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diff --git a/web/index.html b/web/index.html new file mode 100644 index 0000000..f57dff2 --- /dev/null +++ b/web/index.html @@ -0,0 +1,108 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> +<head> +	<meta content="application/xhtml+xml; charset=UTF-8" /> +	<title>icculus.org/quake3 - retalS yrahcaZ ,em ot sehctap ruoy dnes tsum uoy ,emag +	siht niw oT</title> +	<link rel="stylesheet" href="ioq3.css" type="text/css" /> +</head> +<body> +	<h1>icculus.org/quake3</h1> + +	<p>Quake 3 runs natively on everything, thanks to <a href="http://www.idsoftware.com/">ID Software</a> for releasing the +	game source.</p> + +	<p class="angryzakk">Open-Source Quake 3 does not entitle you to steal, warez,  +	pie-rat, or borrow Quake 3/Team Arena data. Do not file bugs or show your face in +	the <acronym title="Internet Relay Chat">IRC</acronym> channel if you've acquired +	the game data illegally!</p> +	<p><img src="quake3.jpg" alt="Quake3" /></p> + + +	<h2>What works:</h2> +	<ul> +		<li>Everything.</li> +		<li>x86_64 support (including movies, native and interpreted vm mods!)</li> +		<li>PowerPC, we think.</li> +		<li><a href="http://www.libsdl.org/" title="Simple DirectMedia Layer">SDL</a> input/joysticks/window handling/etc</li> +		<li><a href="http://www.libsdl.org/" title="Simple DirectMedia Layer">SDL</a> sound, so <a href="http://alsa-project.org" title="Advanced Linux Sound Architecture">ALSA</a> should work now.</li> +		<li>Win32 compiles and runs fine with current <acronym title="Subversion">SVN</acronym>.</li> +		<li>mingw support.</li> +		<li>FreeBSD</li> +	</ul> + +	<h2>What doesn't work/known bugs:</h2> +	<ul> +		<li>World of Warcraft client.</li> +		<li>Nobody has actually written the <a href="http://www.openal.org/">OpenAL</a> juju yet.</li> +		<li>Nobody has made any optional graphics upgrades yet.</li> +		<li>Nobody has ported this thing to the PSP yet.</li> +		<li>Punkbuster, never will work unless even balance makes it so.</li> +		</ul> +	<h2>What's the point?</h2> +	<ul> +		<li>No random patches to make the mynx model naked, etc.</li> +		<li>No patches to change the gameplay. Make a mod, not an engine change.</li> +		<li>No patches to remove the cdkey check from anything that requires the +		Quake 3 data (<span class="shell">pak0.pk3</span> from the cd, team arena, +		mods that use Quake 3 maps/textures/models/etc.)</li> +		<li>Security fixes.</li> +		<li>Bug fixes.</li> +		<li>New architectures (x86-64/AmigaOS/BeOS/DOS/PSP, whatever.)</li> +		<li><a href="http://www.openal.org/">OpenAL</a> (for better support of +		<a href="http://alsa-project.org" title="Advanced Linux Sound Architecture">ALSA</a> +		and such) at some point</li> +		<li>Entirely optional, and disabled by default, graphics upgrades. We love +		bloom lighting and such, but please make sure they're disabled by default +		(at the compilation level), and when enabled still need to be ticked on in +		the menus.</li> +		<li>Ditto for sound.</li> +		<li>Mod support.</li> +		<li>Hopefully we'll get a pack of bare-bones data files to test that the +		engine works, too.</li> +	</ul> + +	<h2>To use:</h2> +	<ul> +		<li>Make sure you've got a Quake 3 CD-ROM. You might be able to get away +		with the shareware version or one of the other retail versions, but I haven't +		tried. The Quake 3 source release does not obviate the need for a legitimate +		copy of Quake 3.</li> +		<li>If you're using Gentoo, just <i>emerge quake3</i>, you'll get a semi-recent +		build.</li> +		<li>Get the source code from <acronym title="Subversion">SVN</acronym>:</li> +		<li class="shell">svn co svn://svn.icculus.org/quake3/trunk quake3</li> +		<li><a href="http://svn.icculus.org/*checkout*/quake3/trunk/i_o-q3-readme"> +		Read the README.</a></li> +		<li>Compile.</li> +		<li>Copy your <span class="shell">pak0.pk3</span> off your legitimate Quake 3 CD-ROM, and we will also +		need the pk3s from the latest id patch (<a href="linuxq3apoint-1.32b-3.x86.run">linux</a> +		/<a href="q3pointrelease_132.exe">win32</a>/<a href="Quake3-132.pkg.sit">mac</a>).</li> +		<li>Run game, be happy.</li> +		<li>Touch the penguin.</li> +		<li>Clap your hands!</li> +		<li>Feature requests, bug reports, and preferably patches go to the +		<a href="http://bugzilla.icculus.org/">bugzilla</a> AND give the bugzilla +		url or bug # for your bug in the mailing list.</li> +		<li>Subscribe to the mailing list: +		<a href="mailto:quake3-subscribe@icculus.org">quake3-subscribe@icculus.org</a></li> +		<li>patches go to <a href="mailto:zakk@icculus.org">zakk@icculus.org</a> +		if you're not interested in bugzilla.</li> +		<li>Please do not send patches that aren't yours without the approval of +		the actual patch author.</li> +		<li>Web view of the SVN: <a href="http://svn.icculus.org/quake3/trunk/"> +		http://svn.icculus.org/quake3/trunk/</a></li> +		<li>Buy id software's other games.</li> +		<li>Donate everything else to charity.</li> +		<li>Stop by <em>#icculus.org/quake3</em> on <em>irc.freenode.net</em></li> +	</ul> + +	<h1>If you have problems:</h1> +	<p> +		Submit everything to the <a href="http://bugzilla.icculus.org/">bugzilla</a>. +		Do NOT contact us for copies of the game. +		Otherwise, if you aren't sending us patches, or good feedback, don't contact us at all. +	</p> +	</body> +</html> diff --git a/web/ioq3.css b/web/ioq3.css new file mode 100644 index 0000000..d22a31c --- /dev/null +++ b/web/ioq3.css @@ -0,0 +1,40 @@ +body, html { +	font-family: "Trebuchet Sans MS", "Bitstream Vera Sans", sans-serif; +	font-size: 10pt; +	background-color: #888; +} + +:link, :visited { 
 +	color: black; +	font-weight: bold; +	text-decoration: underline;
 +}
 +
 +:link:hover, :visited:hover { +	color: maroon; +} + +h1 { +	color: maroon; +	font-size: 1.75em; +} + +h2 { +	color: #440000; +	font-size: 1.25em; +} + +img { +	float: right; +} + +.shell { +	font-family: "smoothansi", "Bitstream Vera Sans Mono", "Terminal", monospace; +} + +.angryzakk { +	background-color: #aaa; +	font-style: italic; +	font-size: 1.2em; +	font-weight: bold; +} diff --git a/web/quake3.jpg b/web/quake3.jpg Binary files differnew file mode 100644 index 0000000..9ab814a --- /dev/null +++ b/web/quake3.jpg  | 
