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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 05:42:38 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 05:42:38 +0000 |
commit | 2177daffd38e1b372613a716d6d18d274d4b6b48 (patch) | |
tree | 266f200f6e994b58cd2edd1977e38f33ae8d1432 /q3radiant/FNMATCH.CPP | |
parent | 66e25509ada30d13e64db67df8365c75f1ccd059 (diff) | |
download | ioquake3-aero-2177daffd38e1b372613a716d6d18d274d4b6b48.tar.gz ioquake3-aero-2177daffd38e1b372613a716d6d18d274d4b6b48.zip |
See the readme.
git-svn-id: svn://svn.icculus.org/quake3/trunk@4 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'q3radiant/FNMATCH.CPP')
-rwxr-xr-x | q3radiant/FNMATCH.CPP | 87 |
1 files changed, 0 insertions, 87 deletions
diff --git a/q3radiant/FNMATCH.CPP b/q3radiant/FNMATCH.CPP deleted file mode 100755 index f7679d5..0000000 --- a/q3radiant/FNMATCH.CPP +++ /dev/null @@ -1,87 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Foobar; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -#include "stdafx.h"
-#include <stdlib.h>
-
-#define Reg1 register
-int match(char *mask, char *name)
-{
- Reg1 unsigned char *m = (unsigned char *)mask, *n = (unsigned char *)name;
- char *ma = mask, *na = name;
- int wild = 0, q = 0;
-
- while (1)
- {
- if (*m == '*')
- {
- while (*m == '*')
- m++;
- wild = 1;
- ma = (char *)m;
- na = (char *)n;
- }
-
- if (!*m)
- {
- if (!*n)
- return 0;
- for (m--; (m > (unsigned char *)mask) && (*m == '?'); m--)
- ;
- if ((*m == '*') && (m > (unsigned char *)mask) &&
- (m[-1] != '\\'))
- return 0;
- if (!wild)
- return 1;
- m = (unsigned char *)ma;
- n = (unsigned char *)++na;
- }
- else if (!*n)
- {
- while(*m == '*')
- m++;
- return (*m != 0);
- }
- if ((*m == '\\') && ((m[1] == '*') || (m[1] == '?')))
- {
- m++;
- q = 1;
- }
- else
- q = 0;
-
- if ((tolower(*m) != tolower(*n)) && ((*m != '?') || q))
- {
- if (!wild)
- return 1;
- m = (unsigned char *)ma;
- n = (unsigned char *)++na;
- }
- else
- {
- if (*m)
- m++;
- if (*n)
- n++;
- }
- }
-}
-
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