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Diffstat (limited to 'code/bspc/l_math.h')
-rw-r--r-- | code/bspc/l_math.h | 93 |
1 files changed, 0 insertions, 93 deletions
diff --git a/code/bspc/l_math.h b/code/bspc/l_math.h deleted file mode 100644 index f5d31e9..0000000 --- a/code/bspc/l_math.h +++ /dev/null @@ -1,93 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -#ifndef __MATHLIB__ -#define __MATHLIB__ - -// mathlib.h - -#include <math.h> - -#ifdef DOUBLEVEC_T -typedef double vec_t; -#else -typedef float vec_t; -#endif -typedef vec_t vec3_t[3]; -typedef vec_t vec4_t[4]; - -#define SIDE_FRONT 0 -#define SIDE_ON 2 -#define SIDE_BACK 1 -#define SIDE_CROSS -2 - -#define PITCH 0 -#define YAW 1 -#define ROLL 2 - -#define Q_PI 3.14159265358979323846 - -#define DEG2RAD( a ) ( a * M_PI ) / 180.0F - -#ifndef M_PI -#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h -#endif - -extern vec3_t vec3_origin; - -#define EQUAL_EPSILON 0.001 - -qboolean VectorCompare (vec3_t v1, vec3_t v2); - -#define DotProduct(x,y) (x[0]*y[0]+x[1]*y[1]+x[2]*y[2]) -#define VectorSubtract(a,b,c) {c[0]=a[0]-b[0];c[1]=a[1]-b[1];c[2]=a[2]-b[2];} -#define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} -#define VectorCopy(a,b) {b[0]=a[0];b[1]=a[1];b[2]=a[2];} -#define Vector4Copy(a,b) {b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];} -#define VectorScale(v, s, o) ((o)[0]=(v)[0]*(s),(o)[1]=(v)[1]*(s),(o)[2]=(v)[2]*(s)) -#define VectorClear(x) {x[0] = x[1] = x[2] = 0;} -#define VectorNegate(x, y) {y[0]=-x[0];y[1]=-x[1];y[2]=-x[2];} -#define VectorMA(v, s, b, o) ((o)[0]=(v)[0]+(b)[0]*(s),(o)[1]=(v)[1]+(b)[1]*(s),(o)[2]=(v)[2]+(b)[2]*(s)) - -vec_t Q_rint (vec_t in); -vec_t _DotProduct (vec3_t v1, vec3_t v2); -void _VectorSubtract (vec3_t va, vec3_t vb, vec3_t out); -void _VectorAdd (vec3_t va, vec3_t vb, vec3_t out); -void _VectorCopy (vec3_t in, vec3_t out); -void _VectorScale (vec3_t v, vec_t scale, vec3_t out); -void _VectorMA(vec3_t va, double scale, vec3_t vb, vec3_t vc); - -double VectorLength(vec3_t v); -void CrossProduct(const vec3_t v1, const vec3_t v2, vec3_t cross); -vec_t VectorNormalize(vec3_t inout); -vec_t ColorNormalize(vec3_t in, vec3_t out); -vec_t VectorNormalize2(const vec3_t v, vec3_t out); -void VectorInverse (vec3_t v); - -void ClearBounds (vec3_t mins, vec3_t maxs); -void AddPointToBounds (const vec3_t v, vec3_t mins, vec3_t maxs); - -void AngleVectors (const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up); -void R_ConcatRotations (float in1[3][3], float in2[3][3], float out[3][3]); -void RotatePoint(vec3_t point, float matrix[3][3]); -void CreateRotationMatrix(vec3_t angles, float matrix[3][3]); - -#endif |