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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 04:48:05 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 04:48:05 +0000 |
commit | 952c5c128f9efaea89d41d882c4ea3ade7df4591 (patch) | |
tree | 91b84d9be7afad7e99ac64a640a65b6cb5081900 /q3radiant/TextureLoad.cpp | |
parent | c2c2e0d25d6cdb7d42d7dc981a863f65f94f281d (diff) | |
download | ioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.tar.gz ioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.zip |
Itsa me, quake3io!
git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'q3radiant/TextureLoad.cpp')
-rwxr-xr-x | q3radiant/TextureLoad.cpp | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/q3radiant/TextureLoad.cpp b/q3radiant/TextureLoad.cpp new file mode 100755 index 0000000..f9bc938 --- /dev/null +++ b/q3radiant/TextureLoad.cpp @@ -0,0 +1,80 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// TextureLoad.cpp : implementation file
+//
+
+#include "stdafx.h"
+#include "Radiant.h"
+#include "TextureLoad.h"
+
+#ifdef _DEBUG
+#define new DEBUG_NEW
+#undef THIS_FILE
+static char THIS_FILE[] = __FILE__;
+#endif
+
+/////////////////////////////////////////////////////////////////////////////
+// CTextureLoad dialog
+
+
+CTextureLoad::CTextureLoad(CWnd* pParent /*=NULL*/)
+ : CDialog(CTextureLoad::IDD, pParent)
+{
+ //{{AFX_DATA_INIT(CTextureLoad)
+ // NOTE: the ClassWizard will add member initialization here
+ //}}AFX_DATA_INIT
+}
+
+
+void CTextureLoad::DoDataExchange(CDataExchange* pDX)
+{
+ CDialog::DoDataExchange(pDX);
+ //{{AFX_DATA_MAP(CTextureLoad)
+ DDX_Control(pDX, IDC_LIST_TEXTURES, m_wndList);
+ //}}AFX_DATA_MAP
+}
+
+
+BEGIN_MESSAGE_MAP(CTextureLoad, CDialog)
+ //{{AFX_MSG_MAP(CTextureLoad)
+ //}}AFX_MSG_MAP
+END_MESSAGE_MAP()
+
+/////////////////////////////////////////////////////////////////////////////
+// CTextureLoad message handlers
+
+BOOL CTextureLoad::OnInitDialog()
+{
+ CDialog::OnInitDialog();
+
+
+
+ return TRUE; // return TRUE unless you set the focus to a control
+ // EXCEPTION: OCX Property Pages should return FALSE
+}
+
+void CTextureLoad::OnOK()
+{
+ // TODO: Add extra validation here
+
+ CDialog::OnOK();
+}
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