aboutsummaryrefslogtreecommitdiffstats
path: root/code/bspc/l_bsp_hl.h
diff options
context:
space:
mode:
Diffstat (limited to 'code/bspc/l_bsp_hl.h')
-rwxr-xr-xcode/bspc/l_bsp_hl.h314
1 files changed, 314 insertions, 0 deletions
diff --git a/code/bspc/l_bsp_hl.h b/code/bspc/l_bsp_hl.h
new file mode 100755
index 0000000..0089b1e
--- /dev/null
+++ b/code/bspc/l_bsp_hl.h
@@ -0,0 +1,314 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// upper design bounds
+
+#define HL_MAX_MAP_HULLS 4
+
+#define HL_MAX_MAP_MODELS 400
+#define HL_MAX_MAP_BRUSHES 4096
+#define HL_MAX_MAP_ENTITIES 1024
+#define HL_MAX_MAP_ENTSTRING (128*1024)
+
+#define HL_MAX_MAP_PLANES 32767
+#define HL_MAX_MAP_NODES 32767 // because negative shorts are contents
+#define HL_MAX_MAP_CLIPNODES 32767 //
+#define HL_MAX_MAP_LEAFS 8192
+#define HL_MAX_MAP_VERTS 65535
+#define HL_MAX_MAP_FACES 65535
+#define HL_MAX_MAP_MARKSURFACES 65535
+#define HL_MAX_MAP_TEXINFO 8192
+#define HL_MAX_MAP_EDGES 256000
+#define HL_MAX_MAP_SURFEDGES 512000
+#define HL_MAX_MAP_TEXTURES 512
+#define HL_MAX_MAP_MIPTEX 0x200000
+#define HL_MAX_MAP_LIGHTING 0x200000
+#define HL_MAX_MAP_VISIBILITY 0x200000
+
+#define HL_MAX_MAP_PORTALS 65536
+
+// key / value pair sizes
+
+#define MAX_KEY 32
+#define MAX_VALUE 1024
+
+//=============================================================================
+
+
+#define HL_BSPVERSION 30
+#define HL_TOOLVERSION 2
+
+
+typedef struct
+{
+ int fileofs, filelen;
+} hl_lump_t;
+
+#define HL_LUMP_ENTITIES 0
+#define HL_LUMP_PLANES 1
+#define HL_LUMP_TEXTURES 2
+#define HL_LUMP_VERTEXES 3
+#define HL_LUMP_VISIBILITY 4
+#define HL_LUMP_NODES 5
+#define HL_LUMP_TEXINFO 6
+#define HL_LUMP_FACES 7
+#define HL_LUMP_LIGHTING 8
+#define HL_LUMP_CLIPNODES 9
+#define HL_LUMP_LEAFS 10
+#define HL_LUMP_MARKSURFACES 11
+#define HL_LUMP_EDGES 12
+#define HL_LUMP_SURFEDGES 13
+#define HL_LUMP_MODELS 14
+
+#define HL_HEADER_LUMPS 15
+
+typedef struct
+{
+ float mins[3], maxs[3];
+ float origin[3];
+ int headnode[HL_MAX_MAP_HULLS];
+ int visleafs; // not including the solid leaf 0
+ int firstface, numfaces;
+} hl_dmodel_t;
+
+typedef struct
+{
+ int version;
+ hl_lump_t lumps[HL_HEADER_LUMPS];
+} hl_dheader_t;
+
+typedef struct
+{
+ int nummiptex;
+ int dataofs[4]; // [nummiptex]
+} hl_dmiptexlump_t;
+
+#define MIPLEVELS 4
+typedef struct hl_miptex_s
+{
+ char name[16];
+ unsigned width, height;
+ unsigned offsets[MIPLEVELS]; // four mip maps stored
+} hl_miptex_t;
+
+
+typedef struct
+{
+ float point[3];
+} hl_dvertex_t;
+
+
+// 0-2 are axial planes
+#define PLANE_X 0
+#define PLANE_Y 1
+#define PLANE_Z 2
+
+// 3-5 are non-axial planes snapped to the nearest
+#define PLANE_ANYX 3
+#define PLANE_ANYY 4
+#define PLANE_ANYZ 5
+
+typedef struct
+{
+ float normal[3];
+ float dist;
+ int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
+} hl_dplane_t;
+
+
+
+#define HL_CONTENTS_EMPTY -1
+#define HL_CONTENTS_SOLID -2
+#define HL_CONTENTS_WATER -3
+#define HL_CONTENTS_SLIME -4
+#define HL_CONTENTS_LAVA -5
+#define HL_CONTENTS_SKY -6
+#define HL_CONTENTS_ORIGIN -7 // removed at csg time
+#define HL_CONTENTS_CLIP -8 // changed to contents_solid
+
+#define HL_CONTENTS_CURRENT_0 -9
+#define HL_CONTENTS_CURRENT_90 -10
+#define HL_CONTENTS_CURRENT_180 -11
+#define HL_CONTENTS_CURRENT_270 -12
+#define HL_CONTENTS_CURRENT_UP -13
+#define HL_CONTENTS_CURRENT_DOWN -14
+
+#define HL_CONTENTS_TRANSLUCENT -15
+
+// !!! if this is changed, it must be changed in asm_i386.h too !!!
+typedef struct
+{
+ int planenum;
+ short children[2]; // negative numbers are -(leafs+1), not nodes
+ short mins[3]; // for sphere culling
+ short maxs[3];
+ unsigned short firstface;
+ unsigned short numfaces; // counting both sides
+} hl_dnode_t;
+
+typedef struct
+{
+ int planenum;
+ short children[2]; // negative numbers are contents
+} hl_dclipnode_t;
+
+
+typedef struct hl_texinfo_s
+{
+ float vecs[2][4]; // [s/t][xyz offset]
+ int miptex;
+ int flags;
+} hl_texinfo_t;
+#define TEX_SPECIAL 1 // sky or slime, no lightmap or 256 subdivision
+
+// note that edge 0 is never used, because negative edge nums are used for
+// counterclockwise use of the edge in a face
+typedef struct
+{
+ unsigned short v[2]; // vertex numbers
+} hl_dedge_t;
+
+#define MAXLIGHTMAPS 4
+typedef struct
+{
+ short planenum;
+ short side;
+
+ int firstedge; // we must support > 64k edges
+ short numedges;
+ short texinfo;
+
+// lighting info
+ byte styles[MAXLIGHTMAPS];
+ int lightofs; // start of [numstyles*surfsize] samples
+} hl_dface_t;
+
+
+#define AMBIENT_WATER 0
+#define AMBIENT_SKY 1
+#define AMBIENT_SLIME 2
+#define AMBIENT_LAVA 3
+
+#define NUM_AMBIENTS 4 // automatic ambient sounds
+
+// leaf 0 is the generic HL_CONTENTS_SOLID leaf, used for all solid areas
+// all other leafs need visibility info
+typedef struct
+{
+ int contents;
+ int visofs; // -1 = no visibility info
+
+ short mins[3]; // for frustum culling
+ short maxs[3];
+
+ unsigned short firstmarksurface;
+ unsigned short nummarksurfaces;
+
+ byte ambient_level[NUM_AMBIENTS];
+} hl_dleaf_t;
+
+
+//============================================================================
+
+#ifndef QUAKE_GAME
+
+#define ANGLE_UP -1
+#define ANGLE_DOWN -2
+
+
+// the utilities get to be lazy and just use large static arrays
+
+extern int hl_nummodels;
+extern hl_dmodel_t *hl_dmodels;//[MAX_MAP_MODELS];
+extern int hl_dmodels_checksum;
+
+extern int hl_visdatasize;
+extern byte *hl_dvisdata;//[MAX_MAP_VISIBILITY];
+extern int hl_dvisdata_checksum;
+
+extern int hl_lightdatasize;
+extern byte *hl_dlightdata;//[MAX_MAP_LIGHTING];
+extern int hl_dlightdata_checksum;
+
+extern int hl_texdatasize;
+extern byte *hl_dtexdata;//[MAX_MAP_MIPTEX]; // (dmiptexlump_t)
+extern int hl_dtexdata_checksum;
+
+extern int hl_entdatasize;
+extern char *hl_dentdata;//[MAX_MAP_ENTSTRING];
+extern int hl_dentdata_checksum;
+
+extern int hl_numleafs;
+extern hl_dleaf_t *hl_dleafs;//[MAX_MAP_LEAFS];
+extern int hl_dleafs_checksum;
+
+extern int hl_numplanes;
+extern hl_dplane_t *hl_dplanes;//[MAX_MAP_PLANES];
+extern int hl_dplanes_checksum;
+
+extern int hl_numvertexes;
+extern hl_dvertex_t *hl_dvertexes;//[MAX_MAP_VERTS];
+extern int hl_dvertexes_checksum;
+
+extern int hl_numnodes;
+extern hl_dnode_t *hl_dnodes;//[MAX_MAP_NODES];
+extern int hl_dnodes_checksum;
+
+extern int hl_numtexinfo;
+extern hl_texinfo_t *hl_texinfo;//[MAX_MAP_TEXINFO];
+extern int hl_texinfo_checksum;
+
+extern int hl_numfaces;
+extern hl_dface_t *hl_dfaces;//[MAX_MAP_FACES];
+extern int hl_dfaces_checksum;
+
+extern int hl_numclipnodes;
+extern hl_dclipnode_t *hl_dclipnodes;//[MAX_MAP_CLIPNODES];
+extern int hl_dclipnodes_checksum;
+
+extern int hl_numedges;
+extern hl_dedge_t *hl_dedges;//[MAX_MAP_EDGES];
+extern int hl_dedges_checksum;
+
+extern int hl_nummarksurfaces;
+extern unsigned short *hl_dmarksurfaces;//[MAX_MAP_MARKSURFACES];
+extern int hl_dmarksurfaces_checksum;
+
+extern int hl_numsurfedges;
+extern int *hl_dsurfedges;//[MAX_MAP_SURFEDGES];
+extern int hl_dsurfedges_checksum;
+
+int FastChecksum(void *buffer, int bytes);
+
+void HL_AllocMaxBSP(void);
+void HL_FreeMaxBSP(void);
+
+void HL_DecompressVis(byte *in, byte *decompressed);
+int HL_CompressVis(byte *vis, byte *dest);
+
+void HL_LoadBSPFile(char *filename, int offset, int length);
+void HL_WriteBSPFile(char *filename);
+void HL_PrintBSPFileSizes(void);
+void HL_PrintBSPFileSizes(void);
+void HL_ParseEntities(void);
+void HL_UnparseEntities(void);
+
+#endif