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-rw-r--r--Makefile11
-rw-r--r--code/client/cl_input.c2
-rw-r--r--code/client/cl_main.c3
-rw-r--r--code/client/client.h2
-rw-r--r--code/renderer/tr_image.c10
-rw-r--r--code/renderer/tr_init.c4
-rw-r--r--code/server/sv_snapshot.c4
7 files changed, 20 insertions, 16 deletions
diff --git a/Makefile b/Makefile
index b61eb0d..2a986af 100644
--- a/Makefile
+++ b/Makefile
@@ -1760,17 +1760,6 @@ ifneq ($(BUILD_GAME_SO),0)
$(COPYDIR)/missionpack/.
endif
-ifneq ($(BUILD_GAME_QVM),0)
- -$(MKDIR) -p -m 0755 $(COPYDIR)/baseq3/vm
- $(INSTALL) -m 0755 $(BR)/baseq3/vm/qagame.qvm $(COPYDIR)/baseq3/vm/qagame.qvm
- $(INSTALL) -m 0755 $(BR)/baseq3/vm/cgame.qvm $(COPYDIR)/baseq3/vm/cgame.qvm
- $(INSTALL) -m 0755 $(BR)/baseq3/vm/ui.qvm $(COPYDIR)/baseq3/vm/ui.qvm
- -$(MKDIR) -p -m 0755 $(COPYDIR)/missionpack/vm
- $(INSTALL) -m 0755 $(BR)/missionpack/vm/qagame.qvm $(COPYDIR)/missionpack/vm/qagame.qvm
- $(INSTALL) -m 0755 $(BR)/missionpack/vm/cgame.qvm $(COPYDIR)/missionpack/vm/cgame.qvm
- $(INSTALL) -m 0755 $(BR)/missionpack/vm/ui.qvm $(COPYDIR)/missionpack/vm/ui.qvm
-endif
-
clean: clean-debug clean-release
$(MAKE) -C $(LOKISETUPDIR) clean
diff --git a/code/client/cl_input.c b/code/client/cl_input.c
index 177a92b..8609d5a 100644
--- a/code/client/cl_input.c
+++ b/code/client/cl_input.c
@@ -645,7 +645,7 @@ qboolean CL_ReadyToSendPacket( void ) {
}
// send every frame for LAN
- if ( Sys_IsLANAddress( clc.netchan.remoteAddress ) ) {
+ if ( cl_lanForcePackets->integer && Sys_IsLANAddress( clc.netchan.remoteAddress ) ) {
return qtrue;
}
diff --git a/code/client/cl_main.c b/code/client/cl_main.c
index 4c802a7..8c89d54 100644
--- a/code/client/cl_main.c
+++ b/code/client/cl_main.c
@@ -72,6 +72,8 @@ cvar_t *cl_inGameVideo;
cvar_t *cl_serverStatusResendTime;
cvar_t *cl_trn;
+cvar_t *cl_lanForcePackets;
+
clientActive_t cl;
clientConnection_t clc;
clientStatic_t cls;
@@ -2484,6 +2486,7 @@ void CL_Init( void ) {
Cvar_Get( "cl_maxPing", "800", CVAR_ARCHIVE );
+ cl_lanForcePackets = Cvar_Get ("cl_lanForcePackets", "1", CVAR_ARCHIVE);
// userinfo
Cvar_Get ("name", "UnnamedPlayer", CVAR_USERINFO | CVAR_ARCHIVE );
diff --git a/code/client/client.h b/code/client/client.h
index a9d0006..4da998b 100644
--- a/code/client/client.h
+++ b/code/client/client.h
@@ -355,6 +355,8 @@ extern cvar_t *cl_allowDownload;
extern cvar_t *cl_conXOffset;
extern cvar_t *cl_inGameVideo;
+extern cvar_t *cl_lanForcePackets;
+
//=================================================
//
diff --git a/code/renderer/tr_image.c b/code/renderer/tr_image.c
index d97a42a..30a9b6b 100644
--- a/code/renderer/tr_image.c
+++ b/code/renderer/tr_image.c
@@ -1816,6 +1816,11 @@ void SaveJPG(char * filename, int quality, int image_width, int image_height, un
* Here we just illustrate the use of quality (quantization table) scaling:
*/
jpeg_set_quality(&cinfo, quality, TRUE /* limit to baseline-JPEG values */);
+ /* If quality is set high, disable chroma subsampling */
+ if (quality >= 85) {
+ cinfo.comp_info[0].h_samp_factor = 1;
+ cinfo.comp_info[0].v_samp_factor = 1;
+ }
/* Step 4: Start compressor */
@@ -1890,6 +1895,11 @@ int SaveJPGToBuffer( byte *buffer, int quality,
jpeg_set_defaults(&cinfo);
jpeg_set_quality(&cinfo, quality, TRUE /* limit to baseline-JPEG values */);
+ /* If quality is set high, disable chroma subsampling */
+ if (quality >= 85) {
+ cinfo.comp_info[0].h_samp_factor = 1;
+ cinfo.comp_info[0].v_samp_factor = 1;
+ }
/* Step 4: Start compressor */
jpeg_start_compress(&cinfo, TRUE);
diff --git a/code/renderer/tr_init.c b/code/renderer/tr_init.c
index 347e7a7..24016c1 100644
--- a/code/renderer/tr_init.c
+++ b/code/renderer/tr_init.c
@@ -423,7 +423,7 @@ void RB_TakeScreenshotJPEG( int x, int y, int width, int height, char *fileName
}
ri.FS_WriteFile( fileName, buffer, 1 ); // create path
- SaveJPG( fileName, 95, glConfig.vidWidth, glConfig.vidHeight, buffer);
+ SaveJPG( fileName, 90, glConfig.vidWidth, glConfig.vidHeight, buffer);
ri.Hunk_FreeTempMemory( buffer );
}
@@ -727,7 +727,7 @@ const void *RB_TakeVideoFrameCmd( const void *data )
if( cmd->motionJpeg )
{
- frameSize = SaveJPGToBuffer( cmd->encodeBuffer, 95,
+ frameSize = SaveJPGToBuffer( cmd->encodeBuffer, 90,
cmd->width, cmd->height, cmd->captureBuffer );
ri.CL_WriteAVIVideoFrame( cmd->encodeBuffer, frameSize );
}
diff --git a/code/server/sv_snapshot.c b/code/server/sv_snapshot.c
index 2786b84..30001a1 100644
--- a/code/server/sv_snapshot.c
+++ b/code/server/sv_snapshot.c
@@ -583,11 +583,11 @@ void SV_SendMessageToClient( msg_t *msg, client_t *client ) {
// set nextSnapshotTime based on rate and requested number of updates
- // local clients get snapshots every frame
+ // local clients get snapshots every server frame
// TTimo - https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=491
// added sv_lanForceRate check
if ( client->netchan.remoteAddress.type == NA_LOOPBACK || (sv_lanForceRate->integer && Sys_IsLANAddress (client->netchan.remoteAddress)) ) {
- client->nextSnapshotTime = svs.time - 1;
+ client->nextSnapshotTime = svs.time + (1000/sv_fps->integer);
return;
}