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-rw-r--r-- | web/include/errors.php | 17 | ||||
-rw-r--r-- | web/include/home.php | 96 | ||||
-rw-r--r-- | web/include/thebrain.php | 28 | ||||
-rw-r--r-- | web/newindex.php | 41 |
4 files changed, 182 insertions, 0 deletions
diff --git a/web/include/errors.php b/web/include/errors.php new file mode 100644 index 0000000..1c4656b --- /dev/null +++ b/web/include/errors.php @@ -0,0 +1,17 @@ +<?php +if (!$code) { $code = $_GET['code']; } + +switch($code) { + case 403: + $error['name'] = "Forbidden"; + $error['description'] = "You don't have permission to be here. Go away!"; + break; + case 404: + $error['name'] = "Not Found"; + $error['description'] = "The file was not found. We probably screwed up."; + break; +} +header("HTTP/1.0 $code" . $error['name']); +echo "<h2>$error[name]</h2> +<p>$error[description]</p>"; +?> diff --git a/web/include/home.php b/web/include/home.php new file mode 100644 index 0000000..943f6a8 --- /dev/null +++ b/web/include/home.php @@ -0,0 +1,96 @@ +<p>Quake 3 runs natively on everything, thanks to <a href="http://www.idsoftware.com/">ID Software</a> for releasing the + game source.</p> + + <p class="angryzakk">Open-Source Quake 3 does not entitle you to steal, warez, + pie-rat, or borrow Quake 3/Team Arena data. Do not file bugs or show your face in + the <acronym title="Internet Relay Chat">IRC</acronym> channel if you've acquired + the game data illegally!</p> + <p><img src="images/quake3.jpg" alt="Quake3 Screenshot" class="right"/></p> + + + <h2>What works:</h2> + <ul> + <li>Everything.</li> + <li>x86_64 support (including movies, native and interpreted vm mods!)</li> + <li>PowerPC, we think.</li> + <li><a href="http://www.libsdl.org/" title="Simple DirectMedia Layer">SDL</a> input, joysticks, window handling, etc.</li> + <li><a href="http://www.libsdl.org/" title="Simple DirectMedia Layer">SDL</a> sound, so <a href="http://alsa-project.org" title="Advanced Linux Sound Architecture">ALSA</a> should work now.</li> + <li>Win32 compiles and runs fine with current <acronym title="Subversion">SVN</acronym>.</li> + <li>mingw support.</li> + <li>FreeBSD</li> + </ul> + + <h2>What doesn't work/known bugs:</h2> + <ul> + <li>World of Warcraft client.</li> + <li>Nobody has actually written the <a href="http://www.openal.org/">OpenAL</a> juju yet.</li> + <li>Nobody has made any optional graphics upgrades yet.</li> + <li>Nobody has ported this thing to the PSP yet.</li> + <li>Punkbuster, never will work unless even balance makes it so.</li> + </ul> + <h2>What's the point?</h2> + <ul> + <li>No random patches to make the mynx model naked, etc.</li> + <li>No patches to change the gameplay. Make a mod, not an engine change.</li> + <li>No patches to remove the cdkey check from anything that requires the + Quake 3 data (<span class="shell">pak0.pk3</span> from the cd, team arena, + mods that use Quake 3 maps/textures/models/etc.)</li> + <li>Security fixes.</li> + <li>Bug fixes.</li> + <li>New architectures (x86-64, AmigaOS, BeOS, DOS, PSP, whatever.)</li> + <li><a href="http://www.openal.org/">OpenAL</a> (for better support of + <a href="http://alsa-project.org" title="Advanced Linux Sound Architecture">ALSA</a> + and such) at some point</li> + <li>Entirely optional, and disabled by default, graphics upgrades. We love + bloom lighting and such, but please make sure they're disabled by default + (at the compilation level), and when enabled still need to be ticked on in + the menus.</li> + <li>Ditto for sound.</li> + <li>Mod support.</li> + <li>Hopefully we'll get a pack of bare-bones data files to test that the + engine works, too.</li> + </ul> + + <h2>To use:</h2> + <ul> + <li>Make sure you've got a Quake 3 CD-ROM. You might be able to get away + with the shareware version or one of the other retail versions, but I haven't + tried. The Quake 3 source release does not obviate the need for a legitimate + copy of Quake 3.</li> + <li>If you're using Gentoo, just <span class="shell">emerge quake3</span>, + you'll get a semi-recent build.</li> + <li>Get the source code from <acronym title="Subversion">SVN</acronym>:</li> + <li class="shell">svn co svn://svn.icculus.org/quake3/trunk quake3</li> + <li><a href="http://svn.icculus.org/*checkout*/quake3/trunk/i_o-q3-readme"> + Read the README.</a></li> + <li>Compile.</li> + <li>Copy your <span class="shell">pak0.pk3</span> off your legitimate Quake 3 CD-ROM, and we will also + need the pk3s from the latest id patch ( + <a href="http://filesingularity.timedoctor.org/linuxq3apoint-1.32b-3.x86.run">linux</a> + /<a href="http://filesingularity.timedoctor.org/q3pointrelease_132.exe">win32</a> + /<a href="http://filesingularity.timedoctor.org/Quake3-132.pkg.sit">mac</a>).</li> + <li>Run game, be happy.</li> + <li>Touch the penguin.</li> + <li>Clap your hands!</li> + <li>Feature requests, bug reports, and preferably patches go to the + <a href="http://bugzilla.icculus.org/">bugzilla</a> AND give the bugzilla + url or bug # for your bug in the mailing list.</li> + <li>Subscribe to the mailing list: + <a href="mailto:quake3-subscribe@icculus.org">quake3-subscribe@icculus.org</a></li> + <li>patches go to <a href="mailto:zakk@icculus.org">zakk@icculus.org</a> + if you're not interested in bugzilla.</li> + <li>Please do not send patches that aren't yours without the approval of + the actual patch author.</li> + <li>Web view of the SVN: <a href="http://svn.icculus.org/quake3/trunk/"> + http://svn.icculus.org/quake3/trunk/</a></li> + <li>Buy id software's other games.</li> + <li>Donate everything else to charity.</li> + <li>Stop by <em>#icculus.org/quake3</em> on <em>irc.freenode.net</em></li> + </ul> + + <h1>If you have problems:</h1> + <p> + Submit everything to the <a href="http://bugzilla.icculus.org/">bugzilla</a>. + Do NOT contact us for copies of the game. + Otherwise, if you aren't sending us patches, or good feedback, don't contact us at all. + </p> diff --git a/web/include/thebrain.php b/web/include/thebrain.php new file mode 100644 index 0000000..eb36a73 --- /dev/null +++ b/web/include/thebrain.php @@ -0,0 +1,28 @@ +<?php +$navlist = array( + "home" => "Home", + "instruc" => "Instructions", + "status" => "Status" +); + +function include_safe($file) { + if (strpos(realpath("include/$file"), realpath($_SERVER['DOCUMENT_ROOT'])) !== 0) { + $code = 403; + require("errors.php"); + } + elseif (file_exists("include/$file")) { + include($file); + } + else { + $code = 404; + require("errors.php"); + } +} + +if (!$_GET['page']) { + $page = "home"; +} +else { + $page = $_GET['page']; + +?> diff --git a/web/newindex.php b/web/newindex.php new file mode 100644 index 0000000..95d7a0c --- /dev/null +++ b/web/newindex.php @@ -0,0 +1,41 @@ +<?php +set_include_path("include"); +require("thebrain.php"); +ob_start(); +?> +<?xml version="1.0" encoding="UTF-8" ?> +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> +<head> + <meta content="application/xhtml+xml; charset=UTF-8" /> + <title>icculus.org/quake3 <?php //echo current section ?></title> + <link rel="stylesheet" href="ioq3.css" type="text/css" /> +</head> +<body> + <h1>icculus.org/quake3</h1> + <div id="navigation"> + <?php + foreach ($navlist as $file => $alias) { + echo "<li"; + if ($file == $_GET['page']) { echo " class=\"current\" "; } + echo "><a href=\"/$file\">$alias</a></li>\n"; + } + ?> + </div> + <div id="content"> + <?php safe_include($_GET['page']); ?> + </div> + <div id="footer"> + <a href="http://jigsaw.w3.org/css-validator/validator?uri=http://icculus.org/quake3/ioq3.css"> + Valid CSS + </a>| + <a href="http://validator.w3.org/check?uri=http://icculus.org/quake3"> + Valid XHTML + </a>| + <a href="http://icculus.org">icculus.org</a> + <br /> + Website Design by <a href="http://floam.sh.nu" title="floam">Aaron Gyes</a> + </div> +</body> +</html> +<?php ob_end_flush(); ?> |