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authorfloam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-03-14 06:35:58 +0000
committerfloam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-03-14 06:35:58 +0000
commitc5a683d32fa9906e1d63e0fddf20ca7f25cc1a20 (patch)
treeb9a88c188f38d12412d724e8ba64659febd1cfe2 /web/include/help.php
parentfdb3db0b7cdc96866b8b94b99427eda4eedcec9e (diff)
downloadioquake3-aero-c5a683d32fa9906e1d63e0fddf20ca7f25cc1a20.tar.gz
ioquake3-aero-c5a683d32fa9906e1d63e0fddf20ca7f25cc1a20.zip
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git-svn-id: svn://svn.icculus.org/quake3/trunk@642 edf5b092-35ff-0310-97b2-ce42778d08ea
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@@ -67,3 +67,16 @@ and <tt>svn</tt>, read their respective <tt>man</tt>
and <tt>info</tt> pages. For a more in-depth guide on Subversion take
a look at the <a href="http://svnbook.red-bean.com/"><acronym title="Subversion">SVN</acronym>
Book</a>.</p>
+
+
+<h2>Will you guys remove the CD-key check?</h2>
+<p>
+This is literally the only frequenty asked question we get, and it's starting to
+wear on us. <strong>No,</strong> we will not be removing the CD-key check. The
+Quake III: Arena data is <em>not</em> free, and you <strong>must</strong> purchase
+a CD to play it! Don't let this confuse you, the engine is open source, and is absolutely
+100% free. If someone makes a new game based on the source code that does not use
+the pay-for game data, they of course don't need to and should not require a CD
+key in their game.
+</p>
+