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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 05:42:38 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 05:42:38 +0000
commit2177daffd38e1b372613a716d6d18d274d4b6b48 (patch)
tree266f200f6e994b58cd2edd1977e38f33ae8d1432 /q3radiant/brush_primit.cpp
parent66e25509ada30d13e64db67df8365c75f1ccd059 (diff)
downloadioquake3-aero-2177daffd38e1b372613a716d6d18d274d4b6b48.tar.gz
ioquake3-aero-2177daffd38e1b372613a716d6d18d274d4b6b48.zip
See the readme.
git-svn-id: svn://svn.icculus.org/quake3/trunk@4 edf5b092-35ff-0310-97b2-ce42778d08ea
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diff --git a/q3radiant/brush_primit.cpp b/q3radiant/brush_primit.cpp
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-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-#include "stdafx.h"
-#include "qe3.h"
-
-// compute a determinant using Sarrus rule
-//++timo "inline" this with a macro
-// NOTE : the three vec3_t are understood as columns of the matrix
-vec_t SarrusDet(vec3_t a, vec3_t b, vec3_t c)
-{
- return a[0]*b[1]*c[2]+b[0]*c[1]*a[2]+c[0]*a[1]*b[2]
- -c[0]*b[1]*a[2]-a[1]*b[0]*c[2]-a[0]*b[2]*c[1];
-}
-
-//++timo replace everywhere texX by texS etc. ( ----> and in q3map !)
-// NOTE : ComputeAxisBase here and in q3map code must always BE THE SAME !
-// WARNING : special case behaviour of atan2(y,x) <-> atan(y/x) might not be the same everywhere when x == 0
-// rotation by (0,RotY,RotZ) assigns X to normal
-void ComputeAxisBase(vec3_t normal,vec3_t texS,vec3_t texT )
-{
- vec_t RotY,RotZ;
- // do some cleaning
- if (fabs(normal[0])<1e-6)
- normal[0]=0.0f;
- if (fabs(normal[1])<1e-6)
- normal[1]=0.0f;
- if (fabs(normal[2])<1e-6)
- normal[2]=0.0f;
- RotY=-atan2(normal[2],sqrt(normal[1]*normal[1]+normal[0]*normal[0]));
- RotZ=atan2(normal[1],normal[0]);
- // rotate (0,1,0) and (0,0,1) to compute texS and texT
- texS[0]=-sin(RotZ);
- texS[1]=cos(RotZ);
- texS[2]=0;
- // the texT vector is along -Z ( T texture coorinates axis )
- texT[0]=-sin(RotY)*cos(RotZ);
- texT[1]=-sin(RotY)*sin(RotZ);
- texT[2]=-cos(RotY);
-}
-
-void FaceToBrushPrimitFace(face_t *f)
-{
- vec3_t texX,texY;
- vec3_t proj;
- // ST of (0,0) (1,0) (0,1)
- vec_t ST[3][5]; // [ point index ] [ xyz ST ]
- //++timo not used as long as brushprimit_texdef and texdef are static
-/* f->brushprimit_texdef.contents=f->texdef.contents;
- f->brushprimit_texdef.flags=f->texdef.flags;
- f->brushprimit_texdef.value=f->texdef.value;
- strcpy(f->brushprimit_texdef.name,f->texdef.name); */
-#ifdef _DEBUG
- if ( f->plane.normal[0]==0.0f && f->plane.normal[1]==0.0f && f->plane.normal[2]==0.0f )
- {
- Sys_Printf("Warning : f->plane.normal is (0,0,0) in FaceToBrushPrimitFace\n");
- }
- // check d_texture
- if (!f->d_texture)
- {
- Sys_Printf("Warning : f.d_texture is NULL in FaceToBrushPrimitFace\n");
- return;
- }
-#endif
- // compute axis base
- ComputeAxisBase(f->plane.normal,texX,texY);
- // compute projection vector
- VectorCopy(f->plane.normal,proj);
- VectorScale(proj,f->plane.dist,proj);
- // (0,0) in plane axis base is (0,0,0) in world coordinates + projection on the affine plane
- // (1,0) in plane axis base is texX in world coordinates + projection on the affine plane
- // (0,1) in plane axis base is texY in world coordinates + projection on the affine plane
- // use old texture code to compute the ST coords of these points
- VectorCopy(proj,ST[0]);
- EmitTextureCoordinates(ST[0], f->d_texture, f);
- VectorCopy(texX,ST[1]);
- VectorAdd(ST[1],proj,ST[1]);
- EmitTextureCoordinates(ST[1], f->d_texture, f);
- VectorCopy(texY,ST[2]);
- VectorAdd(ST[2],proj,ST[2]);
- EmitTextureCoordinates(ST[2], f->d_texture, f);
- // compute texture matrix
- f->brushprimit_texdef.coords[0][2]=ST[0][3];
- f->brushprimit_texdef.coords[1][2]=ST[0][4];
- f->brushprimit_texdef.coords[0][0]=ST[1][3]-f->brushprimit_texdef.coords[0][2];
- f->brushprimit_texdef.coords[1][0]=ST[1][4]-f->brushprimit_texdef.coords[1][2];
- f->brushprimit_texdef.coords[0][1]=ST[2][3]-f->brushprimit_texdef.coords[0][2];
- f->brushprimit_texdef.coords[1][1]=ST[2][4]-f->brushprimit_texdef.coords[1][2];
-}
-
-// compute texture coordinates for the winding points
-void EmitBrushPrimitTextureCoordinates(face_t * f, winding_t * w)
-{
- vec3_t texX,texY;
- vec_t x,y;
- // compute axis base
- ComputeAxisBase(f->plane.normal,texX,texY);
- // in case the texcoords matrix is empty, build a default one
- // same behaviour as if scale[0]==0 && scale[1]==0 in old code
- if (f->brushprimit_texdef.coords[0][0]==0 && f->brushprimit_texdef.coords[1][0]==0 && f->brushprimit_texdef.coords[0][1]==0 && f->brushprimit_texdef.coords[1][1]==0)
- {
- f->brushprimit_texdef.coords[0][0] = 1.0f;
- f->brushprimit_texdef.coords[1][1] = 1.0f;
- ConvertTexMatWithQTexture( &f->brushprimit_texdef, NULL, &f->brushprimit_texdef, f->d_texture );
- }
- int i;
- for (i=0 ; i<w->numpoints ; i++)
- {
- x=DotProduct(w->points[i],texX);
- y=DotProduct(w->points[i],texY);
-#ifdef _DEBUG
- if (g_qeglobals.bNeedConvert)
- {
- // check we compute the same ST as the traditional texture computation used before
- vec_t S=f->brushprimit_texdef.coords[0][0]*x+f->brushprimit_texdef.coords[0][1]*y+f->brushprimit_texdef.coords[0][2];
- vec_t T=f->brushprimit_texdef.coords[1][0]*x+f->brushprimit_texdef.coords[1][1]*y+f->brushprimit_texdef.coords[1][2];
- if ( fabs(S-w->points[i][3])>1e-2 || fabs(T-w->points[i][4])>1e-2 )
- {
- if ( fabs(S-w->points[i][3])>1e-4 || fabs(T-w->points[i][4])>1e-4 )
- Sys_Printf("Warning : precision loss in brush -> brush primitive texture computation\n");
- else
- Sys_Printf("Warning : brush -> brush primitive texture computation bug detected\n");
- }
- }
-#endif
- w->points[i][3]=f->brushprimit_texdef.coords[0][0]*x+f->brushprimit_texdef.coords[0][1]*y+f->brushprimit_texdef.coords[0][2];
- w->points[i][4]=f->brushprimit_texdef.coords[1][0]*x+f->brushprimit_texdef.coords[1][1]*y+f->brushprimit_texdef.coords[1][2];
- }
-}
-
-// parse a brush in brush primitive format
-void BrushPrimit_Parse(brush_t *b)
-{
- epair_t *ep;
- face_t *f;
- int i,j;
- GetToken (true);
- if (strcmp (token, "{"))
- {
- Warning ("parsing brush primitive");
- return;
- }
- do
- {
- if (!GetToken (true))
- break;
- if (!strcmp (token, "}") )
- break;
- // reading of b->epairs if any
- if (strcmp (token, "(") )
- {
- ep = ParseEpair();
- ep->next = b->epairs;
- b->epairs = ep;
- }
- else
- // it's a face
- {
- f = Face_Alloc();
- f->next = NULL;
- if (!b->brush_faces)
- b->brush_faces = f;
- else
- {
- face_t *scan;
- for (scan=b->brush_faces ; scan->next ; scan=scan->next)
- ;
- scan->next = f;
- }
-
- // read the three point plane definition
- for (i=0 ; i<3 ; i++)
- {
- if (i != 0)
- GetToken (true);
- if (strcmp (token, "(") )
- {
- Warning ("parsing brush");
- return;
- }
- for (j=0 ; j<3 ; j++)
- {
- GetToken (false);
- f->planepts[i][j] = atof(token);
- }
- GetToken (false);
- if (strcmp (token, ")") )
- {
- Warning ("parsing brush");
- return;
- }
- }
- // texture coordinates
- GetToken (false);
- if (strcmp(token, "("))
- {
- Warning ("parsing brush primitive");
- return;
- }
- GetToken (false);
- if (strcmp(token, "("))
- {
- Warning ("parsing brush primitive");
- return;
- }
- for (j=0;j<3;j++)
- {
- GetToken(false);
- f->brushprimit_texdef.coords[0][j]=atof(token);
- }
- GetToken (false);
- if (strcmp(token, ")"))
- {
- Warning ("parsing brush primitive");
- return;
- }
- GetToken (false);
- if (strcmp(token, "("))
- {
- Warning ("parsing brush primitive");
- return;
- }
- for (j=0;j<3;j++)
- {
- GetToken(false);
- f->brushprimit_texdef.coords[1][j]=atof(token);
- }
- GetToken (false);
- if (strcmp(token, ")"))
- {
- Warning ("parsing brush primitive");
- return;
- }
- GetToken (false);
- if (strcmp(token, ")"))
- {
- Warning ("parsing brush primitive");
- return;
- }
- // read the texturedef
- GetToken (false);
- //strcpy(f->texdef.name, token);
- f->texdef.SetName(token);
- if (TokenAvailable ())
- {
- GetToken (false);
- f->texdef.contents = atoi(token);
- GetToken (false);
- f->texdef.flags = atoi(token);
- GetToken (false);
- f->texdef.value = atoi(token);
- }
- }
- } while (1);
-}
-
-// compute a fake shift scale rot representation from the texture matrix
-// these shift scale rot values are to be understood in the local axis base
-void TexMatToFakeTexCoords( vec_t texMat[2][3], float shift[2], float *rot, float scale[2] )
-{
-#ifdef _DEBUG
- // check this matrix is orthogonal
- if (fabs(texMat[0][0]*texMat[0][1]+texMat[1][0]*texMat[1][1])>ZERO_EPSILON)
- Sys_Printf("Warning : non orthogonal texture matrix in TexMatToFakeTexCoords\n");
-#endif
- scale[0]=sqrt(texMat[0][0]*texMat[0][0]+texMat[1][0]*texMat[1][0]);
- scale[1]=sqrt(texMat[0][1]*texMat[0][1]+texMat[1][1]*texMat[1][1]);
-#ifdef _DEBUG
- if (scale[0]<ZERO_EPSILON || scale[1]<ZERO_EPSILON)
- Sys_Printf("Warning : unexpected scale==0 in TexMatToFakeTexCoords\n");
-#endif
- // compute rotate value
- if (fabs(texMat[0][0])<ZERO_EPSILON)
- {
-#ifdef _DEBUG
- // check brushprimit_texdef[1][0] is not zero
- if (fabs(texMat[1][0])<ZERO_EPSILON)
- Sys_Printf("Warning : unexpected texdef[1][0]==0 in TexMatToFakeTexCoords\n");
-#endif
- // rotate is +-90
- if (texMat[1][0]>0)
- *rot=90.0f;
- else
- *rot=-90.0f;
- }
- else
- *rot = RAD2DEG( atan2( texMat[1][0], texMat[0][0] ) );
- shift[0] = -texMat[0][2];
- shift[1] = texMat[1][2];
-}
-
-// compute back the texture matrix from fake shift scale rot
-// the matrix returned must be understood as a qtexture_t with width=2 height=2 ( the default one )
-void FakeTexCoordsToTexMat( float shift[2], float rot, float scale[2], vec_t texMat[2][3] )
-{
- texMat[0][0] = scale[0] * cos( DEG2RAD( rot ) );
- texMat[1][0] = scale[0] * sin( DEG2RAD( rot ) );
- texMat[0][1] = -1.0f * scale[1] * sin( DEG2RAD( rot ) );
- texMat[1][1] = scale[1] * cos( DEG2RAD( rot ) );
- texMat[0][2] = -shift[0];
- texMat[1][2] = shift[1];
-}
-
-// convert a texture matrix between two qtexture_t
-// if NULL for qtexture_t, basic 2x2 texture is assumed ( straight mapping between s/t coordinates and geometric coordinates )
-void ConvertTexMatWithQTexture( brushprimit_texdef_t *texMat1, qtexture_t *qtex1, brushprimit_texdef_t *texMat2, qtexture_t *qtex2 )
-{
- float s1,s2;
- s1 = ( qtex1 ? static_cast<float>( qtex1->width ) : 2.0f ) / ( qtex2 ? static_cast<float>( qtex2->width ) : 2.0f );
- s2 = ( qtex1 ? static_cast<float>( qtex1->height ) : 2.0f ) / ( qtex2 ? static_cast<float>( qtex2->height ) : 2.0f );
- texMat2->coords[0][0]=s1*texMat1->coords[0][0];
- texMat2->coords[0][1]=s1*texMat1->coords[0][1];
- texMat2->coords[0][2]=s1*texMat1->coords[0][2];
- texMat2->coords[1][0]=s2*texMat1->coords[1][0];
- texMat2->coords[1][1]=s2*texMat1->coords[1][1];
- texMat2->coords[1][2]=s2*texMat1->coords[1][2];
-}
-
-// texture locking
-void Face_MoveTexture_BrushPrimit(face_t *f, vec3_t delta)
-{
- vec3_t texS,texT;
- vec_t tx,ty;
- vec3_t M[3]; // columns of the matrix .. easier that way
- vec_t det;
- vec3_t D[2];
- // compute plane axis base ( doesn't change with translation )
- ComputeAxisBase( f->plane.normal, texS, texT );
- // compute translation vector in plane axis base
- tx = DotProduct( delta, texS );
- ty = DotProduct( delta, texT );
- // fill the data vectors
- M[0][0]=tx; M[0][1]=1.0f+tx; M[0][2]=tx;
- M[1][0]=ty; M[1][1]=ty; M[1][2]=1.0f+ty;
- M[2][0]=1.0f; M[2][1]=1.0f; M[2][2]=1.0f;
- D[0][0]=f->brushprimit_texdef.coords[0][2];
- D[0][1]=f->brushprimit_texdef.coords[0][0]+f->brushprimit_texdef.coords[0][2];
- D[0][2]=f->brushprimit_texdef.coords[0][1]+f->brushprimit_texdef.coords[0][2];
- D[1][0]=f->brushprimit_texdef.coords[1][2];
- D[1][1]=f->brushprimit_texdef.coords[1][0]+f->brushprimit_texdef.coords[1][2];
- D[1][2]=f->brushprimit_texdef.coords[1][1]+f->brushprimit_texdef.coords[1][2];
- // solve
- det = SarrusDet( M[0], M[1], M[2] );
- f->brushprimit_texdef.coords[0][0] = SarrusDet( D[0], M[1], M[2] ) / det;
- f->brushprimit_texdef.coords[0][1] = SarrusDet( M[0], D[0], M[2] ) / det;
- f->brushprimit_texdef.coords[0][2] = SarrusDet( M[0], M[1], D[0] ) / det;
- f->brushprimit_texdef.coords[1][0] = SarrusDet( D[1], M[1], M[2] ) / det;
- f->brushprimit_texdef.coords[1][1] = SarrusDet( M[0], D[1], M[2] ) / det;
- f->brushprimit_texdef.coords[1][2] = SarrusDet( M[0], M[1], D[1] ) / det;
-}
-
-// call Face_MoveTexture_BrushPrimit after vec3_t computation
-void Select_ShiftTexture_BrushPrimit( face_t *f, int x, int y )
-{
- vec3_t texS,texT;
- vec3_t delta;
- ComputeAxisBase( f->plane.normal, texS, texT );
- VectorScale( texS, static_cast<float>(x), texS );
- VectorScale( texT, static_cast<float>(y), texT );
- VectorCopy( texS, delta );
- VectorAdd( delta, texT, delta );
- Face_MoveTexture_BrushPrimit( f, delta );
-}
-
-// texture locking
-// called before the points on the face are actually rotated
-void RotateFaceTexture_BrushPrimit(face_t *f, int nAxis, float fDeg, vec3_t vOrigin )
-{
- vec3_t texS,texT; // axis base of the initial plane
- vec3_t vRotate; // rotation vector
- vec3_t Orig;
- vec3_t rOrig,rvecS,rvecT; // (0,0) (1,0) (0,1) ( initial plane axis base ) after rotation ( world axis base )
- vec3_t rNormal; // normal of the plane after rotation
- vec3_t rtexS,rtexT; // axis base of the rotated plane
- vec3_t lOrig,lvecS,lvecT; // [2] are not used ( but usefull for debugging )
- vec3_t M[3];
- vec_t det;
- vec3_t D[2];
- // compute plane axis base
- ComputeAxisBase( f->plane.normal, texS, texT );
- // compute coordinates of (0,0) (1,0) (0,1) ( initial plane axis base ) after rotation
- // (0,0) (1,0) (0,1) ( initial plane axis base ) <-> (0,0,0) texS texT ( world axis base )
- // rotation vector
- VectorSet( vRotate, 0.0f, 0.0f, 0.0f );
- vRotate[nAxis]=fDeg;
- VectorSet( Orig, 0.0f, 0.0f, 0.0f );
- VectorRotate( Orig, vRotate, vOrigin, rOrig );
- VectorRotate( texS, vRotate, vOrigin, rvecS );
- VectorRotate( texT, vRotate, vOrigin, rvecT );
- // compute normal of plane after rotation
- VectorRotate( f->plane.normal, vRotate, rNormal );
- // compute rotated plane axis base
- ComputeAxisBase( rNormal, rtexS, rtexT );
- // compute S/T coordinates of the three points in rotated axis base ( in M matrix )
- lOrig[0] = DotProduct( rOrig, rtexS );
- lOrig[1] = DotProduct( rOrig, rtexT );
- lvecS[0] = DotProduct( rvecS, rtexS );
- lvecS[1] = DotProduct( rvecS, rtexT );
- lvecT[0] = DotProduct( rvecT, rtexS );
- lvecT[1] = DotProduct( rvecT, rtexT );
- M[0][0] = lOrig[0]; M[1][0] = lOrig[1]; M[2][0] = 1.0f;
- M[0][1] = lvecS[0]; M[1][1] = lvecS[1]; M[2][1] = 1.0f;
- M[0][2] = lvecT[0]; M[1][2] = lvecT[1]; M[2][2] = 1.0f;
- // fill data vector
- D[0][0]=f->brushprimit_texdef.coords[0][2];
- D[0][1]=f->brushprimit_texdef.coords[0][0]+f->brushprimit_texdef.coords[0][2];
- D[0][2]=f->brushprimit_texdef.coords[0][1]+f->brushprimit_texdef.coords[0][2];
- D[1][0]=f->brushprimit_texdef.coords[1][2];
- D[1][1]=f->brushprimit_texdef.coords[1][0]+f->brushprimit_texdef.coords[1][2];
- D[1][2]=f->brushprimit_texdef.coords[1][1]+f->brushprimit_texdef.coords[1][2];
- // solve
- det = SarrusDet( M[0], M[1], M[2] );
- f->brushprimit_texdef.coords[0][0] = SarrusDet( D[0], M[1], M[2] ) / det;
- f->brushprimit_texdef.coords[0][1] = SarrusDet( M[0], D[0], M[2] ) / det;
- f->brushprimit_texdef.coords[0][2] = SarrusDet( M[0], M[1], D[0] ) / det;
- f->brushprimit_texdef.coords[1][0] = SarrusDet( D[1], M[1], M[2] ) / det;
- f->brushprimit_texdef.coords[1][1] = SarrusDet( M[0], D[1], M[2] ) / det;
- f->brushprimit_texdef.coords[1][2] = SarrusDet( M[0], M[1], D[1] ) / det;
-}
-
-// best fitted 2D vector is x.X+y.Y
-void ComputeBest2DVector( vec3_t v, vec3_t X, vec3_t Y, int &x, int &y )
-{
- double sx,sy;
- sx = DotProduct( v, X );
- sy = DotProduct( v, Y );
- if ( fabs(sy) > fabs(sx) )
- {
- x = 0;
- if ( sy > 0.0 )
- y = 1;
- else
- y = -1;
- }
- else
- {
- y = 0;
- if ( sx > 0.0 )
- x = 1;
- else
- x = -1;
- }
-}