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-rw-r--r--Makefile6
-rwxr-xr-xmake-macosx-ub.sh16
2 files changed, 11 insertions, 11 deletions
diff --git a/Makefile b/Makefile
index a5a3d05..b61eb0d 100644
--- a/Makefile
+++ b/Makefile
@@ -293,7 +293,7 @@ ifeq ($(PLATFORM),darwin)
# the -m linker flag, but you can't shut up the warnings
USE_OPENAL_DLOPEN=1
else
- ifeq ($(BUILD_MACOSX_UB),x86)
+ ifeq ($(BUILD_MACOSX_UB),i386)
CC=gcc-4.0
BASE_CFLAGS += -arch i386 -DSMP \
-isysroot /Developer/SDKs/MacOSX10.4u.sdk \
@@ -304,7 +304,7 @@ ifeq ($(PLATFORM),darwin)
-isystem /Developer/SDKs/MacOSX10.4u.sdk/usr/include
LDFLAGS = -mmacosx-version-min=10.4 \
-L/Developer/SDKs/MacOSX10.4u.sdk/usr/lib/gcc/i686-apple-darwin8/4.0.1
- ARCH=x86
+ ARCH=i386
BUILD_SERVER=0
else
# for whatever reason using the headers in the MacOSX SDKs tend to throw
@@ -321,7 +321,7 @@ ifeq ($(PLATFORM),darwin)
# in the PPC vm (should be a better non-Carbon way).
LDFLAGS += -framework Carbon
endif
- ifeq ($(ARCH),x86)
+ ifeq ($(ARCH),i386)
OPTIMIZE += -msse2
# x86 vm will crash without -mstackrealign since MMX instructions will be
# used no matter what and they corrupt the frame pointer in VM calls
diff --git a/make-macosx-ub.sh b/make-macosx-ub.sh
index 11e023d..7cbcc64 100755
--- a/make-macosx-ub.sh
+++ b/make-macosx-ub.sh
@@ -6,23 +6,23 @@ MPACKDIR=missionpack
BIN_OBJ="
build/release-darwin-ppc/ioquake3.ppc
- build/release-darwin-x86/ioquake3.x86
+ build/release-darwin-i386/ioquake3.i386
"
BASE_OBJ="
build/release-darwin-ppc/$BASEDIR/cgameppc.dylib
- build/release-darwin-x86/$BASEDIR/cgamex86.dylib
+ build/release-darwin-i386/$BASEDIR/cgamei386.dylib
build/release-darwin-ppc/$BASEDIR/uippc.dylib
- build/release-darwin-x86/$BASEDIR/uix86.dylib
+ build/release-darwin-i386/$BASEDIR/uii386.dylib
build/release-darwin-ppc/$BASEDIR/qagameppc.dylib
- build/release-darwin-x86/$BASEDIR/qagamex86.dylib
+ build/release-darwin-i386/$BASEDIR/qagamei386.dylib
"
MPACK_OBJ="
build/release-darwin-ppc/$MPACKDIR/cgameppc.dylib
- build/release-darwin-x86/$MPACKDIR/cgamex86.dylib
+ build/release-darwin-i386/$MPACKDIR/cgamei386.dylib
build/release-darwin-ppc/$MPACKDIR/uippc.dylib
- build/release-darwin-x86/$MPACKDIR/uix86.dylib
+ build/release-darwin-i386/$MPACKDIR/uii386.dylib
build/release-darwin-ppc/$MPACKDIR/qagameppc.dylib
- build/release-darwin-x86/$MPACKDIR/qagamex86.dylib
+ build/release-darwin-i386/$MPACKDIR/qagamei386.dylib
"
if [ ! -f Makefile ]; then
echo "This script must be run from the ioquake3 build directory";
@@ -42,7 +42,7 @@ The installer for this SDK is included with XCode 2.2 or newer"
exit 1;
fi
-(BUILD_MACOSX_UB=ppc make && BUILD_MACOSX_UB=x86 make) || exit 1;
+(BUILD_MACOSX_UB=ppc make && BUILD_MACOSX_UB=i386 make) || exit 1;
if [ ! -d $DESTDIR ]; then
mkdir $DESTDIR || exit 1;