diff options
| -rw-r--r-- | Makefile | 6 | ||||
| -rwxr-xr-x | make-macosx-ub.sh | 16 | 
2 files changed, 11 insertions, 11 deletions
@@ -293,7 +293,7 @@ ifeq ($(PLATFORM),darwin)      # the -m linker flag, but you can't shut up the warnings       USE_OPENAL_DLOPEN=1    else -  ifeq ($(BUILD_MACOSX_UB),x86) +  ifeq ($(BUILD_MACOSX_UB),i386)      CC=gcc-4.0      BASE_CFLAGS += -arch i386 -DSMP \        -isysroot /Developer/SDKs/MacOSX10.4u.sdk \ @@ -304,7 +304,7 @@ ifeq ($(PLATFORM),darwin)        -isystem /Developer/SDKs/MacOSX10.4u.sdk/usr/include      LDFLAGS = -mmacosx-version-min=10.4 \        -L/Developer/SDKs/MacOSX10.4u.sdk/usr/lib/gcc/i686-apple-darwin8/4.0.1 -    ARCH=x86 +    ARCH=i386      BUILD_SERVER=0    else      # for whatever reason using the headers in the MacOSX SDKs tend to throw  @@ -321,7 +321,7 @@ ifeq ($(PLATFORM),darwin)      # in the PPC vm (should be a better non-Carbon way).      LDFLAGS += -framework Carbon    endif -  ifeq ($(ARCH),x86) +  ifeq ($(ARCH),i386)      OPTIMIZE += -msse2      # x86 vm will crash without -mstackrealign since MMX instructions will be      # used no matter what and they corrupt the frame pointer in VM calls diff --git a/make-macosx-ub.sh b/make-macosx-ub.sh index 11e023d..7cbcc64 100755 --- a/make-macosx-ub.sh +++ b/make-macosx-ub.sh @@ -6,23 +6,23 @@ MPACKDIR=missionpack  BIN_OBJ="  	build/release-darwin-ppc/ioquake3.ppc -	build/release-darwin-x86/ioquake3.x86 +	build/release-darwin-i386/ioquake3.i386  "  BASE_OBJ="  	build/release-darwin-ppc/$BASEDIR/cgameppc.dylib -	build/release-darwin-x86/$BASEDIR/cgamex86.dylib +	build/release-darwin-i386/$BASEDIR/cgamei386.dylib  	build/release-darwin-ppc/$BASEDIR/uippc.dylib -	build/release-darwin-x86/$BASEDIR/uix86.dylib +	build/release-darwin-i386/$BASEDIR/uii386.dylib  	build/release-darwin-ppc/$BASEDIR/qagameppc.dylib -	build/release-darwin-x86/$BASEDIR/qagamex86.dylib +	build/release-darwin-i386/$BASEDIR/qagamei386.dylib  "  MPACK_OBJ="  	build/release-darwin-ppc/$MPACKDIR/cgameppc.dylib -	build/release-darwin-x86/$MPACKDIR/cgamex86.dylib +	build/release-darwin-i386/$MPACKDIR/cgamei386.dylib  	build/release-darwin-ppc/$MPACKDIR/uippc.dylib -	build/release-darwin-x86/$MPACKDIR/uix86.dylib +	build/release-darwin-i386/$MPACKDIR/uii386.dylib  	build/release-darwin-ppc/$MPACKDIR/qagameppc.dylib -	build/release-darwin-x86/$MPACKDIR/qagamex86.dylib +	build/release-darwin-i386/$MPACKDIR/qagamei386.dylib  "  if [ ! -f Makefile ]; then  	echo "This script must be run from the ioquake3 build directory"; @@ -42,7 +42,7 @@ The installer for this SDK is included with XCode 2.2 or newer"  	exit 1;  fi -(BUILD_MACOSX_UB=ppc make && BUILD_MACOSX_UB=x86 make) || exit 1; +(BUILD_MACOSX_UB=ppc make && BUILD_MACOSX_UB=i386 make) || exit 1;  if [ ! -d $DESTDIR ]; then   	mkdir $DESTDIR || exit 1;  | 
