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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+//open a log file
+void Log_Open(char *filename);
+//close the current log file
+void Log_Close(void);
+//close log file if present
+void Log_Shutdown(void);
+//print on stdout and write to the current opened log file
+void Log_Print(char *fmt, ...);
+//write to the current opened log file
+void Log_Write(char *fmt, ...);
+//write to the current opened log file with a time stamp
+void Log_WriteTimeStamped(char *fmt, ...);
+//returns the log file structure
+FILE *Log_FileStruct(void);
+//flush log file
+void Log_Flush(void);
+
+#ifdef WINBSPC
+void WinBSPCPrint(char *str);
+#endif //WINBSPC