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-rw-r--r--code/bspc/l_bsp_q3.c824
1 files changed, 0 insertions, 824 deletions
diff --git a/code/bspc/l_bsp_q3.c b/code/bspc/l_bsp_q3.c
deleted file mode 100644
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--- a/code/bspc/l_bsp_q3.c
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@@ -1,824 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Quake III Arena source code; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-#include "l_cmd.h"
-#include "l_math.h"
-#include "l_mem.h"
-#include "l_log.h"
-#include "l_poly.h"
-#include "../botlib/l_script.h"
-#include "l_qfiles.h"
-#include "l_bsp_q3.h"
-#include "l_bsp_ent.h"
-
-void Q3_ParseEntities (void);
-void Q3_PrintBSPFileSizes(void);
-
-void GetLeafNums (void);
-
-//=============================================================================
-
-#define WCONVEX_EPSILON 0.5
-
-
-int q3_nummodels;
-q3_dmodel_t *q3_dmodels;//[MAX_MAP_MODELS];
-
-int q3_numShaders;
-q3_dshader_t *q3_dshaders;//[Q3_MAX_MAP_SHADERS];
-
-int q3_entdatasize;
-char *q3_dentdata;//[Q3_MAX_MAP_ENTSTRING];
-
-int q3_numleafs;
-q3_dleaf_t *q3_dleafs;//[Q3_MAX_MAP_LEAFS];
-
-int q3_numplanes;
-q3_dplane_t *q3_dplanes;//[Q3_MAX_MAP_PLANES];
-
-int q3_numnodes;
-q3_dnode_t *q3_dnodes;//[Q3_MAX_MAP_NODES];
-
-int q3_numleafsurfaces;
-int *q3_dleafsurfaces;//[Q3_MAX_MAP_LEAFFACES];
-
-int q3_numleafbrushes;
-int *q3_dleafbrushes;//[Q3_MAX_MAP_LEAFBRUSHES];
-
-int q3_numbrushes;
-q3_dbrush_t *q3_dbrushes;//[Q3_MAX_MAP_BRUSHES];
-
-int q3_numbrushsides;
-q3_dbrushside_t *q3_dbrushsides;//[Q3_MAX_MAP_BRUSHSIDES];
-
-int q3_numLightBytes;
-byte *q3_lightBytes;//[Q3_MAX_MAP_LIGHTING];
-
-int q3_numGridPoints;
-byte *q3_gridData;//[Q3_MAX_MAP_LIGHTGRID];
-
-int q3_numVisBytes;
-byte *q3_visBytes;//[Q3_MAX_MAP_VISIBILITY];
-
-int q3_numDrawVerts;
-q3_drawVert_t *q3_drawVerts;//[Q3_MAX_MAP_DRAW_VERTS];
-
-int q3_numDrawIndexes;
-int *q3_drawIndexes;//[Q3_MAX_MAP_DRAW_INDEXES];
-
-int q3_numDrawSurfaces;
-q3_dsurface_t *q3_drawSurfaces;//[Q3_MAX_MAP_DRAW_SURFS];
-
-int q3_numFogs;
-q3_dfog_t *q3_dfogs;//[Q3_MAX_MAP_FOGS];
-
-char q3_dbrushsidetextured[Q3_MAX_MAP_BRUSHSIDES];
-
-extern qboolean forcesidesvisible;
-
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void Q3_FreeMaxBSP(void)
-{
- if (q3_dmodels) FreeMemory(q3_dmodels);
- q3_dmodels = NULL;
- q3_nummodels = 0;
- if (q3_dshaders) FreeMemory(q3_dshaders);
- q3_dshaders = NULL;
- q3_numShaders = 0;
- if (q3_dentdata) FreeMemory(q3_dentdata);
- q3_dentdata = NULL;
- q3_entdatasize = 0;
- if (q3_dleafs) FreeMemory(q3_dleafs);
- q3_dleafs = NULL;
- q3_numleafs = 0;
- if (q3_dplanes) FreeMemory(q3_dplanes);
- q3_dplanes = NULL;
- q3_numplanes = 0;
- if (q3_dnodes) FreeMemory(q3_dnodes);
- q3_dnodes = NULL;
- q3_numnodes = 0;
- if (q3_dleafsurfaces) FreeMemory(q3_dleafsurfaces);
- q3_dleafsurfaces = NULL;
- q3_numleafsurfaces = 0;
- if (q3_dleafbrushes) FreeMemory(q3_dleafbrushes);
- q3_dleafbrushes = NULL;
- q3_numleafbrushes = 0;
- if (q3_dbrushes) FreeMemory(q3_dbrushes);
- q3_dbrushes = NULL;
- q3_numbrushes = 0;
- if (q3_dbrushsides) FreeMemory(q3_dbrushsides);
- q3_dbrushsides = NULL;
- q3_numbrushsides = 0;
- if (q3_lightBytes) FreeMemory(q3_lightBytes);
- q3_lightBytes = NULL;
- q3_numLightBytes = 0;
- if (q3_gridData) FreeMemory(q3_gridData);
- q3_gridData = NULL;
- q3_numGridPoints = 0;
- if (q3_visBytes) FreeMemory(q3_visBytes);
- q3_visBytes = NULL;
- q3_numVisBytes = 0;
- if (q3_drawVerts) FreeMemory(q3_drawVerts);
- q3_drawVerts = NULL;
- q3_numDrawVerts = 0;
- if (q3_drawIndexes) FreeMemory(q3_drawIndexes);
- q3_drawIndexes = NULL;
- q3_numDrawIndexes = 0;
- if (q3_drawSurfaces) FreeMemory(q3_drawSurfaces);
- q3_drawSurfaces = NULL;
- q3_numDrawSurfaces = 0;
- if (q3_dfogs) FreeMemory(q3_dfogs);
- q3_dfogs = NULL;
- q3_numFogs = 0;
-} //end of the function Q3_FreeMaxBSP
-
-
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void Q3_PlaneFromPoints(vec3_t p0, vec3_t p1, vec3_t p2, vec3_t normal, float *dist)
-{
- vec3_t t1, t2;
-
- VectorSubtract(p0, p1, t1);
- VectorSubtract(p2, p1, t2);
- CrossProduct(t1, t2, normal);
- VectorNormalize(normal);
-
- *dist = DotProduct(p0, normal);
-} //end of the function PlaneFromPoints
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void Q3_SurfacePlane(q3_dsurface_t *surface, vec3_t normal, float *dist)
-{
- int i;
- float *p0, *p1, *p2;
- vec3_t t1, t2;
-
- p0 = q3_drawVerts[surface->firstVert].xyz;
- for (i = 1; i < surface->numVerts-1; i++)
- {
- p1 = q3_drawVerts[surface->firstVert + ((i) % surface->numVerts)].xyz;
- p2 = q3_drawVerts[surface->firstVert + ((i+1) % surface->numVerts)].xyz;
- VectorSubtract(p0, p1, t1);
- VectorSubtract(p2, p1, t2);
- CrossProduct(t1, t2, normal);
- VectorNormalize(normal);
- if (VectorLength(normal)) break;
- } //end for*/
-/*
- float dot;
- for (i = 0; i < surface->numVerts; i++)
- {
- p0 = q3_drawVerts[surface->firstVert + ((i) % surface->numVerts)].xyz;
- p1 = q3_drawVerts[surface->firstVert + ((i+1) % surface->numVerts)].xyz;
- p2 = q3_drawVerts[surface->firstVert + ((i+2) % surface->numVerts)].xyz;
- VectorSubtract(p0, p1, t1);
- VectorSubtract(p2, p1, t2);
- VectorNormalize(t1);
- VectorNormalize(t2);
- dot = DotProduct(t1, t2);
- if (dot > -0.9 && dot < 0.9 &&
- VectorLength(t1) > 0.1 && VectorLength(t2) > 0.1) break;
- } //end for
- CrossProduct(t1, t2, normal);
- VectorNormalize(normal);
-*/
- if (VectorLength(normal) < 0.9)
- {
- printf("surface %d bogus normal vector %f %f %f\n", surface - q3_drawSurfaces, normal[0], normal[1], normal[2]);
- printf("t1 = %f %f %f, t2 = %f %f %f\n", t1[0], t1[1], t1[2], t2[0], t2[1], t2[2]);
- for (i = 0; i < surface->numVerts; i++)
- {
- p1 = q3_drawVerts[surface->firstVert + ((i) % surface->numVerts)].xyz;
- Log_Print("p%d = %f %f %f\n", i, p1[0], p1[1], p1[2]);
- } //end for
- } //end if
- *dist = DotProduct(p0, normal);
-} //end of the function Q3_SurfacePlane
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-q3_dplane_t *q3_surfaceplanes;
-
-void Q3_CreatePlanarSurfacePlanes(void)
-{
- int i;
- q3_dsurface_t *surface;
-
- Log_Print("creating planar surface planes...\n");
- q3_surfaceplanes = (q3_dplane_t *) GetClearedMemory(q3_numDrawSurfaces * sizeof(q3_dplane_t));
-
- for (i = 0; i < q3_numDrawSurfaces; i++)
- {
- surface = &q3_drawSurfaces[i];
- if (surface->surfaceType != MST_PLANAR) continue;
- Q3_SurfacePlane(surface, q3_surfaceplanes[i].normal, &q3_surfaceplanes[i].dist);
- //Log_Print("normal = %f %f %f, dist = %f\n", q3_surfaceplanes[i].normal[0],
- // q3_surfaceplanes[i].normal[1],
- // q3_surfaceplanes[i].normal[2], q3_surfaceplanes[i].dist);
- } //end for
-} //end of the function Q3_CreatePlanarSurfacePlanes
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-/*
-void Q3_SurfacePlane(q3_dsurface_t *surface, vec3_t normal, float *dist)
-{
- //take the plane information from the lightmap vector
- //VectorCopy(surface->lightmapVecs[2], normal);
- //calculate plane dist with first surface vertex
- //*dist = DotProduct(q3_drawVerts[surface->firstVert].xyz, normal);
- Q3_PlaneFromPoints(q3_drawVerts[surface->firstVert].xyz,
- q3_drawVerts[surface->firstVert+1].xyz,
- q3_drawVerts[surface->firstVert+2].xyz, normal, dist);
-} //end of the function Q3_SurfacePlane*/
-//===========================================================================
-// returns the amount the face and the winding overlap
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-float Q3_FaceOnWinding(q3_dsurface_t *surface, winding_t *winding)
-{
- int i;
- float dist, area;
- q3_dplane_t plane;
- vec_t *v1, *v2;
- vec3_t normal, edgevec;
- winding_t *w;
-
- //copy the winding before chopping
- w = CopyWinding(winding);
- //retrieve the surface plane
- Q3_SurfacePlane(surface, plane.normal, &plane.dist);
- //chop the winding with the surface edge planes
- for (i = 0; i < surface->numVerts && w; i++)
- {
- v1 = q3_drawVerts[surface->firstVert + ((i) % surface->numVerts)].xyz;
- v2 = q3_drawVerts[surface->firstVert + ((i+1) % surface->numVerts)].xyz;
- //create a plane through the edge from v1 to v2, orthogonal to the
- //surface plane and with the normal vector pointing inward
- VectorSubtract(v2, v1, edgevec);
- CrossProduct(edgevec, plane.normal, normal);
- VectorNormalize(normal);
- dist = DotProduct(normal, v1);
- //
- ChopWindingInPlace(&w, normal, dist, -0.1); //CLIP_EPSILON
- } //end for
- if (w)
- {
- area = WindingArea(w);
- FreeWinding(w);
- return area;
- } //end if
- return 0;
-} //end of the function Q3_FaceOnWinding
-//===========================================================================
-// creates a winding for the given brush side on the given brush
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-winding_t *Q3_BrushSideWinding(q3_dbrush_t *brush, q3_dbrushside_t *baseside)
-{
- int i;
- q3_dplane_t *baseplane, *plane;
- winding_t *w;
- q3_dbrushside_t *side;
-
- //create a winding for the brush side with the given planenumber
- baseplane = &q3_dplanes[baseside->planeNum];
- w = BaseWindingForPlane(baseplane->normal, baseplane->dist);
- for (i = 0; i < brush->numSides && w; i++)
- {
- side = &q3_dbrushsides[brush->firstSide + i];
- //don't chop with the base plane
- if (side->planeNum == baseside->planeNum) continue;
- //also don't use planes that are almost equal
- plane = &q3_dplanes[side->planeNum];
- if (DotProduct(baseplane->normal, plane->normal) > 0.999
- && fabs(baseplane->dist - plane->dist) < 0.01) continue;
- //
- plane = &q3_dplanes[side->planeNum^1];
- ChopWindingInPlace(&w, plane->normal, plane->dist, -0.1); //CLIP_EPSILON);
- } //end for
- return w;
-} //end of the function Q3_BrushSideWinding
-//===========================================================================
-// fix screwed brush texture references
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-qboolean WindingIsTiny(winding_t *w);
-
-void Q3_FindVisibleBrushSides(void)
-{
- int i, j, k, we, numtextured, numsides;
- float dot;
- q3_dplane_t *plane;
- q3_dbrushside_t *brushside;
- q3_dbrush_t *brush;
- q3_dsurface_t *surface;
- winding_t *w;
-
- memset(q3_dbrushsidetextured, false, Q3_MAX_MAP_BRUSHSIDES);
- //
- numsides = 0;
- //create planes for the planar surfaces
- Q3_CreatePlanarSurfacePlanes();
- Log_Print("searching visible brush sides...\n");
- Log_Print("%6d brush sides", numsides);
- //go over all the brushes
- for (i = 0; i < q3_numbrushes; i++)
- {
- brush = &q3_dbrushes[i];
- //go over all the sides of the brush
- for (j = 0; j < brush->numSides; j++)
- {
- qprintf("\r%6d", numsides++);
- brushside = &q3_dbrushsides[brush->firstSide + j];
- //
- w = Q3_BrushSideWinding(brush, brushside);
- if (!w)
- {
- q3_dbrushsidetextured[brush->firstSide + j] = true;
- continue;
- } //end if
- else
- {
- //RemoveEqualPoints(w, 0.2);
- if (WindingIsTiny(w))
- {
- FreeWinding(w);
- q3_dbrushsidetextured[brush->firstSide + j] = true;
- continue;
- } //end if
- else
- {
- we = WindingError(w);
- if (we == WE_NOTENOUGHPOINTS
- || we == WE_SMALLAREA
- || we == WE_POINTBOGUSRANGE
-// || we == WE_NONCONVEX
- )
- {
- FreeWinding(w);
- q3_dbrushsidetextured[brush->firstSide + j] = true;
- continue;
- } //end if
- } //end else
- } //end else
- if (WindingArea(w) < 20)
- {
- q3_dbrushsidetextured[brush->firstSide + j] = true;
- continue;
- } //end if
- //find a face for texturing this brush
- for (k = 0; k < q3_numDrawSurfaces; k++)
- {
- surface = &q3_drawSurfaces[k];
- if (surface->surfaceType != MST_PLANAR) continue;
- //
- //Q3_SurfacePlane(surface, plane.normal, &plane.dist);
- plane = &q3_surfaceplanes[k];
- //the surface plane and the brush side plane should be pretty much the same
- if (fabs(fabs(plane->dist) - fabs(q3_dplanes[brushside->planeNum].dist)) > 5) continue;
- dot = DotProduct(plane->normal, q3_dplanes[brushside->planeNum].normal);
- if (dot > -0.9 && dot < 0.9) continue;
- //if the face is partly or totally on the brush side
- if (Q3_FaceOnWinding(surface, w))
- {
- q3_dbrushsidetextured[brush->firstSide + j] = true;
- //Log_Write("Q3_FaceOnWinding");
- break;
- } //end if
- } //end for
- FreeWinding(w);
- } //end for
- } //end for
- qprintf("\r%6d brush sides\n", numsides);
- numtextured = 0;
- for (i = 0; i < q3_numbrushsides; i++)
- {
- if (forcesidesvisible) q3_dbrushsidetextured[i] = true;
- if (q3_dbrushsidetextured[i]) numtextured++;
- } //end for
- Log_Print("%d brush sides textured out of %d\n", numtextured, q3_numbrushsides);
-} //end of the function Q3_FindVisibleBrushSides
-
-/*
-=============
-Q3_SwapBlock
-
-If all values are 32 bits, this can be used to swap everything
-=============
-*/
-void Q3_SwapBlock( int *block, int sizeOfBlock ) {
- int i;
-
- sizeOfBlock >>= 2;
- for ( i = 0 ; i < sizeOfBlock ; i++ ) {
- block[i] = LittleLong( block[i] );
- }
-} //end of the function Q3_SwapBlock
-
-/*
-=============
-Q3_SwapBSPFile
-
-Byte swaps all data in a bsp file.
-=============
-*/
-void Q3_SwapBSPFile( void ) {
- int i;
-
- // models
- Q3_SwapBlock( (int *)q3_dmodels, q3_nummodels * sizeof( q3_dmodels[0] ) );
-
- // shaders (don't swap the name)
- for ( i = 0 ; i < q3_numShaders ; i++ ) {
- q3_dshaders[i].contentFlags = LittleLong( q3_dshaders[i].contentFlags );
- q3_dshaders[i].surfaceFlags = LittleLong( q3_dshaders[i].surfaceFlags );
- }
-
- // planes
- Q3_SwapBlock( (int *)q3_dplanes, q3_numplanes * sizeof( q3_dplanes[0] ) );
-
- // nodes
- Q3_SwapBlock( (int *)q3_dnodes, q3_numnodes * sizeof( q3_dnodes[0] ) );
-
- // leafs
- Q3_SwapBlock( (int *)q3_dleafs, q3_numleafs * sizeof( q3_dleafs[0] ) );
-
- // leaffaces
- Q3_SwapBlock( (int *)q3_dleafsurfaces, q3_numleafsurfaces * sizeof( q3_dleafsurfaces[0] ) );
-
- // leafbrushes
- Q3_SwapBlock( (int *)q3_dleafbrushes, q3_numleafbrushes * sizeof( q3_dleafbrushes[0] ) );
-
- // brushes
- Q3_SwapBlock( (int *)q3_dbrushes, q3_numbrushes * sizeof( q3_dbrushes[0] ) );
-
- // brushsides
- Q3_SwapBlock( (int *)q3_dbrushsides, q3_numbrushsides * sizeof( q3_dbrushsides[0] ) );
-
- // vis
- ((int *)&q3_visBytes)[0] = LittleLong( ((int *)&q3_visBytes)[0] );
- ((int *)&q3_visBytes)[1] = LittleLong( ((int *)&q3_visBytes)[1] );
-
- // drawverts (don't swap colors )
- for ( i = 0 ; i < q3_numDrawVerts ; i++ ) {
- q3_drawVerts[i].lightmap[0] = LittleFloat( q3_drawVerts[i].lightmap[0] );
- q3_drawVerts[i].lightmap[1] = LittleFloat( q3_drawVerts[i].lightmap[1] );
- q3_drawVerts[i].st[0] = LittleFloat( q3_drawVerts[i].st[0] );
- q3_drawVerts[i].st[1] = LittleFloat( q3_drawVerts[i].st[1] );
- q3_drawVerts[i].xyz[0] = LittleFloat( q3_drawVerts[i].xyz[0] );
- q3_drawVerts[i].xyz[1] = LittleFloat( q3_drawVerts[i].xyz[1] );
- q3_drawVerts[i].xyz[2] = LittleFloat( q3_drawVerts[i].xyz[2] );
- q3_drawVerts[i].normal[0] = LittleFloat( q3_drawVerts[i].normal[0] );
- q3_drawVerts[i].normal[1] = LittleFloat( q3_drawVerts[i].normal[1] );
- q3_drawVerts[i].normal[2] = LittleFloat( q3_drawVerts[i].normal[2] );
- }
-
- // drawindexes
- Q3_SwapBlock( (int *)q3_drawIndexes, q3_numDrawIndexes * sizeof( q3_drawIndexes[0] ) );
-
- // drawsurfs
- Q3_SwapBlock( (int *)q3_drawSurfaces, q3_numDrawSurfaces * sizeof( q3_drawSurfaces[0] ) );
-
- // fogs
- for ( i = 0 ; i < q3_numFogs ; i++ ) {
- q3_dfogs[i].brushNum = LittleLong( q3_dfogs[i].brushNum );
- }
-}
-
-
-
-/*
-=============
-Q3_CopyLump
-=============
-*/
-int Q3_CopyLump( q3_dheader_t *header, int lump, void **dest, int size ) {
- int length, ofs;
-
- length = header->lumps[lump].filelen;
- ofs = header->lumps[lump].fileofs;
-
- if ( length % size ) {
- Error ("Q3_LoadBSPFile: odd lump size");
- }
-
- *dest = GetMemory(length);
-
- memcpy( *dest, (byte *)header + ofs, length );
-
- return length / size;
-}
-
-/*
-=============
-CountTriangles
-=============
-*/
-void CountTriangles( void ) {
- int i, numTris, numPatchTris;
- q3_dsurface_t *surface;
-
- numTris = numPatchTris = 0;
- for ( i = 0; i < q3_numDrawSurfaces; i++ ) {
- surface = &q3_drawSurfaces[i];
-
- numTris += surface->numIndexes / 3;
-
- if ( surface->patchWidth ) {
- numPatchTris += surface->patchWidth * surface->patchHeight * 2;
- }
- }
-
- Log_Print( "%6d triangles\n", numTris );
- Log_Print( "%6d patch tris\n", numPatchTris );
-}
-
-/*
-=============
-Q3_LoadBSPFile
-=============
-*/
-void Q3_LoadBSPFile(struct quakefile_s *qf)
-{
- q3_dheader_t *header;
-
- // load the file header
- //LoadFile(filename, (void **)&header, offset, length);
- //
- LoadQuakeFile(qf, (void **)&header);
-
- // swap the header
- Q3_SwapBlock( (int *)header, sizeof(*header) );
-
- if ( header->ident != Q3_BSP_IDENT ) {
- Error( "%s is not a IBSP file", qf->filename );
- }
- if ( header->version != Q3_BSP_VERSION ) {
- Error( "%s is version %i, not %i", qf->filename, header->version, Q3_BSP_VERSION );
- }
-
- q3_numShaders = Q3_CopyLump( header, Q3_LUMP_SHADERS, (void *) &q3_dshaders, sizeof(q3_dshader_t) );
- q3_nummodels = Q3_CopyLump( header, Q3_LUMP_MODELS, (void *) &q3_dmodels, sizeof(q3_dmodel_t) );
- q3_numplanes = Q3_CopyLump( header, Q3_LUMP_PLANES, (void *) &q3_dplanes, sizeof(q3_dplane_t) );
- q3_numleafs = Q3_CopyLump( header, Q3_LUMP_LEAFS, (void *) &q3_dleafs, sizeof(q3_dleaf_t) );
- q3_numnodes = Q3_CopyLump( header, Q3_LUMP_NODES, (void *) &q3_dnodes, sizeof(q3_dnode_t) );
- q3_numleafsurfaces = Q3_CopyLump( header, Q3_LUMP_LEAFSURFACES, (void *) &q3_dleafsurfaces, sizeof(q3_dleafsurfaces[0]) );
- q3_numleafbrushes = Q3_CopyLump( header, Q3_LUMP_LEAFBRUSHES, (void *) &q3_dleafbrushes, sizeof(q3_dleafbrushes[0]) );
- q3_numbrushes = Q3_CopyLump( header, Q3_LUMP_BRUSHES, (void *) &q3_dbrushes, sizeof(q3_dbrush_t) );
- q3_numbrushsides = Q3_CopyLump( header, Q3_LUMP_BRUSHSIDES, (void *) &q3_dbrushsides, sizeof(q3_dbrushside_t) );
- q3_numDrawVerts = Q3_CopyLump( header, Q3_LUMP_DRAWVERTS, (void *) &q3_drawVerts, sizeof(q3_drawVert_t) );
- q3_numDrawSurfaces = Q3_CopyLump( header, Q3_LUMP_SURFACES, (void *) &q3_drawSurfaces, sizeof(q3_dsurface_t) );
- q3_numFogs = Q3_CopyLump( header, Q3_LUMP_FOGS, (void *) &q3_dfogs, sizeof(q3_dfog_t) );
- q3_numDrawIndexes = Q3_CopyLump( header, Q3_LUMP_DRAWINDEXES, (void *) &q3_drawIndexes, sizeof(q3_drawIndexes[0]) );
-
- q3_numVisBytes = Q3_CopyLump( header, Q3_LUMP_VISIBILITY, (void *) &q3_visBytes, 1 );
- q3_numLightBytes = Q3_CopyLump( header, Q3_LUMP_LIGHTMAPS, (void *) &q3_lightBytes, 1 );
- q3_entdatasize = Q3_CopyLump( header, Q3_LUMP_ENTITIES, (void *) &q3_dentdata, 1);
-
- q3_numGridPoints = Q3_CopyLump( header, Q3_LUMP_LIGHTGRID, (void *) &q3_gridData, 8 );
-
- CountTriangles();
-
- FreeMemory( header ); // everything has been copied out
-
- // swap everything
- Q3_SwapBSPFile();
-
- Q3_FindVisibleBrushSides();
-
- //Q3_PrintBSPFileSizes();
-}
-
-
-//============================================================================
-
-/*
-=============
-Q3_AddLump
-=============
-*/
-void Q3_AddLump( FILE *bspfile, q3_dheader_t *header, int lumpnum, void *data, int len ) {
- q3_lump_t *lump;
-
- lump = &header->lumps[lumpnum];
-
- lump->fileofs = LittleLong( ftell(bspfile) );
- lump->filelen = LittleLong( len );
- SafeWrite( bspfile, data, (len+3)&~3 );
-}
-
-/*
-=============
-Q3_WriteBSPFile
-
-Swaps the bsp file in place, so it should not be referenced again
-=============
-*/
-void Q3_WriteBSPFile( char *filename )
-{
- q3_dheader_t outheader, *header;
- FILE *bspfile;
-
- header = &outheader;
- memset( header, 0, sizeof(q3_dheader_t) );
-
- Q3_SwapBSPFile();
-
- header->ident = LittleLong( Q3_BSP_IDENT );
- header->version = LittleLong( Q3_BSP_VERSION );
-
- bspfile = SafeOpenWrite( filename );
- SafeWrite( bspfile, header, sizeof(q3_dheader_t) ); // overwritten later
-
- Q3_AddLump( bspfile, header, Q3_LUMP_SHADERS, q3_dshaders, q3_numShaders*sizeof(q3_dshader_t) );
- Q3_AddLump( bspfile, header, Q3_LUMP_PLANES, q3_dplanes, q3_numplanes*sizeof(q3_dplane_t) );
- Q3_AddLump( bspfile, header, Q3_LUMP_LEAFS, q3_dleafs, q3_numleafs*sizeof(q3_dleaf_t) );
- Q3_AddLump( bspfile, header, Q3_LUMP_NODES, q3_dnodes, q3_numnodes*sizeof(q3_dnode_t) );
- Q3_AddLump( bspfile, header, Q3_LUMP_BRUSHES, q3_dbrushes, q3_numbrushes*sizeof(q3_dbrush_t) );
- Q3_AddLump( bspfile, header, Q3_LUMP_BRUSHSIDES, q3_dbrushsides, q3_numbrushsides*sizeof(q3_dbrushside_t) );
- Q3_AddLump( bspfile, header, Q3_LUMP_LEAFSURFACES, q3_dleafsurfaces, q3_numleafsurfaces*sizeof(q3_dleafsurfaces[0]) );
- Q3_AddLump( bspfile, header, Q3_LUMP_LEAFBRUSHES, q3_dleafbrushes, q3_numleafbrushes*sizeof(q3_dleafbrushes[0]) );
- Q3_AddLump( bspfile, header, Q3_LUMP_MODELS, q3_dmodels, q3_nummodels*sizeof(q3_dmodel_t) );
- Q3_AddLump( bspfile, header, Q3_LUMP_DRAWVERTS, q3_drawVerts, q3_numDrawVerts*sizeof(q3_drawVert_t) );
- Q3_AddLump( bspfile, header, Q3_LUMP_SURFACES, q3_drawSurfaces, q3_numDrawSurfaces*sizeof(q3_dsurface_t) );
- Q3_AddLump( bspfile, header, Q3_LUMP_VISIBILITY, q3_visBytes, q3_numVisBytes );
- Q3_AddLump( bspfile, header, Q3_LUMP_LIGHTMAPS, q3_lightBytes, q3_numLightBytes );
- Q3_AddLump( bspfile, header, Q3_LUMP_LIGHTGRID, q3_gridData, 8 * q3_numGridPoints );
- Q3_AddLump( bspfile, header, Q3_LUMP_ENTITIES, q3_dentdata, q3_entdatasize );
- Q3_AddLump( bspfile, header, Q3_LUMP_FOGS, q3_dfogs, q3_numFogs * sizeof(q3_dfog_t) );
- Q3_AddLump( bspfile, header, Q3_LUMP_DRAWINDEXES, q3_drawIndexes, q3_numDrawIndexes * sizeof(q3_drawIndexes[0]) );
-
- fseek (bspfile, 0, SEEK_SET);
- SafeWrite (bspfile, header, sizeof(q3_dheader_t));
- fclose (bspfile);
-}
-
-//============================================================================
-
-/*
-=============
-Q3_PrintBSPFileSizes
-
-Dumps info about current file
-=============
-*/
-void Q3_PrintBSPFileSizes( void )
-{
- if ( !num_entities )
- {
- Q3_ParseEntities();
- }
-
- Log_Print ("%6i models %7i\n"
- ,q3_nummodels, (int)(q3_nummodels*sizeof(q3_dmodel_t)));
- Log_Print ("%6i shaders %7i\n"
- ,q3_numShaders, (int)(q3_numShaders*sizeof(q3_dshader_t)));
- Log_Print ("%6i brushes %7i\n"
- ,q3_numbrushes, (int)(q3_numbrushes*sizeof(q3_dbrush_t)));
- Log_Print ("%6i brushsides %7i\n"
- ,q3_numbrushsides, (int)(q3_numbrushsides*sizeof(q3_dbrushside_t)));
- Log_Print ("%6i fogs %7i\n"
- ,q3_numFogs, (int)(q3_numFogs*sizeof(q3_dfog_t)));
- Log_Print ("%6i planes %7i\n"
- ,q3_numplanes, (int)(q3_numplanes*sizeof(q3_dplane_t)));
- Log_Print ("%6i entdata %7i\n", num_entities, q3_entdatasize);
-
- Log_Print ("\n");
-
- Log_Print ("%6i nodes %7i\n"
- ,q3_numnodes, (int)(q3_numnodes*sizeof(q3_dnode_t)));
- Log_Print ("%6i leafs %7i\n"
- ,q3_numleafs, (int)(q3_numleafs*sizeof(q3_dleaf_t)));
- Log_Print ("%6i leafsurfaces %7i\n"
- ,q3_numleafsurfaces, (int)(q3_numleafsurfaces*sizeof(q3_dleafsurfaces[0])));
- Log_Print ("%6i leafbrushes %7i\n"
- ,q3_numleafbrushes, (int)(q3_numleafbrushes*sizeof(q3_dleafbrushes[0])));
- Log_Print ("%6i drawverts %7i\n"
- ,q3_numDrawVerts, (int)(q3_numDrawVerts*sizeof(q3_drawVerts[0])));
- Log_Print ("%6i drawindexes %7i\n"
- ,q3_numDrawIndexes, (int)(q3_numDrawIndexes*sizeof(q3_drawIndexes[0])));
- Log_Print ("%6i drawsurfaces %7i\n"
- ,q3_numDrawSurfaces, (int)(q3_numDrawSurfaces*sizeof(q3_drawSurfaces[0])));
-
- Log_Print ("%6i lightmaps %7i\n"
- ,q3_numLightBytes / (LIGHTMAP_WIDTH*LIGHTMAP_HEIGHT*3), q3_numLightBytes );
- Log_Print (" visibility %7i\n"
- , q3_numVisBytes );
-}
-
-/*
-================
-Q3_ParseEntities
-
-Parses the q3_dentdata string into entities
-================
-*/
-void Q3_ParseEntities (void)
-{
- script_t *script;
-
- num_entities = 0;
- script = LoadScriptMemory(q3_dentdata, q3_entdatasize, "*Quake3 bsp file");
- SetScriptFlags(script, SCFL_NOSTRINGWHITESPACES |
- SCFL_NOSTRINGESCAPECHARS);
-
- while(ParseEntity(script))
- {
- } //end while
-
- FreeScript(script);
-} //end of the function Q3_ParseEntities
-
-
-/*
-================
-Q3_UnparseEntities
-
-Generates the q3_dentdata string from all the entities
-================
-*/
-void Q3_UnparseEntities (void)
-{
- char *buf, *end;
- epair_t *ep;
- char line[2048];
- int i;
-
- buf = q3_dentdata;
- end = buf;
- *end = 0;
-
- for (i=0 ; i<num_entities ; i++)
- {
- ep = entities[i].epairs;
- if (!ep)
- continue; // ent got removed
-
- strcat (end,"{\n");
- end += 2;
-
- for (ep = entities[i].epairs ; ep ; ep=ep->next)
- {
- sprintf (line, "\"%s\" \"%s\"\n", ep->key, ep->value);
- strcat (end, line);
- end += strlen(line);
- }
- strcat (end,"}\n");
- end += 2;
-
- if (end > buf + Q3_MAX_MAP_ENTSTRING)
- Error ("Entity text too long");
- }
- q3_entdatasize = end - buf + 1;
-} //end of the function Q3_UnparseEntities
-
-