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author | floam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-12-06 02:29:47 +0000 |
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committer | floam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-12-06 02:29:47 +0000 |
commit | e484a4b223f46195c594747460fc4737fbb17693 (patch) | |
tree | 3844be0e76fe4f05388e523551ef0348a23bfca7 /web | |
parent | f3dba3b461b0840c46918679fc4df9f0e3a26650 (diff) | |
download | ioquake3-aero-e484a4b223f46195c594747460fc4737fbb17693.tar.gz ioquake3-aero-e484a4b223f46195c594747460fc4737fbb17693.zip |
Cleaned up (if it's not broke now)
git-svn-id: svn://svn.icculus.org/quake3/trunk@420 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'web')
-rw-r--r-- | web/include/get.php | 36 |
1 files changed, 22 insertions, 14 deletions
diff --git a/web/include/get.php b/web/include/get.php index 68ae0ca..9be6294 100644 --- a/web/include/get.php +++ b/web/include/get.php @@ -74,20 +74,28 @@ client.</em></p> </ol> </li> <li><h3>Mac OS X</h3> - <p>In a terminal, type make in the quake 3 directory - you've downloaded with subversion, then install the latest id patch for - OS X (at the bottom of this page), then copy the resulting darwinquake3 - binary in <span class="shell">code/unix/releaseppc/</span> to - <span class="shell">/Applications/Quake3/Quake3.app/Contents/MacOS/Quake3</span>. - You also need an /libSDL-1.2.0.dylib in that .app's MacOS directory. You'll need - to copy your <span class="shell">pak0.pk3</span> from your Quake 3 cd-rom's - <span class="shell">baseq3</span> directory to your - <span class="shell">/Applications/Quake3/baseq3/</span> directory. Ditto for the - Team Arena mission pack, though you'd be changing <span class="shell">baseq3</span> - in the above example to <span class="shell">missionpack</span>. - </p> - <p>After you've done all of that mess, you can double click on the .app file, or cd to - <span class="shell">/Applications/Quake3/</span>in a terminal and type <span class="shell">Quake3.app/Contents/MacOS/Quake3</span>, and hit return. + <ol> + <li>Change into the top level directory (it contains + the <span class="shell">ui</span> and + <span class="shell">code</span> directories.)</li> + <li>Run <span class="shell">make</span>.</li> + <li>Install the latest id patch for OS X</li> + <li>Copy <span class="shell">darwinquake3</span> + in <span class="shell">code/unix/releaseppc/</span> + to <span class="shell">/Applications/Quake3/Quake3.app/Contents/MacOS/Quake3</span>.</li> + <li>You need a libSDL-1.2.0.dylib in that .app's + MacOS directory.</li> + <li>You need to copy your <span class="shell">pak0.pk3</span> + from your Quake 3 CD-ROM's <span class="shell">/baseq3</span> + directory to your <span class="shell">/Applications/Quake3/baseq3</span> + directory.</li> + <li>Ditto for the Team Arena mission pack, though + you would be changing <span class="shell">baseq3</span> + in the above example to <span class="shell">missionpack</span>. + </ol> + <p>After you've done all of that mess, you can double click + on the .app file, or change to <span class="shell">/Applications/Quake3/</span> + in a terminal and run the binary. </p> </li> <li><h3>Windows</h3> |