diff options
-rw-r--r-- | README | 10 |
1 files changed, 5 insertions, 5 deletions
@@ -5,7 +5,7 @@ | |_\___/\__, |\_,_\__,_|_\_\___|___/ | | |_| | | | - `---------- http://icculus.org/quake3 --' + `---------- http://ioquake3.org --------' The intent of this project is to provide a baseline Quake 3 which may be used for further development. Some of the major features currently implemented are: @@ -22,7 +22,7 @@ for further development. Some of the major features currently implemented are: * Optional Ogg Vorbis support * Much improved QVM tools * Support for various esoteric operating systems (see - http://icculus.org/quake3/?page=status) + http://ioquake3.org/?page=status) * HTTP/FTP download redirection (using cURL) * Multiuser support on Windows systems (user specific game data is stored in "%APPDATA%\Quake3") @@ -211,9 +211,9 @@ Using HTTP/FTP Download Support (Server) sv_dlURL is the base of the URL that contains your custom .pk3 files the client will append both fs_game and the filename to the end of this value. For example, if you have sv_dlURL set to - "http://icculus.org/quake3", fs_game is "baseq3", and the client is + "http://ioquake3.org", fs_game is "baseq3", and the client is missing "test.pk3", it will attempt to download from the URL - "http://icculus.org/quake3/baseq3/test.pk3" + "http://ioquake3.org/baseq3/test.pk3" sv_allowDownload's value is now a bitmask made up of the following flags: @@ -290,7 +290,7 @@ supports. We don't neccesarily care about all the installers being identical, but we have some general guidelines: * Please include the id patch pk3s in your installer, which are available - from http://icculus.org/quake3/?page=getdata subject to agreement to the id + from http://ioquake3.org/?page=getdata subject to agreement to the id EULA. Your installer shall also ask the user to agree to this EULA (which is in the /web/include directory for your convenience) and subsequently refuse to continue the installation of the patch pk3s and pak0.pk3 if they |