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diff --git a/web/index.html b/web/index.html new file mode 100644 index 0000000..f57dff2 --- /dev/null +++ b/web/index.html @@ -0,0 +1,108 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> +<head> + <meta content="application/xhtml+xml; charset=UTF-8" /> + <title>icculus.org/quake3 - retalS yrahcaZ ,em ot sehctap ruoy dnes tsum uoy ,emag + siht niw oT</title> + <link rel="stylesheet" href="ioq3.css" type="text/css" /> +</head> +<body> + <h1>icculus.org/quake3</h1> + + <p>Quake 3 runs natively on everything, thanks to <a href="http://www.idsoftware.com/">ID Software</a> for releasing the + game source.</p> + + <p class="angryzakk">Open-Source Quake 3 does not entitle you to steal, warez, + pie-rat, or borrow Quake 3/Team Arena data. Do not file bugs or show your face in + the <acronym title="Internet Relay Chat">IRC</acronym> channel if you've acquired + the game data illegally!</p> + <p><img src="quake3.jpg" alt="Quake3" /></p> + + + <h2>What works:</h2> + <ul> + <li>Everything.</li> + <li>x86_64 support (including movies, native and interpreted vm mods!)</li> + <li>PowerPC, we think.</li> + <li><a href="http://www.libsdl.org/" title="Simple DirectMedia Layer">SDL</a> input/joysticks/window handling/etc</li> + <li><a href="http://www.libsdl.org/" title="Simple DirectMedia Layer">SDL</a> sound, so <a href="http://alsa-project.org" title="Advanced Linux Sound Architecture">ALSA</a> should work now.</li> + <li>Win32 compiles and runs fine with current <acronym title="Subversion">SVN</acronym>.</li> + <li>mingw support.</li> + <li>FreeBSD</li> + </ul> + + <h2>What doesn't work/known bugs:</h2> + <ul> + <li>World of Warcraft client.</li> + <li>Nobody has actually written the <a href="http://www.openal.org/">OpenAL</a> juju yet.</li> + <li>Nobody has made any optional graphics upgrades yet.</li> + <li>Nobody has ported this thing to the PSP yet.</li> + <li>Punkbuster, never will work unless even balance makes it so.</li> + </ul> + <h2>What's the point?</h2> + <ul> + <li>No random patches to make the mynx model naked, etc.</li> + <li>No patches to change the gameplay. Make a mod, not an engine change.</li> + <li>No patches to remove the cdkey check from anything that requires the + Quake 3 data (<span class="shell">pak0.pk3</span> from the cd, team arena, + mods that use Quake 3 maps/textures/models/etc.)</li> + <li>Security fixes.</li> + <li>Bug fixes.</li> + <li>New architectures (x86-64/AmigaOS/BeOS/DOS/PSP, whatever.)</li> + <li><a href="http://www.openal.org/">OpenAL</a> (for better support of + <a href="http://alsa-project.org" title="Advanced Linux Sound Architecture">ALSA</a> + and such) at some point</li> + <li>Entirely optional, and disabled by default, graphics upgrades. We love + bloom lighting and such, but please make sure they're disabled by default + (at the compilation level), and when enabled still need to be ticked on in + the menus.</li> + <li>Ditto for sound.</li> + <li>Mod support.</li> + <li>Hopefully we'll get a pack of bare-bones data files to test that the + engine works, too.</li> + </ul> + + <h2>To use:</h2> + <ul> + <li>Make sure you've got a Quake 3 CD-ROM. You might be able to get away + with the shareware version or one of the other retail versions, but I haven't + tried. The Quake 3 source release does not obviate the need for a legitimate + copy of Quake 3.</li> + <li>If you're using Gentoo, just <i>emerge quake3</i>, you'll get a semi-recent + build.</li> + <li>Get the source code from <acronym title="Subversion">SVN</acronym>:</li> + <li class="shell">svn co svn://svn.icculus.org/quake3/trunk quake3</li> + <li><a href="http://svn.icculus.org/*checkout*/quake3/trunk/i_o-q3-readme"> + Read the README.</a></li> + <li>Compile.</li> + <li>Copy your <span class="shell">pak0.pk3</span> off your legitimate Quake 3 CD-ROM, and we will also + need the pk3s from the latest id patch (<a href="linuxq3apoint-1.32b-3.x86.run">linux</a> + /<a href="q3pointrelease_132.exe">win32</a>/<a href="Quake3-132.pkg.sit">mac</a>).</li> + <li>Run game, be happy.</li> + <li>Touch the penguin.</li> + <li>Clap your hands!</li> + <li>Feature requests, bug reports, and preferably patches go to the + <a href="http://bugzilla.icculus.org/">bugzilla</a> AND give the bugzilla + url or bug # for your bug in the mailing list.</li> + <li>Subscribe to the mailing list: + <a href="mailto:quake3-subscribe@icculus.org">quake3-subscribe@icculus.org</a></li> + <li>patches go to <a href="mailto:zakk@icculus.org">zakk@icculus.org</a> + if you're not interested in bugzilla.</li> + <li>Please do not send patches that aren't yours without the approval of + the actual patch author.</li> + <li>Web view of the SVN: <a href="http://svn.icculus.org/quake3/trunk/"> + http://svn.icculus.org/quake3/trunk/</a></li> + <li>Buy id software's other games.</li> + <li>Donate everything else to charity.</li> + <li>Stop by <em>#icculus.org/quake3</em> on <em>irc.freenode.net</em></li> + </ul> + + <h1>If you have problems:</h1> + <p> + Submit everything to the <a href="http://bugzilla.icculus.org/">bugzilla</a>. + Do NOT contact us for copies of the game. + Otherwise, if you aren't sending us patches, or good feedback, don't contact us at all. + </p> + </body> +</html> diff --git a/web/ioq3.css b/web/ioq3.css new file mode 100644 index 0000000..d22a31c --- /dev/null +++ b/web/ioq3.css @@ -0,0 +1,40 @@ +body, html { + font-family: "Trebuchet Sans MS", "Bitstream Vera Sans", sans-serif; + font-size: 10pt; + background-color: #888; +} + +:link, :visited {
+ color: black; + font-weight: bold; + text-decoration: underline;
+}
+
+:link:hover, :visited:hover { + color: maroon; +} + +h1 { + color: maroon; + font-size: 1.75em; +} + +h2 { + color: #440000; + font-size: 1.25em; +} + +img { + float: right; +} + +.shell { + font-family: "smoothansi", "Bitstream Vera Sans Mono", "Terminal", monospace; +} + +.angryzakk { + background-color: #aaa; + font-style: italic; + font-size: 1.2em; + font-weight: bold; +} diff --git a/web/quake3.jpg b/web/quake3.jpg Binary files differnew file mode 100644 index 0000000..9ab814a --- /dev/null +++ b/web/quake3.jpg |