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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+//a winding gives the bounding points of a convex polygon
+typedef struct
+{
+ int numpoints;
+ vec3_t p[4]; //variable sized
+} winding_t;
+
+#define MAX_POINTS_ON_WINDING 96
+
+//you can define on_epsilon in the makefile as tighter
+#ifndef ON_EPSILON
+#define ON_EPSILON 0.1
+#endif
+//winding errors
+#define WE_NONE 0
+#define WE_NOTENOUGHPOINTS 1
+#define WE_SMALLAREA 2
+#define WE_POINTBOGUSRANGE 3
+#define WE_POINTOFFPLANE 4
+#define WE_DEGENERATEEDGE 5
+#define WE_NONCONVEX 6
+
+//allocates a winding
+winding_t *AllocWinding (int points);
+//returns the area of the winding
+vec_t WindingArea (winding_t *w);
+//gives the center of the winding
+void WindingCenter (winding_t *w, vec3_t center);
+//clips the given winding to the given plane and gives the front
+//and back part of the clipped winding
+void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist,
+ vec_t epsilon, winding_t **front, winding_t **back);
+//returns the fragment of the given winding that is on the front
+//side of the cliping plane. The original is freed.
+winding_t *ChopWinding (winding_t *in, vec3_t normal, vec_t dist);
+//returns a copy of the given winding
+winding_t *CopyWinding (winding_t *w);
+//returns the reversed winding of the given one
+winding_t *ReverseWinding (winding_t *w);
+//returns a base winding for the given plane
+winding_t *BaseWindingForPlane (vec3_t normal, vec_t dist);
+//checks the winding for errors
+void CheckWinding (winding_t *w);
+//returns the plane normal and dist the winding is in
+void WindingPlane(winding_t *w, vec3_t normal, vec_t *dist);
+//removes colinear points from the winding
+void RemoveColinearPoints(winding_t *w);
+//returns on which side of the plane the winding is situated
+int WindingOnPlaneSide(winding_t *w, vec3_t normal, vec_t dist);
+//frees the winding
+void FreeWinding(winding_t *w);
+//gets the bounds of the winding
+void WindingBounds(winding_t *w, vec3_t mins, vec3_t maxs);
+//chops the winding with the given plane, the original winding is freed if clipped
+void ChopWindingInPlace (winding_t **w, vec3_t normal, vec_t dist, vec_t epsilon);
+//prints the winding points on STDOUT
+void pw(winding_t *w);
+//try to merge the two windings which are in the given plane
+//the original windings are undisturbed
+//the merged winding is returned when merging was possible
+//NULL is returned otherwise
+winding_t *TryMergeWinding (winding_t *f1, winding_t *f2, vec3_t planenormal);
+//brute force winding merging... creates a convex winding out of
+//the two whatsoever
+winding_t *MergeWindings(winding_t *w1, winding_t *w2, vec3_t planenormal);
+
+//#ifdef ME
+void ResetWindings(void);
+//returns the amount of winding memory
+int WindingMemory(void);
+int WindingPeakMemory(void);
+int ActiveWindings(void);
+//returns the winding error string
+char *WindingErrorString(void);
+//returns one of the WE_ flags when the winding has errors
+int WindingError(winding_t *w);
+//removes equal points from the winding
+void RemoveEqualPoints(winding_t *w, float epsilon);
+//returns a winding with a point added at the given spot to the
+//given winding, original winding is NOT freed
+winding_t *AddWindingPoint(winding_t *w, vec3_t point, int spot);
+//returns true if the point is on one of the winding 'edges'
+//when the point is on one of the edged the number of the first
+//point of the edge is stored in 'spot'
+int PointOnWinding(winding_t *w, vec3_t normal, float dist, vec3_t point, int *spot);
+//find a plane seperating the two windings
+//true is returned when the windings area adjacent
+//the seperating plane normal and distance area stored in 'normal' and 'dist'
+//this plane will contain both the piece of common edge of the two windings
+//and the vector 'dir'
+int FindPlaneSeperatingWindings(winding_t *w1, winding_t *w2, vec3_t dir,
+ vec3_t normal, float *dist);
+//
+int WindingsNonConvex(winding_t *w1, winding_t *w2,
+ vec3_t normal1, vec3_t normal2,
+ float dist1, float dist2);
+//#endif //ME
+