diff options
Diffstat (limited to 'code/bspc/l_utils.h')
-rwxr-xr-x | code/bspc/l_utils.h | 158 |
1 files changed, 79 insertions, 79 deletions
diff --git a/code/bspc/l_utils.h b/code/bspc/l_utils.h index 2ef9161..ebd8dbb 100755 --- a/code/bspc/l_utils.h +++ b/code/bspc/l_utils.h @@ -1,79 +1,79 @@ -/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-#ifndef MAX_PATH
- #define MAX_PATH 64
-#endif
-
-#ifndef PATH_SEPERATORSTR
- #if defined(WIN32)|defined(_WIN32)|defined(__NT__)|defined(__WINDOWS__)|defined(__WINDOWS_386__)
- #define PATHSEPERATOR_STR "\\"
- #else
- #define PATHSEPERATOR_STR "/"
- #endif
-#endif
-#ifndef PATH_SEPERATORCHAR
- #if defined(WIN32)|defined(_WIN32)|defined(__NT__)|defined(__WINDOWS__)|defined(__WINDOWS_386__)
- #define PATHSEPERATOR_CHAR '\\'
- #else
- #define PATHSEPERATOR_CHAR '/'
- #endif
-#endif
-
-//random in the range [0, 1]
-#define random() ((rand () & 0x7fff) / ((float)0x7fff))
-//random in the range [-1, 1]
-#define crandom() (2.0 * (random() - 0.5))
-//min and max
-#define Maximum(x,y) (x > y ? x : y)
-#define Minimum(x,y) (x < y ? x : y)
-//absolute value
-#define FloatAbs(x) (*(float *) &((* (int *) &(x)) & 0x7FFFFFFF))
-#define IntAbs(x) (~(x))
-//coordinates
-#define _X 0
-#define _Y 1
-#define _Z 2
-
-typedef struct foundfile_s
-{
- int offset;
- int length;
- char filename[MAX_PATH]; //screw LCC, array must be at end of struct
-} foundfile_t;
-
-void Vector2Angles(vec3_t value1, vec3_t angles);
-//set the correct path seperators
-void ConvertPath(char *path);
-//append a path seperator to the given path not exceeding the length
-void AppendPathSeperator(char *path, int length);
-//find a file in a pak file
-qboolean FindFileInPak(char *pakfile, char *filename, foundfile_t *file);
-//find a quake file
-#ifdef BOTLIB
-qboolean FindQuakeFile(char *filename, foundfile_t *file);
-#else //BOTLIB
-qboolean FindQuakeFile(char *basedir, char *gamedir, char *filename, foundfile_t *file);
-#endif //BOTLIB
-
-
-
+/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#ifndef MAX_PATH + #define MAX_PATH 64 +#endif + +#ifndef PATH_SEPERATORSTR + #if defined(WIN32)|defined(_WIN32)|defined(__NT__)|defined(__WINDOWS__)|defined(__WINDOWS_386__) + #define PATHSEPERATOR_STR "\\" + #else + #define PATHSEPERATOR_STR "/" + #endif +#endif +#ifndef PATH_SEPERATORCHAR + #if defined(WIN32)|defined(_WIN32)|defined(__NT__)|defined(__WINDOWS__)|defined(__WINDOWS_386__) + #define PATHSEPERATOR_CHAR '\\' + #else + #define PATHSEPERATOR_CHAR '/' + #endif +#endif + +//random in the range [0, 1] +#define random() ((rand () & 0x7fff) / ((float)0x7fff)) +//random in the range [-1, 1] +#define crandom() (2.0 * (random() - 0.5)) +//min and max +#define Maximum(x,y) (x > y ? x : y) +#define Minimum(x,y) (x < y ? x : y) +//absolute value +#define FloatAbs(x) (*(float *) &((* (int *) &(x)) & 0x7FFFFFFF)) +#define IntAbs(x) (~(x)) +//coordinates +#define _X 0 +#define _Y 1 +#define _Z 2 + +typedef struct foundfile_s +{ + int offset; + int length; + char filename[MAX_PATH]; //screw LCC, array must be at end of struct +} foundfile_t; + +void Vector2Angles(vec3_t value1, vec3_t angles); +//set the correct path seperators +void ConvertPath(char *path); +//append a path seperator to the given path not exceeding the length +void AppendPathSeperator(char *path, int length); +//find a file in a pak file +qboolean FindFileInPak(char *pakfile, char *filename, foundfile_t *file); +//find a quake file +#ifdef BOTLIB +qboolean FindQuakeFile(char *filename, foundfile_t *file); +#else //BOTLIB +qboolean FindQuakeFile(char *basedir, char *gamedir, char *filename, foundfile_t *file); +#endif //BOTLIB + + + |