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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 04:48:05 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 04:48:05 +0000 |
commit | 952c5c128f9efaea89d41d882c4ea3ade7df4591 (patch) | |
tree | 91b84d9be7afad7e99ac64a640a65b6cb5081900 /q3radiant/GLW_WIN.H | |
parent | c2c2e0d25d6cdb7d42d7dc981a863f65f94f281d (diff) | |
download | ioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.tar.gz ioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.zip |
Itsa me, quake3io!
git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'q3radiant/GLW_WIN.H')
-rwxr-xr-x | q3radiant/GLW_WIN.H | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/q3radiant/GLW_WIN.H b/q3radiant/GLW_WIN.H new file mode 100755 index 0000000..d8b1c89 --- /dev/null +++ b/q3radiant/GLW_WIN.H @@ -0,0 +1,49 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#ifndef _WIN32
+# error You should not be including this file on this platform
+#endif
+
+#ifndef __GLW_WIN_H__
+#define __GLW_WIN_H__
+
+typedef struct
+{
+ HINSTANCE hInstance;
+ void *wndproc;
+
+ HDC hDC; // handle to device context
+ HWND hWnd; // handle to window
+ HGLRC hGLRC; // handle to GL rendering context
+
+ HINSTANCE hinstOpenGL; // HINSTANCE for the OpenGL library
+
+ qboolean minidriver;
+ qboolean allowdisplaydepthchange;
+ qboolean mcd_accelerated;
+
+ FILE *log_fp;
+} glwstate_t;
+
+extern glwstate_t glw_state;
+
+#endif
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