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-rwxr-xr-xcode/bspc/l_bsp_q3.c824
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diff --git a/code/bspc/l_bsp_q3.c b/code/bspc/l_bsp_q3.c
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+++ b/code/bspc/l_bsp_q3.c
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "l_cmd.h"
+#include "l_math.h"
+#include "l_mem.h"
+#include "l_log.h"
+#include "l_poly.h"
+#include "../botlib/l_script.h"
+#include "l_qfiles.h"
+#include "l_bsp_q3.h"
+#include "l_bsp_ent.h"
+
+void Q3_ParseEntities (void);
+void Q3_PrintBSPFileSizes(void);
+
+void GetLeafNums (void);
+
+//=============================================================================
+
+#define WCONVEX_EPSILON 0.5
+
+
+int q3_nummodels;
+q3_dmodel_t *q3_dmodels;//[MAX_MAP_MODELS];
+
+int q3_numShaders;
+q3_dshader_t *q3_dshaders;//[Q3_MAX_MAP_SHADERS];
+
+int q3_entdatasize;
+char *q3_dentdata;//[Q3_MAX_MAP_ENTSTRING];
+
+int q3_numleafs;
+q3_dleaf_t *q3_dleafs;//[Q3_MAX_MAP_LEAFS];
+
+int q3_numplanes;
+q3_dplane_t *q3_dplanes;//[Q3_MAX_MAP_PLANES];
+
+int q3_numnodes;
+q3_dnode_t *q3_dnodes;//[Q3_MAX_MAP_NODES];
+
+int q3_numleafsurfaces;
+int *q3_dleafsurfaces;//[Q3_MAX_MAP_LEAFFACES];
+
+int q3_numleafbrushes;
+int *q3_dleafbrushes;//[Q3_MAX_MAP_LEAFBRUSHES];
+
+int q3_numbrushes;
+q3_dbrush_t *q3_dbrushes;//[Q3_MAX_MAP_BRUSHES];
+
+int q3_numbrushsides;
+q3_dbrushside_t *q3_dbrushsides;//[Q3_MAX_MAP_BRUSHSIDES];
+
+int q3_numLightBytes;
+byte *q3_lightBytes;//[Q3_MAX_MAP_LIGHTING];
+
+int q3_numGridPoints;
+byte *q3_gridData;//[Q3_MAX_MAP_LIGHTGRID];
+
+int q3_numVisBytes;
+byte *q3_visBytes;//[Q3_MAX_MAP_VISIBILITY];
+
+int q3_numDrawVerts;
+q3_drawVert_t *q3_drawVerts;//[Q3_MAX_MAP_DRAW_VERTS];
+
+int q3_numDrawIndexes;
+int *q3_drawIndexes;//[Q3_MAX_MAP_DRAW_INDEXES];
+
+int q3_numDrawSurfaces;
+q3_dsurface_t *q3_drawSurfaces;//[Q3_MAX_MAP_DRAW_SURFS];
+
+int q3_numFogs;
+q3_dfog_t *q3_dfogs;//[Q3_MAX_MAP_FOGS];
+
+char q3_dbrushsidetextured[Q3_MAX_MAP_BRUSHSIDES];
+
+extern qboolean forcesidesvisible;
+
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void Q3_FreeMaxBSP(void)
+{
+ if (q3_dmodels) FreeMemory(q3_dmodels);
+ q3_dmodels = NULL;
+ q3_nummodels = 0;
+ if (q3_dshaders) FreeMemory(q3_dshaders);
+ q3_dshaders = NULL;
+ q3_numShaders = 0;
+ if (q3_dentdata) FreeMemory(q3_dentdata);
+ q3_dentdata = NULL;
+ q3_entdatasize = 0;
+ if (q3_dleafs) FreeMemory(q3_dleafs);
+ q3_dleafs = NULL;
+ q3_numleafs = 0;
+ if (q3_dplanes) FreeMemory(q3_dplanes);
+ q3_dplanes = NULL;
+ q3_numplanes = 0;
+ if (q3_dnodes) FreeMemory(q3_dnodes);
+ q3_dnodes = NULL;
+ q3_numnodes = 0;
+ if (q3_dleafsurfaces) FreeMemory(q3_dleafsurfaces);
+ q3_dleafsurfaces = NULL;
+ q3_numleafsurfaces = 0;
+ if (q3_dleafbrushes) FreeMemory(q3_dleafbrushes);
+ q3_dleafbrushes = NULL;
+ q3_numleafbrushes = 0;
+ if (q3_dbrushes) FreeMemory(q3_dbrushes);
+ q3_dbrushes = NULL;
+ q3_numbrushes = 0;
+ if (q3_dbrushsides) FreeMemory(q3_dbrushsides);
+ q3_dbrushsides = NULL;
+ q3_numbrushsides = 0;
+ if (q3_lightBytes) FreeMemory(q3_lightBytes);
+ q3_lightBytes = NULL;
+ q3_numLightBytes = 0;
+ if (q3_gridData) FreeMemory(q3_gridData);
+ q3_gridData = NULL;
+ q3_numGridPoints = 0;
+ if (q3_visBytes) FreeMemory(q3_visBytes);
+ q3_visBytes = NULL;
+ q3_numVisBytes = 0;
+ if (q3_drawVerts) FreeMemory(q3_drawVerts);
+ q3_drawVerts = NULL;
+ q3_numDrawVerts = 0;
+ if (q3_drawIndexes) FreeMemory(q3_drawIndexes);
+ q3_drawIndexes = NULL;
+ q3_numDrawIndexes = 0;
+ if (q3_drawSurfaces) FreeMemory(q3_drawSurfaces);
+ q3_drawSurfaces = NULL;
+ q3_numDrawSurfaces = 0;
+ if (q3_dfogs) FreeMemory(q3_dfogs);
+ q3_dfogs = NULL;
+ q3_numFogs = 0;
+} //end of the function Q3_FreeMaxBSP
+
+
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void Q3_PlaneFromPoints(vec3_t p0, vec3_t p1, vec3_t p2, vec3_t normal, float *dist)
+{
+ vec3_t t1, t2;
+
+ VectorSubtract(p0, p1, t1);
+ VectorSubtract(p2, p1, t2);
+ CrossProduct(t1, t2, normal);
+ VectorNormalize(normal);
+
+ *dist = DotProduct(p0, normal);
+} //end of the function PlaneFromPoints
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void Q3_SurfacePlane(q3_dsurface_t *surface, vec3_t normal, float *dist)
+{
+ int i;
+ float *p0, *p1, *p2;
+ vec3_t t1, t2;
+
+ p0 = q3_drawVerts[surface->firstVert].xyz;
+ for (i = 1; i < surface->numVerts-1; i++)
+ {
+ p1 = q3_drawVerts[surface->firstVert + ((i) % surface->numVerts)].xyz;
+ p2 = q3_drawVerts[surface->firstVert + ((i+1) % surface->numVerts)].xyz;
+ VectorSubtract(p0, p1, t1);
+ VectorSubtract(p2, p1, t2);
+ CrossProduct(t1, t2, normal);
+ VectorNormalize(normal);
+ if (VectorLength(normal)) break;
+ } //end for*/
+/*
+ float dot;
+ for (i = 0; i < surface->numVerts; i++)
+ {
+ p0 = q3_drawVerts[surface->firstVert + ((i) % surface->numVerts)].xyz;
+ p1 = q3_drawVerts[surface->firstVert + ((i+1) % surface->numVerts)].xyz;
+ p2 = q3_drawVerts[surface->firstVert + ((i+2) % surface->numVerts)].xyz;
+ VectorSubtract(p0, p1, t1);
+ VectorSubtract(p2, p1, t2);
+ VectorNormalize(t1);
+ VectorNormalize(t2);
+ dot = DotProduct(t1, t2);
+ if (dot > -0.9 && dot < 0.9 &&
+ VectorLength(t1) > 0.1 && VectorLength(t2) > 0.1) break;
+ } //end for
+ CrossProduct(t1, t2, normal);
+ VectorNormalize(normal);
+*/
+ if (VectorLength(normal) < 0.9)
+ {
+ printf("surface %d bogus normal vector %f %f %f\n", surface - q3_drawSurfaces, normal[0], normal[1], normal[2]);
+ printf("t1 = %f %f %f, t2 = %f %f %f\n", t1[0], t1[1], t1[2], t2[0], t2[1], t2[2]);
+ for (i = 0; i < surface->numVerts; i++)
+ {
+ p1 = q3_drawVerts[surface->firstVert + ((i) % surface->numVerts)].xyz;
+ Log_Print("p%d = %f %f %f\n", i, p1[0], p1[1], p1[2]);
+ } //end for
+ } //end if
+ *dist = DotProduct(p0, normal);
+} //end of the function Q3_SurfacePlane
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+q3_dplane_t *q3_surfaceplanes;
+
+void Q3_CreatePlanarSurfacePlanes(void)
+{
+ int i;
+ q3_dsurface_t *surface;
+
+ Log_Print("creating planar surface planes...\n");
+ q3_surfaceplanes = (q3_dplane_t *) GetClearedMemory(q3_numDrawSurfaces * sizeof(q3_dplane_t));
+
+ for (i = 0; i < q3_numDrawSurfaces; i++)
+ {
+ surface = &q3_drawSurfaces[i];
+ if (surface->surfaceType != MST_PLANAR) continue;
+ Q3_SurfacePlane(surface, q3_surfaceplanes[i].normal, &q3_surfaceplanes[i].dist);
+ //Log_Print("normal = %f %f %f, dist = %f\n", q3_surfaceplanes[i].normal[0],
+ // q3_surfaceplanes[i].normal[1],
+ // q3_surfaceplanes[i].normal[2], q3_surfaceplanes[i].dist);
+ } //end for
+} //end of the function Q3_CreatePlanarSurfacePlanes
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+/*
+void Q3_SurfacePlane(q3_dsurface_t *surface, vec3_t normal, float *dist)
+{
+ //take the plane information from the lightmap vector
+ //VectorCopy(surface->lightmapVecs[2], normal);
+ //calculate plane dist with first surface vertex
+ //*dist = DotProduct(q3_drawVerts[surface->firstVert].xyz, normal);
+ Q3_PlaneFromPoints(q3_drawVerts[surface->firstVert].xyz,
+ q3_drawVerts[surface->firstVert+1].xyz,
+ q3_drawVerts[surface->firstVert+2].xyz, normal, dist);
+} //end of the function Q3_SurfacePlane*/
+//===========================================================================
+// returns the amount the face and the winding overlap
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+float Q3_FaceOnWinding(q3_dsurface_t *surface, winding_t *winding)
+{
+ int i;
+ float dist, area;
+ q3_dplane_t plane;
+ vec_t *v1, *v2;
+ vec3_t normal, edgevec;
+ winding_t *w;
+
+ //copy the winding before chopping
+ w = CopyWinding(winding);
+ //retrieve the surface plane
+ Q3_SurfacePlane(surface, plane.normal, &plane.dist);
+ //chop the winding with the surface edge planes
+ for (i = 0; i < surface->numVerts && w; i++)
+ {
+ v1 = q3_drawVerts[surface->firstVert + ((i) % surface->numVerts)].xyz;
+ v2 = q3_drawVerts[surface->firstVert + ((i+1) % surface->numVerts)].xyz;
+ //create a plane through the edge from v1 to v2, orthogonal to the
+ //surface plane and with the normal vector pointing inward
+ VectorSubtract(v2, v1, edgevec);
+ CrossProduct(edgevec, plane.normal, normal);
+ VectorNormalize(normal);
+ dist = DotProduct(normal, v1);
+ //
+ ChopWindingInPlace(&w, normal, dist, -0.1); //CLIP_EPSILON
+ } //end for
+ if (w)
+ {
+ area = WindingArea(w);
+ FreeWinding(w);
+ return area;
+ } //end if
+ return 0;
+} //end of the function Q3_FaceOnWinding
+//===========================================================================
+// creates a winding for the given brush side on the given brush
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+winding_t *Q3_BrushSideWinding(q3_dbrush_t *brush, q3_dbrushside_t *baseside)
+{
+ int i;
+ q3_dplane_t *baseplane, *plane;
+ winding_t *w;
+ q3_dbrushside_t *side;
+
+ //create a winding for the brush side with the given planenumber
+ baseplane = &q3_dplanes[baseside->planeNum];
+ w = BaseWindingForPlane(baseplane->normal, baseplane->dist);
+ for (i = 0; i < brush->numSides && w; i++)
+ {
+ side = &q3_dbrushsides[brush->firstSide + i];
+ //don't chop with the base plane
+ if (side->planeNum == baseside->planeNum) continue;
+ //also don't use planes that are almost equal
+ plane = &q3_dplanes[side->planeNum];
+ if (DotProduct(baseplane->normal, plane->normal) > 0.999
+ && fabs(baseplane->dist - plane->dist) < 0.01) continue;
+ //
+ plane = &q3_dplanes[side->planeNum^1];
+ ChopWindingInPlace(&w, plane->normal, plane->dist, -0.1); //CLIP_EPSILON);
+ } //end for
+ return w;
+} //end of the function Q3_BrushSideWinding
+//===========================================================================
+// fix screwed brush texture references
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+qboolean WindingIsTiny(winding_t *w);
+
+void Q3_FindVisibleBrushSides(void)
+{
+ int i, j, k, we, numtextured, numsides;
+ float dot;
+ q3_dplane_t *plane;
+ q3_dbrushside_t *brushside;
+ q3_dbrush_t *brush;
+ q3_dsurface_t *surface;
+ winding_t *w;
+
+ memset(q3_dbrushsidetextured, false, Q3_MAX_MAP_BRUSHSIDES);
+ //
+ numsides = 0;
+ //create planes for the planar surfaces
+ Q3_CreatePlanarSurfacePlanes();
+ Log_Print("searching visible brush sides...\n");
+ Log_Print("%6d brush sides", numsides);
+ //go over all the brushes
+ for (i = 0; i < q3_numbrushes; i++)
+ {
+ brush = &q3_dbrushes[i];
+ //go over all the sides of the brush
+ for (j = 0; j < brush->numSides; j++)
+ {
+ qprintf("\r%6d", numsides++);
+ brushside = &q3_dbrushsides[brush->firstSide + j];
+ //
+ w = Q3_BrushSideWinding(brush, brushside);
+ if (!w)
+ {
+ q3_dbrushsidetextured[brush->firstSide + j] = true;
+ continue;
+ } //end if
+ else
+ {
+ //RemoveEqualPoints(w, 0.2);
+ if (WindingIsTiny(w))
+ {
+ FreeWinding(w);
+ q3_dbrushsidetextured[brush->firstSide + j] = true;
+ continue;
+ } //end if
+ else
+ {
+ we = WindingError(w);
+ if (we == WE_NOTENOUGHPOINTS
+ || we == WE_SMALLAREA
+ || we == WE_POINTBOGUSRANGE
+// || we == WE_NONCONVEX
+ )
+ {
+ FreeWinding(w);
+ q3_dbrushsidetextured[brush->firstSide + j] = true;
+ continue;
+ } //end if
+ } //end else
+ } //end else
+ if (WindingArea(w) < 20)
+ {
+ q3_dbrushsidetextured[brush->firstSide + j] = true;
+ continue;
+ } //end if
+ //find a face for texturing this brush
+ for (k = 0; k < q3_numDrawSurfaces; k++)
+ {
+ surface = &q3_drawSurfaces[k];
+ if (surface->surfaceType != MST_PLANAR) continue;
+ //
+ //Q3_SurfacePlane(surface, plane.normal, &plane.dist);
+ plane = &q3_surfaceplanes[k];
+ //the surface plane and the brush side plane should be pretty much the same
+ if (fabs(fabs(plane->dist) - fabs(q3_dplanes[brushside->planeNum].dist)) > 5) continue;
+ dot = DotProduct(plane->normal, q3_dplanes[brushside->planeNum].normal);
+ if (dot > -0.9 && dot < 0.9) continue;
+ //if the face is partly or totally on the brush side
+ if (Q3_FaceOnWinding(surface, w))
+ {
+ q3_dbrushsidetextured[brush->firstSide + j] = true;
+ //Log_Write("Q3_FaceOnWinding");
+ break;
+ } //end if
+ } //end for
+ FreeWinding(w);
+ } //end for
+ } //end for
+ qprintf("\r%6d brush sides\n", numsides);
+ numtextured = 0;
+ for (i = 0; i < q3_numbrushsides; i++)
+ {
+ if (forcesidesvisible) q3_dbrushsidetextured[i] = true;
+ if (q3_dbrushsidetextured[i]) numtextured++;
+ } //end for
+ Log_Print("%d brush sides textured out of %d\n", numtextured, q3_numbrushsides);
+} //end of the function Q3_FindVisibleBrushSides
+
+/*
+=============
+Q3_SwapBlock
+
+If all values are 32 bits, this can be used to swap everything
+=============
+*/
+void Q3_SwapBlock( int *block, int sizeOfBlock ) {
+ int i;
+
+ sizeOfBlock >>= 2;
+ for ( i = 0 ; i < sizeOfBlock ; i++ ) {
+ block[i] = LittleLong( block[i] );
+ }
+} //end of the function Q3_SwapBlock
+
+/*
+=============
+Q3_SwapBSPFile
+
+Byte swaps all data in a bsp file.
+=============
+*/
+void Q3_SwapBSPFile( void ) {
+ int i;
+
+ // models
+ Q3_SwapBlock( (int *)q3_dmodels, q3_nummodels * sizeof( q3_dmodels[0] ) );
+
+ // shaders (don't swap the name)
+ for ( i = 0 ; i < q3_numShaders ; i++ ) {
+ q3_dshaders[i].contentFlags = LittleLong( q3_dshaders[i].contentFlags );
+ q3_dshaders[i].surfaceFlags = LittleLong( q3_dshaders[i].surfaceFlags );
+ }
+
+ // planes
+ Q3_SwapBlock( (int *)q3_dplanes, q3_numplanes * sizeof( q3_dplanes[0] ) );
+
+ // nodes
+ Q3_SwapBlock( (int *)q3_dnodes, q3_numnodes * sizeof( q3_dnodes[0] ) );
+
+ // leafs
+ Q3_SwapBlock( (int *)q3_dleafs, q3_numleafs * sizeof( q3_dleafs[0] ) );
+
+ // leaffaces
+ Q3_SwapBlock( (int *)q3_dleafsurfaces, q3_numleafsurfaces * sizeof( q3_dleafsurfaces[0] ) );
+
+ // leafbrushes
+ Q3_SwapBlock( (int *)q3_dleafbrushes, q3_numleafbrushes * sizeof( q3_dleafbrushes[0] ) );
+
+ // brushes
+ Q3_SwapBlock( (int *)q3_dbrushes, q3_numbrushes * sizeof( q3_dbrushes[0] ) );
+
+ // brushsides
+ Q3_SwapBlock( (int *)q3_dbrushsides, q3_numbrushsides * sizeof( q3_dbrushsides[0] ) );
+
+ // vis
+ ((int *)&q3_visBytes)[0] = LittleLong( ((int *)&q3_visBytes)[0] );
+ ((int *)&q3_visBytes)[1] = LittleLong( ((int *)&q3_visBytes)[1] );
+
+ // drawverts (don't swap colors )
+ for ( i = 0 ; i < q3_numDrawVerts ; i++ ) {
+ q3_drawVerts[i].lightmap[0] = LittleFloat( q3_drawVerts[i].lightmap[0] );
+ q3_drawVerts[i].lightmap[1] = LittleFloat( q3_drawVerts[i].lightmap[1] );
+ q3_drawVerts[i].st[0] = LittleFloat( q3_drawVerts[i].st[0] );
+ q3_drawVerts[i].st[1] = LittleFloat( q3_drawVerts[i].st[1] );
+ q3_drawVerts[i].xyz[0] = LittleFloat( q3_drawVerts[i].xyz[0] );
+ q3_drawVerts[i].xyz[1] = LittleFloat( q3_drawVerts[i].xyz[1] );
+ q3_drawVerts[i].xyz[2] = LittleFloat( q3_drawVerts[i].xyz[2] );
+ q3_drawVerts[i].normal[0] = LittleFloat( q3_drawVerts[i].normal[0] );
+ q3_drawVerts[i].normal[1] = LittleFloat( q3_drawVerts[i].normal[1] );
+ q3_drawVerts[i].normal[2] = LittleFloat( q3_drawVerts[i].normal[2] );
+ }
+
+ // drawindexes
+ Q3_SwapBlock( (int *)q3_drawIndexes, q3_numDrawIndexes * sizeof( q3_drawIndexes[0] ) );
+
+ // drawsurfs
+ Q3_SwapBlock( (int *)q3_drawSurfaces, q3_numDrawSurfaces * sizeof( q3_drawSurfaces[0] ) );
+
+ // fogs
+ for ( i = 0 ; i < q3_numFogs ; i++ ) {
+ q3_dfogs[i].brushNum = LittleLong( q3_dfogs[i].brushNum );
+ }
+}
+
+
+
+/*
+=============
+Q3_CopyLump
+=============
+*/
+int Q3_CopyLump( q3_dheader_t *header, int lump, void **dest, int size ) {
+ int length, ofs;
+
+ length = header->lumps[lump].filelen;
+ ofs = header->lumps[lump].fileofs;
+
+ if ( length % size ) {
+ Error ("Q3_LoadBSPFile: odd lump size");
+ }
+
+ *dest = GetMemory(length);
+
+ memcpy( *dest, (byte *)header + ofs, length );
+
+ return length / size;
+}
+
+/*
+=============
+CountTriangles
+=============
+*/
+void CountTriangles( void ) {
+ int i, numTris, numPatchTris;
+ q3_dsurface_t *surface;
+
+ numTris = numPatchTris = 0;
+ for ( i = 0; i < q3_numDrawSurfaces; i++ ) {
+ surface = &q3_drawSurfaces[i];
+
+ numTris += surface->numIndexes / 3;
+
+ if ( surface->patchWidth ) {
+ numPatchTris += surface->patchWidth * surface->patchHeight * 2;
+ }
+ }
+
+ Log_Print( "%6d triangles\n", numTris );
+ Log_Print( "%6d patch tris\n", numPatchTris );
+}
+
+/*
+=============
+Q3_LoadBSPFile
+=============
+*/
+void Q3_LoadBSPFile(struct quakefile_s *qf)
+{
+ q3_dheader_t *header;
+
+ // load the file header
+ //LoadFile(filename, (void **)&header, offset, length);
+ //
+ LoadQuakeFile(qf, (void **)&header);
+
+ // swap the header
+ Q3_SwapBlock( (int *)header, sizeof(*header) );
+
+ if ( header->ident != Q3_BSP_IDENT ) {
+ Error( "%s is not a IBSP file", qf->filename );
+ }
+ if ( header->version != Q3_BSP_VERSION ) {
+ Error( "%s is version %i, not %i", qf->filename, header->version, Q3_BSP_VERSION );
+ }
+
+ q3_numShaders = Q3_CopyLump( header, Q3_LUMP_SHADERS, (void *) &q3_dshaders, sizeof(q3_dshader_t) );
+ q3_nummodels = Q3_CopyLump( header, Q3_LUMP_MODELS, (void *) &q3_dmodels, sizeof(q3_dmodel_t) );
+ q3_numplanes = Q3_CopyLump( header, Q3_LUMP_PLANES, (void *) &q3_dplanes, sizeof(q3_dplane_t) );
+ q3_numleafs = Q3_CopyLump( header, Q3_LUMP_LEAFS, (void *) &q3_dleafs, sizeof(q3_dleaf_t) );
+ q3_numnodes = Q3_CopyLump( header, Q3_LUMP_NODES, (void *) &q3_dnodes, sizeof(q3_dnode_t) );
+ q3_numleafsurfaces = Q3_CopyLump( header, Q3_LUMP_LEAFSURFACES, (void *) &q3_dleafsurfaces, sizeof(q3_dleafsurfaces[0]) );
+ q3_numleafbrushes = Q3_CopyLump( header, Q3_LUMP_LEAFBRUSHES, (void *) &q3_dleafbrushes, sizeof(q3_dleafbrushes[0]) );
+ q3_numbrushes = Q3_CopyLump( header, Q3_LUMP_BRUSHES, (void *) &q3_dbrushes, sizeof(q3_dbrush_t) );
+ q3_numbrushsides = Q3_CopyLump( header, Q3_LUMP_BRUSHSIDES, (void *) &q3_dbrushsides, sizeof(q3_dbrushside_t) );
+ q3_numDrawVerts = Q3_CopyLump( header, Q3_LUMP_DRAWVERTS, (void *) &q3_drawVerts, sizeof(q3_drawVert_t) );
+ q3_numDrawSurfaces = Q3_CopyLump( header, Q3_LUMP_SURFACES, (void *) &q3_drawSurfaces, sizeof(q3_dsurface_t) );
+ q3_numFogs = Q3_CopyLump( header, Q3_LUMP_FOGS, (void *) &q3_dfogs, sizeof(q3_dfog_t) );
+ q3_numDrawIndexes = Q3_CopyLump( header, Q3_LUMP_DRAWINDEXES, (void *) &q3_drawIndexes, sizeof(q3_drawIndexes[0]) );
+
+ q3_numVisBytes = Q3_CopyLump( header, Q3_LUMP_VISIBILITY, (void *) &q3_visBytes, 1 );
+ q3_numLightBytes = Q3_CopyLump( header, Q3_LUMP_LIGHTMAPS, (void *) &q3_lightBytes, 1 );
+ q3_entdatasize = Q3_CopyLump( header, Q3_LUMP_ENTITIES, (void *) &q3_dentdata, 1);
+
+ q3_numGridPoints = Q3_CopyLump( header, Q3_LUMP_LIGHTGRID, (void *) &q3_gridData, 8 );
+
+ CountTriangles();
+
+ FreeMemory( header ); // everything has been copied out
+
+ // swap everything
+ Q3_SwapBSPFile();
+
+ Q3_FindVisibleBrushSides();
+
+ //Q3_PrintBSPFileSizes();
+}
+
+
+//============================================================================
+
+/*
+=============
+Q3_AddLump
+=============
+*/
+void Q3_AddLump( FILE *bspfile, q3_dheader_t *header, int lumpnum, void *data, int len ) {
+ q3_lump_t *lump;
+
+ lump = &header->lumps[lumpnum];
+
+ lump->fileofs = LittleLong( ftell(bspfile) );
+ lump->filelen = LittleLong( len );
+ SafeWrite( bspfile, data, (len+3)&~3 );
+}
+
+/*
+=============
+Q3_WriteBSPFile
+
+Swaps the bsp file in place, so it should not be referenced again
+=============
+*/
+void Q3_WriteBSPFile( char *filename )
+{
+ q3_dheader_t outheader, *header;
+ FILE *bspfile;
+
+ header = &outheader;
+ memset( header, 0, sizeof(q3_dheader_t) );
+
+ Q3_SwapBSPFile();
+
+ header->ident = LittleLong( Q3_BSP_IDENT );
+ header->version = LittleLong( Q3_BSP_VERSION );
+
+ bspfile = SafeOpenWrite( filename );
+ SafeWrite( bspfile, header, sizeof(q3_dheader_t) ); // overwritten later
+
+ Q3_AddLump( bspfile, header, Q3_LUMP_SHADERS, q3_dshaders, q3_numShaders*sizeof(q3_dshader_t) );
+ Q3_AddLump( bspfile, header, Q3_LUMP_PLANES, q3_dplanes, q3_numplanes*sizeof(q3_dplane_t) );
+ Q3_AddLump( bspfile, header, Q3_LUMP_LEAFS, q3_dleafs, q3_numleafs*sizeof(q3_dleaf_t) );
+ Q3_AddLump( bspfile, header, Q3_LUMP_NODES, q3_dnodes, q3_numnodes*sizeof(q3_dnode_t) );
+ Q3_AddLump( bspfile, header, Q3_LUMP_BRUSHES, q3_dbrushes, q3_numbrushes*sizeof(q3_dbrush_t) );
+ Q3_AddLump( bspfile, header, Q3_LUMP_BRUSHSIDES, q3_dbrushsides, q3_numbrushsides*sizeof(q3_dbrushside_t) );
+ Q3_AddLump( bspfile, header, Q3_LUMP_LEAFSURFACES, q3_dleafsurfaces, q3_numleafsurfaces*sizeof(q3_dleafsurfaces[0]) );
+ Q3_AddLump( bspfile, header, Q3_LUMP_LEAFBRUSHES, q3_dleafbrushes, q3_numleafbrushes*sizeof(q3_dleafbrushes[0]) );
+ Q3_AddLump( bspfile, header, Q3_LUMP_MODELS, q3_dmodels, q3_nummodels*sizeof(q3_dmodel_t) );
+ Q3_AddLump( bspfile, header, Q3_LUMP_DRAWVERTS, q3_drawVerts, q3_numDrawVerts*sizeof(q3_drawVert_t) );
+ Q3_AddLump( bspfile, header, Q3_LUMP_SURFACES, q3_drawSurfaces, q3_numDrawSurfaces*sizeof(q3_dsurface_t) );
+ Q3_AddLump( bspfile, header, Q3_LUMP_VISIBILITY, q3_visBytes, q3_numVisBytes );
+ Q3_AddLump( bspfile, header, Q3_LUMP_LIGHTMAPS, q3_lightBytes, q3_numLightBytes );
+ Q3_AddLump( bspfile, header, Q3_LUMP_LIGHTGRID, q3_gridData, 8 * q3_numGridPoints );
+ Q3_AddLump( bspfile, header, Q3_LUMP_ENTITIES, q3_dentdata, q3_entdatasize );
+ Q3_AddLump( bspfile, header, Q3_LUMP_FOGS, q3_dfogs, q3_numFogs * sizeof(q3_dfog_t) );
+ Q3_AddLump( bspfile, header, Q3_LUMP_DRAWINDEXES, q3_drawIndexes, q3_numDrawIndexes * sizeof(q3_drawIndexes[0]) );
+
+ fseek (bspfile, 0, SEEK_SET);
+ SafeWrite (bspfile, header, sizeof(q3_dheader_t));
+ fclose (bspfile);
+}
+
+//============================================================================
+
+/*
+=============
+Q3_PrintBSPFileSizes
+
+Dumps info about current file
+=============
+*/
+void Q3_PrintBSPFileSizes( void )
+{
+ if ( !num_entities )
+ {
+ Q3_ParseEntities();
+ }
+
+ Log_Print ("%6i models %7i\n"
+ ,q3_nummodels, (int)(q3_nummodels*sizeof(q3_dmodel_t)));
+ Log_Print ("%6i shaders %7i\n"
+ ,q3_numShaders, (int)(q3_numShaders*sizeof(q3_dshader_t)));
+ Log_Print ("%6i brushes %7i\n"
+ ,q3_numbrushes, (int)(q3_numbrushes*sizeof(q3_dbrush_t)));
+ Log_Print ("%6i brushsides %7i\n"
+ ,q3_numbrushsides, (int)(q3_numbrushsides*sizeof(q3_dbrushside_t)));
+ Log_Print ("%6i fogs %7i\n"
+ ,q3_numFogs, (int)(q3_numFogs*sizeof(q3_dfog_t)));
+ Log_Print ("%6i planes %7i\n"
+ ,q3_numplanes, (int)(q3_numplanes*sizeof(q3_dplane_t)));
+ Log_Print ("%6i entdata %7i\n", num_entities, q3_entdatasize);
+
+ Log_Print ("\n");
+
+ Log_Print ("%6i nodes %7i\n"
+ ,q3_numnodes, (int)(q3_numnodes*sizeof(q3_dnode_t)));
+ Log_Print ("%6i leafs %7i\n"
+ ,q3_numleafs, (int)(q3_numleafs*sizeof(q3_dleaf_t)));
+ Log_Print ("%6i leafsurfaces %7i\n"
+ ,q3_numleafsurfaces, (int)(q3_numleafsurfaces*sizeof(q3_dleafsurfaces[0])));
+ Log_Print ("%6i leafbrushes %7i\n"
+ ,q3_numleafbrushes, (int)(q3_numleafbrushes*sizeof(q3_dleafbrushes[0])));
+ Log_Print ("%6i drawverts %7i\n"
+ ,q3_numDrawVerts, (int)(q3_numDrawVerts*sizeof(q3_drawVerts[0])));
+ Log_Print ("%6i drawindexes %7i\n"
+ ,q3_numDrawIndexes, (int)(q3_numDrawIndexes*sizeof(q3_drawIndexes[0])));
+ Log_Print ("%6i drawsurfaces %7i\n"
+ ,q3_numDrawSurfaces, (int)(q3_numDrawSurfaces*sizeof(q3_drawSurfaces[0])));
+
+ Log_Print ("%6i lightmaps %7i\n"
+ ,q3_numLightBytes / (LIGHTMAP_WIDTH*LIGHTMAP_HEIGHT*3), q3_numLightBytes );
+ Log_Print (" visibility %7i\n"
+ , q3_numVisBytes );
+}
+
+/*
+================
+Q3_ParseEntities
+
+Parses the q3_dentdata string into entities
+================
+*/
+void Q3_ParseEntities (void)
+{
+ script_t *script;
+
+ num_entities = 0;
+ script = LoadScriptMemory(q3_dentdata, q3_entdatasize, "*Quake3 bsp file");
+ SetScriptFlags(script, SCFL_NOSTRINGWHITESPACES |
+ SCFL_NOSTRINGESCAPECHARS);
+
+ while(ParseEntity(script))
+ {
+ } //end while
+
+ FreeScript(script);
+} //end of the function Q3_ParseEntities
+
+
+/*
+================
+Q3_UnparseEntities
+
+Generates the q3_dentdata string from all the entities
+================
+*/
+void Q3_UnparseEntities (void)
+{
+ char *buf, *end;
+ epair_t *ep;
+ char line[2048];
+ int i;
+
+ buf = q3_dentdata;
+ end = buf;
+ *end = 0;
+
+ for (i=0 ; i<num_entities ; i++)
+ {
+ ep = entities[i].epairs;
+ if (!ep)
+ continue; // ent got removed
+
+ strcat (end,"{\n");
+ end += 2;
+
+ for (ep = entities[i].epairs ; ep ; ep=ep->next)
+ {
+ sprintf (line, "\"%s\" \"%s\"\n", ep->key, ep->value);
+ strcat (end, line);
+ end += strlen(line);
+ }
+ strcat (end,"}\n");
+ end += 2;
+
+ if (end > buf + Q3_MAX_MAP_ENTSTRING)
+ Error ("Entity text too long");
+ }
+ q3_entdatasize = end - buf + 1;
+} //end of the function Q3_UnparseEntities
+
+