- Q1_LoadMapFromBSP --\n");
- //the loaded map type
- loadedmaptype = MAPTYPE_QUAKE1;
- //
- qprintf("loading map from %s at %d\n", filename, offset);
- //load the Half-Life BSP file
- Q1_LoadBSPFile(filename, offset, length);
- //
- q1_numclipbrushes = 0;
- //CreatePath(path);
- //Q1_CreateQ2WALFiles(path);
- //parse the entities from the BSP
- Q1_ParseEntities();
- //clear the map mins and maxs
- ClearBounds(map_mins, map_maxs);
- //
- qprintf("creating Quake1 brushes\n");
- if (lessbrushes) qprintf("creating minimum number of brushes\n");
- else qprintf("placing textures correctly\n");
- //
- for (i = 0; i < num_entities; i++)
- {
- entities[i].firstbrush = nummapbrushes;
- entities[i].numbrushes = 0;
- //
- classname = ValueForKey(&entities[i], "classname");
- if (classname && !strcmp(classname, "worldspawn"))
- {
- modelnum = 0;
- } //end if
- else
- {
- //
- model = ValueForKey(&entities[i], "model");
- if (!model || *model != '*') continue;
- model++;
- modelnum = atoi(model);
- } //end else
- //create map brushes for the entity
- Q1_CreateMapBrushes(&entities[i], modelnum);
- } //end for
- //
- qprintf("%5d map brushes\n", nummapbrushes);
- qprintf("%5d clip brushes\n", q1_numclipbrushes);
-} //end of the function Q1_LoadMapFromBSP
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "qbsp.h"
+#include "l_bsp_q1.h"
+#include "aas_map.h" //AAS_CreateMapBrushes
+
+int q1_numbrushes;
+int q1_numclipbrushes;
+
+//#define Q1_PRINT
+
+//===========================================================================
+// water, slime and lava brush textures names always start with a *
+// followed by the type: "slime", "lava" or otherwise water
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+int Q1_TextureContents(char *name)
+{
+ if (!Q_strcasecmp(name, "clip")) return CONTENTS_SOLID;
+ if (name[0] == '*')
+ {
+ if (!Q_strncasecmp(name+1,"lava",4)) return CONTENTS_LAVA;
+ else if (!Q_strncasecmp(name+1,"slime",5)) return CONTENTS_SLIME;
+ else return CONTENTS_WATER;
+ } //end if
+ else if (!Q_strncasecmp(name, "sky", 3)) return CONTENTS_SOLID;
+ else return CONTENTS_SOLID;
+} //end of the function Q1_TextureContents
+//===========================================================================
+// Generates two new brushes, leaving the original
+// unchanged
+//
+// modified for Half-Life because there are quite a lot of tiny node leaves
+// in the Half-Life bsps
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void Q1_SplitBrush(bspbrush_t *brush, int planenum, int nodenum,
+ bspbrush_t **front, bspbrush_t **back)
+{
+ bspbrush_t *b[2];
+ int i, j;
+ winding_t *w, *cw[2], *midwinding;
+ plane_t *plane, *plane2;
+ side_t *s, *cs;
+ float d, d_front, d_back;
+
+ *front = *back = NULL;
+ plane = &mapplanes[planenum];
+
+ // check all points
+ d_front = d_back = 0;
+ for (i=0 ; i<brush->numsides ; i++)
+ {
+ w = brush->sides[i].winding;
+ if (!w)
+ continue;
+ for (j=0 ; j<w->numpoints ; j++)
+ {
+ d = DotProduct (w->p[j], plane->normal) - plane->dist;
+ if (d > 0 && d > d_front)
+ d_front = d;
+ if (d < 0 && d < d_back)
+ d_back = d;
+ } //end for
+ } //end for
+
+ if (d_front < 0.1) // PLANESIDE_EPSILON)
+ { // only on back
+ *back = CopyBrush (brush);
+ Log_Print("Q1_SplitBrush: only on back\n");
+ return;
+ } //end if
+ if (d_back > -0.1) // PLANESIDE_EPSILON)
+ { // only on front
+ *front = CopyBrush (brush);
+ Log_Print("Q1_SplitBrush: only on front\n");
+ return;
+ } //end if
+
+ // create a new winding from the split plane
+
+ w = BaseWindingForPlane (plane->normal, plane->dist);
+ for (i = 0; i < brush->numsides && w; i++)
+ {
+ plane2 = &mapplanes[brush->sides[i].planenum ^ 1];
+ ChopWindingInPlace(&w, plane2->normal, plane2->dist, 0); // PLANESIDE_EPSILON);
+ } //end for
+
+ if (!w || WindingIsTiny(w))
+ { // the brush isn't really split
+ int side;
+
+ Log_Print("Q1_SplitBrush: no split winding\n");
+ side = BrushMostlyOnSide (brush, plane);
+ if (side == PSIDE_FRONT)
+ *front = CopyBrush (brush);
+ if (side == PSIDE_BACK)
+ *back = CopyBrush (brush);
+ return;
+ }
+
+ if (WindingIsHuge(w))
+ {
+ Log_Print("Q1_SplitBrush: WARNING huge split winding\n");
+ } //end of
+
+ midwinding = w;
+
+ // split it for real
+
+ for (i = 0; i < 2; i++)
+ {
+ b[i] = AllocBrush (brush->numsides+1);
+ b[i]->original = brush->original;
+ } //end for
+
+ // split all the current windings
+
+ for (i=0 ; i<brush->numsides ; i++)
+ {
+ s = &brush->sides[i];
+ w = s->winding;
+ if (!w)
+ continue;
+ ClipWindingEpsilon (w, plane->normal, plane->dist,
+ 0 /*PLANESIDE_EPSILON*/, &cw[0], &cw[1]);
+ for (j=0 ; j<2 ; j++)
+ {
+ if (!cw[j])
+ continue;
+#if 0
+ if (WindingIsTiny (cw[j]))
+ {
+ FreeWinding (cw[j]);
+ continue;
+ }
+#endif
+ cs = &b[j]->sides[b[j]->numsides];
+ b[j]->numsides++;
+ *cs = *s;
+// cs->planenum = s->planenum;
+// cs->texinfo = s->texinfo;
+// cs->visible = s->visible;
+// cs->original = s->original;
+ cs->winding = cw[j];
+ cs->flags &= ~SFL_TESTED;
+ } //end for
+ } //end for
+
+
+ // see if we have valid polygons on both sides
+
+ for (i=0 ; i<2 ; i++)
+ {
+ BoundBrush (b[i]);
+ for (j=0 ; j<3 ; j++)
+ {
+ if (b[i]->mins[j] < -4096 || b[i]->maxs[j] > 4096)
+ {
+ Log_Print("Q1_SplitBrush: bogus brush after clip\n");
+ break;
+ } //end if
+ } //end for
+
+ if (b[i]->numsides < 3 || j < 3)
+ {
+ FreeBrush (b[i]);
+ b[i] = NULL;
+ Log_Print("Q1_SplitBrush: numsides < 3\n");
+ } //end if
+ } //end for
+
+ if ( !(b[0] && b[1]) )
+ {
+ if (!b[0] && !b[1])
+ Log_Print("Q1_SplitBrush: split removed brush\n");
+ else
+ Log_Print("Q1_SplitBrush: split not on both sides\n");
+ if (b[0])
+ {
+ FreeBrush (b[0]);
+ *front = CopyBrush (brush);
+ } //end if
+ if (b[1])
+ {
+ FreeBrush (b[1]);
+ *back = CopyBrush (brush);
+ } //end if
+ return;
+ } //end if
+
+ // add the midwinding to both sides
+ for (i = 0; i < 2; i++)
+ {
+ cs = &b[i]->sides[b[i]->numsides];
+ b[i]->numsides++;
+
+ cs->planenum = planenum^i^1;
+ cs->texinfo = 0;
+ //store the node number in the surf to find the texinfo later on
+ cs->surf = nodenum;
+ //
+ cs->flags &= ~SFL_VISIBLE;
+ cs->flags &= ~SFL_TESTED;
+ cs->flags &= ~SFL_TEXTURED;
+ if (i==0)
+ cs->winding = CopyWinding (midwinding);
+ else
+ cs->winding = midwinding;
+ } //end for
+
+
+{
+ vec_t v1;
+ int i;
+
+ for (i=0 ; i<2 ; i++)
+ {
+ v1 = BrushVolume (b[i]);
+ if (v1 < 1)
+ {
+ FreeBrush (b[i]);
+ b[i] = NULL;
+ Log_Print("Q1_SplitBrush: tiny volume after clip\n");
+ } //end if
+ } //end for
+} //*/
+
+ *front = b[0];
+ *back = b[1];
+} //end of the function Q1_SplitBrush
+//===========================================================================
+// returns true if the tree starting at nodenum has only solid leaves
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+int Q1_SolidTree_r(int nodenum)
+{
+ if (nodenum < 0)
+ {
+ switch(q1_dleafs[(-nodenum) - 1].contents)
+ {
+ case Q1_CONTENTS_EMPTY:
+ {
+ return false;
+ } //end case
+ case Q1_CONTENTS_SOLID:
+#ifdef HLCONTENTS
+ case Q1_CONTENTS_CLIP:
+#endif HLCONTENTS
+ case Q1_CONTENTS_SKY:
+#ifdef HLCONTENTS
+ case Q1_CONTENTS_TRANSLUCENT:
+#endif HLCONTENTS
+ {
+ return true;
+ } //end case
+ case Q1_CONTENTS_WATER:
+ case Q1_CONTENTS_SLIME:
+ case Q1_CONTENTS_LAVA:
+#ifdef HLCONTENTS
+ //these contents should not be found in the BSP
+ case Q1_CONTENTS_ORIGIN:
+ case Q1_CONTENTS_CURRENT_0:
+ case Q1_CONTENTS_CURRENT_90:
+ case Q1_CONTENTS_CURRENT_180:
+ case Q1_CONTENTS_CURRENT_270:
+ case Q1_CONTENTS_CURRENT_UP:
+ case Q1_CONTENTS_CURRENT_DOWN:
+#endif HLCONTENTS
+ default:
+ {
+ return false;
+ } //end default
+ } //end switch
+ return false;
+ } //end if
+ if (!Q1_SolidTree_r(q1_dnodes[nodenum].children[0])) return false;
+ if (!Q1_SolidTree_r(q1_dnodes[nodenum].children[1])) return false;
+ return true;
+} //end of the function Q1_SolidTree_r
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+bspbrush_t *Q1_CreateBrushes_r(bspbrush_t *brush, int nodenum)
+{
+ int planenum;
+ bspbrush_t *front, *back;
+ q1_dleaf_t *leaf;
+
+ //if it is a leaf
+ if (nodenum < 0)
+ {
+ leaf = &q1_dleafs[(-nodenum) - 1];
+ if (leaf->contents != Q1_CONTENTS_EMPTY)
+ {
+#ifdef Q1_PRINT
+ qprintf("\r%5i", ++q1_numbrushes);
+#endif //Q1_PRINT
+ } //end if
+ switch(leaf->contents)
+ {
+ case Q1_CONTENTS_EMPTY:
+ {
+ FreeBrush(brush);
+ return NULL;
+ } //end case
+ case Q1_CONTENTS_SOLID:
+#ifdef HLCONTENTS
+ case Q1_CONTENTS_CLIP:
+#endif HLCONTENTS
+ case Q1_CONTENTS_SKY:
+#ifdef HLCONTENTS
+ case Q1_CONTENTS_TRANSLUCENT:
+#endif HLCONTENTS
+ {
+ brush->side = CONTENTS_SOLID;
+ return brush;
+ } //end case
+ case Q1_CONTENTS_WATER:
+ {
+ brush->side = CONTENTS_WATER;
+ return brush;
+ } //end case
+ case Q1_CONTENTS_SLIME:
+ {
+ brush->side = CONTENTS_SLIME;
+ return brush;
+ } //end case
+ case Q1_CONTENTS_LAVA:
+ {
+ brush->side = CONTENTS_LAVA;
+ return brush;
+ } //end case
+#ifdef HLCONTENTS
+ //these contents should not be found in the BSP
+ case Q1_CONTENTS_ORIGIN:
+ case Q1_CONTENTS_CURRENT_0:
+ case Q1_CONTENTS_CURRENT_90:
+ case Q1_CONTENTS_CURRENT_180:
+ case Q1_CONTENTS_CURRENT_270:
+ case Q1_CONTENTS_CURRENT_UP:
+ case Q1_CONTENTS_CURRENT_DOWN:
+ {
+ Error("Q1_CreateBrushes_r: found contents %d in Half-Life BSP", leaf->contents);
+ return NULL;
+ } //end case
+#endif HLCONTENTS
+ default:
+ {
+ Error("Q1_CreateBrushes_r: unknown contents %d in Half-Life BSP", leaf->contents);
+ return NULL;
+ } //end default
+ } //end switch
+ return NULL;
+ } //end if
+ //if the rest of the tree is solid
+ /*if (Q1_SolidTree_r(nodenum))
+ {
+ brush->side = CONTENTS_SOLID;
+ return brush;
+ } //end if*/
+ //
+ planenum = q1_dnodes[nodenum].planenum;
+ planenum = FindFloatPlane(q1_dplanes[planenum].normal, q1_dplanes[planenum].dist);
+ //split the brush with the node plane
+ Q1_SplitBrush(brush, planenum, nodenum, &front, &back);
+ //free the original brush
+ FreeBrush(brush);
+ //every node must split the brush in two
+ if (!front || !back)
+ {
+ Log_Print("Q1_CreateBrushes_r: WARNING node not splitting brush\n");
+ //return NULL;
+ } //end if
+ //create brushes recursively
+ if (front) front = Q1_CreateBrushes_r(front, q1_dnodes[nodenum].children[0]);
+ if (back) back = Q1_CreateBrushes_r(back, q1_dnodes[nodenum].children[1]);
+ //link the brushes if possible and return them
+ if (front)
+ {
+ for (brush = front; brush->next; brush = brush->next);
+ brush->next = back;
+ return front;
+ } //end if
+ else
+ {
+ return back;
+ } //end else
+} //end of the function Q1_CreateBrushes_r
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+bspbrush_t *Q1_CreateBrushesFromBSP(int modelnum)
+{
+ bspbrush_t *brushlist;
+ bspbrush_t *brush;
+ q1_dnode_t *headnode;
+ vec3_t mins, maxs;
+ int i;
+
+ //
+ headnode = &q1_dnodes[q1_dmodels[modelnum].headnode[0]];
+ //get the mins and maxs of the world
+ VectorCopy(headnode->mins, mins);
+ VectorCopy(headnode->maxs, maxs);
+ //enlarge these mins and maxs
+ for (i = 0; i < 3; i++)
+ {
+ mins[i] -= 8;
+ maxs[i] += 8;
+ } //end for
+ //NOTE: have to add the BSP tree mins and maxs to the MAP mins and maxs
+ AddPointToBounds(mins, map_mins, map_maxs);
+ AddPointToBounds(maxs, map_mins, map_maxs);
+ //
+ if (!modelnum)
+ {
+ Log_Print("brush size: %5.0f,%5.0f,%5.0f to %5.0f,%5.0f,%5.0f\n",
+ map_mins[0], map_mins[1], map_mins[2],
+ map_maxs[0], map_maxs[1], map_maxs[2]);
+ } //end if
+ //create one huge brush containing the whole world
+ brush = BrushFromBounds(mins, maxs);
+ VectorCopy(mins, brush->mins);
+ VectorCopy(maxs, brush->maxs);
+ //
+#ifdef Q1_PRINT
+ qprintf("creating Quake brushes\n");
+ qprintf("%5d brushes", q1_numbrushes = 0);
+#endif //Q1_PRINT
+ //create the brushes
+ brushlist = Q1_CreateBrushes_r(brush, q1_dmodels[modelnum].headnode[0]);
+ //
+#ifdef Q1_PRINT
+ qprintf("\n");
+#endif //Q1_PRINT
+ //now we've got a list with brushes!
+ return brushlist;
+} //end of the function Q1_CreateBrushesFromBSP
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+q1_dleaf_t *Q1_PointInLeaf(int startnode, vec3_t point)
+{
+ int nodenum;
+ vec_t dist;
+ q1_dnode_t *node;
+ q1_dplane_t *plane;
+
+ nodenum = startnode;
+ while (nodenum >= 0)
+ {
+ node = &q1_dnodes[nodenum];
+ plane = &q1_dplanes[node->planenum];
+ dist = DotProduct(point, plane->normal) - plane->dist;
+ if (dist > 0)
+ nodenum = node->children[0];
+ else
+ nodenum = node->children[1];
+ } //end while
+
+ return &q1_dleafs[-nodenum - 1];
+} //end of the function Q1_PointInLeaf
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+float Q1_FaceArea(q1_dface_t *face)
+{
+ int i;
+ float total;
+ vec_t *v;
+ vec3_t d1, d2, cross;
+ q1_dedge_t *edge;
+
+ edge = &q1_dedges[face->firstedge];
+ v = q1_dvertexes[edge->v[0]].point;
+
+ total = 0;
+ for (i = 1; i < face->numedges - 1; i++)
+ {
+ edge = &q1_dedges[face->firstedge + i];
+ VectorSubtract(q1_dvertexes[edge->v[0]].point, v, d1);
+ VectorSubtract(q1_dvertexes[edge->v[1]].point, v, d2);
+ CrossProduct(d1, d2, cross);
+ total += 0.5 * VectorLength(cross);
+ } //end for
+ return total;
+} //end of the function AAS_FaceArea
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void Q1_FacePlane(q1_dface_t *face, vec3_t normal, float *dist)
+{
+ vec_t *v1, *v2, *v3;
+ vec3_t vec1, vec2;
+ int side, edgenum;
+
+ edgenum = q1_dsurfedges[face->firstedge];
+ side = edgenum < 0;
+ v1 = q1_dvertexes[q1_dedges[abs(edgenum)].v[side]].point;
+ v2 = q1_dvertexes[q1_dedges[abs(edgenum)].v[!side]].point;
+ edgenum = q1_dsurfedges[face->firstedge+1];
+ side = edgenum < 0;
+ v3 = q1_dvertexes[q1_dedges[abs(edgenum)].v[!side]].point;
+ //
+ VectorSubtract(v2, v1, vec1);
+ VectorSubtract(v3, v1, vec2);
+
+ CrossProduct(vec1, vec2, normal);
+ VectorNormalize(normal);
+ *dist = DotProduct(v1, normal);
+} //end of the function Q1_FacePlane
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+bspbrush_t *Q1_MergeBrushes(bspbrush_t *brushlist, int modelnum)
+{
+ int nummerges, merged;
+ bspbrush_t *b1, *b2, *tail, *newbrush, *newbrushlist;
+ bspbrush_t *lastb2;
+
+ if (!brushlist) return NULL;
+
+ if (!modelnum) qprintf("%5d brushes merged", nummerges = 0);
+ do
+ {
+ for (tail = brushlist; tail; tail = tail->next)
+ {
+ if (!tail->next) break;
+ } //end for
+ merged = 0;
+ newbrushlist = NULL;
+ for (b1 = brushlist; b1; b1 = brushlist)
+ {
+ lastb2 = b1;
+ for (b2 = b1->next; b2; b2 = b2->next)
+ {
+ //can't merge brushes with different contents
+ if (b1->side != b2->side) newbrush = NULL;
+ else newbrush = TryMergeBrushes(b1, b2);
+ //if a merged brush is created
+ if (newbrush)
+ {
+ //copy the brush contents
+ newbrush->side = b1->side;
+ //add the new brush to the end of the list
+ tail->next = newbrush;
+ //remove the second brush from the list
+ lastb2->next = b2->next;
+ //remove the first brush from the list
+ brushlist = brushlist->next;
+ //free the merged brushes
+ FreeBrush(b1);
+ FreeBrush(b2);
+ //get a new tail brush
+ for (tail = brushlist; tail; tail = tail->next)
+ {
+ if (!tail->next) break;
+ } //end for
+ merged++;
+ if (!modelnum) qprintf("\r%5d", nummerges++);
+ break;
+ } //end if
+ lastb2 = b2;
+ } //end for
+ //if b1 can't be merged with any of the other brushes
+ if (!b2)
+ {
+ brushlist = brushlist->next;
+ //keep b1
+ b1->next = newbrushlist;
+ newbrushlist = b1;
+ } //end else
+ } //end for
+ brushlist = newbrushlist;
+ } while(merged);
+ if (!modelnum) qprintf("\n");
+ return newbrushlist;
+} //end of the function Q1_MergeBrushes
+//===========================================================================
+// returns the amount the face and the winding overlap
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+float Q1_FaceOnWinding(q1_dface_t *face, winding_t *winding)
+{
+ int i, edgenum, side;
+ float dist, area;
+ q1_dplane_t plane;
+ vec_t *v1, *v2;
+ vec3_t normal, edgevec;
+ winding_t *w;
+
+ //
+ w = CopyWinding(winding);
+ memcpy(&plane, &q1_dplanes[face->planenum], sizeof(q1_dplane_t));
+ //check on which side of the plane the face is
+ if (face->side)
+ {
+ VectorNegate(plane.normal, plane.normal);
+ plane.dist = -plane.dist;
+ } //end if
+ for (i = 0; i < face->numedges && w; i++)
+ {
+ //get the first and second vertex of the edge
+ edgenum = q1_dsurfedges[face->firstedge + i];
+ side = edgenum > 0;
+ //if the face plane is flipped
+ v1 = q1_dvertexes[q1_dedges[abs(edgenum)].v[side]].point;
+ v2 = q1_dvertexes[q1_dedges[abs(edgenum)].v[!side]].point;
+ //create a plane through the edge vector, orthogonal to the face plane
+ //and with the normal vector pointing out of the face
+ VectorSubtract(v1, v2, edgevec);
+ CrossProduct(edgevec, plane.normal, normal);
+ VectorNormalize(normal);
+ dist = DotProduct(normal, v1);
+ //
+ ChopWindingInPlace(&w, normal, dist, 0.9); //CLIP_EPSILON
+ } //end for
+ if (w)
+ {
+ area = WindingArea(w);
+ FreeWinding(w);
+ return area;
+ } //end if
+ return 0;
+} //end of the function Q1_FaceOnWinding
+//===========================================================================
+// returns a list with brushes created by splitting the given brush with
+// planes that go through the face edges and are orthogonal to the face plane
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+bspbrush_t *Q1_SplitBrushWithFace(bspbrush_t *brush, q1_dface_t *face)
+{
+ int i, edgenum, side, planenum, splits;
+ float dist;
+ q1_dplane_t plane;
+ vec_t *v1, *v2;
+ vec3_t normal, edgevec;
+ bspbrush_t *front, *back, *brushlist;
+
+ memcpy(&plane, &q1_dplanes[face->planenum], sizeof(q1_dplane_t));
+ //check on which side of the plane the face is
+ if (face->side)
+ {
+ VectorNegate(plane.normal, plane.normal);
+ plane.dist = -plane.dist;
+ } //end if
+ splits = 0;
+ brushlist = NULL;
+ for (i = 0; i < face->numedges; i++)
+ {
+ //get the first and second vertex of the edge
+ edgenum = q1_dsurfedges[face->firstedge + i];
+ side = edgenum > 0;
+ //if the face plane is flipped
+ v1 = q1_dvertexes[q1_dedges[abs(edgenum)].v[side]].point;
+ v2 = q1_dvertexes[q1_dedges[abs(edgenum)].v[!side]].point;
+ //create a plane through the edge vector, orthogonal to the face plane
+ //and with the normal vector pointing out of the face
+ VectorSubtract(v1, v2, edgevec);
+ CrossProduct(edgevec, plane.normal, normal);
+ VectorNormalize(normal);
+ dist = DotProduct(normal, v1);
+ //
+ planenum = FindFloatPlane(normal, dist);
+ //split the current brush
+ SplitBrush(brush, planenum, &front, &back);
+ //if there is a back brush just put it in the list
+ if (back)
+ {
+ //copy the brush contents
+ back->side = brush->side;
+ //
+ back->next = brushlist;
+ brushlist = back;
+ splits++;
+ } //end if
+ if (!front)
+ {
+ Log_Print("Q1_SplitBrushWithFace: no new brush\n");
+ FreeBrushList(brushlist);
+ return NULL;
+ } //end if
+ //copy the brush contents
+ front->side = brush->side;
+ //continue splitting the front brush
+ brush = front;
+ } //end for
+ if (!splits)
+ {
+ FreeBrush(front);
+ return NULL;
+ } //end if
+ front->next = brushlist;
+ brushlist = front;
+ return brushlist;
+} //end of the function Q1_SplitBrushWithFace
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+bspbrush_t *Q1_TextureBrushes(bspbrush_t *brushlist, int modelnum)
+{
+ float area, largestarea;
+ int i, n, texinfonum, sn, numbrushes, ofs;
+ int bestfacenum, sidenodenum;
+ side_t *side;
+ q1_dmiptexlump_t *miptexlump;
+ q1_miptex_t *miptex;
+ bspbrush_t *brush, *nextbrush, *prevbrush, *newbrushes, *brushlistend;
+ vec_t defaultvec[4] = {1, 0, 0, 0};
+
+ if (!modelnum) qprintf("texturing brushes\n");
+ if (!modelnum) qprintf("%5d brushes", numbrushes = 0);
+ //get a pointer to the last brush in the list
+ for (brushlistend = brushlist; brushlistend; brushlistend = brushlistend->next)
+ {
+ if (!brushlistend->next) break;
+ } //end for
+ //there's no previous brush when at the start of the list
+ prevbrush = NULL;
+ //go over the brush list
+ for (brush = brushlist; brush; brush = nextbrush)
+ {
+ nextbrush = brush->next;
+ //find a texinfo for every brush side
+ for (sn = 0; sn < brush->numsides; sn++)
+ {
+ side = &brush->sides[sn];
+ //
+ if (side->flags & SFL_TEXTURED) continue;
+ //number of the node that created this brush side
+ sidenodenum = side->surf; //see midwinding in Q1_SplitBrush
+ //no face found yet
+ bestfacenum = -1;
+ //minimum face size
+ largestarea = 1;
+ //if optimizing the texture placement and not going for the
+ //least number of brushes
+ if (!lessbrushes)
+ {
+ for (i = 0; i < q1_numfaces; i++)
+ {
+ //the face must be in the same plane as the node plane that created
+ //this brush side
+ if (q1_dfaces[i].planenum == q1_dnodes[sidenodenum].planenum)
+ {
+ //get the area the face and the brush side overlap
+ area = Q1_FaceOnWinding(&q1_dfaces[i], side->winding);
+ //if this face overlaps the brush side winding more than previous faces
+ if (area > largestarea)
+ {
+ //if there already was a face for texturing this brush side with
+ //a different texture
+ if (bestfacenum >= 0 &&
+ (q1_dfaces[bestfacenum].texinfo != q1_dfaces[i].texinfo))
+ {
+ //split the brush to fit the texture
+ newbrushes = Q1_SplitBrushWithFace(brush, &q1_dfaces[i]);
+ //if new brushes where created
+ if (newbrushes)
+ {
+ //remove the current brush from the list
+ if (prevbrush) prevbrush->next = brush->next;
+ else brushlist = brush->next;
+ if (brushlistend == brush)
+ {
+ brushlistend = prevbrush;
+ nextbrush = newbrushes;
+ } //end if
+ //add the new brushes to the end of the list
+ if (brushlistend) brushlistend->next = newbrushes;
+ else brushlist = newbrushes;
+ //free the current brush
+ FreeBrush(brush);
+ //don't forget about the prevbrush pointer at the bottom of
+ //the outer loop
+ brush = prevbrush;
+ //find the end of the list
+ for (brushlistend = brushlist; brushlistend; brushlistend = brushlistend->next)
+ {
+ if (!brushlistend->next) break;
+ } //end for
+ break;
+ } //end if
+ else
+ {
+ Log_Write("brush %d: no real texture split", numbrushes);
+ } //end else
+ } //end if
+ else
+ {
+ //best face for texturing this brush side
+ bestfacenum = i;
+ } //end else
+ } //end if
+ } //end if
+ } //end for
+ //if the brush was split the original brush is removed
+ //and we just continue with the next one in the list
+ if (i < q1_numfaces) break;
+ } //end if
+ else
+ {
+ //find the face with the largest overlap with this brush side
+ //for texturing the brush side
+ for (i = 0; i < q1_numfaces; i++)
+ {
+ //the face must be in the same plane as the node plane that created
+ //this brush side
+ if (q1_dfaces[i].planenum == q1_dnodes[sidenodenum].planenum)
+ {
+ //get the area the face and the brush side overlap
+ area = Q1_FaceOnWinding(&q1_dfaces[i], side->winding);
+ //if this face overlaps the brush side winding more than previous faces
+ if (area > largestarea)
+ {
+ largestarea = area;
+ bestfacenum = i;
+ } //end if
+ } //end if
+ } //end for
+ } //end else
+ //if a face was found for texturing this brush side
+ if (bestfacenum >= 0)
+ {
+ //set the MAP texinfo values
+ texinfonum = q1_dfaces[bestfacenum].texinfo;
+ for (n = 0; n < 4; n++)
+ {
+ map_texinfo[texinfonum].vecs[0][n] = q1_texinfo[texinfonum].vecs[0][n];
+ map_texinfo[texinfonum].vecs[1][n] = q1_texinfo[texinfonum].vecs[1][n];
+ } //end for
+ //make sure the two vectors aren't of zero length otherwise use the default
+ //vector to prevent a divide by zero in the map writing
+ if (VectorLength(map_texinfo[texinfonum].vecs[0]) < 0.01)
+ memcpy(map_texinfo[texinfonum].vecs[0], defaultvec, sizeof(defaultvec));
+ if (VectorLength(map_texinfo[texinfonum].vecs[1]) < 0.01)
+ memcpy(map_texinfo[texinfonum].vecs[1], defaultvec, sizeof(defaultvec));
+ //
+ map_texinfo[texinfonum].flags = q1_texinfo[texinfonum].flags;
+ map_texinfo[texinfonum].value = 0; //Q1 and HL texinfos don't have a value
+ //the mip texture
+ miptexlump = (q1_dmiptexlump_t *) q1_dtexdata;
+ ofs = miptexlump->dataofs[q1_texinfo[texinfonum].miptex];
+ if ( ofs > q1_texdatasize ) {
+ ofs = miptexlump->dataofs[0];
+ }
+ miptex = (q1_miptex_t *)((byte *)miptexlump + ofs);
+ //get the mip texture name
+ strcpy(map_texinfo[texinfonum].texture, miptex->name);
+ //no animations in Quake1 and Half-Life mip textures
+ map_texinfo[texinfonum].nexttexinfo = -1;
+ //store the texinfo number
+ side->texinfo = texinfonum;
+ //
+ if (texinfonum > map_numtexinfo) map_numtexinfo = texinfonum;
+ //this side is textured
+ side->flags |= SFL_TEXTURED;
+ } //end if
+ else
+ {
+ //no texture for this side
+ side->texinfo = TEXINFO_NODE;
+ //this side is textured
+ side->flags |= SFL_TEXTURED;
+ } //end if
+ } //end for
+ //
+ if (!modelnum && prevbrush != brush) qprintf("\r%5d", ++numbrushes);
+ //previous brush in the list
+ prevbrush = brush;
+ } //end for
+ if (!modelnum) qprintf("\n");
+ //return the new list with brushes
+ return brushlist;
+} //end of the function Q1_TextureBrushes
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void Q1_FixContentsTextures(bspbrush_t *brushlist)
+{
+ int i, texinfonum;
+ bspbrush_t *brush;
+
+ for (brush = brushlist; brush; brush = brush->next)
+ {
+ //only fix the textures of water, slime and lava brushes
+ if (brush->side != CONTENTS_WATER &&
+ brush->side != CONTENTS_SLIME &&
+ brush->side != CONTENTS_LAVA) continue;
+ //
+ for (i = 0; i < brush->numsides; i++)
+ {
+ texinfonum = brush->sides[i].texinfo;
+ if (Q1_TextureContents(map_texinfo[texinfonum].texture) == brush->side) break;
+ } //end for
+ //if no specific contents texture was found
+ if (i >= brush->numsides)
+ {
+ texinfonum = -1;
+ for (i = 0; i < map_numtexinfo; i++)
+ {
+ if (Q1_TextureContents(map_texinfo[i].texture) == brush->side)
+ {
+ texinfonum = i;
+ break;
+ } //end if
+ } //end for
+ } //end if
+ //
+ if (texinfonum >= 0)
+ {
+ //give all the brush sides this contents texture
+ for (i = 0; i < brush->numsides; i++)
+ {
+ brush->sides[i].texinfo = texinfonum;
+ } //end for
+ } //end if
+ else Log_Print("brush contents %d with wrong textures\n", brush->side);
+ //
+ } //end for
+ /*
+ for (brush = brushlist; brush; brush = brush->next)
+ {
+ //give all the brush sides this contents texture
+ for (i = 0; i < brush->numsides; i++)
+ {
+ if (Q1_TextureContents(map_texinfo[texinfonum].texture) != brush->side)
+ {
+ Error("brush contents %d with wrong contents textures %s\n", brush->side,
+ Q1_TextureContents(map_texinfo[texinfonum].texture));
+ } //end if
+ } //end for
+ } //end for*/
+} //end of the function Q1_FixContentsTextures
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void Q1_BSPBrushToMapBrush(bspbrush_t *bspbrush, entity_t *mapent)
+{
+ mapbrush_t *mapbrush;
+ side_t *side;
+ int i, besttexinfo;
+
+ CheckBSPBrush(bspbrush);
+
+ if (nummapbrushes >= MAX_MAPFILE_BRUSHES)
+ Error ("nummapbrushes == MAX_MAPFILE_BRUSHES");
+
+ mapbrush = &mapbrushes[nummapbrushes];
+ mapbrush->original_sides = &brushsides[nummapbrushsides];
+ mapbrush->entitynum = mapent - entities;
+ mapbrush->brushnum = nummapbrushes - mapent->firstbrush;
+ mapbrush->leafnum = -1;
+ mapbrush->numsides = 0;
+
+ besttexinfo = TEXINFO_NODE;
+ for (i = 0; i < bspbrush->numsides; i++)
+ {
+ if (!bspbrush->sides[i].winding) continue;
+ //
+ if (nummapbrushsides >= MAX_MAPFILE_BRUSHSIDES)
+ Error ("MAX_MAPFILE_BRUSHSIDES");
+ side = &brushsides[nummapbrushsides];
+ //the contents of the bsp brush is stored in the side variable
+ side->contents = bspbrush->side;
+ side->surf = 0;
+ side->planenum = bspbrush->sides[i].planenum;
+ side->texinfo = bspbrush->sides[i].texinfo;
+ if (side->texinfo != TEXINFO_NODE)
+ {
+ //this brush side is textured
+ side->flags |= SFL_TEXTURED;
+ besttexinfo = side->texinfo;
+ } //end if
+ //
+ nummapbrushsides++;
+ mapbrush->numsides++;
+ } //end for
+ //
+ if (besttexinfo == TEXINFO_NODE)
+ {
+ mapbrush->numsides = 0;
+ q1_numclipbrushes++;
+ return;
+ } //end if
+ //set the texinfo for all the brush sides without texture
+ for (i = 0; i < mapbrush->numsides; i++)
+ {
+ if (mapbrush->original_sides[i].texinfo == TEXINFO_NODE)
+ {
+ mapbrush->original_sides[i].texinfo = besttexinfo;
+ } //end if
+ } //end for
+ //contents of the brush
+ mapbrush->contents = bspbrush->side;
+ //
+ if (create_aas)
+ {
+ //create the AAS brushes from this brush, add brush bevels
+ AAS_CreateMapBrushes(mapbrush, mapent, true);
+ return;
+ } //end if
+ //create windings for sides and bounds for brush
+ MakeBrushWindings(mapbrush);
+ //add brush bevels
+ AddBrushBevels(mapbrush);
+ //a new brush has been created
+ nummapbrushes++;
+ mapent->numbrushes++;
+} //end of the function Q1_BSPBrushToMapBrush
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void Q1_CreateMapBrushes(entity_t *mapent, int modelnum)
+{
+ bspbrush_t *brushlist, *brush, *nextbrush;
+ int i;
+
+ //create brushes from the model BSP tree
+ brushlist = Q1_CreateBrushesFromBSP(modelnum);
+ //texture the brushes and split them when necesary
+ brushlist = Q1_TextureBrushes(brushlist, modelnum);
+ //fix the contents textures of all brushes
+ Q1_FixContentsTextures(brushlist);
+ //
+ if (!nobrushmerge)
+ {
+ brushlist = Q1_MergeBrushes(brushlist, modelnum);
+ //brushlist = Q1_MergeBrushes(brushlist, modelnum);
+ } //end if
+ //
+ if (!modelnum) qprintf("converting brushes to map brushes\n");
+ if (!modelnum) qprintf("%5d brushes", i = 0);
+ for (brush = brushlist; brush; brush = nextbrush)
+ {
+ nextbrush = brush->next;
+ Q1_BSPBrushToMapBrush(brush, mapent);
+ brush->next = NULL;
+ FreeBrush(brush);
+ if (!modelnum) qprintf("\r%5d", ++i);
+ } //end for
+ if (!modelnum) qprintf("\n");
+} //end of the function Q1_CreateMapBrushes
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void Q1_ResetMapLoading(void)
+{
+} //end of the function Q1_ResetMapLoading
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void Q1_LoadMapFromBSP(char *filename, int offset, int length)
+{
+ int i, modelnum;
+ char *model, *classname;
+
+ Log_Print("-- Q1_LoadMapFromBSP --\n");
+ //the loaded map type
+ loadedmaptype = MAPTYPE_QUAKE1;
+ //
+ qprintf("loading map from %s at %d\n", filename, offset);
+ //load the Half-Life BSP file
+ Q1_LoadBSPFile(filename, offset, length);
+ //
+ q1_numclipbrushes = 0;
+ //CreatePath(path);
+ //Q1_CreateQ2WALFiles(path);
+ //parse the entities from the BSP
+ Q1_ParseEntities();
+ //clear the map mins and maxs
+ ClearBounds(map_mins, map_maxs);
+ //
+ qprintf("creating Quake1 brushes\n");
+ if (lessbrushes) qprintf("creating minimum number of brushes\n");
+ else qprintf("placing textures correctly\n");
+ //
+ for (i = 0; i < num_entities; i++)
+ {
+ entities[i].firstbrush = nummapbrushes;
+ entities[i].numbrushes = 0;
+ //
+ classname = ValueForKey(&entities[i], "classname");
+ if (classname && !strcmp(classname, "worldspawn"))
+ {
+ modelnum = 0;
+ } //end if
+ else
+ {
+ //
+ model = ValueForKey(&entities[i], "model");
+ if (!model || *model != '*') continue;
+ model++;
+ modelnum = atoi(model);
+ } //end else
+ //create map brushes for the entity
+ Q1_CreateMapBrushes(&entities[i], modelnum);
+ } //end for
+ //
+ qprintf("%5d map brushes\n", nummapbrushes);
+ qprintf("%5d clip brushes\n", q1_numclipbrushes);
+} //end of the function Q1_LoadMapFromBSP