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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 05:42:38 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 05:42:38 +0000 |
commit | 2177daffd38e1b372613a716d6d18d274d4b6b48 (patch) | |
tree | 266f200f6e994b58cd2edd1977e38f33ae8d1432 /q3radiant/TextureLayout.h | |
parent | 66e25509ada30d13e64db67df8365c75f1ccd059 (diff) | |
download | ioquake3-aero-2177daffd38e1b372613a716d6d18d274d4b6b48.tar.gz ioquake3-aero-2177daffd38e1b372613a716d6d18d274d4b6b48.zip |
See the readme.
git-svn-id: svn://svn.icculus.org/quake3/trunk@4 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'q3radiant/TextureLayout.h')
-rwxr-xr-x | q3radiant/TextureLayout.h | 69 |
1 files changed, 0 insertions, 69 deletions
diff --git a/q3radiant/TextureLayout.h b/q3radiant/TextureLayout.h deleted file mode 100755 index aad4444..0000000 --- a/q3radiant/TextureLayout.h +++ /dev/null @@ -1,69 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Foobar; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -#if !defined(AFX_TEXTURELAYOUT_H__5EA4C722_173F_11D2_B024_00AA00A410FC__INCLUDED_)
-#define AFX_TEXTURELAYOUT_H__5EA4C722_173F_11D2_B024_00AA00A410FC__INCLUDED_
-
-#if _MSC_VER >= 1000
-#pragma once
-#endif // _MSC_VER >= 1000
-// TextureLayout.h : header file
-//
-
-/////////////////////////////////////////////////////////////////////////////
-// CTextureLayout dialog
-
-class CTextureLayout : public CDialog
-{
-// Construction
-public:
- CTextureLayout(CWnd* pParent = NULL); // standard constructor
-
-// Dialog Data
- //{{AFX_DATA(CTextureLayout)
- enum { IDD = IDD_DIALOG_TEXTURELAYOUT };
- float m_fX;
- float m_fY;
- //}}AFX_DATA
-
-
-// Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CTextureLayout)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
-
-// Implementation
-protected:
-
- // Generated message map functions
- //{{AFX_MSG(CTextureLayout)
- virtual void OnOK();
- virtual BOOL OnInitDialog();
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
-};
-
-//{{AFX_INSERT_LOCATION}}
-// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
-
-#endif // !defined(AFX_TEXTURELAYOUT_H__5EA4C722_173F_11D2_B024_00AA00A410FC__INCLUDED_)
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